[Source] Dota 2 Simple basehook v1.2

This is a discussion on [Source] Dota 2 Simple basehook v1.2 within the DotA 2 Hacks board part of the DotA 2 category; yeah already done that man still getting error hmmmm :/...

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  1. #41
    milkdacow1 is offline Newbie
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    yeah already done that man still getting error hmmmm :/


  2. #42
    musivian is offline Newbie
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    How to update it for future reference ? Hmmmp . I did compile it correctly but its just auto close. I doubt its outdated for now. Dont know how to update it in the future -.-. I dont know where to find these addresses :

    What dll file to start searching for this ? So I can search its pattern
    Last edited by musivian; 01-27-2014 at 05:39 AM. Reason: Add ScreenShot

  3. #43
    spluxor is offline Banned User Array
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    Quote Originally Posted by musivian View Post
    How to update it for future reference ? Hmmmp . I did compile it correctly but its just auto close. I doubt its outdated for now. Dont know how to update it in the future -.-. I dont know where to find these addresses :

    What dll file to start searching for this ? So I can search its pattern
    The MM Pattern is outdated, and g_pSomething is not logged there, as far as I remember, so check it out.

  4. #44
    musivian is offline Newbie
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    Quote Originally Posted by SPLUXOR View Post
    The MM Pattern is outdated, and g_pSomething is not logged there, as far as I remember, so check it out.
    What do you mean by g_pSomething ? All there are outdated ? Hmmmp . Can you please tell me how do I find the MM Pattern . Just a String I will find it. Anyway I dunno what DLL file should I attach to find it.

    EDiT :

