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Diablo III Weapons for Witch Doctor Beginning
There is a sense of wonder around what this lowly looking character may become. What will they look like, what will they specialize in? That sense of excitement is enhanced by good game storylines and cinematography in the opening of the game. Blizzard have long been a master of this and in Diablo III you are treated to various openings depending on whether you choose to play a Barbarian, a Demon Hunter, a Monk, a Witch Doctor or a Wizard. This article looks at a couple of the beginning diablo 3 weapons decisions to make when playing the mysterious Witch Doctor.

When you start the game with your nearly naked character you will be Level 1 (maximum level is 60) and will only have one weapon to choose from. When playing the Witch Doctor your opening diablo 3 gold is the Poison Dart. The Poison Dart is actually a weapon that you will likely use throughout the game and I suspect not too many classes will be able to say that about their opening weapon. The good thing about the poison dart is that it is ranged and it deals direct damage. Naturally, that dame is very small at the beginning of the game but then your enemies don't have many hit points so that is fine. The ranged nature of the dart means that your lack of armour is not much of an issue as, with a little bit of skill, your enemies won't get close to you.

When you get to Level 2 you can use Grasp of the Dead, an area curse which slows enemies down and deals a little damage at the same time. Once again the Witch Doctor gets an extremely useful ability very early in the game. Enemies in Diablo III often attack in mobs so that there are many of them and only one of you. With Grasp of the Dead you are able to slow them down and then shoot them directly with your poison darts. Again this reduces the chance that you will take melee damage. The main things you need to watch out for are ranged attacks and enemies that teleport beside you and then hit you.

At level 3 you are presented with an alternative to diablo 3 gold the Poison Dart; Corpse Spiders. Not for those with arachnophobia, the Witch Doctor can throw vials at the enemy which break into little spiders who then attack nearby enemies. Whilst fun in concept my frustration with this diablo 3 weapon is that it is not direct; the spiders do not always attack the enemy you are consciously shooting at and this can be frustrating. For this reason I recommend keeping the Poison Dart at this stage. Later, at Level 6 you get a rune which allows you to shoot 3 darts at 60% damage instead of one dart at 100% damage which makes the Poison Dart so much more effective.

At Level 5 you are presented with the first alternative to Grasp of the Dead, and that is Firebats. Firebats spew forth a stream of flaming bats which deal good fire damage against enemies a short distance in front of you. Because of this short distance it is more like a melee diablo 3 weapon which goes contrary to the general style of play of the Witch Doctor. Also, it can only be used for a limited time continuously as it drains mana fast and this needs time to replenish. My recommendation is to generally travel with Grasp of the Dead as your default option which allows you to slow and damage a wide number of enemies. The time to use Firebats is when you come up against tougher, named enemies that have relatively high hit points. At this point an effective strategy is to switch to Firebats, approach the big enemy and burn them as long as you can. Then you run away and shoot them with your darts until they perish.
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