Eternal-WoW Cataclysm 4.3.4 Server!

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    KrikenLord is offline Newbie
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    Eternal-WoW Cataclysm 4.3.4 Server!

    Eternal-WoW Presents Cataclysm 4.3.4!


    We have a new 4.3.4 cataclysm realm, which for six months has been worked on by a professional developer team. Ensuring the realm is as blizz-like as possible by scripting quests and fixes, we guarantee that you will have one of the best cataclysmic experiences. Firelands, End Time, Hour of Twilight and Dragon Soul, as well as the reworked Zul'Gurub and Zul'Aman will be at your disposal each and every day. Movement during PvP has never been easier - no players are able to go invisible and sneak kill you, nor will you get stuck when using a hearthstone. Archaeology and the new rated battleground system are also features of our 4.3.4 realm.

    As of today, we are in the final stages of PTR and will be releasing an official launch on May 3rd, 2013. We require some players to help with testing, and provide some feedback with your ideas or let us know if we missed anything!


    Here is a list of some of the custom fixes the Cata Development Team has produced...




    Code:
        General
        Leather/Mail
        Classes that use Leather and Mail should no longer gain armor from agility.
        Graveyards
        Almost all graveyards have been implemented.
        Guild Titles
        All Guild Titles should be able to be gained now.
        Haste
        Calculations for mana ragen, energy, DK runes, have been improved.
        Honor
        Honor will now have a limit and will also be a usable currency.
        Honor vendors will now have the correct items which require honor to purchase.
        Resilence
        Resilence has been fixed for all classes.
        Spell Coefficients
        The scaling, a.k.a. Spell Power and Attack Power coefficients, for about 200 spells have been modified to the correct amount.
        Damage over Time effects are now correctly being calculated as DoT's.
        Weapon Enchantments have been fixed accordingly:
        Enchant Weapon - Avalanche
        Enchant Weapon - Battlemaster
        Enchant Weapon - Berserking
        Enchant Weapon - Blade Ward
        Enchant Weapon - Crusader
        Enchant Weapon - Deathfrost
        Enchant Weapon - Demonslaying
        Enchant Weapon - Elemental Slayer
        Enchant Weapon - Executioner
        Enchant Weapon - Fiery Weapon
        Enchant Weapon - Giant Slayer
        Enchant Weapon - Hurricane
        Enchant Weapon - Icebreaker
        Enchant Weapon - Icy Chill
        Enchant Weapon - Landslide
        Enchant Weapon - Lifestealing
        Enchant Weapon - Lifeward
        Enchant Weapon - Mending
        Enchant Weapon - Mongoose
        Enchant Weapon - Unholy Weapon
        Enchant Weapon - Windwalk
        Fiery Blaze Enchantment
        Frost Oil
        Omen of Clarity
        Shadow Oil
        Crowd Control
        Crowd control should be removed on damage even if the damage has been absorbed by a shield.
        Classes
        Racials
        Gift of Naaru
        Has been fixed for all classes with this racial.
        Death Knight
        Masteries have been fixed
        Blood: Blood Shield
        Frost: Frozen Heart
        Unholy: Dreadblade
        Anti-Magic Zone
        Now reduces the correct amount of damage for raid and party memebers inside the zone.
        Blood Plague
        Should now be correctly applied.
        Blood Shield
        Has been fixed so it would only grant you the shield if in Blood Presence.
        Bloodworm
        Heal to master fixed now.
        Blood of the north
        Correctly turns blood runes to death runes.
        Bone Shield
        Should now have the correct damage reduction and charges.
        Dark Transformation
        Transforms ghoul correctly now.
        Death and Decay
        Damage has been corrected.
        Now also generates AoE threat.
        Death Strike
        Damage corrected and heal adjusted to reflect the correct amount.
        Festering Strike
        Now properly increases the duration of the Death Knight's diseases on the target
        Frost Fever
        Will now correctly slow melee and ranged attack speed.
        Howling Blast
        Will now deal the correct amount of damage.
        Now also applies Frost Fever on all targets hit.
        Killing Machine
        The increased critical strike chance will now only apply to the listed spells.
        Magic Suppression
        Increased rune regeneration has been fixed
        Should now also increase the correct amount of absorbtion of your Anti-Magic Shell.
        Merciless Combat
        Does more damage now.
        Might of the Frozen Wastes
