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Visionary's FPS Guide v.1

This is a discussion on Visionary's FPS Guide v.1 within the CS Guides forum part of the Counter Strike forum category; Visionary's Full Guide on Improving Your Counter-Strike: Source Frames Per Second (FPS) This guide will cover the following: -Drivers -Launch ...

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Old 07-31-2008, 09:01 PM
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Visionary's FPS Guide v.1

Visionary's Full Guide on Improving Your Counter-Strike: Source Frames Per Second (FPS)

This guide will cover the following:

-Drivers
-Launch Options
-CVARs
-Tweaks and Performance

This guide was created to get the most out of your graphics card for CS:S, and is exceptionally helpful for increasing your ingame FPS. This guide increased my average fps by upwards of 30-40 depending on the server, and it will help you as well.

I do not take full credit for this guide. It has been compiled over several others, and with my own adjustments based on tests with trial and error, and don't forget to +rep if you found this useful! Lets Begin.

1.0 DRIVERS

First and foremost, drivers are key to performance; but not all drivers are created equal, and no one driver is right for every card. It is up to you to research and test to find the best driver for your specific card. However, below are some generally recommended 3rd-party drivers for your brand of card. One thing to keep in mind: Just because a driver is newer doesn't mean it's better. You'll need to test different versions to find out which one best suits your card.

ATi Recommended Drivers:

OmegaDrivers: OmegaDrivers.net - Home of the ATI & NVIDIA Omega Drivers. Home
DNA-Drivers: eXp.de - Spielemagazin für PC und Konsole - total pervers seit '99
ATI Pure: https://support.ati.com/ics/support/...ge&folderID=27

nVidia Recommended Drivers:

DNA-Drivers: eXp.de - Spielemagazin für PC und Konsole - total pervers seit '99
NGO Drivers: ATI Radeon HD 4870 4850 3850 3870 2900 2600 NVIDIA GeForce 280 260 9800 9600 8800 8600 - NGOHQ.com
nVidia pure: Drivers - Download NVIDIA Drivers

When removing previous driver installations, it's very important to make sure all files and registry entries have been removed before installing your new driver. Following these directions should help ensure your old drivers are properly uninstalled and new ones installed:

Download, install, and update Driver Cleaner: drivercleaner.net
Download new driver
Uninstall previous driver via Add/Remove Programs in the Control Panel
Reboot in Safe Mode
Run Driver Cleaner
Reboot
Install new driver

Note: If you have discovered an optimal driver for a specific model of card, feel free to PM me and I'll compile a list of recommended drivers for different card models.

2.0 LAUNCH OPTIONS

After the recent steam updates, some commands you may be using are out of date, and with upgrades on zblock, I got the latest legal commands to make your game run its best.

First you will want to set some launch options. You can do this by right clicking on steam.


Then click on the mygames tab and rightclick on Counter-strike: Source and go to properties.


Click on the set launch options button and you should get a box like this.


There are a number of commands that could be use, so I will break it down. To disable the mouse acceleration(programs like SetPoint for Logitech can already do this), add these commands;

-noforcemspd -noforcemparms -noforcemaccel

Next you can set the DXLevel. Basically this is the quality of the picture. The lower the number more frames you will get in most cases* (7.0 is disabled in zBlock and most servers):

-dxlevel 80
-dxlevel 81
-dxlevel 90
-dxlevel 95

This can also be done in game using the mat_dxlevel command. I believe the default is 95

A great option to use is the heapsize command. This will set an amount of your system memory just for source to keep it from lagging less when you have multiple programs running. Use the correct amount based on your system ram. You can find out how much ram you have by clicking on the start menu, then right clicking on mycomputer and go to properties. You should get a window like this.


Here is a basic chart I have made for all common amounts of ram.

256MB System Memory: -heapsize 131072
512MB System Memory: -heapsize 262144
768MB System Memory: -heapsize 393216
1GB System Memory: -heapsize 524288
1.25GB System Memory: -heapsize 655360
1.5GB System Memory: -heapsize 786432
2GB System Memory: -heapsize 1048576
3GB System Memory: -heapsize 1572864
4GB System Memory: -heapsize 2097152
8GB System Memory: -heapsize 4194304

Additional commands you can add are your resolution settings. If your having trouble loading css on the resolution you set ingame, you can do it through the launch options, and it will force the right settings. (-w for width and -h for height. rocket science)

For example, if you want your resolution to be 800x600 then add(only use what your video card will allow you to);

-w 800 -h 600

You can also setting your refresh rate for your moniter through the launch options by using(only use what your moniter will allow you to);

-refresh 75

Other options include making your process prority high for css, and turning off vertical sync: add the commands

-high -nvsync

Here is what mine looks like:
-noforcemspd -noforcemparms -noforcemaccel -heapsize 1048576 -high -refresh 75

3.0 CVARs

All over the internet you can find personal configs that different players including pros use. There are many settings that you will have to adjust to find your own personal preference. If you have a really high end computer, you don’t need a config. Just set what you want in the ingame options and use the client commands(CL COMMANDS are listed below) with setting your binds/buy combos in the autoconfig.

Here is the CEVO FPS config for Counter-Strike:Source ONLY. It is recommended and used by most players including myself. Sprays and bullet holes are turned off by default. You can simply change the r_decals and mp_decals to what ever you prefer. Modifying commands to your personal preference will have impact on the amount of FPS you will have. I suggest keeping r_3dsky at 0. It removes the junk at tops of buildings and treetops which gives about a 5-15fps gain.

Quote:
//CEVO FPS Config
//----------------------
//Email all questions or concerns to MStevens@cevolved.com
//Re-name this config to "autoexec.cfg" to enable

clear
echo "***********************"
echo "CEVO FPS Configuration v1.3 loaded"
echo "http://www.cevolved.com"
echo "Email any questions or concerns to MStevens@cevolved.com"
echo "***********************"

// FPS Settings
// ----------------


//Cl_ Commands

cl_cmdrate "100" // Must be set to 100/101
cl_drawmonitors "0" // changeable
cl_ejectbrass "0" // changeable
cl_forcepreload "1" // changeable
cl_interp "0.01" // Must be set to .01
cl_interpolate "1" // Must be set to 1
cl_lagcomp_errorcheck "1" // changeable
cl_lagcompensation "1" // changeable
cl_predictweapons "1" // changeable
cl_pred_optimize "2" // changeable
cl_phys_props_max "50" // Must be set to 50+
cl_ragdoll_physics_enable "0" // changeable
cl_ragdoll_collide "0" // changeable
cl_smooth "1" // changeable
cl_smoothtime "0.01" // changeable
cl_updaterate "101" // Must be set to 100/101


