CSGO Offsets and Netvar Changes

This is a discussion on CSGO Offsets and Netvar Changes within the Counter-Strike: Hack Chat board part of the Counter-Strike Forum category; That's probably the same dumper I use, need the right ones...

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  1. #21
    darkgti's Avatar
    darkgti is offline Advanced Hacker

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    That's probably the same dumper I use, need the right ones

  2. #22
    dreech1337 is offline Member
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    Quote Originally Posted by darkgti View Post
    That's probably the same dumper I use, need the right ones
    Yeah, that's Y3t1y3t's Dumper v2.3 DDD
    I think I will be forced to find some offsets old way :/
    P.S. How do you know those are false, does your cheat after updating offsets doesn't work properly or even isn't working absolutely?

  3. #23
    Searchy's Avatar
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    Here is another dump. If something is missing just ask me.

    Code:
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      > m_angRotation[1]: 0x012C
      > m_angRotation[2]: 0x0130
    Class: DT_TEWorldDecal
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      > m_nIndex: 0x001C
    Class: DT_TESpriteSpray
      > m_vecOrigin: 0x0010
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      > m_nModelIndex: 0x0028
      > m_fNoise: 0x0030
      > m_nCount: 0x0034
      > m_nSpeed: 0x002C
    Class: DT_TESprite
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      > m_nModelIndex: 0x001C
      > m_fScale: 0x0020
      > m_nBrightness: 0x0024
    Class: DT_TESparks
      > m_nMagnitude: 0x001C
      > m_nTrailLength: 0x0020
      > m_vecDir: 0x0024
    Class: DT_TESmoke
      > m_vecOrigin: 0x0010
      > m_nModelIndex: 0x001C
      > m_fScale: 0x0020
      > m_nFrameRate: 0x0024
    Class: DT_TEShowLine
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    Class: DT_TEProjectedDecal
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      > m_angRotation: 0x001C
      > m_flDistance: 0x0028
      > m_nIndex: 0x002C
    Class: DT_TEPlayerDecal
      > m_vecOrigin: 0x0014
      > m_nEntity: 0x0020
      > m_nPlayer: 0x0010
    Class: DT_TEPhysicsProp
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      > m_angRotation[1]: 0x0020
      > m_angRotation[2]: 0x0024
      > m_vecVelocity: 0x0028
      > m_nModelIndex: 0x0034
      > m_nFlags: 0x003C
      > m_nSkin: 0x0038
      > m_nEffects: 0x0040
      > m_clrRender: 0x0044
    Class: DT_TEParticleSystem
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      > m_vecOrigin[1]: 0x0014
      > m_vecOrigin[2]: 0x0018
    Class: DT_TEMuzzleFlash
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      > m_vecAngles: 0x001C
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    Class: DT_TELargeFunnel
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    Class: DT_TEKillPlayerAttachments
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    Class: DT_TEImpact
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      > m_ucFlags: 0x002C
    Class: DT_TEGlowSprite
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    Class: DT_TEShatterSurface
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    Class: DT_TEExplosion
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      > m_vStart.z: 0x0014
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      > m_nAttachmentIndex: 0x0044
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      > m_iEffectName: 0x0060
      > m_nMaterial: 0x004C
      > m_nDamageType: 0x0050
      > m_nHitBox: 0x0054
      > m_nOtherEntIndex: 0x0058
      > m_nColor: 0x005C
      > m_flRadius: 0x0040
      > m_bPositionsAreRelativeToEntity: 0x005D
    Class: DT_TEDynamicLight
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      > m_fRadius: 0x001C
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    Class: DT_TEDecal
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    Class: DT_TEClientProjectile
