 |  Make Your Own Maze Map In World EditorThis is a discussion on Make Your Own Maze Map In World Editor within the Editing forum part of the Warcraft 3 Custom Maps category; awsome guide dude! Good job!...  Welcome on D3scene.com! Make sure to register - it's free and very quick! You have to register before you can post and participate in our discussions with 70000 other registered members. Downloads, user profiles and some forums can only be seen by registered members. After you create your free account you will be able to customize many options, you will have the full access to new hacks, latest cheats and last but not least will see no advertisements at all. We would love to see you around in our community! 
06-02-2008, 08:01 PM
|  | Hacker | | Join Date: Jul 2007
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Rep Power: 4 | | awsome guide dude! Good job! | | D3scene |
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06-02-2008, 08:40 PM
|  | Business Owner | | Join Date: May 2007 Location: Denmark
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Originally Posted by GodOfWar awsome guide dude! Good job! | Thanks | 
06-12-2008, 05:09 AM
|  | Sheep tag GOD | | Join Date: Apr 2007
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Originally Posted by Marcdk Introduction Collision Killing Trigger:
To make a trigger which kills a hero within collision of a creep do this: Code: Events - A unit comes within (45-80) of (HERO UNIT (PLAYER 1s)
Conditions -none
Actions - Kill (TRIGGERING UNIT)
you must now repeat that trigger and change the hero unit to all the hero units eg. Player 1,2,3,4,5,6,7,8 and 9s hero are a demon hunter, you must pick all different demon hunters for the events.
Example: Code: Events - A unit comes within (45-80) of (HERO UNIT (NOW PLAYER 2s))
Conditions -none
Actions - Kill (TRIGGERING UNIT)
//Marcdk |
eh looking @ this makes you notice it wont work... A unit comes near hero then kill triggering unit? thats saying kill the unit that comes near hero lol... wont be much of a maze that way :/ you got to do Code: Events - A unit comes within (45-80) of (HERO UNIT (NOW PLAYER 2s))
Conditions -none
Actions - Kill (HERO UNIT(Player 2)
for each player >< | 
06-18-2008, 04:22 PM
|  | Multi-qouter | | Join Date: May 2008 Location: Denmark
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Originally Posted by Marcdk Patrolling to more than one area
Commonly none as a creep 'looping' in a cycle instead of going back and forth in one place. All i can say right now is that it requires more than one trigger: Start Moving Code: Events - Map Initialization
Conditions - none
Actions - Order (CREEP UNIT) to MOVE TO (CENTER OF (REGION001))
Move To Second Region Code: Events - A unit enters (REGION001)
Conditions - ((UNIT-TYPE) of (TRIGGERING UNIT)) equal to (CREEP UNIT)
Actions - Order (TRIGGERING UNIT) to MOVE TO (CENTER OF (REGION002))
Move To Last Region Code: Events - A unit enters (REGION001)
Conditions - ((UNIT-TYPE) of (TRIGGERING UNIT)) equal to (CREEP UNIT)
Actions - Order (TRIGGERING UNIT) to MOVE TO (CENTER OF (REGION002))
----
//Marcdk | Move to second region and move to last region is the same trigger ... should i change it to the place that he started to be on? >.> and then make 1 trigger more that says "unit enters (Starting trigger) conditions: (like you said) and Acitions: "Move (Unit) to (Central of region) ?
:p | 
06-18-2008, 04:38 PM
|  | Business Owner | | Join Date: May 2007 Location: Denmark
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Rep Power: 14 | | | Sorry for the wrong part Jok, good you cleared it up, and Winner, Please contact me in msn, im not 100% sure what you mean | 
06-18-2008, 07:42 PM
|  | Sheep tag GOD | | Join Date: Apr 2007
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Rep Power: 3 | | | lol ive made enough mazes to spot somthing like that and i saw another guide were they made same mistake 8) | 
07-01-2008, 08:25 AM
| | Member | | Join Date: Jun 2008 Location: Everywhere
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Rep Power: 2 | | You stole this tutorial from someone named Jindo. I know because I also have an account on the same forum Jindo posted the tutorial on. It's by Jindo. Guide - Mazes
And the forums: Guide - Mazes - The Helper Forums
-rep for not crediting. Sorry, but It's something I have to do. Don't steal other people's work then say you did it. | 
11-02-2008, 10:23 AM
| | Banned User | | Join Date: Oct 2008 Location: nevada, usa, north nv -- small town near carson city (thecapital, yo)
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Rep Power: 0 | | oh what a pimp sticky topic
god i love escape maps among other things
mmm dota | 
11-03-2008, 12:52 AM
| | Member | | Join Date: Jun 2008 Location: Everywhere
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Originally Posted by Xantan oh what a pimp sticky topic
god i love escape maps among other things
mmm dota | Escapes/Mazes are good, yes. DotA = Fail  As for the topic, read my post above. He stole it.
Link to original is in the post above as well. | 
11-03-2008, 01:00 AM
| | Banned User | | Join Date: Oct 2008 Location: nevada, usa, north nv -- small town near carson city (thecapital, yo)
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Originally Posted by Sevion Escapes/Mazes are good, yes. DotA = Fail  As for the topic, read my post above. He stole it.
Link to original is in the post above as well. | sad
- rep bro
LOL
btw I could post up a new tutorial for this -- (non fail ) ;]
I will do it tonight when im totally shitfaced
oh wait i already
am
ps I didnt even sleep hahahah kratom opiates wow
omg i love escape maps
but sadly i love dota too ;o | | D3scene |
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