Bug with +rep

This is a discussion on Bug with +rep within the D3scene related board part of the General category; Last 2 times when I used option to rep person I noticed that I gave my max rep to person ...

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  1. #1
    Phoenix's Avatar
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    Bug with +rep

    Last 2 times when I used option to rep person I noticed that I gave my max rep to person instead of amount that I selected.

    I wanted to give +3 rep, however even after I selected +3, system gave +4 (my max possible) to that person instead of +3.

    Thanks !

    Ez Game Ez Life

  2. #2
    ra1d is offline Mentor

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    It's the same for me, I just tried to give you +4 rep, but you got +5.
    That's weird.

  3. #3
    Jinx is offline

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    Try rep me up i will tell you if I get it or not

  4. #4
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    Quote Originally Posted by adityasarin View Post
    Try rep me up i will tell you if I get it or not



    Gonna have a look at it again.

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  6. #5
    Jinx is offline

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    haha troll

  7. #6
    leller is offline Newbie
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    lol trolller

  8. #7
    ra1d is offline Mentor

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    I just gave a person +2 rep, but it turned to a +5 reputation lol.

  9. #8
    Tracky's Avatar
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    Quote Originally Posted by ra1d View Post
    I just gave a person +2 rep, but it turned to a +5 reputation lol.
    Yes, I am aware of that but can not seem to find the miscalculation yet. It's an operation at an open heart, if you know what I mean.

  10. #9
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    Quote Originally Posted by Tracky View Post
    Yes, I am aware of that but can not seem to find the miscalculation yet. It's an operation at an open heart, if you know what I mean.
    Tracky to the rescue!

  11. #10
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    Alright. I spend 30 minutes straight and could not find the bug. The calculation seems to fail, however when going through the code line by line it works just fine, so I guess it's a problem between vBulletin and the plugin.

    Due to this bug I disabled the problematic plugin for the moment and activated our usual and system again.

    Please spread the word. Once I have time to go deeper into the code I may fix the bug, but that may take some time. I think in combination with will do it for the moment

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