//Mat_ commands

mat_bloomscale "0" // changeable
mat_bumpmap "0" // changeable
mat_clipz "1" // changeable
mat_colorcorrection "0" // changeable
mat_compressedtextures "1" // changeable
mat_debug_postprocessing_effects "0" // Must be set to 0
mat_debugdepthmode "0" // Must be set to 0
mat_debugdepthval "128" // Must be set to 128
mat_debugdepthvalmax "256" // Must be set to 256
mat_disable_bloom "1" // changeable
//already set it launch options, if not remove double slashes and set number
//mat_dxlevel 90 // Must be set to 81 or higher
mat_filterlightmaps "1" // changeable
mat_forcehardwaresync "0" // changeable
mat_hdr_enabled "0" // changeable
mat_parallaxmap "0" // changeable
mat_picmip "0" // Must not be higher than 2
mat_reducefillrate "1" // changeable
mat_specular "0" // changeable
mat_vsync "0" // changeable

//R_ Commands

r_decals "0" // changeable
r_decal_cullsize "0" // changeable
r_dopixelvisibility "0" // changeable
r_drawbatchdecals "0" // changeable
r_drawflecks "0" // changeable
r_drawmodeldecals "0" // changeable
r_dynamic "0" // changeable
r_eyes "0" // changeable
r_flex "0" // changeable
r_lightaverage "1" // Must be set to 1
r_lod "-1" // Must be set to -1/0/1/2
r_maxdlights "32" // Must be set to 32
r_occlusion "1" // changeable
r_renderoverlayfragment "0" // changeable
r_rootlod "2" // Must be set to 0/1/2
r_shadows "1" // changeable
r_shadowmaxrendered "1" // changeable
r_shadowrendertotexture "1" // changeable
r_teeth "0" // changeable
r_waterforceexpensive "0" // changeable
r_waterdrawreflection "0" // changeable
r_worldlights "2" // Must be set to 2
r_worldlightmin "0.0002" // Must be set to .0002

//r_3dnow "1" // changeable
//r_mmx "1" // changeable
//r_sse "1" // changeable
//r_sse2 "1" // changeable
r_3dsky 0 // changeable

//Rope_

rope_averagelight "0" // changeable
rope_collide "0" // changeable
rope_shake "0" // changeable
rope_smooth "0" // changeable
rope_smooth_minwidth "0" // changeable
rope_smooth_minalpha "0" // changeable
rope_smooth_maxalphawidth "0" // changeable
rope_smooth_maxalpha "0" // changeable
rope_smooth_enlarge "0" // changeable
rope_subdiv "0" // changeable
rope_wind_dist "0.01" // changeable


//Miscellaneous


fps_max "120" // changeable
func_break_max_pieces "0" // changeable
gl_clear "1" // Must be set to 1
jpeg_quality "100" // Must be set to 100
mp_decals "0" // changeable
net_showevents "0" // Must be set to 0
props_break_max_pieces "0" // changeable
props_break_max_pieces_perframe "0" // changeable
rate "25000" // Must be set to 25000+
snd_flushasync
texture_budget_background_alpha "999 // changeable
texture_budget_panel_height "0" // changeable
texture_budget_panel_width "0" // changeable
voice_enable "1" // changeable
voice_scale "1" // changeable
voice_modenable "1" // changeable
violence_agibs "1" // changeable
violence_hgibs "1" // changeable
violence_hblood "1" // changeable
violence_ablood "1" // changeable
Simply copy the code into a notepad or wordpad file and save as “autoexec.cfg” into your cstrike/cfg folder. Make sure you include the .cfg.

Example: C:\Program Files\Steam\SteamApps\account name\Counter-Strike Source\cstrike\cfg\autoexec.cfg

4.0 TWEAKS AND PERFORMANCE

(XP USERS ONLY)
Using the right drivers, launch options, and a config will go along way into improving the look, feel, and performance of your game. But there is one last step we can take.

Take a look at this guide. It will improve the performance for all those XP users out there. You really should only do this if your computer is outdated and you can not run source and other games very well. Most of the modifications have impact on other programs(windows login, printer services, etc). Unless you are experienced and know what services you need to disable, I recommend you not doing this.

http://www.sogamed.com/index.php?s=f...feature_id=171

(FOR EVERYONE)
Now, not everyone needs to take desperate measures in improving there computer’s performance. Take a look at this program called Tune-Up Utilities. I currently have 2007 and it has improved my computers performance quite a bit.

TuneUp America - TuneUp Utilities 2008

Run the registry clean up, and defragment your hard drives everyone once in a while. It will keep your computer from slowing down plus removes junk data from your hard disks.

Also, here's a good program for cleaning up random junk on your computer. Very fast program, lot faster than disc cleanup. If you haven't run disc defragment or other programs of the sort for a while, this program will clear off a good 100mb+ of junk your computer in just a couple of minutes or less, depending on your computer speed.

Ccleaner

Enjoy!

~Visionary.

Last edited by Visionary; 08-19-2008 at 03:03 AM. Reason: Added some more information.
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  #2  
Old 07-31-2008, 09:11 PM
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8/8/08 Updated heapsize needed for 8G Memory.

8/18/08 Added mat_dxlevel ingame command.

Last edited by Visionary; 08-19-2008 at 03:05 AM.
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  #3  
Old 08-07-2008, 04:40 AM
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Other FPS Autoexec Configs - WILL INCREASE YOUR INGAME COUNTER-STRIKE:SOURCE Frames Per Second (FPS)!

Low-end and High-end configs included

Installing Autoexecs:
● Right click desktop
● New -> Text Document
● Click on your desktop to exit the name change mode
+(If you can't see the .txt portion of the new text document open up my computer. Then go to tools at the top of the navigation bar. Then folder options. Go to View in the window that popped up. Uncheck "Hide Extensions for Known Files Types". It should be at the bottom box without scrolling down. Hit ok and close that window.)
● Right click on the New Text Document.txt and rename it to autoexec.cfg, click yes when it asks you if you want to change the file type.
● Double click autoexec.cfg, check "Select Program from a List", then push ok.
● Look for notepad, highlight it, check "Always use the Selected Program to Open this Type of File". Hit ok.
● High-light which config you want from the "Code" portion of the thread.
● Press control and C at the same time. (Which copies the text)
● Click into autoexec.cfg and press control and V at the same time. (Which pastes the copied text into the text file.)
● Press control and S at the same time. (Which saves the text file.) Then close the .cfg file.
● Right click your Counter-Strike:Source icon, go to properties, then click find target.
● Browse to (In the window just opened) Steamapps/your account name/Counter-Strike: Source/cstrike/cfg
+(If you don't have a cfg just create one. Right click -> new -> folder and just name it cfg.)
● Take the autoexec.cfg sitting on your desktop and drop it into the cfg folder in cstrike.
● Voila

Mouse Fix (Turns off Mouse Acceleration [Windows XP ONLY])
Code:
http://www.fpsbanana.com/mirrors/startdl/2710?path=http://www.mode6.net/bananamir/tools/44/cplmousefix&sectionid=236053&ext=rar
Download the above, extract the rar to your desktop, double click the .reg file, and hit ok. Restart your PC, and your mouse accleratoin will be gone.

