CS GO "OffSet"

This is a discussion on CS GO "OffSet" within the Counter-Strike: Hack Chat board part of the Counter-Strike Forum category; Hello, Can you guys give me new OffSets? Visual Basic 2010 I need: LocalPlayer_offset EntityList_offset InCross_offset Team_offset...

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  1. #1
    NaxCSGO is offline Member
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    CS GO "OffSet"

    Hello, Can you guys give me new OffSets? Visual Basic 2010

    I need:

    LocalPlayer_offset
    EntityList_offset
    InCross_offset
    Team_offset


  2. #2
    Atex's Avatar
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    no. open ollydbg and go find the offsets


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  4. #3
    PLUTONIUMDEALER's Avatar
    PLUTONIUMDEALER is offline Advanced Hacker

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    Quote Originally Posted by Atex View Post
    no. open ollydbg and go find the offsets
    This..you can find them on UC aswell, but better to learn how to grab them yourself

  5. #4
    LordTristan's Avatar
    LordTristan is offline Premium Member

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    Quote Originally Posted by NaxCSGO View Post
    Hello, Can you guys give me new OffSets? Visual Basic 2010
    Quote Originally Posted by NaxCSGO View Post

    I need:

    LocalPlayer_offset
    EntityList_offset
    InCross_offset
    Team_offset


    Please don't make me helping you be for nothing, learn to find these yourself. They're very easy to find, especially these ones, I put them in Visual Basic format for you.

    LocalPlayer_offset: &HA76CDC
    EntityList_offset: &H4A18BD4
    InCross_offset: &H2410
    Team_offset: &HF0

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  7. #5
    NaxCSGO is offline Member
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    Quote Originally Posted by LordTristan View Post


    Please don't make me helping you be for nothing, learn to find these yourself. They're very easy to find, especially these ones, I put them in Visual Basic format for you.

    LocalPlayer_offset: &HA76CDC
    EntityList_offset: &H4A18BD4
    InCross_offset: &H2410
    Team_offset: &HF0
    Ohh Thank you very much!

    Can you tell me what is easiest way to get Offsets i already try OLLYDBG but i dont understand it much.
    Last edited by NaxCSGO; 06-24-2015 at 05:33 PM.

  8. #6
    ST0R3Z's Avatar
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    Quote Originally Posted by NaxCSGO View Post
    Ohh Thank you very much!

    Can you tell me what is easiest way to get Offsets i already try OLLYDBG but i dont understand it much.

    I think you have no clue about programming and do not know what to do.
    I won't refer you to anyone.

  9. #7
    NaxCSGO is offline Member
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    Quote Originally Posted by Ossus148 View Post
    I think you have no clue about programming and do not know what to do.
    I know what i doing and i already try cheat engine and ollydbg to get those offsets but i cant get i will learn how so can you guys give some tips.

  10. #8
    Razex's Avatar
    Razex is offline Advanced Hacker

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    You know exactly what you are doing, but are having problems figuring out how, I got u.
    Just use "y3t1y3t's" offset dumper

  11. #9
    xKnox's Avatar
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    Tool by Y3t1y3t( uc )Build Date : 24/6/2015 - 9:43:27

    DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670
    DT_BaseAnimating -> m_nForceBone: _____________ 0x00000a5c
    DT_BaseCombatWeapon -> m_iState: ______________ 0x000015b4
    DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015c0
    DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x0000159c
    DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015f9
    DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015b8
    DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x0000168c
    DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
    DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
    DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
    DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
    DT_BaseEntity -> m_iTeamNum: __________________ 0x000000f0
    DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00001db0
    DT_CSPlayer -> m_flFlashDuration: _____________ 0x00001db4
    DT_CSPlayer -> m_iGlowIndex: __________________ 0x00001dcc
    DT_CSPlayer -> m_angEyeAngles: ________________ 0x000023b4
    DT_CSPlayer -> m_iAccount: ____________________ 0x000023a4
    DT_CSPlayer -> m_ArmorValue: __________________ 0x000023b0
    DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001c14
    DT_CSPlayer -> m_iShotsFired: _________________ 0x00001d6c
    DT_BasePlayer -> m_lifeState: _________________ 0x0000025b
    DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
    DT_BasePlayer -> m_iHealth: ___________________ 0x000000fc
    DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016b8
    DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011c0
    DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012c0
    DT_BasePlayer -> m_Local: _____________________ 0x00001378
    DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
    DT_BasePlayer -> m_nTickBase: _________________ 0x000017cc
    DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
    DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001950
    DT_Local -> m_vecPunch: _______________________ 0x000013e8
    DT_Local -> m_iCrossHairID: ___________________ 0x00002410
    BaseEntity -> m_dwModel: ______________________ 0x0000006c
    BaseEntity -> m_dwIndex: ______________________ 0x00000064
    BaseEntity -> m_dwBoneMatrix: _________________ 0x00000a78
    BaseEntity -> m_bMoveType: ____________________ 0x00000258
    BaseEntity -> m_bDormant: _____________________ 0x000000e9
    ClientState -> m_dwClientState: _______________ 0x005d2284
    ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
    ClientState -> m_dwInGame: ____________________ 0x000000e8
    ClientState -> m_dwMaxPlayer: _________________ 0x000002f0
    ClientState -> m_dwMapDirectory: ______________ 0x00000168
    ClientState -> m_dwMapname: ___________________ 0x0000026c
    ClientState -> m_dwGameDirectory: _____________ 0xf00c0000
    ClientState -> m_dwPlayerInfo: ________________ 0x00005210
    ClientState -> m_dwViewAngles: ________________ 0x00004ce0
    EngineRender -> m_dwViewMatrix: _______________ 0x04a0e164
    EngineRender -> m_dwEnginePosition: ___________ 0x0067dba4
    RadarBase -> m_dwRadarBase: ___________________ 0x04a4d86c
    RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
    LocalPlayer -> m_dwLocalPlayer: _______________ 0x00a76cdc
    EntityList -> m_dwEntityList: _________________ 0x04a18bd4
    WeaponTable -> m_dwWeaponTable: _______________ 0x04a5fc4c
    WeaponTableIndex -> m_dwWeaponTableIndex: _____ 0x0000162c
    Extra -> m_dwInput: ___________________________ 0x04a63510
    Extra -> m_dwGlobalVars: ______________________ 0x004f1418 Extra -> m_dwGlowObject: ______________________ 0x04b2ba84
    ^^^^


  12. #10
    fritzerz's Avatar
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    If anyone needs offsets for 1/7/2015

    DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670
    DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A5C
    DT_BaseCombatWeapon -> m_iState: ______________ 0x000015B4
    DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015C0
    DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x0000159C
    DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015F9
    DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B8
    DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001690
    DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
    DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
    DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
    DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
    DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
    DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00001DB0
    DT_CSPlayer -> m_flFlashDuration: _____________ 0x00001DB4
    DT_CSPlayer -> m_iGlowIndex: __________________ 0x00001DCC
    DT_CSPlayer -> m_angEyeAngles: ________________ 0x000023B4
    DT_CSPlayer -> m_iAccount: ____________________ 0x000023A4
    DT_CSPlayer -> m_ArmorValue: __________________ 0x000023B0
    DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C14
    DT_CSPlayer -> m_iShotsFired: _________________ 0x00001D6C
    DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
    DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
    DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
    DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B8
    DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011C0
    DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012C0
    DT_BasePlayer -> m_Local: _____________________ 0x00001378
    DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
    DT_BasePlayer -> m_nTickBase: _________________ 0x000017CC
    DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
    DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001950
    DT_Local -> m_vecPunch: _______________________ 0x000013E8
    DT_Local -> m_iCrossHairID: ___________________ 0x00002410
    BaseEntity -> m_dwModel: ______________________ 0x0000006C
    BaseEntity -> m_dwIndex: ______________________ 0x00000064
    BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A78
    BaseEntity -> m_bMoveType: ____________________ 0x00000258
    BaseEntity -> m_bDormant: _____________________ 0x000000E9
    ClientState -> m_dwClientState: _______________ 0x005D2294
    ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
    ClientState -> m_dwInGame: ____________________ 0x000000E8
    ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
    ClientState -> m_dwMapDirectory: ______________ 0x00000168
    ClientState -> m_dwMapname: ___________________ 0x0000026C
    ClientState -> m_dwGameDirectory: _____________ 0x0066D808
    ClientState -> m_dwPlayerInfo: ________________ 0x00005210
    ClientState -> m_dwViewAngles: ________________ 0x00004CE0
    EngineRender -> m_dwViewMatrix: _______________ 0x04A0E204
    EngineRender -> m_dwEnginePosition: ___________ 0x0067DBA4
    RadarBase -> m_dwRadarBase: ___________________ 0x04A4D90C
    RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
    LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A76CCC
    EntityList -> m_dwEntityList: _________________ 0x04A18C74
    WeaponTable -> m_dwWeaponTable: _______________ 0x04A5FCEC
    WeaponTableIndex -> m_dwWeaponTableIndex: _____ 0x0000162C
    Extra -> m_dwInput: ___________________________ 0x04A635B0
    Extra -> m_dwGlobalVars: ______________________ 0x004F1408
    Extra -> m_dwGlowObject: ______________________ 0x04B2BB54
    Extra -> m_dwFroceJump: _______________________ 0x04AA99D4
    Extra -> m_dwForceAttack: _____________________ 0x02E8ABD4

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