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      > m_nLifeTime: 0x002C
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    Class: DT_TEBubbleTrail
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    Class: DT_TEBubbles
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    Class: DT_TEBSPDecal
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      > m_vecVelocity: 0x0034
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      > m_nRandomization: 0x0040
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      > m_nPoints: 0x00D0
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      > m_vecPoints: 0x0000
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    Class: DT_TEBeamRing
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    Class: DT_TEBeamLaser
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    Class: DT_TEBeamFollow
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    Class: DT_TEBeamEnts
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      > m_nHaloIndex: 0x0014
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      > m_nFadeLength: 0x002C
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    Class: DT_TEArmorRicochet
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      > m_Rate: 0x0ACC
      > m_JetLength: 0x0AD0
      > m_bEmit: 0x0AD4
      > m_bFaceLeft: 0x0ADC
      > m_nType: 0x0AD8
      > m_spawnflags: 0x0AE0
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      > m_Rate: 0x0B1C
      > m_JetLength: 0x0B20
      > m_bEmit: 0x0B24
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      > m_DirLight.m_vColor: 0x0B54
      > m_DirLight.m_flIntensity: 0x0B60
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    Class: DT_SporeTrail
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      > m_iGustDirChange: 0x002C
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      > m_flInitialWindSpeed: 0x0070
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    Class: DT_PrecipitationBlocker
    Class: DT_NextBot
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    Class: DT_WeaponTaser
    Class: DT_SmokeGrenade
    Class: DT_WeaponSG552
    Class: DT_WeaponSawedoff
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    Class: DT_WeaponNOVA
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    Class: DT_IncendiaryGrenade
    Class: DT_MolotovGrenade
    Class: DT_WeaponM3
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    Class: DT_WeaponKnifeGG
    Class: DT_WeaponKnife
    Class: DT_HEGrenade
    Class: DT_Flashbang
    Class: DT_WeaponElite
    Class: DT_DecoyGrenade
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    Class: DT_WeaponUSP
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    Class: DT_WeaponUMP45
    Class: DT_WeaponTMP
    Class: DT_WeaponTec9
    Class: DT_WeaponSSG08
    Class: DT_WeaponSG556
    Class: DT_WeaponSG550
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    Class: DT_WeaponSCAR17
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    Class: DT_WeaponP228
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    Class: DT_WeaponMP7
    Class: DT_WeaponMP5Navy
    Class: DT_WeaponMag7
    Class: DT_WeaponMAC10
    Class: DT_WeaponM4A1
    Class: DT_WeaponHKP2000
    Class: DT_WeaponGlock
    Class: DT_WeaponGalilAR
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    Class: DT_WeaponAWP
    Class: DT_WeaponAug
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    Class: DT_CSPlayerResource
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      > m_hostageRescueZ: 0x169C
      > m_iMVPs: 0x16AC
      > m_iArmor: 0x1834
      > m_bHasHelmet: 0x17F1
      > m_bHasDefuser: 0x17B0
      > m_iScore: 0x1938
      > m_iCompetitiveRanking: 0x1A3C
      > m_iCompetitiveWins: 0x1B40
      > m_iCompTeammateColor: 0x1C44
      > m_bControllingBot: 0x1D48
      > m_iControlledPlayer: 0x1D8C
      > m_iControlledByPlayer: 0x1E90
      > m_iBotDifficulty: 0x4014
      > m_szClan: 0x4118
      > m_iTotalCashSpent: 0x4528
      > m_iCashSpentThisRound: 0x462C
      > m_nEndMatchNextMapVotes: 0x4730