Low-end Graphics - High FPS Configs

CAL (Modified Casey's)
Code:
// Casey's Config v2 (CAL compliant) 
// Updated for new season by CAL|Stone 
// Updated 01/23/07 - Added misc settings section

//_Set Netcode vars_
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0"        // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems. 
cl_lagcompensation "1"
cl_smooth "1"
cl_updaterate "101"
rate "25000"

//_Set MP vars_
mp_decals "0"            // How many player sprays will be shown.

//_Set Client vars_
cl_drawmonitors "0"        // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0"            // Disables brass ejection
cl_forcepreload "1"            // Forces the game to load all texture and model information into memory on map load.
cl_phys_props_enable "1"        // Enables phsyics props.
cl_phys_props_max "50"        // Maximum amount of physics props allowed.
cl_ragdoll_physics_enable "0"    // Disables ragdoll.
cl_restrict_server_commands "0"    // Compatible/needed with serverplugins
cl_show_splashes "0"        // Disables water splashes.

//_Set Render vars_
r_3dsky "0"            // Disables the rendering of 3d sky boxes.
r_decal_cullsize "9999"        // Any decals under this size are not rendered.
r_decals "0"            // Disables decals.
r_drawbatchdecals "1"        // Enables the rendering of decals in batch.
r_drawdetailprops "1"        // Enables the rendering of detail props.
r_drawflecks "0"            // Disables the sparks and dirt from bullet impacts.
r_drawmodeldecals "0"        // Models decals (i.e. blood).
r_eyes "0"            // Disables eyes in models.
r_lod "-1"                // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0"        // The transitioning power of LOD.
r_occlusion "0"            // Enables the Model Occlusion system.
r_propsmaxdist "100"        // Max distance at which props are rendered.
r_renderoverlayfragment "0"
r_rootlod "2"            // Base lod of the model in the memory.
r_shadowmaxrendered "32"        // Max shadows the game will render.
r_shadowrendertotexture "1"        // Rendered the shadow texture causing it to match the player model.
r_shadows "1"            // Enables shadows (Change be disabled for additional performance.)
r_teeth "0"            // Disables teeth in models.
r_waterdrawreflection "0"        // Disables the rendering of water reflections.
r_waterforceexpensive "0"        // Forces cheap water.
gl_clear "1"
props_break_max_pieces "0"    // Disables prop fragmenting

//_Set Materials vars_
mat_antialias "0"            // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0"            // Disables bump mapping.
mat_clipz "0"            // Disables optimized Z-Buffer rendering.
mat_compressedtextures "1"    // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_disable_bloom "1"        // Disables bloom effects.
mat_hdr_enabled "0"        // Disables HDR.
mat_hdr_level "0"            // Double Disables HDR.
mat_mipmaptextures "1"        // Enables the use of mipmapping to make textures look smooth.
mat_monitorgamma "1.6"        // Lower the number the brighter the screen. Only works in fullscreen.
mat_picmip "2"            // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate "1"        // Reduces the fillrate when the game is run in DXLevel 8.
mat_specular "0"            // Disables Specularity on objects.
mat_trilinear "0"            // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8"        // Sets the resolution of water distortion. Must be multiple of 8.

//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

//_Set HUD vars_
hud_centerid "1"            // Centers player IDs
net_graph "3"            // Enables net_graph (Required in SS round) 
net_graphpos "2"            // Adjusts netgraph position-set between 1 and 3. 

//_Set Misc settings_
cl_downloadfilter "nosounds"        // Disables annoying pub sound downloads
fps_max "101"             // Caps framerate. Set to max monitor refresh rate + 1.
jpeg_quality "100"            // High quality screenshots

clear
echo _Casey's Config v2 (CAL compliant) loaded_
CEVO FPS Config
Code:
//CEVO FPS Config
//----------------------
//Email all questions or concerns to MStevens@cevolved.com
//Re-name this config to "autoexec.cfg" to enable

clear
echo "***********************"
echo "CEVO FPS Configuration v1.3 loaded"
echo "http://www.cevolved.com"
echo "Email any questions or concerns to MStevens@cevolved.com" 
echo "***********************"

// FPS Settings
// ----------------

    
//Cl_ Commands

cl_cmdrate "101"            // Must be set to 100/101
cl_drawmonitors "0"            // changeable
cl_ejectbrass "0"            // changeable
cl_forcepreload "1"            // changeable
cl_interp "0.01"            // Must be set to .01
cl_interpolate "1"            // Must be set to 1
cl_lagcomp_errorcheck "1"        // changeable
cl_lagcompensation "1"            // changeable
cl_minmodels "1"            // changeable
cl_min_ct "1"                // changeable
cl_min_t "1"                // changeable
cl_predictweapons "1"            // changeable
cl_pred_optimize "2"            // changeable
cl_phys_props_max "50"            // Must be set to 50+
cl_ragdoll_physics_enable "0"        // changeable
cl_ragdoll_collide "0"            // changeable
cl_smooth "1"                // changeable
cl_smoothtime "0.01"            // changeable
cl_updaterate "101"            // Must be set to 100/101


//Mat_ commands

mat_bloomscale "0"            // changeable
mat_bumpmap "0"                // changeable
mat_clipz "1"                // changeable
mat_colorcorrection "0"            // changeable
mat_compressedtextures "1"        // changeable
//mat_debug                // Illegal
mat_debug_postprocessing_effects "0"    // Must be set to 0
mat_debugdepthmode "0"            // Must be set to 0
mat_debugdepthval "128"            // Must be set to 128
mat_debugdepthvalmax "256"        // Must be set to 256
mat_disable_bloom "1"            // changeable
//mat_dxlevel 90            // Must be set to 81 or higher
mat_filterlightmaps "1"            // changeable
mat_forcehardwaresync "0"        // changeable
mat_hdr_enabled "0"            // changeable
mat_parallaxmap "0"            // changeable
mat_picmip "0"                // Must not be higher than 2
mat_reducefillrate "1"            // changeable
mat_specular "0"            // changeable
mat_vsync "0"                // changeable