        Correctly gives you Runic Power.
        Path of Frost
        Should now be working correctly.
        Pestilence
        Fixed, now it correctly spreads the Death Knight's diseases.
        Pillar of Frost
        Glyph of Pillar of Frost
        Having Glyph of Pillar of Frost will now correctly root you to the ground for the full duration.
        When Pillar of Frost is removed due to any other circumstance than expiring, you should no longer be rooted to the ground.
        Rune Dancing weapon
        20% parry for caster now.
        Rune Regeneration
        The formula for the regeneration of the Death Knight's rune has been updated to scale correctly.
        Runes and Runeforging have been fixed:
        Rune of Razorice
        Rune of Lichbane
        Rune of the Fallen Crusader
        Rune of Cinderglacier
        Rune of Razorice
        Rune strike
        Should be available in blood presence now.
        Scourge Strike
        Now correctly applies Shadow Damage for the amount of diseases on the target.
        Summon Gargoyle
        The Gargoyle will now attack and interact with enemies.
        Vampiric Blood:
        Now has the correct calculation with the Death Knight's maximum health.
        Will of Necropolis
        Resets Rune tap cooldown.
        Rune tap cost fixed.
        Druid
        Masteries have been fixed
        Balance: Total Eclipse
        Feral:
        Bear form: Nature's Guardian
        Cat form: Mastery: Razor Claws
        Restoration: Harmony
        Earth and Moon
        Fixed so it should correctly increases spell damage now.
        Eclipse
        Eclipse has been fixed. Now it should work correctly.
        Frenzied Regeneration
        Has been fixed so all parts of this spell now work.
        Fungal Growth
        If mushrooms are detonated they now leave a Fungal Growth in their place. This will slow enemies by 25%/50% depending on the talent investment.
        Innervate
        Mana regeneration correctly fixed.
        Lacerate
        Now correctly resets the cooldown of Mangle.
        Bleed damage has been corrected.
        Leader of the Pack
        Your melee critical strikes will now heal you for the correct amount and you will gain the correct amount of mana.
        Lifebloom
        Should heal for the correct amount now.
        Mark of the Wild
        Should now correctly apply to all party and raid members.
        Maul
        Has been fixed accordingly.
        Pounce
        Now stuns the target for the correct duration.
        The bleed damage has also been fixed.
        Rake
        Damage has been corrected and fixed the combo point generation.
        Rip
        Does correct amount of damage now.
        Fixed Attack power bonus from str and agi while in feral forms.
        Savage Roar
        Incrases auto attack damage correctly.
        Skull Bash
        Now correctly interrupts and increases the mana cost of the victim's spells.
        Stampede
        Has been fixed for both forms. Should also apply the correct effects now.
        Survival Instincts
        Now reduces incoming damage by the correct amount.
        Swipe
        Bear Form
        Now deals the correct amount of damage.
        Increased damage against bleeding targets should be working too.
        Cat Form
        Now deals the correct amount of damage.
        Increased damage against bleeding targets should be working too.
        Correctly grants a combo point when your current combo target is hit.
        Tree of Life
        Has been fixed and it's effects are now working.
        Wild Mushroom
        There can only be 3 mushrooms.
        The mushrooms will now go invisible after 6 seconds.
        Wild Mushroom: Detonate
        The mushrooms will now detonate for the correct amount of damage once triggered.
        Hunter
        Masteries have been fixed
        Beast Mastery: Master of Beasts
        Marksmanship: Wild Quiver
        Survival: Essence of the Viper
        Aimed Shot
        Now has the correct scaling.
        Arcane Shot
        Now has the correct scaling.
        Black Arrow
        Should now deal the correct damage over the correct amount of time.
        Chimera Shot
        Now has the correct scaling.
        Damage has also been corrected.
        Cobra Shot
        Now has the correct scaling.
        Damage has also been corrected.
        Explosive Shot
        Should now deal the correct damage over the correct amount of time.
        Fervor
        Now also grants your pet 50 Focus.
        Focus
        Focus has been implemented and will now work with abilities requiring it.
        Pets
        Are now permanent and should save properly.
        Will also have the correct scaling from their owners now.
        Posthaste
