[Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script]

This is a discussion on [Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script] within the Diablo 3 bots, hacks and exploits board part of the Diablo 3 forum category; Will also test on different resolutions n classes to see how to make max profits....

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  1. #11
    goken is offline Newbie
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    Will also test on different resolutions n classes to see how to make max profits.


  2. #12
    whatisreal is offline Newbie
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    having problems getting it to detect the cellar is open, I am in fullscreen windowed 1920 x 1080, but it looks the same to me as non-windowed, is it supposed to look different ?

  3. #13
    F3N0m is offline Wannabe Member
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    can someone make script for 1280x1024 please?

  4. #14
    Supaman is offline Newbie
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    Does this still work? I mean, is it undetected?

  5. #15
    Arthur1265 is offline Wannabe Member
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    Going to try this when i get home today.. hopefully still works

  6. #16
    azers is offline Newbie
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    doesn't seem to be working, just runs me around town, never makes it past the portal

  7. #17
    azers is offline Newbie
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    Quote Originally Posted by azers View Post
    doesn't seem to be working, just runs me around town, never makes it past the portal

    i take that back, i was in the wrong spot. works awesome. i swapped out preparation though for ferrets bc prep doesn't do anything in this script and the ferrets not only give another 10% gold find but they make sure all the gold is picked up. the way the script is set up right now it wont allow you to simply replace it on the toolbar you will be short on disc but if you get a quiver that has +10 disc you are good to go, or just edit the script to summon them 2 seconds later. either way.

  8. #18
    timmothyk's Avatar
    timmothyk is offline Addict
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    is there a potential for interference if running multiple monitors? I have the 1080 set as my primary, but nothing happens when i run the script. any tips?
    ¯\_(ツ)_/¯

  9. #19
    jgibson5041 is offline Newbie
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    I have further updated my barb variation of this script. I have changed the start key to "g" instead of "=" because it is easier to get to on my keyboard in the dark. I have also changed some path problems. The repair function is still a little wonky, so I bought a full set of indestructible armor as well as weapons. This script is working perfectly for me. Please note that you need to be in windowed mode and have a resolution of 1920 x 1080. Here is the code.

    Global $Paused

    HotKeySet("g","Leave")
    HotKeySet("-", "Pause")
    HotKeySet("x", "Stop")

    $default_resolutionX = 1920
    $default_resolutionY = 1080
    $x_ratio = @Desktopwidth / $default_resolutionX
    $y_ratio = @Desktopheight / $default_resolutionY

    $go = True
    $Leave = False

    While $go
    if($Leave) Then
    MouseMove(Round(1514 * $x_ratio),Round(41 * $y_ratio),1)
    sleep(1000)
    $Pixel1 = PixelSearch((1482 * $x_ratio),(20 * $y_ratio),(1535 * $x_ratio),(95 * $y_ratio),0xFFF000) ;searches top right screen for yellow of broken armor
    If Not @error Then
    Send("t")
    Sleep(8000)
    MouseClick("left", Round(124 * $x_ratio),Round(603 * $y_ratio));begin movement towards merchant
    Sleep(1500)
    MouseClick("left", Round(40 * $x_ratio),Round(161 * $y_ratio)) ;moves to get merchant in screen
    Sleep(1500)
    MouseClick("left", Round(506 * $x_ratio),Round(614 * $y_ratio)) ;button to open up repair menu
    Sleep(1500)
    MouseClick("left", Round(283 * $x_ratio),Round(596 * $y_ratio)) ;button to pay for repairs
    Sleep(2500)
    Send("{ESCAPE}") ;opens menu
    Sleep(1000)
    MouseClick("left", Round(956 * $x_ratio),Round(579 * $y_ratio)) ;button to leave game
    Sleep(8000)
    MouseClick("left", Round(230 * $x_ratio),Round(416 * $y_ratio)) ;button to resume game from main menu
    Sleep(8000)
    Else
    MouseClick("left", Round(587 * $x_ratio),Round(333 * $y_ratio)) ;starts the main run
    Sleep(1800)
    Send("2")
    MouseClick("left", Round(96 * $x_ratio),Round(383 * $y_ratio))
    Sleep(1500)
    Send("0")
    Sleep(1500)
    MouseClick("left", Round(417 * $x_ratio),Round(422 * $y_ratio)) ;middle of area outside of cellar
    Send("0")
    Sleep(2000)
    Send("0")
    Send("0")
    MouseMove(Round(115 * $x_ratio),Round(210 * $y_ratio),1) ;moves cursor over to the cellar so the proper blue pixel becomes highlighted
    Sleep(2000)
    $Pixel2 = PixelSearch(0,0,(960 * $x_ratio),(540 * $y_ratio),0x3B62E3,3) ;searches for the specific blue pixel that only occurs when mouse hovers over open cellar
    If Not @error Then
    MouseClick("left",Round(115 *$x_ratio),Round(210 * $y_ratio)) ;Entrance to cellar
    Sleep(1900)
    Send(0)
    Sleep(1800)
    MouseClick("right",Round(604 *$x_ratio),Round (527 * $y_ratio)) ;moves up and right for gold
    Sleep(1500)
    MouseClick("left",Round(339 *$x_ratio),Round(899 * $y_ratio))
    Sleep(1900)
    Send(0)
    MouseClick("left",Round(723 *$x_ratio),Round(412 * $y_ratio))
    Sleep(2000)
    MouseClick("left",Round(587 *$x_ratio),Round(199 * $y_ratio))
    Sleep(1500)
    Send("{SHIFTDOWN}")
    sleep(1500)
    MouseClick("left")
    sleep(500)
    MouseClick("left")
    sleep(500)
    MouseClick("left")
    sleep(500)
    MouseClick("left")
    sleep(500)
    MouseClick("left")
    sleep(500)
    MouseClick("left")
    sleep(500)
    MouseClick("left")
    Send("{SHIFTUP}")
    sleep(2000)
    MouseClick("right",Round(865 *$x_ratio),Round(833 * $y_ratio))
    sleep(1000)
    MouseClick("right",Round(1418 *$x_ratio),Round(509 * $y_ratio))
    sleep(1000)
    MouseClick("right",Round(522 *$x_ratio),Round(450 * $y_ratio))
    sleep(1500)