//R_ Commands

r_decals "0"                // changeable
r_decal_cullsize "0"            // changeable
r_dopixelvisibility "0"            // changeable
r_drawbatchdecals "0"            // changeable
r_drawflecks "0"            // changeable
r_drawmodeldecals "0"            // changeable
r_dynamic "0"                // changeable
r_eyes "0"                // changeable
r_flex "0"                // changeable
r_lightaverage "1"            // Must be set to 1
r_lod "-1"                // Must be set to -1/0/1/2
r_maxdlights "32"            // Must be set to 32
r_occlusion "1"                // changeable
r_renderoverlayfragment "0"        // changeable
r_rootlod "2"                // Must be set to 0/1/2
r_shadows "1"                // changeable
r_shadowmaxrendered "1"            // changeable
r_shadowrendertotexture "1"        // changeable
r_teeth "0"                // changeable
r_waterforceexpensive "0"        // changeable
r_waterdrawreflection "0"        // changeable
r_worldlights "2"            // Must be set to 2
r_worldlightmin "0.0002"        // Must be set to .0002

r_3dnow "1"                // changeable
r_mmx "1"                // changeable
r_sse "1"                // changeable
r_sse2 "1"                // changeable
r_3dsky 0                // changeable

//Rope_

rope_averagelight "0"            // changeable
rope_collide "0"            // changeable
rope_shake "0"                // changeable
rope_smooth "0"                // changeable
rope_smooth_minwidth "0"        // changeable
rope_smooth_minalpha "0"        // changeable
rope_smooth_maxalphawidth "0"        // changeable
rope_smooth_maxalpha "0"        // changeable
rope_smooth_enlarge "0"            // changeable
rope_subdiv "0"                // changeable
rope_wind_dist "0.01"            // changeable


//Miscellaneous

//+showbudget                // Illegal
//+showbudget_texture            // Illegal
//+showbudget_texture_global        // Illegal
//flush                    // Illegal
//flush_locked                // Illegal
fps_max "100"                // changeable
func_break_max_pieces "0"        // changeable
gl_clear "1"                // Must be set to 1
jpeg_quality "100"            // Must be set to 100
mp_decals "0"                // changeable
net_showevents "0"            // Must be set to 0
props_break_max_pieces "0"        // changeable
props_break_max_pieces_perframe "0"    // changeable
rate "25000"                // Must be set to 25000+
snd_flushasync                
texture_budget_background_alpha "999    // changeable
texture_budget_panel_height "0"        // changeable
texture_budget_panel_width "0"        // changeable
//timerefresh                // Illegal
voice_enable "1"            // changeable
voice_scale "1"                // changeable
voice_modenable "1"            // changeable
violence_agibs "1"            // changeable
violence_hgibs "1"            // changeable
violence_hblood "1"            // changeable
violence_ablood "1"            // changeable
//wait                    // Illegal
//zoom_sensitivity_ratio "1"        // changeable


//BUY BINDS
//-----
//KP_ is the prefix for KeyPad buttons
//You may add multiple buy commands to one key
//Ex. bind "f1" "buy awp;buyammo1;buy deagle;buyammo2;buyammo2;buyammo2"
//Remove the "//" to activate the bind

//bind <key> "buy awp"
//bind <key> "buy ak47"
//bind <key> "buy m4a1"
//bind <key> "buy famas"
//bind <key> "buy galil"
//bind <key> "buy mp5"
//bind <key> "buy tmp"
//bind <key> "buy deagle"
//bind <key> "buy usp"
//bind <key> "buyammo1"
//bind <key> "buyammo2"
//bind <key> "buy flashbang"
//bind <key> "buy hegrenade"
//bind <key> "buy smokegrenade"
//bind <key> "buy defuser"
//bind <key> "vest"
//bind <key> "vesthelm"
dT's AMD Legal FPS Config
Code:
// dT Legal FPS Config Version 2.3
// Updated: 26 October 2007

//   Cvars                  Value for cvar

//Net settings

cl_lagcomp_errorcheck                "1"
cl_lagcompensation                 "1"
cl_updaterate                     "101"
cl_interpolate                     "1"
cl_cmdrate                     "101"
cl_interp                     "0.01"
cl_smooth                     "1"
cl_smoothtime                     "0.01"
cl_resend                    "6"
net_graph                    "0"
cl_showfps                    "0"
rate                         "30000"
fps_max                     "1337"
cl_pred_optimize                 "2"
net_maxfragments                 "1280"
cl_timeout                     "30"
cl_predictweapons                 "1"

