CSGO Offsets and Netvar Changes

This is a discussion on CSGO Offsets and Netvar Changes within the Counter-Strike: Hack Chat board part of the Counter-Strike Forum category; Originally Posted by NaxCSGO Guys pls post New Offsets i cant get new offsets... :/ Code: DT_WeaponCSBase -> m_fAccuracyPenalty: _________ ...

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  1. #31
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    Quote Originally Posted by NaxCSGO View Post
    Guys pls post New Offsets i cant get new offsets... :/
    Code:
    DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
    DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
    DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
    DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
    DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
    DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
    DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
    DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
    DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
    DT_BaseEntity -> m_bSpotted: ___________________ 0x00000935
    DT_BaseEntity -> m_bSpottedByMask: _____________ 0x00000978
    DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
    DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
    DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
    DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2E4
    DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2E8
    DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A300
    DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8E8
    DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8D8
    DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8E4
    DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x00003890
    DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2A0
    DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EC6A18
    DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A3C
    DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B40
    DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE0
    DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CE4
    DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DE8
    DT_CSPlayerResource -> m_iPing: ________________ 0x00000ADC
    DT_CSPlayerResource -> m_iScore: _______________ 0x00001938
    DT_CSPlayerResource -> m_szClan: _______________ 0x00004118
    DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
    DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
    DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
    DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032E8
    DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
    DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
    DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
    DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
    DT_BasePlayer -> m_nTickBase: __________________ 0x0000340C
    DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
    DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003590
    DT_Local -> m_vecPunch: ________________________ 0x00003018
    DT_Local -> m_iCrossHairID: ____________________ 0x0000A940
    BaseEntity -> m_dwModel: _______________________ 0x0000006C
    BaseEntity -> m_dwIndex: _______________________ 0x00000064
    BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
    BaseEntity -> m_bMoveType: _____________________ 0x00000258
    BaseEntity -> m_bDormant: ______________________ 0x000000E9
    ClientState -> m_dwClientState: ________________ 0x006072C4
    ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
    ClientState -> m_dwInGame: _____________________ 0x00000100
    ClientState -> m_dwMaxPlayer: __________________ 0x00000308
    ClientState -> m_dwMapDirectory: _______________ 0x00000180
    ClientState -> m_dwMapname: ____________________ 0x00000284
    ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
    ClientState -> m_dwViewAngles: _________________ 0x00004D0C
    EngineRender -> m_dwViewMatrix: ________________ 0x04A4E584
    EngineRender -> m_dwEnginePosition: ____________ 0x006B532C
    RadarBase -> m_dwRadarBase: ____________________ 0x04A9166C
    RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
    LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A6E444
    EntityList -> m_dwEntityList: __________________ 0x04A5C9C4
    WeaponTable -> m_dwWeaponTable: ________________ 0x04AA3A7C
    WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
    Extra -> m_dwInput: ____________________________ 0x04AA7330
    Extra -> m_dwGlobalVars: _______________________ 0x00520944
    Extra -> m_dwGlowObject: _______________________ 0x04B71C6C
    Extra -> m_dwForceJump: ________________________ 0x04AF150C
    Extra -> m_dwForceAttack: ______________________ 0x02EC89E8
    Extra -> m_dwSensitivity: ______________________ 0x00A73C4C
    Extra -> m_dwMouseEnable: ______________________ 0x00A73CA8


    Credits:
    sbjkkmb over at UC
    Last edited by whodatguy; 01-22-2016 at 02:17 AM.


