Dota 2 "MH" (only for heroes)

This is a discussion on Dota 2 "MH" (only for heroes) within the DotA 2 board part of the Hot Games category; Ensage script - 50$....

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  1. #1
    Phenomen is offline Newbie
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    Dota 2 "MH" (only for heroes)

    Ensage script - 50$.

    Last edited by Phenomen; 08-16-2015 at 06:59 PM.

  2. #2
    goldilocks is offline Newbie
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    Is this the one your trying to sell? hahaha


    require("libs.Utils")
    require("libs.Res")

    local play = false
    local activated = true
    local active = false
    local hero = {}
    local check = {}
    local cour = nil
    local testItem = true

    function Main(tick)
    if client.console or client.paused then return end

    if activated then

    local me = entityList:GetMyHero()
    if not me then return end


    if SleepCheck("gl") then
    Sleep(500,"gl")
    local vrag = entityList:GetEntities({type=LuaEntity.TYPE_HERO,a live=true,illusion=false,team=5-me.team})
    for i,v in ipairs(vrag) do
    if v.visible then
    if not check[v.handle] then
    check[v.handle] = tick + 2000
    end
    for z = 1,#hero do
    if hero[z].img.visible and hero[z].classId == v.classId then
    hero[z].img.visible = false
    hero[z].line.visible = false
    end
    end
    elseif check[v.handle] and check[v.handle] < tick then
    check[v.handle] = nil
    end
    end
    end

    if SleepCheck() then
    local courer = entityList:FindEntities({classId = CDOTA_Unit_Courier,team = me.team,alive=true})[1]
    if courer and courer.flying and not courer.visibleToEnemy and courer.courState ~= LuaEntityCourier.STATE_DELIVER then
    if not active then
    enemy = entityList:GetEntities(function (v) return v.type==LuaEntity.TYPE_HERO and v.alive and not v.illusion and not v.visible and v.team==5-me.team and not check[v.handle] end)
    table.sort(enemy, function (a,b) return a.position.x < b.position.x end )
    if enemy[1] then
    --if not cour or not cour.hero or (courer.courState ~= 0) then
    if courer.courState == LuaEntityCourier.STATE_IDLE then
    cour = courer:GetAbility(1)
    elseif courer.courState == LuaEntityCourier.STATE_B2BASE then
    cour = courer:GetAbility(1)
    elseif courer.courState == 2 then
    cour = courer:GetAbility(2)
    elseif courer.courState == LuaEntityCourier.STATE_DELIVER then
    cour = courer.courStateEntity
    else
    cour = courer:GetAbility(1)
    end
    --end
    active = true
    local shop = client.shopOpen
    courer:Move(Vector(0,0,0)) courer:Stop()
    Open(shop)
    hero[1].state = true
    Sleep(50+client.latency)
    return
    else
    Sleep(5000)
    return
    end
    else
    for i = 1, #enemy do
    local v = enemy[i]
    if hero[i].state then
    if not hero[i].rot then
    local shop = client.shopOpen
    courer:Follow(v) courer:Stop() Open(shop)
    hero[i].rot = courer.rotR
    Sleep(client.latency+125)
    return
    else
    if hero[i].rot ~= courer.rotR then
    hero[i].start = true
    hero[i].rot = courer.rotR
    return
    elseif hero[i].start then
    local vec = Vector2D(courer.position.x + 13000 * math.cos(courer.rotR), courer.position.y + 13000 * math.sin(courer.rotR))
    local minimap1 = MapToMinimap(courer.position.x,courer.position.y)
    local minimap2 = MapToMinimap(vec.x,vec.y)
    hero[i].img.x = minimap2.x - 10 hero[i].img.y = minimap2.y - 10
    hero[i].line:SetPosition(minimap1,minimap2)
    --hero[i].line.color = GetColor(v)
    hero[i].img.textureId = drawMgr:GetTextureId("NyanUI/miniheroes/translucent/"..v.name:gsub("npc_dota_hero_","").."_t75")
    hero[i].img.visible = true hero[i].line.visible = true
    hero[i].sleep = tick + 2500 hero[i].classId = v.classId
    hero[i].state = false hero[i].start = nil hero[i].rot = nil
    if enemy[i+1] then
    hero[i+1].state = true
    --Sleep(client.latency+100)
    else
    EndIt(courer)
    Sleep(5000)
    end
    else
    GenerateSideMessage(v.name:gsub("npc_dota_hero_"," "))
    hero[i].state = false
    hero[i].start = nil
    hero[i].rot = nil
    if enemy[i+1] then
    hero[i+1].state = true
    --Sleep(client.latency+100)
    else
    EndIt(courer)
    Sleep(5000)
    end
    end
    end
    end
    end
    end
    end
    else
    if SleepCheck("250") then
    for i = 1, 5 do
    if hero[i].sleep and hero[i].sleep < tick then
    hero[i].img.visible = false
    hero[i].line.visible = false
    end
    end
    Sleep(500,"250")
    end
    end
    elseif hero[1].img.visible then
    for i = 1, 5 do
    hero[i].img.visible = false
    hero[i].line.visible = false
    end
    end