//Ingame quality

jpeg_quality                     "100"
mat_monitorgamma                 "1.6"
mat_parallaxmap                    "0"
cl_allowdownload                 "0"
cl_allowupload                    "0"
cl_forcepreload                 "1"
cl_drawmonitors                 "0"
gl_clear                     "1"
texture_budget_background_alpha         "999999999"
texture_budget_panel_height             "0"
texture_budget_panel_width             "0"
mat_compressedtextures                 "1"
mat_filterlightmaps                 "1"
mat_forcehardwaresync                 "0"
mat_reducefillrate                 "1"
mat_disable_bloom                 "1"
r_maxdlights                    "32"
mat_colorcorrection                "0"
mat_wateroverlaysize                 "1"
cl_show_splashes                 "0"
cl_detail_avoid_force                "0"
cl_detail_avoid_radius                "0"
cl_detail_avoid_recover_speed            "0"
cl_detail_max_sway                "0"
muzzleflash_light                 "0"
ai_expression_optimization             "1"
mat_hdr_enabled                 "0"
r_maxnewsamples                    "0"
r_maxsampledist                    "0"
r_norefresh                     "0"
r_minnewsamples                 "0"
mat_hdr_level                    "0"
budget_peaks_window                "0"
mat_forceaniso                     "0"
mat_bloomscale                     "0"
mat_forcemanagedtextureintohardware         "0"
mat_fastnobump                     "0"
cl_wpn_sway_interp                 "0"
mat_trilinear                     "0"
budget_show_peaks                 "0"
budget_averages_window                 "0"
budget_background_alpha             "0"
budget_show_averages                 "0"
mat_antialias                     "0"
mat_specular                     "0"
mat_bumpmap                     "0"
mat_bufferprimitives                "1"
mat_disable_lightwarp                "1"
budget_show_history                 "0"
mat_framebuffercopyoverlaysize             "0"
budget_history_range_ms             "1"
r_forcewaterleaf                "0"
r_updaterefracttexture                "0"
mat_disable_ps_patch                "1"
mat_envmapsize                     "0"
mat_envmaptgasize                 "0"
mat_texture_list_all                 "0"
mat_texturelist_directories             "0"
mat_texturelist_files                 "1"
mat_disable_fancy_blending            "1"
mat_autoexposure_max                "0"
mat_autoexposure_min                 "0"
budget_history_numsamplesvisible         "0"
mat_picmip                     "2"
mat_clipz                     "1"
r_phong                        "0"
lod_TransitionDist                    "0"
mat_vsync                     "0"
r_decal_cullsize                 "0"
r_shadows                     "1"
r_eyes                         "0"
r_eyeglintlodpixels                 "0"
r_eyesize                     "0"
r_eyeshift_z                     "0"
r_shadowrendertotexture             "1"
flex_smooth                    "0"
r_lod_noupdate                    "1"
r_worldlightmin                 "0"
r_worldlights                     "0"
r_flex                         "0"    
r_eyeshift_y                     "0"
r_worldlightmin                 "0"
mat_shadowstate                    "0"
r_worldlights                     "0"
r_eyeshift_x                     "0"
r_eyemove                     "0"
r_eyegloss                     "0"
r_teeth                     "0"
r_decals                     "0"
r_waterforceexpensive                 "0"
r_worldlightmin                 "0.0002"
r_waterforcereflectentities            "0"
r_DoCovertTransitions                 "1"
r_fastzreject                    "-1"
r_waterforceexpensive                 "0"
r_worldlights                     "2"
r_PhysPropStaticLighting             "0"
r_cheapwaterend                 "1"
r_cheapwaterstart                "1"
r_updaterefracttexture                "0"
r_WaterDrawReflection                 "0"
r_WaterDrawRefraction                "0"
r_drawflecks                     "0"
r_dopixelvisibility                 "0"
r_renderoverlayfragment             "0"
r_occlusion                     "0"
cl_logofile                     "0"
r_shadowmaxrendered                 "9"
r_rootlod                     "2"
r_lod                         "2"
r_drawbatchdecals                 "0"
cl_rumblescale                    "0"
cl_ejectbrass                     "0"
net_showevents                    "0"
r_spray_lifetime                "1"
showhitlocation                 "1"
r_ambientboost                    "0"
r_ambientfactor                    "1"
r_waterdrawreflection                 "0"
r_waterforceexpensive                 "0"
r_ropetranslucent                 "0"
commentary_firstrun                 "0"
r_dynamic                     "0"
vprof_unaccounted_limit             "0.3"
vprof_verbose                     "1"
vprof_graphheight                 "1"
vprof_graphwidth                 "1"
r_lightaverage                     "1"
lod_enable                     "1"
ai_report_task_timings_on_limit         "0"
ai_think_limit_label                 "0"
cl_autohelp                     "0"
cl_c4progressbar                 "1"
hud_centerid                     "0"
npc_height_adjust                "1"
scene_showfaceto                 "0"
scene_showlook                     "0"
scene_showmoveto                 "0"
blink_duration                     "0"
hud_fastswitch                     "1"
closecaption                    "0"

//Debug commands

mat_debug_postprocessing_effects         "0"
mat_debugdepthmode                 "0"
mat_debugdepthval                 "128"
mat_debugdepthvalmax                 "256" 

//Radar settings

cl_radartype                    "1"
cl_radaralpha                    "255"
cl_radartype                    "1"

//Sound settings

snd_mixahead                    "0.1"
snd_async_fullyasync                 "0"
snd_digital_surround                 "1"
snd_noextraupdate                "1"
suitvolume                    "0"
dsp_enhance_stereo                "0"
dsp_slow_cpu                                "0"
dsp_spatial                     "1" 
dsp_speaker                     "50" 
dsp_volume                     "2"
dsp_water                     "1"
cl_downloadfilter                "nosounds"
snd_profile                     "0"
volume                         "1"
voice_scale                     "1"
voice_modenable                 "1"
voice_enable                     "1"

//These cvars will boost your fps dramaticly

r_3dnow                        "1"
r_3dsky                        "0"
r_sse                         "1"
r_sse2                         "1"
r_mmx                         "1"

//Ropes

rope_smooth_maxalphawidth             "0"
rope_smooth_maxalpha                 "0"
rope_smooth_enlarge                 "0"
rope_wind_dist                     "0.01"
rope_subdiv                     "0"
rope_smooth_minwidth                 "0"
rope_smooth_minalpha                 "0"
rope_averagelight                 "0"
rope_smooth                     "0"
rope_shake                     "0"
rope_collide                     "0"

//Models

g_ragdoll_fadespeed                 "0"
g_ragdoll_important_maxcount            "0"
g_ragdoll_lvfadespeed                "0"
g_ragdoll_maxcount                 "0"
cl_ragdoll_physics_enable            "0"
cl_ragdoll_collide                "1"
cl_phys_props_max                 "50"
r_maxmodeldecal                 "0"
cl_minmodels                     "1"
cl_min_ct                     "1"
cl_min_t                     "1"
r_drawmodeldecals                 "0"

//Blood settings

violence_ablood                 "1"
violence_agibs                     "1"
violence_hblood                 "1"
violence_hgibs                     "1"

//Other
props_break_max_pieces                 "0"
datacachesize                    "64"
func_break_max_pieces                 "0"
props_break_max_pieces_perframe         "0"
con_enable                     "1"
weapon_showproficiency                 "1"

//Buy Menu (Delete this part if you have your own or don't want a buy menu)

bind "KP_END"                 "buy deagle"
bind "KP_DOWNARROW"             "buy vesthelm;buy vest"
bind "KP_PGDN"                 "buy m4a1;buy ak47"
bind "KP_ENTER"                "buy awp"
bind "KP_DEL"                "buy mp5"
bind "KP_PLUS"                 "buy defuser"
bind "KP_LEFTARROW"            "buy hegrenade"
bind "KP_5"                "buy flashbang"
bind "KP_RIGHTARROW"            "buy smokegrenade"

clear
echo "dT Legal FPS Config Version 2.3"
dT's Intel Legal FPS Config
Code:
// dT Legal FPS Config Version 2.3
// Updated: 26 October 2007

//   Cvars                  Value for cvar

//Net settings

cl_lagcomp_errorcheck                "1"
cl_lagcompensation                 "1"
cl_updaterate                     "101"
cl_interpolate                     "1"
cl_cmdrate                     "101"
cl_interp                     "0.01"
cl_smooth                     "1"
cl_smoothtime                     "0.01"
cl_resend                    "6"
net_graph                    "0"
cl_showfps                    "0"
rate                         "30000"
fps_max                     "1337"
cl_pred_optimize                 "2"
net_maxfragments                 "1280"
cl_timeout                     "30"
cl_predictweapons                 "1"