        After casting Disengage you should now move 15%/30% faster.
        Readiness
        Readiness has been fixed and will correctly reset the Hunter's cooldowns.
        Scatter Shot
        You and your pet should now stop attacking after casting Scatter Shot.
        Serpent Spread
        Your Multishot should now apply the Serpent Sting debuff to all targets hit.
        Serpent Sting
        Now has the correct scaling.
        Steady Shot
        Now has the correct scaling.
        Trap Launcher
        Fixed a bug where multiple traps could be fired off without consuming the buff.
        Mage
        Masteries have been fixed
        Arcane: Mana Adept
        Fire: Flashburn
        Frost: Frostburn
        Arcane Brilliance
        Should now apply to all raid and party members.
        Arcane Missiles
        Should now work accordingly.
        Blink
        Should now work more efficient.
        Brain Freeze
        Will now correctly reduce the cooldown and cost of your Frostfire Bolt.
        Cauterize
        Fixed properly now.
        Combustion
        Damage has been corrected.
        Periodic effect should now be applied properly.
        Cold Snap
        Should now work properly.
        Dalaran Brilliance
        Should now apply to all raid and party members.
        Should not shoot you up in the air anymore
        Dispel Magic
        Correctly dispels now.
        Early Frost
        Frostbolt should now get its cooldown reduced every 15 seconds.
        Fingers of Frost
        Fixed so it will only affect the listed spells.
        Firestarter
        Properly allows you to move while casting Scorch.
        Flame Orb
        Correctly spawns and attacks correctly.
        Frostfire Orb
        Correctly spawns and attacks correctly.
        Glyph of Slow
        Should now interact with Arcane Blast.
        Hot Streak
        Your critical strikes with listed spells will now be able to trigger an instant cast Pyroblast with no costs.
        Ignite
        Properly fixed damage now.
        Impact
        Correctly Fixed.
        Improved Cone of Cold
        Should now correctly freeze the target.
        Improved Polymorph
        Now has the correct stun duration.
        Internal cooldown has also been added.
        Molten Armor
        Correctly gives stats.
        Ring of Frost
        Has been fixed accordingly and should now work like described.
        Time Warp
        Should now apply to all raid and party members.
        Torment of the weak
        Correctly increases damage with arcane spells.
        Paladin
        Masteries have been fixed
        Holy: Illuminated Healing
        Protection: Divine Bulwark
        Retribution: Hand of Light
        Acts of Sacrifice
        Dispel Correctly fixed.
        Ardent defender
        Fixed Correctly now.
        Beacon of Light
        Fixed Correctly now.
        Concecration
        Correctly spawns with visual.
        Does correct amount of damage.
        Crusader Aura
        Does not cause client crash while in raid anymore.
        Daybreak
        Should work correctly now.
        Divine purpose
        Correctly Fixed.
        Denounce
        Reduces mana cost of Exorcism by 75%
        Exorcism has 50% chance to not cost when casting Holy Shock
        Enlightened Judgements
        Only procs from judgement now.
        Eye for an Eye
        Now correctly causes feedback damage.
        Eternal glory
        Fixed Correctly now.
        Grand Crusader
        Should now be proccing correctly.
        Will now also reduce the cooldown of Avenger's Shield properly.
        Guarded by light
        Fixed heal bonus & rank 2 effect
        Holy Power
        Generating and spending Holy Power has been fixed.
        Holy Word: Sanctuary
        Correctly fixed now.
        Holy Wrath
        Only hits Undeads and demons now.
        Judgement
        Now correctly interacts with all seals.
        Judgements of The Bold
        Mana regeneration correctly works.
        Judgements of The Bold
        Proc has correct percentages now.
        Judgements of The Wise
        Mana regeneration correctly works.
        Long Arm of the Law
        Correctly grants you the movement speed if cast beyond 15 yards from the target.
        Protector of the Innocent
        Should no longer proc when you heal yourslef.
        Sacred Shield
        Now absorbs the correct amount of damage.
        Sacred Duty from judgement
        Proc Fixed Correctly now.
        Seal of Justice
        Should proc properly now.
        Seal of Truth
        Proc correctly fix.
        Seal of Righteousness
        Proc correctly fix.
        Seal of Insight
        Should now properly heal you.
        Shield of the Righteous
        Now correctly triggers Basion of Glory.
