Dota 2 Last Hit Idea

This is a discussion on Dota 2 Last Hit Idea within the DotA 2 Hacks board part of the DotA 2 category; Originally Posted by lukash To make my first contribution into D3 , real one. I've made very good lasthitting for ...

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  1. #11
    JoeBlack2060's Avatar
    JoeBlack2060 is offline Hacker
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    Quote Originally Posted by lukash View Post
    To make my first contribution into D3, real one. I've made very good lasthitting for wc3, except that i've put attack value maualy (during game), worked in 99%-100% for sniper in solo (low attack point). But during game - it was useless, as its like impossible to get enemy prediction coded for ranged heroes (attack point + projectile speed + distance from creep to hero + enemy creeps damage + enemy deny). It made my script useless during game. For melee heroes it worked nicely, but I had to be close to hero, and during game - made me very vulnerable... In general - hardcore pice of coding that need memory reading and shitload of variables inclouded. Read about lasthitting in dreamdota.
    This sounds nice! We are interested in your code. Could you share it?


  2. #12
    kedamean is offline Newbie
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    i try

  3. #13
    Dumblebee is offline Newbie
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    Quote Originally Posted by megagarra View Post
    this works

    1::
    Macro1:
    Loop
    {
    Loop
    {
    CoordMode, Pixel, Screen
    PixelSearch, FoundX, FoundY, 0, 0, 1280, 1024, 0x210A08, 0, Fast RGB
    If ErrorLevel = 0
    Click, %FoundX%, %FoundY% Right, 1
    }
    Until ErrorLevel = 0
    If ErrorLevel = 0
    {
    }
    }
    Return


    1 active

    2 desable


    when i change it. The app. said asdfasxz.jpg

  4. #14
    Dumblebee is offline Newbie
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    It is work?

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