NTHack Wolfszorn's Ultimate Script (Auto Last Hit and more) - DISCONTINUED

This is a discussion on NTHack Wolfszorn's Ultimate Script (Auto Last Hit and more) - DISCONTINUED within the DotA 2 Hacks board part of the DotA 2 category; You can ask your questions here in the forum because others might having the same question....

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  1. #21
    Wolfszorn's Avatar
    Wolfszorn is offline Advanced Hacker
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    You can ask your questions here in the forum because others might having the same question.


  2. #22
    goblet91's Avatar
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    thank you so much for make the script, i tested it, but the auto last hit and auto deny doesnt work.
    also the auto hook, doesnt work. how i enabled or use it? i already press home.
    thanks you so much for answering.

  3. #23
    Wolfszorn's Avatar
    Wolfszorn is offline Advanced Hacker
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    I've already written in red in the first post at the top that you may need to open the script and read the header about hotkeys and customization.

    Hook and auto hit and auto deny needs hotkeys. Press SHIFT key to hook an enemy within the range. Press CONTROL to toggle the auto last hit and press Z (German keyboard layout) to toggle auto deny (Y on US keyboards).

  4. #24
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    here is my console say after i activated the script wolfzorn ultimate script and items esp

    DOTA2 NtHack ------------------------------------------------------------------------------------------By Pudge !
    DOTA2 NtHackLua --------------------------------------------------------------------------------------By Pudge !
    hook: static: DotaPlayer:repareUnitOrders -> ok
    hook: static: DotaPlayerResource::GetPlayerSelectedHero -> ok
    hook: static: EconItemView::Create -> ok
    hook: static: EconItemView::Init -> ok
    hook: static: GameRules::GetAnnouncer -> ok
    hook: static: GameRules::GetKillingSpreeAnnouncer -> ok
    hook: static: Hud::FindElement -> ok
    hook: static: ParticleManager::CreateParticle -> ok
    hook: static: ParticleManager:estroyParticle -> ok
    hook: static: ParticleManager:recacheParticleSystem -> ok
    hook: static: ParticleManager::ReleaseParticleIndex -> ok
    hook: static: ParticleManager::SetParticleControl -> ok
    hook: static: ParticleManager::SetParticleControlEnt -> ok
    hook: static: SFActionPanel::LoadHudSkin -> ok
    hook: static: SFHudOverlay::SendRoshanPopup -> ok
    hook: static: SFHudOverlay::ShowSpecItemPickup -> ok
    hook: static: UnitAnnouncer::SetAnnouncerItem -> ok
    hook: dynamic: ClientMode -> ok
    hook: dynamic: CommandBuffer -> ok
    hook: dynamic: DotaInput -> ok
    hook: dynamic: GameRules -> ok
    hook: dynamic: GameSystemsRetriever -> ok
    hook: dynamic: Hud -> ok
    hook: dynamic: IsChat -> ok
    hook: dynamic: ModifierDefaultParams -> ok
    hook: dynamic: PlayerResource -> ok


    i had one game with your script, it seems that the creeps last hit tips tjat show creeps hp when near die has gone? or something?
    and the last script works, it shown in my hero head that said "auto deny activated:500", is this only deny our creep? or also last hit enemy creeps?

    thanks for enlighten me

  5. #25
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    Quote Originally Posted by Wolfszorn View Post
    I've already written in red in the first post at the top that you may need to open the script and read the header about hotkeys and customization.

    Hook and auto hit and auto deny needs hotkeys. Press SHIFT key to hook an enemy within the range. Press CONTROL to toggle the auto last hit and press Z (German keyboard layout) to toggle auto deny (Y on US keyboards).
    thank you so much for answering, sir...
    brilliant idea with the script!

  6. #26
    sc2fans is offline Wannabe Member
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    Hi Wolfszorn, Thank you for this great script. but I am a bit confusing about the code on Pudge easy hook,

    - Easy Hook Pudge
    if hero_name=="npc_dota_hero_pudge" and abilitysleep == 0 then
    positiondrawn = positiondrawn + 10
    dota.DrawUtils.DrawString(font, 0, positiondrawn,255, 255, 0, false, string.format("Auto Hook: %s", p_EasyHook))
    if p_EasyHook == true then
    local hook_ability = local_hero:GetAbilityByDisplayedIndex(0)
    local rot_ability = local_hero:GetAbilityByDisplayedIndex(1)
    local ulti_ability = local_hero:GetAbilityByDisplayedIndex(3)
    if ability_state(local_hero,0)==true then
    local hook_dist=hook_distancelvl1
    local hook_level=hook_ability:GetLevel()
    if hook_level==2 then
    hook_dist=hook_distancelvl2
    elseif hook_level==3 then
    hook_dist=hook_distancelvl3
    elseif hook_level==4 then
    hook_dist=hook_distancelvl4
    end
    SearchForEnemies(p_distance, local_hero)
    if enemynear==true then
    if draw_utils:LuaGetAsyncKeyState(VK_Hook) then
    globalsleep = global_delay
    local_player:UseAbilityPosition(hook_ability, tempenemy:GetAbsOrigin())
    abilitysleep=10
    while hook_ability:InAbilityPhase() do

    end
    -----------------------------------------------------------------
    from the code above I see that the pudge is being used the p_distance to search for enemy in range, but the default range for p_distance is at 650, and i do not see that hook_dist is being used for searching for enemy. Why isn't the SearchForEnemies(hook_dist, local_hero), as pudge hook lvl increase it's range increased too. So hook_dist uses for search enemy in range wouldn't be better? Please help me understand it thank you!!!

  7. #27
    Wolfszorn's Avatar
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    Thanks for letting me know. It looks like a copy & paste issue. Of course it should be hook distance, has been fixed in future version.

  8. #28
    tuedtvt1 is offline Newbie
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    auto amlet is not work with me bro, others are working fine, pls check it

  9. #29
    Wolfszorn's Avatar
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    //edit: Read few posts below.

    Guess someone need to talk to the developer. Same for why GetAttackRange() crashes the game..
    Last edited by Wolfszorn; 05-29-2014 at 10:50 PM.

  10. #30
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    Its a shame about all the bugs and limitations of nthack.. hes using themida to make his hack paid in the near future.. ????-NT Community - ?????,????? Good job doing what you can to maneuver around the bugs tho.

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