    MouseClick("left",Round(523 *$x_ratio),Round(441 * $y_ratio))
    sleep(1500)
    MouseClick("left",Round(985 *$x_ratio),Round(639 * $y_ratio)) ;location of sarkoth after death
    Sleep(2500)
    MouseClick("left",Round(1120 *$x_ratio),Round(808 * $y_ratio)) ;moves to right top corner for gold
    Sleep(1500)
    MouseClick("left",Round(1178 *$x_ratio),Round(66 * $y_ratio)) ;moves to bottom middle for gold
    Sleep(1500)
    MouseClick("left",Round(596 *$x_ratio),Round(728 * $y_ratio)) ;moves to left top corner for gold
    Sleep(1500)
    MouseClick("left",Round(1441 *$x_ratio),Round (590 * $y_ratio)) ;moves down and left for gold
    Sleep(1500)
    MouseClick("left",Round(835 *$x_ratio),Round (856 * $y_ratio)) ;moves up and right for gold
    Sleep(1500)

    MouseClick("left",Round(887 *$x_ratio),Round (59 * $y_ratio)) ;moves up and right for gold
    Sleep(1500)
    MouseClick("left",Round(852 *$x_ratio),Round (967 * $y_ratio)) ;moves up and right for gold
    Sleep(1500)
    MouseClick("left",Round(977 *$x_ratio),Round (841 * $y_ratio)) ;moves up and right for gold
    Sleep(1500)

    Send("t")
    Sleep(8200)
    Send("{Escape}") ;menu
    MouseClick("left",Round(956 * $x_ratio),Round(579 * $y_ratio)) ;button to leave game
    Sleep(13000)
    MouseClick("left",Round(230 * $x_ratio),Round(416 * $y_ratio)) ;button to resume game from main menu
    Sleep(7000)
    Else
    MouseClick("left",Round(900 * $x_ratio),Round(900 * $y_ratio)) ;moves down screen away from cellar in attempt for safety before teleporting back to town
    Sleep(1200)
    Send("t")
    Sleep(8200)
    Send("{ESCAPE}") ;menu
    MouseClick("left",Round(956 * $x_ratio),Round(579 * $y_ratio)) ;button to leave game
    Sleep(13000)
    MouseClick("left",Round(230 * $x_ratio),Round(416 * $y_ratio)) ;button to resume game from main menu
    Sleep(8000)
    EndIf
    EndIf
    EndIf
    WEnd

    Func Pause()
    $Leave = False
    EndFunc

    Func Stop() ;to allow the script to stop
    Exit
    EndFunc

    Func Leave()
    $Leave = True
    EndFunc

    You must use AutoIt to run this script, and make sure you have Seismic Slam mapped to mouse button 2, as well as War Cry mapped to the 2 key.. I hope if works for you. Enjoy!
    Last edited by jgibson5041; 06-18-2012 at 04:23 AM.

  10. #20
    timmothyk's Avatar
    timmothyk is offline Addict
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    so it leaves/join perfectly, and seems to be checking the proper area for repairs. the problem seems to be the middle. it clicks below the ruins waypoint, and if i adjust the y axis to hit that waypoint, it then clicks relatively haphazardly and doesn't make it far. anyone else have this issue/know what the deal could be? i could obviously change each individual y axis, but i'd prefer a less manual solution.
    ¯\_(ツ)_/¯

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