    --LatSleep(150,"global")
    end
    function EndIt(courer)
    active = false
    local shop = client.shopOpen
    if cour then
    if cour.x then
    courer:Move(cour)
    elseif cour.ability then
    courer:CastAbility(cour)
    elseif cour.hero then
    for k,z in ipairs(courer.items) do
    if z.purchaser.classId == cour.classId then
    courer:GiveItem(cour,z,true)
    end
    end
    courer:CastAbility(courer:GetAbility(1),true)
    if GetDistance2D(cour,courer)/courer.movespeed < 3 then
    cour = nil
    end
    end
    end
    Open(shop)
    end

    function GenerateSideMessage(heroName)
    local test = sideMessage:CreateMessage(200,60)
    test:AddElement(drawMgr:CreateRect(10,10,72,40,0xF FFFFFFF,drawMgr:GetTextureId("NyanUI/heroes_horizontal/"..heroName)))
    test:AddElement(drawMgr:CreateRect(85,16,62,31,0xF FFFFFFF,drawMgr:GetTextureId("NyanUI/other/arrow_usual")))
    test:AddElement(drawMgr:CreateRect(150,11,40,40,0x FFFFFFFF,drawMgr:GetTextureId("NyanUI/spellicons/brewmaster_storm_wind_walk")))
    end

    function Key(msg,code)
    if not client.chat and msg == KEY_DOWN and code == string.byte("Y") then
    activated = not activated
    end
    end

    function Open(ye)
    if ye then client:OpenShop(client.shopTypeOpen) end
    end

    function Load()
    if PlayingGame() then
    for i = 1, 5 do
    if not hero[i] then
    hero[i] = {}
    hero[i].state = false
    hero[i].img = drawMgr:CreateRect(0,0,16,16,0xffffffff)
    hero[i].img.visible = false
    hero[i].line = drawMgr:CreateLine(0,0,0,0,0xffffff70)
    hero[i].line.visible = false
    end
    end
    script:RegisterEvent(EVENT_TICK,Main)
    script:RegisterEvent(EVENT_KEY,Key)
    script:UnregisterEvent(Load)
    end
    end

    function GameClose()
    if play then
    hero = {}
    check = {}
    cour = nil
    active = false
    script:UnregisterEvent(Main)
    script:UnregisterEvent(Key)
    script:RegisterEvent(EVENT_TICK,Load)
    play = false
    end
    end

    script:RegisterEvent(EVENT_TICK,Load)
    script:RegisterEvent(EVENT_CLOSE,GameClose)


  3. #3
    Jango81 is offline Guru
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    That's it. BTW it's been patched so don't bother using it with Ensage.

  4. #4
    raceracerace is offline Wannabe Member
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    Add me someone i wanna buy mh if there is

  5. #5
    sniparkillar is offline Newbie
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    Quote Originally Posted by Louzsed123 View Post
    captureforce.cf has working
    saw a twitch streamer 2 days ago using it but they shutdown his channel
    Ok, this is ridiculous. This guy "aiellob" is using maphack... - Imgur
    this work fast??? please i ask

  6. #6
    zTap is offline Newbie
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    Looks good

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