//Ingame quality

jpeg_quality                     "100"
mat_monitorgamma                 "1.6"
mat_parallaxmap                    "0"
cl_allowdownload                 "0"
cl_allowupload                    "0"
cl_forcepreload                 "1"
cl_drawmonitors                 "0"
gl_clear                     "1"
texture_budget_background_alpha         "999999999"
texture_budget_panel_height             "0"
texture_budget_panel_width             "0"
mat_compressedtextures                 "1"
mat_filterlightmaps                 "1"
mat_forcehardwaresync                 "0"
mat_reducefillrate                 "1"
mat_disable_bloom                 "1"
r_maxdlights                    "32"
mat_colorcorrection                "0"
mat_wateroverlaysize                 "1"
cl_show_splashes                 "0"
cl_detail_avoid_force                "0"
cl_detail_avoid_radius                "0"
cl_detail_avoid_recover_speed            "0"
cl_detail_max_sway                "0"
muzzleflash_light                 "0"
ai_expression_optimization             "1"
mat_hdr_enabled                 "0"
r_maxnewsamples                    "0"
r_maxsampledist                    "0"
r_norefresh                     "0"
r_minnewsamples                 "0"
mat_hdr_level                    "0"
budget_peaks_window                "0"
mat_forceaniso                     "0"
mat_bloomscale                     "0"
mat_forcemanagedtextureintohardware         "0"
mat_fastnobump                     "0"
cl_wpn_sway_interp                 "0"
mat_trilinear                     "0"
budget_show_peaks                 "0"
budget_averages_window                 "0"
budget_background_alpha             "0"
budget_show_averages                 "0"
mat_antialias                     "0"
mat_specular                     "0"
mat_bumpmap                     "0"
mat_bufferprimitives                "1"
mat_disable_lightwarp                "1"
budget_show_history                 "0"
mat_framebuffercopyoverlaysize             "0"
budget_history_range_ms             "1"
r_forcewaterleaf                "0"
r_updaterefracttexture                "0"
mat_disable_ps_patch                "1"
mat_envmapsize                     "0"
mat_envmaptgasize                 "0"
mat_texture_list_all                 "0"
mat_texturelist_directories             "0"
mat_texturelist_files                 "1"
mat_disable_fancy_blending            "1"
mat_autoexposure_max                "0"
mat_autoexposure_min                 "0"
budget_history_numsamplesvisible         "0"
mat_picmip                     "2"
mat_clipz                     "1"
r_phong                        "0"
lod_TransitionDist                    "0"
mat_vsync                     "0"
r_decal_cullsize                 "0"
r_shadows                     "1"
r_eyes                         "0"
r_eyeglintlodpixels                 "0"
r_eyesize                     "0"
r_eyeshift_z                     "0"
r_shadowrendertotexture             "1"
flex_smooth                    "0"
r_lod_noupdate                    "1"
r_worldlightmin                 "0"
r_worldlights                     "0"
r_flex                         "0"    
r_eyeshift_y                     "0"
r_worldlightmin                 "0"
mat_shadowstate                    "0"
r_worldlights                     "0"
r_eyeshift_x                     "0"
r_eyemove                     "0"
r_eyegloss                     "0"
r_teeth                     "0"
r_decals                     "0"
r_waterforceexpensive                 "0"
r_worldlightmin                 "0.0002"
r_waterforcereflectentities            "0"
r_DoCovertTransitions                 "1"
r_fastzreject                    "-1"
r_waterforceexpensive                 "0"
r_worldlights                     "2"
r_PhysPropStaticLighting             "0"
r_cheapwaterend                 "1"
r_cheapwaterstart                "1"
r_updaterefracttexture                "0"
r_WaterDrawReflection                 "0"
r_WaterDrawRefraction                "0"
r_drawflecks                     "0"
r_dopixelvisibility                 "0"
r_renderoverlayfragment             "0"
r_occlusion                     "0"
cl_logofile                     "0"
r_shadowmaxrendered                 "9"
r_rootlod                     "2"
r_lod                         "2"
r_drawbatchdecals                 "0"
cl_rumblescale                    "0"
cl_ejectbrass                     "0"
net_showevents                    "0"
r_spray_lifetime                "1"
showhitlocation                 "1"
r_ambientboost                    "0"
r_ambientfactor                    "1"
r_waterdrawreflection                 "0"
r_waterforceexpensive                 "0"
r_ropetranslucent                 "0"
commentary_firstrun                 "0"
r_dynamic                     "0"
vprof_unaccounted_limit             "0.3"
vprof_verbose                     "1"
vprof_graphheight                 "1"
vprof_graphwidth                 "1"
r_lightaverage                     "1"
lod_enable                     "1"
ai_report_task_timings_on_limit         "0"
ai_think_limit_label                 "0"
cl_autohelp                     "0"
cl_c4progressbar                 "1"
hud_centerid                     "0"
npc_height_adjust                "1"
scene_showfaceto                 "0"
scene_showlook                     "0"
scene_showmoveto                 "0"
blink_duration                     "0"
hud_fastswitch                     "1"
closecaption                    "0"

//Debug commands

mat_debug_postprocessing_effects         "0"
mat_debugdepthmode                 "0"
mat_debugdepthval                 "128"
mat_debugdepthvalmax                 "256" 

//Radar settings

cl_radartype                    "1"
cl_radaralpha                    "255"
cl_radartype                    "1"

//Sound settings

snd_mixahead                    "0.1"
snd_async_fullyasync                 "0"
snd_digital_surround                 "1"
snd_noextraupdate                "1"
suitvolume                    "0"
dsp_enhance_stereo                "0"
dsp_slow_cpu                                "0"
dsp_spatial                     "1" 
dsp_speaker                     "50" 
dsp_volume                     "2"
dsp_water                     "1"
cl_downloadfilter                "nosounds"
snd_profile                     "0"
volume                         "1"
voice_scale                     "1"
voice_modenable                 "1"
voice_enable                     "1"

//These cvars will boost your fps dramaticly

r_3dsky                        "0"
r_sse                         "1"
r_sse2                         "1"
r_mmx                         "1"

//Ropes

rope_smooth_maxalphawidth             "0"
rope_smooth_maxalpha                 "0"
rope_smooth_enlarge                 "0"
rope_wind_dist                     "0.01"
rope_subdiv                     "0"
rope_smooth_minwidth                 "0"
rope_smooth_minalpha                 "0"
rope_averagelight                 "0"
rope_smooth                     "0"
rope_shake                     "0"
rope_collide                     "0"

//Models

g_ragdoll_fadespeed                 "0"
g_ragdoll_important_maxcount            "0"
g_ragdoll_lvfadespeed                "0"
g_ragdoll_maxcount                 "0"
cl_ragdoll_physics_enable            "0"
cl_ragdoll_collide                "1"
cl_phys_props_max                 "50"
r_maxmodeldecal                 "0"
cl_minmodels                     "1"
cl_min_ct                     "1"
cl_min_t                     "1"
r_drawmodeldecals                 "0"