        Now only reduces physical damage.
        Speed of Light talent
        Fixed correctly now.
        Templar's Verdict
        Now interated with Holy Power.
        Damage scaling has been corrected.
        Tower of Radiance
        Fixed properly now.
        Word of glory
        Should now properly scale with AP.
        Fixed Sanctified wrath.
        Zealotry
        Should no longer take Holy power
        Priest
        Masteries have been fixed
        Discipline: Shield Discipline
        Holy: Echo of Light
        Shadow: Shadowy Recall
        Archangel
        Now interacts with Evangelism.
        Bonuses should correctly apply now.
        The visual graphics should now be changed depending on activating it with Evanglism or Dark Evangelism.
        Atonement
        Should now correctly heal the closest low health party or raid member.
        Chakra
        Has been fixed and should correctly apply the different states.
        Evangelism
        Evangelism now correctly grants the bonusses if Smite and Holy Fire have been casted.
        Dark Evangelism now correctly grants the bonusses if Mind Flay has been casted.
        Inner Focus
        Now only last for one of the specific spells instead of having the aura permanently.
        Now correctly applies the immunities.
        Leap of Faith
        Should now correctly pull the selected target towards the Priest.
        Power Word: Barrier
        PW: Barrier has been fixed.
        Power Word: Fortitude
        Should now apply to all raid and party members.
        Reflective Shield
        Reflects spells correctly.
        Does not cause threat.
        Renewed Hope
        The critical chance of those spells should now be modified correctly.
        Revelations
        Holy Word: Chastise will now be transformed according to the Chakra state you are in.
        Shadowfiend
        Correctly attacks and gives mana.
        Shadowform
        Damage reduction and amplification should now work correctly.
        Shadow Protection
        Should now be applied to all raid and party members.
        Strength of Soul
        Now reduces the cooldown of Power Word: Shield by the correct amount.
        Rogue
        Masteries have been fixed
        Assassination: Potent Poisons
        Combat: Main Gauche
        Subtlety: Executioner
        Ambush
        Ambush should now deal the correct amount of damage.
        Blackjack
        Now correctly applies the reduced damage if Sap wears off.
        Cheap Shot
        Now shares diminishing returns with Kidney Shot.
        Deadly Throw
        Will not procc killing spree on target anymore.
        Eviscerate
        Damage has been corrected.
        Fan of Knives
        Will not procc Killing spree on target anymore.
        Gauge
        Gauge should now correctly incapacitate your target.
        Diminishing returns have also been fixed.
        Kidney Shot
        Now shares diminishing returns with Cheap Shot.
        Master of Subtlety
        Now correctly amplifies damage while stealthed and 6 seconds after stealth.
        Overkill
        Now correctly increases energy regeneration while stealthed and for 20 seconds after stealth.
        Poisons have been fixed:
        Anesthetic Poison
        Crippling Poison
        Deadly Poison
        Instant Poison
        Mind-numbing Poison
        Venomhide Poison
        Wound Poison
        Recuperate
        Should now heal the Rogue for the correct amount of health.
        Relentless Strikes
        Now reduces the correct amount of energy.
        Rupture
        Damage has been corrected.
        Vanish
        Now correctly applies the 3 seconds of improved stealth before going into normal stealth.
        Shaman
        Masteries have been fixed
        Elemental: Elemental Overload
        Enhancement: Enhanced Elements
        Restoration: Deep Healing
        Earth Shield
        Now correctly amplifies healing of the Shaman.
        Earth's Grasp
        Duration of the root has been fixed.
        Feedback
        Now correctly reduces the cooldown of your Elemental Mastery.
        Frostbrand Weapon
        Has been fixed and should be applied now.
        Fulmination
        Now works and does the correct amount of damage.
        Exploit is fixed now.
        Healing Rain
        Corrected the heal amount.
        Should now apply to all allies in range.
        Improved Lava Lash
        Should now scale correctly with the amount of Searing Flame stacks.
        Lava Lash
        Now does the correct amount of damage.
        Should no longer have the wrong scaling.
        Maelstrom Weapon
        Now has the correct percentage of chance implemented.
        Mental Quickness
        Now converts the correct amount of attack power into spell power.