      > m_bEndMatchNextMapAllVoted: 0x4834
      > m_nActiveCoinRank: 0x4838
      > m_nMusicID: 0x493C
      > m_nPersonaDataPublicLevel: 0x4A40
      > m_nPersonaDataPublicCommendsLeader: 0x4B44
      > m_nPersonaDataPublicCommendsTeacher: 0x4C48
      > m_nPersonaDataPublicCommendsFriendly: 0x4D4C
    Class: DT_CSPlayer
      > m_angEyeAngles[0]: 0x8C88
      > m_angEyeAngles[1]: 0x8C8C
      > m_iAddonBits: 0x8624
      > m_iPrimaryAddon: 0x8628
      > m_iSecondaryAddon: 0x862C
      > m_iThrowGrenadeCounter: 0x1C5C
      > m_bWaitForNoAttack: 0x1C60
      > m_bIsRespawningForDMBonus: 0x1C61
      > m_iPlayerState: 0x1C28
      > m_iAccount: 0x8C78
      > m_iStartAccount: 0x8654
      > m_totalHitsOnServer: 0x8658
      > m_bInBombZone: 0x1C58
      > m_bInBuyZone: 0x1C59
      > m_bInNoDefuseArea: 0x1C5A
      > m_bKilledByTaser: 0x1C6C
      > m_iMoveState: 0x1C70
      > m_iClass: 0x8C80
      > m_ArmorValue: 0x8C84
      > m_angEyeAngles: 0x8C88
      > m_bHasDefuser: 0x8C94
      > m_bNightVisionOn: 0x8649
      > m_bHasNightVision: 0x864A
      > m_bInHostageRescueZone: 0x8C95
      > m_bIsDefusing: 0x1C2C
      > m_bIsGrabbingHostage: 0x1C2D
      > m_bIsScoped: 0x1C24
      > m_bIsWalking: 0x1C25
      > m_bResumeZoom: 0x1C26
      > m_fImmuneToGunGameDamageTime: 0x1C30
      > m_bGunGameImmunity: 0x1C38
      > m_bHasMovedSinceSpawn: 0x1C39
      > m_bMadeFinalGunGameProgressiveKill: 0x1C3A
      > m_iGunGameProgressiveWeaponIndex: 0x1C3C
      > m_iNumGunGameTRKillPoints: 0x1C40
      > m_iNumGunGameKillsWithCurrentWeapon: 0x1C44
      > m_iNumRoundKills: 0x1C48
      > m_fMolotovUseTime: 0x1C50
      > m_fMolotovDamageTime: 0x1C54
      > m_szArmsModel: 0x1C77
      > m_hCarriedHostage: 0x8664
      > m_hCarriedHostageProp: 0x8668
      > m_bIsRescuing: 0x1C2E
      > m_flGroundAccelLinearFracLastTime: 0x8650
      > m_bCanMoveDuringFreezePeriod: 0x1C74
      > m_isCurrentGunGameLeader: 0x1C75
      > m_isCurrentGunGameTeamLeader: 0x1C76
      > m_flGuardianTooFarDistFrac: 0x1C64
      > m_iMatchStats_Kills: 0x86D0
      > m_iMatchStats_Damage: 0x8748
      > m_iMatchStats_EquipmentValue: 0x87C0
      > m_iMatchStats_MoneySaved: 0x8838
      > m_iMatchStats_KillReward: 0x88B0
      > m_iMatchStats_LiveTime: 0x8928
      > m_iMatchStats_Deaths: 0x89A0
      > m_iMatchStats_Assists: 0x8A18
      > m_iMatchStats_HeadShotKills: 0x8A90
      > m_iMatchStats_Objective: 0x8B08
      > m_iMatchStats_CashEarned: 0x8B80
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      > m_unMusicID: 0x8C74
      > m_bHasHelmet: 0x8C7C
      > m_flFlashDuration: 0x8688
      > m_flFlashMaxAlpha: 0x8684
      > m_iProgressBarDuration: 0x8630
      > m_flProgressBarStartTime: 0x8634
      > m_hRagdoll: 0x8660
      > m_cycleLatch: 0x8DB4
      > m_unCurrentEquipmentValue: 0x8C56
      > m_unRoundStartEquipmentValue: 0x8C58
      > m_unFreezetimeEndEquipmentValue: 0x8C5A
      > m_bIsControllingBot: 0x8FE1
      > m_bHasControlledBotThisRound: 0x8FEC
      > m_bCanControlObservedBot: 0x8FE2
      > m_iControlledBotEntIndex: 0x8FE4
      > m_bHud_MiniScoreHidden: 0x8CA7
      > m_bHud_RadarHidden: 0x8CA8
      > m_nLastKillerIndex: 0x8CAC
      > m_nLastConcurrentKilled: 0x8CB0
      > m_nDeathCamMusic: 0x8CB4
      > m_bIsHoldingLookAtWeapon: 0x8F49
      > m_bIsLookingAtWeapon: 0x8F48
      > m_iNumRoundKillsHeadshots: 0x1C4C
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      > m_bStrafing: 0x1D7C
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      > m_vecRagdollOrigin: 0x0DCC
      > m_hPlayer: 0x0DB0
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      > m_nForceBone: 0x0A58
      > m_vecForce: 0x0A4C
      > m_vecRagdollVelocity: 0x0DC0
      > m_iDeathPose: 0x0DD8
      > m_iDeathFrame: 0x0DDC
      > m_iTeamNum: 0x00F0
      > m_bClientSideAnimation: 0x0C68
      > m_flDeathYaw: 0x0DE0
      > m_hPlayer: 0x0010
      > m_iEvent: 0x0014
      > m_nData: 0x0018
    Class: DT_CHostage
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      > m_jumpedThisFrame: 0x12E9
      > m_iHealth: 0x00FC