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  3. #32
    NaxCSGO is offline Member
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    Quote Originally Posted by whodatguy View Post
    Code:
    DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
    DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
    DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
    DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
    DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
    DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
    DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
    DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
    DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
    DT_BaseEntity -> m_bSpotted: ___________________ 0x00000935
    DT_BaseEntity -> m_bSpottedByMask: _____________ 0x00000978
    DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
    DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
    DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
    DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2E4
    DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2E8
    DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A300
    DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8E8
    DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8D8
    DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8E4
    DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x00003890
    DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2A0
    DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EC6A18
    DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A3C
    DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B40
    DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE0
    DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CE4
    DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DE8
    DT_CSPlayerResource -> m_iPing: ________________ 0x00000ADC
    DT_CSPlayerResource -> m_iScore: _______________ 0x00001938
    DT_CSPlayerResource -> m_szClan: _______________ 0x00004118
    DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
    DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
    DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
    DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032E8
    DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
    DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
    DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
    DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
    DT_BasePlayer -> m_nTickBase: __________________ 0x0000340C
    DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
    DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003590
    DT_Local -> m_vecPunch: ________________________ 0x00003018
    DT_Local -> m_iCrossHairID: ____________________ 0x0000A940
    BaseEntity -> m_dwModel: _______________________ 0x0000006C
    BaseEntity -> m_dwIndex: _______________________ 0x00000064
    BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
    BaseEntity -> m_bMoveType: _____________________ 0x00000258
    BaseEntity -> m_bDormant: ______________________ 0x000000E9
    ClientState -> m_dwClientState: ________________ 0x006072C4
    ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
    ClientState -> m_dwInGame: _____________________ 0x00000100
    ClientState -> m_dwMaxPlayer: __________________ 0x00000308
    ClientState -> m_dwMapDirectory: _______________ 0x00000180
    ClientState -> m_dwMapname: ____________________ 0x00000284
    ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
    ClientState -> m_dwViewAngles: _________________ 0x00004D0C
    EngineRender -> m_dwViewMatrix: ________________ 0x04A4E584
    EngineRender -> m_dwEnginePosition: ____________ 0x006B532C
    RadarBase -> m_dwRadarBase: ____________________ 0x04A9166C
    RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
    LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A6E444
    EntityList -> m_dwEntityList: __________________ 0x04A5C9C4
    WeaponTable -> m_dwWeaponTable: ________________ 0x04AA3A7C
    WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
    Extra -> m_dwInput: ____________________________ 0x04AA7330
    Extra -> m_dwGlobalVars: _______________________ 0x00520944
    Extra -> m_dwGlowObject: _______________________ 0x04B71C6C
    Extra -> m_dwForceJump: ________________________ 0x04AF150C
    Extra -> m_dwForceAttack: ______________________ 0x02EC89E8
    Extra -> m_dwSensitivity: ______________________ 0x00A73C4C
    Extra -> m_dwMouseEnable: ______________________ 0x00A73CA8


    Credits:
    sbjkkmb over at UC
    Well...

    Still got error with those offsets ->

    Code:
    Private LocalPlayer As Int32 = &HA6E444
    
        Private EntityList As Int32 = &H4A5C9C4
    
    
        Private GlowObjectBase As Int32 = &H4B71C6C
    
    
        Private attack As Int32 = &H2EC89E8
    
    
        Private jump As Int32 = &H4AF150C
    
    
        Private m_iCrossHairID As Int32 = &HA940
    
    
        Private m_iTeamNum As Int32 = &HF0
    
    
        Private m_fFlags As Int32 = &H100
    
    
        Private GlowIndex As Int32 = &HA300
    
    
        Private isDormant As Int32 = &HE9
    
    
        Private bSpotted As Int32 = &H935
    
    
        Private flashMaxAlpha As Int32 = &HA2E4
    Whats wrong?

  4. #33
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    Quote Originally Posted by NaxCSGO View Post
    Well...

    Still got error with those offsets ->

    Code:
    Private LocalPlayer As Int32 = &HA6E444
    
        Private EntityList As Int32 = &H4A5C9C4
    
    
        Private GlowObjectBase As Int32 = &H4B71C6C
    
    
        Private attack As Int32 = &H2EC89E8
    
    
        Private jump As Int32 = &H4AF150C
    
    
        Private m_iCrossHairID As Int32 = &HA940
    
    
        Private m_iTeamNum As Int32 = &HF0
    
    
        Private m_fFlags As Int32 = &H100
    
    
        Private GlowIndex As Int32 = &HA300
    
    
        Private isDormant As Int32 = &HE9
    
    
        Private bSpotted As Int32 = &H935
    
    
        Private flashMaxAlpha As Int32 = &HA2E4
    Whats wrong?
    How much programming have you done before and what language are you using?

    If C++ why aren't you using DWORD ?

    I'm not really a programmer to be honest so it's not something I can really help you with, do a bit of googling is my advice!


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  5. #34
    NaxCSGO is offline Member
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    Quote Originally Posted by whodatguy View Post
    How much programming have you done before and what language are you using?

    If C++ why aren't you using DWORD ?

    I'm not really a programmer to be honest so it's not something I can really help you with, do a bit of googling is my advice!
    Got it working i run my cheat adminstrator!
    Last edited by NaxCSGO; 01-22-2016 at 02:54 PM.

  6. #35
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    Quote Originally Posted by NaxCSGO View Post
    Got it working i run my cheat adminstrator!
    Glad to hear you got it working!


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