        Rolling Thunder
        Fixed, now restores the correct amount of mana.
        Searing Flames
        Should now work correctly.
        Telluric Currents
        Now restores the correct amount of mana to the Shaman.
        Unleash Elements
        Should now be working correctly.
        Thunderstorm
        Gives a movement slow debuff now.
        Earthquake
        Correctly does damage.
        Stun has correct Proc flags now.
        Totemic Wrath
        Correctly gives 10% spellpower to everyone in raid.
        Earthen Power
        Removes snares correctly.
        Earth Shield
        Correctly heals now.
        Mastery boost fixed.
        Flametongue totem
        Correctly increases spellpower for everyone in raid.
        Focused insight
        Your next heal's mana cost is reduced by 75% now.
        Healing increased by 30% correctly.
        Glyph of Ligtning Shield
        You gain waterwalking nowMaster of elements
        Refunds spells correctly.
        Maelstrom weapon
        Procs on absorb now.
        Manatide Totem
        Works correctly now.
        Tidal Waves
        Reduces cast time correctly now.
        Increases critical strike chance correctly now.
        Ancestral Healing
        Correctly reduces damage now.
        Correctly proccs.
        Nature's Guardian
        Proc fixed correctly.
        Nature's Blessing
        Correctly increases heals.
        Warlock
        Masteries have been fixed
        Affliction: Potent Afflictions
        Demonology: Master Demonologist
        Destruction: Emberstorm
        Bane of Doom
        Bane of Doom will now have the correct chance to spawn an Ebon Imp.
        Bane of Havoc
        Now redirects the correct amount of damage to the target with the Bane of Havoc debuff.
        Communion
        Now affects whole party with the 3%.
        Conflagerate
        Has been fixed and will now slow the target if affected by Immolate.
        Death Coil
        Now correctly fears the target.
        Deomonic impact
        Properly Fixed now.
        Demon Soul
        Now correctly interacts with your summoned demon.
        Empowered Imp
        Your Imp will now have the correct chances to make your Soul Fire instant cast.
        Healthstone
        When used, you will now heal for the correct amount.
        Hellfire
        You can now correctly move with hellfire.
        Impending Doom
        Impending Doom will now correctly increase the chance of summoning an Ebon Imp with Bane of Doom.
        Jinx
        Now correctly applies your Curse of the Elements to all nearby targets in range.
        Your Curse of the Weakness will now correctly reduce the regeneration of Energy, Rage, Focus or Runic Power.
        Pets
        All pets should now be spawned correctly
        Pets will now correctly scale from the owners stats.
        Some pets would cause a crash. This is now resolved.
        Soulburn
        Soulburn will now correct require Soul Shards.
        Soulfire
        Now always critical strikes and it's damage will amplify with your critical strike chance.
        Unstable Affliction
        Dispelling Unstable Affliction will now silence you for the correct amount.
        Warrior
        Masteries have been fixed
        Arms: Strikes of Opportunity
        Fury: Unshackled Fury
        Protection: Critical Block
        Bladestorm
        You should no longer be able to cast any spell in Bladestorm
        Blood and Thunder
        Should now correctly apply Rend to all targets hit by Thunderclap.
        Blood Craze
        Should now apply the correct calculations for the health regeneration.
        Bloodsurge
        Now has the correct change to apply.
        Charge
        Charge will no longer 'lag' on some parts of the map.
        Cleave
        Damage should be correct now.
        Heroic Strike
        Damage should be correct now.
        Lambs to the Slaughter
        Rend should now be refreshed on the target if you cast Mortal Strike.
        Precision
        Now increases damage correctly
        Rage Regeneration is now calculated correctly.
        Rallying Cry
        You and your group members should now gain the correct amount of health when a Warrior casts Rallying Cry.
        Rend
        The bleed effect now ticks for the correct amount.
        Second Wind
        After being hit by a stun or immobilizing effect you should now regenerate the correct amount of Health and Rage
        Shield Mastery
        Should now have the correct modifiers.
        Should now only be applied when you cast Spell Block.
        Shield Specialization
        You should now gain the correct amount of Rage when you reflect a spell with Spell Reflection.
        Sudden Death
        Now has the correct chance to reset the cooldown on your Colossus Smash.