    Code:
    0A087000  /. 55             PUSH EBP
    0A087001  |. 8BEC           MOV EBP,ESP
    0A087003  |. 83E4 F8        AND ESP,FFFFFFF8
    0A087006  |. 83EC 20        SUB ESP,20
    0A087009  |. 56             PUSH ESI
    0A08700A  |. 57             PUSH EDI
    0A08700B  |. 8BF9           MOV EDI,ECX
    0A08700D  |. 8B07           MOV EAX,DWORD PTR DS:[EDI]
    0A08700F  |. 8B40 3C        MOV EAX,DWORD PTR DS:[EAX+3C]
    0A087012  |. FFD0           CALL EAX
    0A087014  |. 84C0           TEST AL,AL
    0A087016  |. 75 0A          JNZ SHORT client.0A087022
    0A087018  |> 32C0           XOR AL,AL
    0A08701A  |. 5F             POP EDI
    0A08701B  |. 5E             POP ESI
    0A08701C  |. 8BE5           MOV ESP,EBP
    0A08701E  |. 5D             POP EBP
    0A08701F  |. C2 0400        RETN 4
    0A087022  |> 8B75 08        MOV ESI,DWORD PTR SS:[EBP+8]
    0A087025  |. 68 B841820A    PUSH client.0A8241B8                         ;  ASCII "dota://pwdone"
    0A08702A  |. 56             PUSH ESI
    0A08702B  |. E8 B0505F00    CALL client.0A67C0E0
    0A087030  |. 83C4 08        ADD ESP,8
    0A087033  |. 85C0           TEST EAX,EAX
    0A087035  |. 75 12          JNZ SHORT client.0A087049
    0A087037  |. 68 A441820A    PUSH client.0A8241A4                         ;  ASCII "dota://nexondone"
    0A08703C  |. 56             PUSH ESI
    0A08703D  |. E8 9E505F00    CALL client.0A67C0E0
    0A087042  |. 83C4 08        ADD ESP,8
    0A087045  |. 85C0           TEST EAX,EAX
    0A087047  |.^74 CF          JE SHORT client.0A087018
    0A087049  |> 51             PUSH ECX                                     ; /Arg1
    0A08704A  |. 8D4C24 18      LEA ECX,DWORD PTR SS:[ESP+18]                ; |
    0A08704E  |. E8 DD020000    CALL client.0A087330                         ; \client.0A087330
    0A087053  |. 33F6           XOR ESI,ESI
    0A087055  |. 803D 3CE3CA0A >CMP BYTE PTR DS:[ACAE33C],0
    0A08705C  |. 74 07          JE SHORT client.0A087065
    0A08705E  |. BE 01000000    MOV ESI,1
    0A087063  |. EB 0F          JMP SHORT client.0A087074
    0A087065  |> 803D 3DE3CA0A >CMP BYTE PTR DS:[ACAE33D],0
    0A08706C  |. B8 02000000    MOV EAX,2
    0A087071  |. 0F45F0         CMOVNE ESI,EAX
    0A087074  |> A1 E04DD50A    MOV EAX,DWORD PTR DS:[AD54DE0]
    0A087079  |. A8 01          TEST AL,1
    0A08707B  |. 75 26          JNZ SHORT client.0A0870A3
    0A08707D  |. 83C8 01        OR EAX,1
    0A087080  |. A3 E04DD50A    MOV DWORD PTR DS:[AD54DE0],EAX
    0A087085  |. FF15 B4736C0A  CALL DWORD PTR DS:[<&tier0.CommandLine>]     ;  tier0.CommandLine
    0A08708B  |. 68 D405860A    PUSH client.0A8605D4                         ;  ASCII "-debugwelcome"
    0A087090  |. 8BC8           MOV ECX,EAX
    0A087092  |. 8B10           MOV EDX,DWORD PTR DS:[EAX]
    0A087094  |. FF52 20        CALL DWORD PTR DS:[EDX+20]
    0A087097  |. 85C0           TEST EAX,EAX
    0A087099  |. 0F95C0         SETNE AL
    0A08709C  |. A2 E44DD50A    MOV BYTE PTR DS:[AD54DE4],AL
    0A0870A1  |. EB 05          JMP SHORT client.0A0870A8
    0A0870A3  |> A0 E44DD50A    MOV AL,BYTE PTR DS:[AD54DE4]
    0A0870A8  |> 84C0           TEST AL,AL
    0A0870AA  |. 74 0E          JE SHORT client.0A0870BA
    0A0870AC  |. 68 5841820A    PUSH client.0A824158                         ; /Arg1 = 0A824158 ASCII "  CDOTA_SF_AccountLink requesting new welcome message with PW partner type
    "
    0A0870B1  |. FF15 BC736C0A  CALL DWORD PTR DS:[<&tier0.Msg>]             ; \Msg
    0A0870B7  |. 83C4 04        ADD ESP,4
    0A0870BA  |> 8B4424 24      MOV EAX,DWORD PTR SS:[ESP+24]
    0A0870BE  |. 8D4C24 14      LEA ECX,DWORD PTR SS:[ESP+14]
    0A0870C2  |. C74424 0C 34F8>MOV DWORD PTR SS:[ESP+C],client.0AA2F834
    0A0870CA  |. 8348 10 01     OR DWORD PTR DS:[EAX+10],1
    0A0870CE  |. 8970 08        MOV DWORD PTR DS:[EAX+8],ESI
    0A0870D1  |. A1 DC82C20A    MOV EAX,DWORD PTR DS:[AC282DC]
    0A0870D6  |. 8B7424 20      MOV ESI,DWORD PTR SS:[ESP+20]
    0A0870DA  |. 83C0 10        ADD EAX,10
    0A0870DD  |. 894424 10      MOV DWORD PTR SS:[ESP+10],EAX
    0A0870E1  |. 81E6 FFFFFF7F  AND ESI,7FFFFFFF
    0A0870E7  |. 8B4424 14      MOV EAX,DWORD PTR SS:[ESP+14]
    0A0870EB  |. FF50 04        CALL DWORD PTR DS:[EAX+4]
    0A0870EE  |. 50             PUSH EAX
    0A0870EF  |. FF7424 20      PUSH DWORD PTR SS:[ESP+20]
    0A0870F3  |. 8BD6           MOV EDX,ESI
    0A0870F5  |. 8D4C24 14      LEA ECX,DWORD PTR SS:[ESP+14]
    0A0870F9  |. E8 D2B44500    CALL client.0A4E25D0
    0A0870FE  |. 8B07           MOV EAX,DWORD PTR DS:[EDI]
    0A087100  |. 83C4 08        ADD ESP,8
    0A087103  |. 8BCF           MOV ECX,EDI
    0A087105  |. 6A 00          PUSH 0
    0A087107  |. FF50 38        CALL DWORD PTR DS:[EAX+38]
    0A08710A  |. 8D4C24 14      LEA ECX,DWORD PTR SS:[ESP+14]
    0A08710E  |. E8 2D030000    CALL client.0A087440
    0A087113  |. 5F             POP EDI
    0A087114  |. B0 01          MOV AL,1
    0A087116  |. 5E             POP ESI
    0A087117  |. 8BE5           MOV ESP,EBP
    0A087119  |. 5D             POP EBP
    0A08711A  \. C2 0400        RETN 4
    Someone help me where to start the pattern of MM Auto ? Hmmm . I really dunno which address should I start the pattern and where the patterns end. I am really sorry for this .Im still new to this stuff so please guide me. Thank You... Info are updated [ January 28 , 2014 ].
    Last edited by musivian; 01-27-2014 at 06:08 PM. Reason: Add Information

