This is the source for the 1.24b version of my hack. The thing is unfortunately way too big to be posted here and is contained in multiple files (2279 of code lines in the main file)
Source here: Source:TyranOMapHack124b - Codemotion
This is a discussion on [C++] D3scene MapHack for 1.24b within the Development forum part of the Software/Hardware category; This is the source for the 1.24b version of my hack. The thing is unfortunately way too big to be ...



This is the source for the 1.24b version of my hack. The thing is unfortunately way too big to be posted here and is contained in multiple files (2279 of code lines in the main file)
Source here: Source:TyranOMapHack124b - Codemotion
Nice, thx for share.
Signature by mr_ice, thanks alot mate.
Really nice...
but i am a c++ newbe, can you tell me how you made it to run dropbnet without the pause after dropping?
I looked at it,but have no idea how you made that...
You should start making your hacks in the form of a DLL, much easier to update, edit to make undetected etc etc, and easier to implement anti-ripping stuff for faggots >,<!

I asked how to compile it? or give me this project ...

does it work on garena? have you tried it?

dude tyrano ...plz make a camdistance for 1.24b i use or hack but i want to use only camdistance.. plz post!
Thanks for this one, i will get some good Array Of Bytes in olly for the next versions.![]()
XZONE REACTOR

thx! but i cant complile these files,could any1 sent a project to me? my email:9ye@live.com