        Thunderstruck
        Should now correctly increase Shockwave's damage.
        Should now only apply on Thunder Clap.
        Quests
        All starting zones are fully available now.
        Quest progress dialogs have all been corrected.
        Quest start/completion dialogs have also been corrected.
        Darkmoon Faire
        Almost all quests involving the Darkmoon Faire have been fixed.
        Uldum
        Loads of quests in Uldum have been fixed
        Mount Hyjal
        A lot of quests in Mt. Hyjal have been fixed.
        You are now able to gain curreny or skills from quests.
        Quest objectives will now correctly show on your map.
        Fixed loads of quests around the world including, but not limited to
        447
        A Bazillion Macaroons?!
        A Bird in Hand
        A Cry For Vengeance!
        A Fisherman's Feast
        A Meeting With Fate
        A New Master
        A Present For Lila
        A Sort Of Homecoming
        A Special Surprise
        Abandoned Mail
        Al'Akir's Vengeance
        Ambush At The Overlook
        An Attack Of Opportunity
        An End To All Things...
        Be Prepared
        Behind Scarlet Lines
        Big Gulp
        Bleeding the Enemy
        Bloody Breakout
        Brothers In Death
        Careful, This Fruit Bites Back
        Charge
        Cheese For Glowergold
        Colossal Guardians
        Core Access Codes
        Corruption
        Crawfish Creole
        Cypher Of Keset
        Death comes from on High
        Death Comes From On High
        Death's Challenge
        Diggin' For Worms
        Do It Yourself
        Durable Seeds
        Elemental Goo
        Elementary!
        Escape From the Lost City
        Eviscerate
        Feeling Crabby?
        Fourth And Goal
        Fourth And Goal(2)
        Frost Nova
        Give Sassy The News
        Good Help Is Hard To Find
        Gothik The Harvester
        Grand Theft Palomino
        Hell's Shells
        How To Win Friends And Influence Enemies
        If Chaos Drives, Let Suffering Hold The Reins
        Ignition doable
        In Service Of The Lich King
        Into The Realm Of Shadows
        I've Got This Guy
        Kaja'Cola
        Kavem the Callous
        Lambs To The Slaughter
        Learning The World
        Liberate The Kaja'mite
        Lieutenants of Darkness
        Life Of The Party
        Life Of The Party(2)
        Life Savings
        Lost Wardens
        Massacre At Light's Point
        Megs In Marketing
        Minions of Al'Akir
        More Skulls For Brew
        Necessary Roughness
        Nibble! No!
        Noth's Special Brew
        Nowhere To Run And Nowhere To Hide
        Off To The Bank
        Off To The Bank(2)
        Ogrezonians in the Mood
        Oh, Deer!
        Orphans Like Cookies Too!
        Penny's Pumpkin Pancakes
        Pirate Party Crashers
        Primal Strike
        Report For Tryouts
        Report To Scourge Commander Thalanor
        Ring Of Blood Part 1
        Robbing Hoods
        Rock Lobster
        Rolling With My Homies
        Runeforging: Preparation For Battle
        Scarlet Armies Approach...
        Steady Shot
        Stealing From Our Own
        Stopping the Spread
        Taking Back Acherus
        Taking Care Of Business
        Targets of Opportunity
        That Gleam in his Eye
        The Bandit Warlord
        The Crypt Of Remembrance
        The Emblazoned Runeblade
        The Endless Hunger
        The Eye Of Acherus
        The Fall of Neferset City
        The Gift That Keeps On Giving
        The Great Bank Heist
        The High Council's Decision (No cinematics implemented yet)
        The Keys To The Hot Rod
        The Keys To The Hot Rod(2)
        The King's Cider
        The Latest Fashion!
        The Lich King's Command
        The Light Of Dawn
        The Might Of The Scourge
        The New You
        The New You(2)
        The Nordrassil Summit
        The Path Of The Righteous Crusader
        The Plaguebringer's Request
        The Power Of Blood, Frost And Unholy
        The Prophet Hadassi
        The Prophet's Dying Words
        The Replacements
        The Root of the Corruption
        The Scarlet Apocalypse
        The Scarlet Harvest
        The Scarlet Onslaught Emerges
        The Scepter Of Orsis
        The Source of Their Power
        The Uninvited Guest
        The Vortex Pinnacle
        The Will Of The Lich King
        Tonight We Dine In Havenshire
        Trespassers in the Water
        Trouble In The Mines
        Under the Choking Sands
        Victory At Death's Breach!
        Waltz Right In
        Creatures
        Most creatures which should have loot now have the loot they should have.
        All NPC's in starting zones are now fully scripted