  5. #45
    Djingad's Avatar
    Djingad is offline Guru
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    To be clear, I think that best choise for using smth like camera distance and auto accept and don't be caught use dat tools

    1) Auto accepter http://www.d3scene.com/forum/dota-2-...k-alt-tab.html
    2) Camera distance - better solution here will be compiling it by yourself using sources that was somewhere here at forum. For example c++ one [Source] Dota 2 CameraHack c++
    And also you can modify dat one written in C# [C#] dota_camera_distance CVAR unlocker - Pastebin.com

  6. #46
    musivian is offline Newbie
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    Quote Originally Posted by Djingad View Post
    To be clear, I think that best choise for using smth like camera distance and auto accept and don't be caught use dat tools

    1) Auto accepter http://www.d3scene.com/forum/dota-2-...k-alt-tab.html
    2) Camera distance - better solution here will be compiling it by yourself using sources that was somewhere here at forum. For example c++ one [Source] Dota 2 CameraHack c++
    And also you can modify dat one written in C# [C#] dota_camera_distance CVAR unlocker - Pastebin.com
    Maybe thats good for you. I need some information to get that pattern -.-. I have fun using memory since Im newbie this will be a good start. =]

  7. #47
    JoeBlack2060's Avatar
    JoeBlack2060 is offline Hacker
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    I couldn't even compile it :S

    dota2basehook_bynat_v1.2\dota_gcmessages.pb.h(13): fatal error C1083: Cannot open include file: 'google/protobuf/stubs/common.h': No such file or directory

    The file is there, it has all permissions, but even the visual studio writes: Error: cannot open source file "google/protobuf/stubs/common.h" this is in dota_gcmessages.pb.h file line 13 #include <google/protobuf/stubs/common.h>

  8. #48
    Sph3ryx is offline Newbie

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    Can somebody roughly explain to me what is it?
    How do you get this protobuf file? I am trying to understand why is it needed

  9. #49
    roaf is offline Guru
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    does this hack of showing mana bars still work ?

  10. #50
    spawnz is offline Member
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    Been a member for a long time. I use an alternate method for camera distance stuff but I was really wanting to get mana bars to show up and searching leads to no avail. Now essentially I wanted to show the mana bar just underneath the enemy team as if they were my ally but then I realized if this were that easy then all those other public hacks wouldn't need to read the struct then draw on the bars. But just to make sure if it is possible, anyone care to draw me in the general direction..??

    Thanks bo

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