      > m_iMaxHealth: 0x12D0
      > m_lifeState: 0x025B
      > m_fFlags: 0x0100
      > m_nHostageState: 0x12EC
      > m_flRescueStartTime: 0x12F0
      > m_flGrabSuccessTime: 0x12F4
      > m_flDropStartTime: 0x12F8
      > m_vel: 0x12DC
      > m_leader: 0x12D8
    Class: DT_HostageCarriableProp
    Class: DT_BaseCSGrenadeProjectile
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      > m_nBounces: 0x0D7C
    Class: DT_HandleTest
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      > m_bSendHandle: 0x09D4
    Class: DT_TeamplayRoundBasedRulesProxy
    Class: DT_SpriteTrail
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      > m_flStartWidth: 0x1070
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      > m_flStartWidthVariance: 0x1078
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      > m_flMinFadeLength: 0x1080
      > m_vecSkyboxOrigin: 0x1084
      > m_flSkyboxScale: 0x1090
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    Class: DT_Sprite
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      > m_nAttachment: 0x09E4
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      > m_flSpriteScale: 0x09FC
      > m_flSpriteFramerate: 0x09E8
      > m_flGlowProxySize: 0x0A08
      > m_flHDRColorScale: 0x0A0C
      > m_flFrame: 0x09EC
      > m_flBrightnessTime: 0x09F8
      > m_nBrightness: 0x09F4
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      > m_ragdollAttachedObjectIndex: 0x107C
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      > m_attachmentPointRagdollSpace: 0x1070
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      > m_ragAngles: 0x0000
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      > m_ragPos: 0x0000
      > m_hUnragdoll: 0x1044
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    Class: DT_PredictedViewModel
    Class: DT_PoseController
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      > m_fPoseValue: 0x09E8
      > m_fInterpolationTime: 0x09EC
      > m_bInterpolationWrap: 0x09F0
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      > m_fFModTimeOffset: 0x09FC
      > m_fFModRate: 0x0A00
      > m_fFModAmplitude: 0x0A04
    Class: DT_InfoLadderDismount
    Class: DT_FuncLadder
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      > m_vecPlayerMountPositionBottom: 0x09FC
      > m_vecLadderDir: 0x09D0
      > m_bFakeLadder: 0x0A09
    Class: DT_TEFoundryHelpers
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    Class: DT_World
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      > m_WorldMins: 0x09D4
      > m_WorldMaxs: 0x09E0
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      > m_iszDetailSpriteMaterial: 0x0A08
      > m_bColdWorld: 0x0A00
      > m_iTimeOfDay: 0x0A04
    Class: DT_WaterLODControl
      > m_flCheapWaterStartDistance: 0x09D0
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    Class: DT_WaterBullet
    Class: DT_VoteController
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      > m_nVoteOptionCount: 0x09E4
      > m_nPotentialVotes: 0x09FC
      > m_bIsYesNoVote: 0x0A02
    Class: DT_VGuiScreen
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      > m_flHeight: 0x09DC
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    Class: DT_PropJeep
      > m_bHeadlightIsOn: 0x0E94
    Class: DT_PropVehicleChoreoGeneric
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      > m_bEnterAnimOn: 0x0DAC
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      > m_vehicleView.flPitchMax: 0x0E64
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    Class: DT_BaseVPhysicsTrigger
    Class: DT_TriggerPlayerMovement
    Class: DT_BaseTrigger
      > m_bClientSidePredicted: 0x0A00
      > m_spawnflags: 0x02C4
    Class: DT_ProxyToggle
    Class: DT_Tesla
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      > m_iStopWatchTimer: 0x09D4
      > m_iNumControlPoints: 0x09D8
      > m_bPlayingMiniRounds: 0x09E0
      > m_bControlPointsReset: 0x09E1
      > m_iUpdateCapHudParity: 0x09E4
      > m_vCPPositions[0]: 0x09EC
      > m_vCPPositions: 0x0000
      > m_bCPIsVisible: 0x0A4C