        These NPC's are now scripted and/or should work correctly now
        Axebite Grunt
        Axebite Infantry
        Beleagurered Engineer
        Blackscale Mistress
        Blackscale Raider
        Conquest Quartermasters
        Crushblow Defender
        Diamond-Blade Shredder
        Dragonmaw Defender
        Dragonmaw Warrior
        Edana Mullan
        Highbank Marine
        Highland Black Drake
        Keeland Doyle
        Tulvan Manservant
        Twilight Cultist
        Twilight Scavenger
        Vermillion Sentinel
        Wildhammer Raider
        Wildhammer Warbrand
        Raids, Dungeons, and Scenarios
        All raids from the 4.0.6 patch have been scripted and spawned.
        Bastion of Twillight
        Should now also award the correct amount of Valor Points.
        Baradin Hold
        Barading Hold access requirements have been fixed.
        Should now award the correct amount of Valor Points.
        Blackwing Descent
        Should now also award the correct amount of Valor Points.
        Firelands
        All NPCs have been spawned and most of them are scripted.
        Some bosses still need scripting.
        Should now also award the correct amount of Valor Points.
        Icecrown Citadel
        The teleporter in the Citadel should now fully work.
        Serpentshrine Cavern
        This raid has been fixed and spawned accordingly.
        Throne of the Four Winds
        Should now also award the correct amount of Valor Points.
        Battlegrounds
        Rated Battlegrounds
        Rated Battlegrounds have been implemented and are working correctly.
        Professions
        Archaeology
        Archaeology has been fixed and is fully available now!(We are currently the only 4.3.4. server which has this 100% working!)
        Professions can now award more than one skill point.
        Proffession Trainers are now having the correct interface when talked to.
        Mining
        Obsidium Deposits will now grant the correct amount of ores.
        Items
        Armor
        Armor on all pieces of equipment will now count towards the correct armor counter.
        Agility should now obey the new scaling of armor.
        Block
        Fixed the high amount of block rate tanks would get from their items.
        Fandral's Flamescythe
        The hidden effect for Druids in Cat form has been added
        Item Sets
        Ruthless Gladiator's gear has been fixed accordingly.
        Magic Broom
        Now only usable during Hallow's End.
        Sandbox Tiger
        For those who enjoy to use this item, it has been fixed.
        Shields
        The armor from shields should now be added to your total amount of armor.
        Trinkets
        Trinkets which would proc a spell have been fixed.
        Spell Power from Trinkets will now be added to your total amount of Spell Power
        The following trinkets are now working correctly
        Alliance Battle Standard
        Arrow of Time
        Crushing Weight
        Flimsy Darkmoon Balloon
        Flimsy Green Balloon
        Flimsy Yellow Balloon
        Foul Gift of the Demon Lord
        Master Pit Fighter
        Pit Fighter
        Rosary of Light
        Ruthless Gladiator's Insignia of Conquest
        Ruthless Gladiator's Insignia of Dominance
        Ruthless Gladiator's Insignia of Victory
        Sands of Time
        The Hungerer
        Twilight Jasmine
        Varo'then's Brooch
        Veil of Lies
        Vicious Gladiator's Insignia of Conquest
        Vicious Gladiator's Insignia of Dominance
        Vicious Gladiator's Insignia of Victory
        Bug Fixesw
        Fixed a bug where the radius on some spells would be incorrect.
        Fixed a bug where you would be stuck on a certain position.
        Fixed a bug where you would always be forced to need on an item.
        Fixed a bug where the Conquest currency would not show properly.
        Fixed a critical bug where players would exploit Inivisibility.
        Fixed a bug where removing someone from ignore would cause an error.
        Fixed a bug when somebody left a Battleground the server would crash.
        Fixed a lot of obsolete code which would only cause the realm to become unstable.
        Fixed a ton of (possible) crashes.
        Fixed a bug where you wouldn't be able to block attacks at all.
        Fixed a bug where you would break terrain once you would leave Flight Form.
        Fixed a bug where spells that could not critical hit still would.
        Fixed loads of bugs with vehicles.
        Fixed a bug where class quests would be visible for more than the intended classes.
        Fixed a bug where a certain spot in Northrend would crash your client.
        Fixed a bug where you would crash while reaching a certain spot on Azuremyst Isle.





