I'm sure we're all familiar with the maphacks of Diablo 2. This made playing the game so much easier, but due to the effects it inevitably had on players who chose not to use it, perhaps Blizzard will make sure to close any possibility of a Diablo 3 maphack being manufactured. Without the maphack, areas like the Kurast jungles in Diablo 2 were at the very least headache inducing to traipse through. More than once before discovering the maphack I took a very long time to find my way through the more cumbersome maps, and this detracted from the game’s play aspects in a lot of ways; it’s not much fun to be stuck in the same area of the map, annoyed at the fact that wherever you go seems not to lead anywhere new.
Obviously then we have pros and cons of using maphacks in the Diablo series. Hell Meph and Baal in Diablo 2 were so much more enjoyable with a maphack; let’s face it – every player who has ever done a few Baal runs knows that the time taken trying to navigate through the Worldstone Keep would be much better spent slaughtering Baal and his minions. However, since some players view maphacking as a dishonourable practise, there were inevitably many complaints from players and Blizzard about people using maphacks having an unfair advantage over those who refused to use them.
Do you think that the maps will be constructed in the same way in Diablo 3, allowing the possibility of a maphack or similar? Or do you think Blizzard will have fully revamped the system making maphacking a thing of the past? Which side of the fence are you on when it comes to the use of maphacks? Do you think maphacks take enjoyment out of the game, or do you feel that without them, the game is too frustrating in places?
I personally enjoyed playing the game without a maphack at first, but when I began to do Baal runs I quickly realised that teleporting with my sorceress through the Worldstone Keep without a maphack was a very stupid and time-consuming thing to do…