//Blood settings

violence_ablood                 "1"
violence_agibs                     "1"
violence_hblood                 "1"
violence_hgibs                     "1"

//Other
props_break_max_pieces                 "0"
datacachesize                    "64"
func_break_max_pieces                 "0"
props_break_max_pieces_perframe         "0"
con_enable                     "1"
weapon_showproficiency                 "1"

//Buy Menu (Delete this part if you have your own or don't want a buy menu)

bind "KP_END"                 "buy deagle"
bind "KP_DOWNARROW"             "buy vesthelm;buy vest"
bind "KP_PGDN"                 "buy m4a1;buy ak47"
bind "KP_ENTER"                "buy awp"
bind "KP_DEL"                "buy mp5"
bind "KP_PLUS"                 "buy defuser"
bind "KP_LEFTARROW"            "buy hegrenade"
bind "KP_5"                "buy flashbang"
bind "KP_RIGHTARROW"            "buy smokegrenade"

clear
echo "dT Legal FPS Config Version 2.3"
High-end Graphics

IaN's High-end Config (No HDR)
Code:
// _Key Bindings
bind "=" "+right"
bind "kp_end" "buy defuser"
bind "kp_downarrow" "buy vest"
bind "kp_pgdn" "buy vesthelm"
bind "kp_leftarrow" "buy ak47; buy m4a1"
bind "kp_5" "buy primammo"
bind "kp_rightarrow" "buy secammo"
bind "kp_ins" "buy awp"
bind "kp_home" "buy hegrenade"
bind "kp_uparrow" "buy flashbang"
bind "kp_pgup" "buy smokegrenade"
bind "kp_plus" "buy deagle"
bind "kp_enter" "buy mp5"
bind "o" " "
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "ctrl" "+duck"
bind "mouse1" "+attack"
bind "e" "+use"
bind "uparrow" "rcon exec pregame.cfg"
bind "leftarrow" "rcon_password "
bind "rightarrow" "rcon_password"
bind "downarrow" "rcon exec lo3"
bind "f5" "jpeg"
bind "space" "+jump"
bind "p" "exec play"
bind "mwheeldown" "+jump"
bind "h" "drop;drop;drop;drop;drop"
bind "backspace" "impulse 100"

// _Net performance
cl_smoothtime 0.01              // Determines how many times per second cl_smooth occurs
cl_cmdrate 101                  // Lower for low bandwidth internet
cl_interp_ratio 0.01            // zBlocked
cl_interpolate 0                // zBlocked
cl_lagcomp_errorcheck 0         // Change if having problems with registration
cl_lagcompensation 1            // Change if having problems with registration
cl_smooth 1                     // Change if having problems with registration
cl_updaterate 101               // Lower for low bandwidth internet
rate 25000                      // Lower for low bandwidth internet

// _HUD Settings
net_graph 3                     // Turns net_graph on for CAL screenshots
net_graphpos 2                  // Puts net_graph in the middle of the screen
net_graphheight 110             // Puts the net_graph right above the time at 1440x900
cl_crosshairscale 2500          // Changes size of the crosshair. Bigger the number, smaller the crosshair.
cl_radaralpha 200               // Makes your radar opaque
cl_dynamiccrosshair 0           // Don't change this or you're bad
cl_crosshairalpha 999           // Makes your crosshair opaque
cl_crosshairusealpha 1          // Makes your crosshair opaque
overview_preferred_mode 1       // Turns your radar on
drawradar                       // Turns your radar on

// _Preference Settings
cl_yawspeed 1800                // Spin speed with +left/+right
cl_forcepreload 1               // Preloads stuff or something
voice_enable 1                  // Enables in-game voice chat
jpeg_quality 100                // Set to at least 90 for CAL
budget_show_history 0
zoom_sensitivity_ratio .8       // Ratio of your sensitivity when you zoom in
fps_max 101                     // Caps FPS

// _Sound settings
dsp_enhance_stereo 1
dsp_slow_cpu 0
snd_mixahead .1                 // Sound syncs better
snd_flushasync

// _Violence settings
violence_ablood 1               // Turns on blood
violence_agibs 1                // Turns on blood
violence_hblood 1               // Turns on blood
violence_hgibs 1                // Turns on blood
cl_show_bloodspray 1            // Turns on blood

// _CPU Settings
cl_phys_props_enable 0          // Turns Angel Munozty props off
cl_phys_props_max 0             // Turns Angel Munozty props off
cl_ragdoll_collide 0            // Ragdolls don't pile up
cl_phys_props_enable 1          // zBlocked
cl_phys_props_max 1             // zBlocked
cl_ragdoll_physics_enable 1     // Bodies stay visible when killed
props_break_max_pieces 0        // Props disappear when broken 

// _GPU Settings
rope_averagelight 0             // Reduces rope resolution
rope_collide 0                  // Reduces rope resolution
rope_shake 0                    // Reduces rope resolution
rope_smooth 0                   // Reduces rope resolution
rope_smooth_minwidth 0          // Reduces rope resolution
rope_smooth_minalpha 0          // Reduces rope resolution
rope_smooth_maxalphawidth 0     // Reduces rope resolution
rope_smooth_maxalpha 0          // Reduces rope resolution
rope_smooth_enlarge 0           // Reduces rope resolution
rope_subdiv 0                   // Reduces rope resolution
rope_wind_dist 0.01             // Reduces rope resolution
r_shadows 1                     // Enables shadows
r_shadowrendertotexture 1       // Blends the shadows with the textures      
r_dynamic 0                    
r_drawmodeldecals 1             // Shows clientside hits on models
r_waterforcereflectentities 1   // Water Detail Reflect All 
r_rootlod 0                     // High Model Detail 
r_lod -3                        // Enables anisotropic filtering
mat_vsync 0                     // V-Sync Off 
mat_dxlevel 95                  // Direct-x 9.0 with HDR
mat_colorcorrection 0           // Disables color correction
mat_forceaniso 8                // 8x Ansiotropic Filtering 
mat_antialias 4                 // 4x Anti-aliasing  
mat_reducefillrate 0            // High Shader Detail 
mat_picmip 0                    // High Texture Detail 
mat_hdr_enabled 0               // Disables high dynamic range 
mat_disable_bloom 1             // Disables high dynamic range
mat_clipz 0
mat_monitorgamma 1.6            // Brightness setting
mat_specular 1                  // Shows reflection on scopes
mat_bumpmap 1                   // Enables bumpmapping
mat_mipmaptextures 1            // Turns anisotropic filtering on
mat_bloomscale 0                // Turns HDR off
cl_ejectbrass 1                    // Shows Ejecting Shells
cl_c4dynamiclight 1             // Big blinking C4 light