    At Eternal-WoW we care about the players, so having our own builder team is a substantial advantage. Through player and staff suggestions, we are able to create new events, be it custom battlegrounds, questlines, PvE or PvP orientated or those who just enjoy exploring the world, we have it all. What more could you ask for than a staff team who listens and responds to your needs? Additionally, we also HIRE PLAYERS who show potential to be Game Masters, Livestreamers, Donation Staff, Beta Testers or Developers. We even have a whole team dedicated to balancing one realm. Join Eternal-WoW today for the best gaming experience, our community is waiting for you!

    Eternal-WoW is proud of their "anyone is welcome" policy. We have players from all over the world and we continue to welcome anyone who wants a great gaming experience with people from every nationality.


    Our current player statistics are:





















    The management of Eternal-WoW believes in investing everything back into the community. Over the years we have been able to purchase one of the best networks of any WoW player base.


    Our current statistics are:




























    Last edited by KrikenLord; 04-26-2013 at 03:26 AM.

  2. #2
    Icnopandaz's Avatar
    Icnopandaz is offline Geek

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    Can People Pick 1 THread, To Much Advertising ABout Eternal-WoW

  3. #3
    Matt's Avatar
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    This is now your designated thread. Being that this is updated more so than the others. All the other threads have been removed.

    DO NOT POST MORE. It's getting to the point where I'll just delete all of them and continue to do so to each one you make. You people seem to not learn. ONLY ONE THREAD PER SERVER.

    With that being said, good luck, and tell all your friends about this.
    @kent





  4. #4
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    Ill try to remember to contact their admin tomorrow night


  5. #5
    Detdeg is offline Newbie
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    Wow! This Server looks pro! Do we get to go on the PTR right now?

  6. #6
    Ryan's Avatar
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    Prt is retail i though


  7. #7
    KrikenLord is offline Newbie
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    PTR is the name used for anything game related that has a realm/server/etc for testing purposes that anyone can join.

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    venatus75 is offline Newbie
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    Hey guys, just want to come and recommend this server to you. It's really great, and staff is very supportive and fun. Not many bugs, either.

  9. #9
    Matt's Avatar
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    Quote Originally Posted by Matt View Post
    This is now your designated thread. Being that this is updated more so than the others. All the other threads have been removed.

    DO NOT POST MORE. It's getting to the point where I'll just delete all of them and continue to do so to each one you make. You people seem to not learn. ONLY ONE THREAD PER SERVER.

    With that being said, good luck, and tell all your friends about this.
    I reopened this thread because I don't know why it was deleted. I already got rid of all the duplicates. There was not ANY ads for this server now. So I brought this one back.
    @kent





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