      > m_flLazyCapPerc: 0x0A54
      > m_iTeamIcons: 0x0A94
      > m_iTeamOverlays: 0x0B94
      > m_iTeamReqCappers: 0x0C94
      > m_flTeamCapTime: 0x0D94
      > m_iPreviousPoints: 0x0E94
      > m_bTeamCanCap: 0x1194
      > m_iTeamBaseIcons: 0x11D4
      > m_iBaseControlPoints: 0x1254
      > m_bInMiniRound: 0x12D4
      > m_iWarnOnCap: 0x12DC
      > m_iszWarnSound[0]: 0x12FC
      > m_iszWarnSound: 0x0000
      > m_flPathDistance: 0x1AF4
      > m_iNumTeamMembers: 0x1B14
      > m_iCappingTeam: 0x1C14
      > m_iTeamInZone: 0x1C34
      > m_bBlocked: 0x1C54
      > m_iOwner: 0x1C5C
      > m_pszCapLayoutInHUD: 0x1CE4
      > m_iTeamNum: 0x0B60
      > m_bSurrendered: 0x0B64
      > m_scoreTotal: 0x0B38
      > m_scoreFirstHalf: 0x0B3C
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      > m_scoreOvertime: 0x0B44
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      > m_szClanTeamname: 0x0A04
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      > m_szTeamLogoImage: 0x0A2C
      > m_szTeamMatchStat: 0x0A34
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      > m_nGGLeaderEntIndex_T: 0x0B4C
    Class: DT_SunlightShadowControl
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      > m_flSunDistance: 0x0B00
      > m_flFOV: 0x0B04
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      > m_bEnableShadows: 0x0B10
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      > m_nOverlaySize: 0x0B28
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      > m_nOverlayMaterial: 0x0B40
    Class: DT_ParticlePerformanceMonitor
      > m_bMeasurePerf: 0x09D1
      > m_bDisplayPerf: 0x09D0
    Class: DT_SpotlightEnd
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      > m_Radius: 0x09D4
    Class: DT_SpatialEntity
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    Class: DT_SlideshowDisplay
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    Class: DT_SceneEntity
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    Class: DT_PhysBoxMultiplayer
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    Class: DT_PropDoorRotating
    Class: DT_BasePropDoor
    Class: DT_DynamicProp
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    Class: DT_Prop_Hallucination
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    Class: DT_PointCommentaryNode
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    Class: DT_PhysicsProp
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    Class: DT_StatueProp
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    Class: DT_FuncSmokeVolume
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  4. #24
    darkgti's Avatar
    darkgti is offline Advanced Hacker

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    The aimlock and trigger works, but the rcs doesn't kick in. So if I spray then my cross goes up or just everywhere on the screen.

    Much thx searchy, will test them later on.

  5. #25
    darkgti's Avatar
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    What is the current m_iWeaponID? tried 168C and 1694, both not working

  6. #26
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    Quote Originally Posted by darkgti View Post
    What is the current m_iWeaponID? tried 168C and 1694, both not working
    1694 is the correct one. hActiveWeapon changed too

  7. #27
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    Let's help each other and post updates

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  9. #28
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    Anybody with the new working offsets?

    Btw what is a good dumper these days?

  10. #29
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    Quote Originally Posted by darkgti View Post
    Anybody with the new working offsets?

    Btw what is a good dumper these days?
    This thread is godly: [Coding] Global Offensive Structs/Offsets

  11. #30
    NaxCSGO is offline Member
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    Guys pls post New Offsets i cant get new offsets... :/

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