// _Misc Settings
cl_downloadfilter nosounds      // Turns pub server sound downloads off

clear
echo "(0)(0) (0)(0) (0)(0) (0)(0) (0)(0) (0)(0)"
echo "(' -') (' -') (' -') (' -') (' -') (' -')"
echo "(Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z)"
echo " "
echo "(0)(0)     DirectX set to 9.0c     (0)(0)"
echo "(' -')    Anisotropic set to 8x    (' -')"
echo "(Z)(Z)   Anti-aliasing set to 4x   (Z)(Z)"
echo " "
echo "(0)(0) (0)(0) (0)(0) (0)(0) (0)(0) (0)(0)"
echo "(' -') (' -') (' -') (' -') (' -') (' -')"
echo "(Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z)"
Miscellaneous High-end Config (HDR)
Code:
// Net Settings
cl_interp ".01"
cl_interpolate "1"
cl_updaterate "100"
cl_cmdrate "100"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_smooth "1"
rate "25000"

// GPU Performance Settings
cl_phys_props_enable "1"
cl_phys_props_max "300"
cl_ragdoll_collide "1"
cl_ragdoll_physics_enable "1"
cl_show_splashes "1"
cl_c4dynamiclight "1"
cl_ejectbrass "1"
fog_enable "1"
fog_enable_water_fog "1"
func_break_max_pieces "15"
mat_bumpmap "1"
mat_fastnobump "0"
mat_specular "1"
mat_mipmaptextures "1"
mat_clipz "0"
mat_dxlevel "95"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_picmip "0"
mat_reducefillrate "0"
mat_antialias 4
mat_forceaniso 16


mat_force_bloom "1"
mat_bloomscale ".3" //Adjust from 0 -> 1 to govern overall intensity of bloom lighting.
mat_monitorgamma "2.4" //Adjust from 1.6 -> 2.6 to govern overall gamma.
mat_hdr_enabled "1"
mat_hdr_level "2"
r_avglight "1" //Toggle this if you see visual shadow anomalies on the ground.
r_avglightmap "1" //Toggle this if you see visual shadow anomalies on the ground.

r_3dsky "1"
r_dynamic "1"
r_decal_cullsize "5" //Decrease this value if you want bullet holes at far distances. Increase if not.
r_decals 2048
mp_decals "999"
r_decalstaticprops "1"
r_drawDetailProps "1"
r_drawmodeldecals "1"
r_lod "-5"
r_rootlod "0"
r_maxdlights "32"
r_lightinterp "0"
r_occlusion "0"
r_eyes "1"
r_eyegloss "1"
r_eyemove "1"
r_fastzreject "1"
r_drawflecks "1"
r_renderoverlayfragment "1"
r_shadows "1"
r_shadowrendertotexture "1"
r_waterforceexpensive "1"
r_waterdrawreflection "1"
r_waterdrawrefraction "1"

// Crosshair Settings

cl_crosshairalpha "9999"
cl_crosshairusealpha "1"
cl_crosshairscale "850"
cl_crosshaircolor "1"
cl_dynamiccrosshair "0"

// Blood Settings
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"

// Ropes
rope_averagelight "0"
rope_collide "1"
rope_wind_dist "1000"
rope_rendersolid "1" //Turn this to 0 if you don't like ropes
rope_shake "0"
rope_smooth "1"
rope_subdiv "8"

// Sound Settings
dsp_enhance_stereo "1"
dsp_slow_cpu "0"
snd_mixahead ".1"


// Preference Setttings
cl_righthand "1"
zoom_sensitivity_ratio "1.0"
sv_forcepreload "1"
cl_forcepreload "1"
muzzleflash_light "1"
AnX's Highest-end Movie/Play Config (HDR)
Code:
budget_show_history 1 
cl_interp .01
cl_interpolate 1
cl_updaterate 100
cl_cmdrate 100
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_smooth 1
rate 25000
cl_phys_props_enable 1
cl_ragdoll_physics_enable 1 
cl_show_splashes 1 
cl_ejectbrass 1 
cl_forcepreload 1 
cl_phys_props_enable 1 
cl_phys_props_max 1 
cl_wpn_sway_scale 1
jpeg_quality 100
mat_forceaniso 1
mat_trilinear 1 
mat_wateroverlaysize 256 
mat_vsync 1
mat_hdr_enabled 1 
mat_hdr_level 2
mat_picmip 0 
mat_reducefillrate 0 
mat_antialias 8 
mat_bloomscale 1 
mat_bumpmap 1 
mat_clipz 0 
mat_fastnobump 0 
mat_fastspecular 1 
mat_mipmaptextures 1 
mat_specular 1
mat_picmip 0
mp_decals 500 
muzzleflash_light 1
r_occlusion 1 
r_propsmaxdist 5000000
r_renderoverlayfragment 1 
r_waterforceexpensive 1
r_cheapwaterstart 0
r_cheapwaterend 0
r_avglight 1 
r_decal_cullsize 0 
r_decals 2048
r_drawdetailprops 1 
r_drawflecks 1 
r_drawmodeldecals 1 
r_dynamic 1 
r_eyes 1 
r_lightaverage 1 
r_shadows 2 
r_teeth 1 
r_waterforceexpensive 1 
r_lod -5
r_rootlod -7
r_3dsky 1
rope_averagelight 1 
rope_smooth 1 
rope_subdiv 1 
rope_wind_dist 1
violence_ablood 1 
violence_agibs 1 
violence_hblood 1 
violence_hgibs 1

Last edited by Visionary; 08-19-2008 at 03:04 AM.
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  #4  
Old 08-07-2008, 10:31 AM
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Very nice again. Gonna test it in some min. But cant rep you twice
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  #5  
Old 09-14-2008, 05:02 PM
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I've been getting a lot of questions on "how to exec the config".

Here's an example using a regular config. If you know how to do this, it's really easy to just imput the other configs after this.

First, go to the directory where you have Steam installed and access to your Counter-Strike Source Folder and then your config folder:



Copy the file attached here to that folder
!!! CONFIG !!!

Then Right Click the file named "config.cfg" and Open it with Wordpad.



Copy this into the last lines of the file:

exec cssfps.cfg
echo "CSS FPS Config Executed!"


So it would look like this:



Save it and then run your Counter-Strike Source

Now open up your Console by pressing the "~" key on your keyboard. If it doesn't work go to Options > Keyboard > Advanced > Enable Developer Console.

Then once the console is opened, type in "net_graph 3" and you will see your FPS.

Hope this helps anyone who needs it, and as stated, this is a short guide on how to exec. the config using a regular FPS config. For any other optional configs you might want to add, just follow this guide but imput the other different config into it.

Cheers
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