[DotA] Jin'zakk the Batrider (Guide)
This is a discussion on [DotA] Jin'zakk the Batrider (Guide) within the Dota forum forum part of the Warcraft 3 forum category; Jin'zakk the Batrider
Basics:
Jin'zakk - Batrider
Range : 375 | Move Speed : 290
Primary : INT
Str : ...
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[DotA] Jin'zakk the Batrider (Guide)
Jin'zakk the Batrider

Basics:
Jin'zakk - Batrider
Range: 375 | Move Speed: 290
Primary: INT
Str: 23 + 2.0 | Agi: 15 + 1.5 | Int: 24 + 2.5
Damage: | HP: 0 | Mana: 0
HP Regen: | Mana Regen:
Attack Speed: | Armor: 3
The Spells:
Sticky Napalm (C)
Targets an area and drenches it in very sticky oil. Amplifies any fire damage and slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stack up to 10 times.
Level 1 - 10 damage and 3% slow per stack
Level 2 - 15 damage and 5% slow per stack
Level 3 - 20 damage and 7% slow per stack
Level 4 - 25 damage and 9% slow per stack
Mana Cost: 15
Cooldown: 3 seconds
Flamebreak (R)
Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.
Level 1 - 75 damage
Level 2 - 150 damage
Level 3 - 225 damage
Level 4 - 300 damage
Mana Cost: 80/100/120/140
Cooldown: 11 seconds
Firefly (E)
Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him. Lasts 15 seconds.
Level 1 - 20 damage per second
Level 2 - 40 damage per second
Level 3 - 60 damage per second
Level 4 - 80 damage per second
• Damage type: magical
• During this the Batrider can fly above units, trees and impassable terrain.
• If duration ends when above impassable terrain, the Batrider can easily get stuck.
• Will destroy trees when flying above them.
Mana Cost: 100
Cooldown: 40 seconds
Flaming Lasso (F)
Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves. Does not drag units onto impassable terrain. Teleporting or blinking will break the lasso.
Level 1 - Drags the target for 3 seconds.
Level 2 - Drags the target for 3.5 seconds.
Level 3 - Drags the target for 4 seconds.
Mana Cost: 150
Cooldown: 130/90/50 seconds
Only killing the Batrider or the target will break the lasso before its expiration.
Definition:
Sticky Napalm: An aoe attak witch: earase the fire-dmg and slows the enemys.
You can stack the effect over 10 times
Flamebreak: its an "arrow". If the target is hitted by Flamebreak all enemy units arround him will knocked back. The enemy who is hitted is stunned for a short time.
Firefly: Batriders tail begin to burn. hell make a track behind him witch makes dmg if some one is in.
When you turn this on, you can fly through trees and unpassable terrain.
Flaming Lasso: Batrider cast a net on the target enemy, witch allow to drag the target behind you.
(Nice combo with firefly
)
Skillbuild:
1.
1 lvl: Firefly
2 lvl: Flamebreak
3 lvl: Flamebreak
4 lvl: Sticky Napalm
5 lvl: Flamebreak
6 lvl: Flaming Lasso
7 lvl: Flamebreak
8 lvl: Sticky Napalm
9 lvl: Sticky Napalm
10 lvl: Sticky Napalm
11 lvl: Flaming Lasso
12 lvl: Firefly
13 lvl: Firefly
14 lvl: Firefly
15-25 lvl: Stats
2.
1 lvl: Firefly
2 lvl: Sticky Napalm
3 lvl: Sticky Napalm
4 lvl: Firefly
5 lvl: Sticky Napalm
6 lvl: Flaming Lasso
7 lvl: Sticky Napalm
8 lvl: Firefly
9 lvl: Firefly
10 lvl: Flamebreak
11 lvl: Flameing Lasso
12 lvl: Flamebreak
13 lvl: Flamebreak
14 lvl: Flamebreak
15-25 lvl: Stats
Itembuild:
Game-start:
2x
2x
2x
2x
Early-game:




Mid-game:




Late-game:
1.Magic dmg




(you can combine those Build's
)
2.Physical dmg






I prefer dagger more then force staff, because you got more range and its easyer to use 
How to Play?
In early game, its nice to farm with sticky Napalm, becauz you get more dmg and its easyer to lasthit or you stack it up and do your Flamebreak.
Try to farm as long you can.
In mid game, go and gank with your team and use the jungle if you have to wait for your mates.
Try to get much kills as you can. Don't forget to use sticky napalm
.
In Late game, you can destroy pushes with useing your ulti.
Try to get one and pull him to your mates.
__________________________________________________ ______________
Escape: If you need to escape, turn on your firefly and shoot an flamebreak, try to youse the terrain (Cliffs)
Hunting: Use Sticky Napalm to slow the enemy after 2-3 sticky napalms use flamebreak (stunned) and fly forweard him with firefly.
Push: Cast your flamebreak behind the tower to stop the creeps of the enemys.
Pull one of the enemys with your ulti to your mates and kill him so you got a higher chance to push succsessful.
Partners/taktics:
Try this out teammate:
Huskar:
Because he deals fire-dmg too, with Sticky Napalm it make IMBA Dmg.
And when Batrider uses his ulti and pull him to husk he can ulti too.
Info:
I heard that Phrase Boots don't work on firefly
.
__________________________________________________ ____________________________________________
I keep working on this tread.
So give me critism that I can change it.
Greetz Adrena.
Last edited by Adrenalin; 07-22-2009 at 05:19 PM.

(Special thanks to Pan, he made this SIG)
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The Following 4 Users Say Thank You to Adrenalin For This Useful Post:
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There should be IMPROVEMENT in your build in LATE game, Seriously Braces are for EARLY/MID, BUT late game? HmMmMmMmM, its so useless in late already...
No guide to say how to USE this hero? USE its skills? Update pls thanks.
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done.
Last edited by Adrenalin; 07-22-2009 at 05:19 PM.
Reason: upgrade

(Special thanks to Pan, he made this SIG)
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Lothar + Firefly will be a much "survivable" build
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