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Terraining - Snow / Winter

This is a discussion on Terraining - Snow / Winter within the Editing forum part of the Warcraft 3 Custom Maps category; About This is a tutorial showing you how to make a good looking terrain with the winter tilesets Start Off ...

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  #1  
Old 05-30-2008, 06:17 PM
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Terraining - Snow / Winter

About
This is a tutorial showing you how to make a good looking terrain with the winter tilesets

Start Off
I will be using Lordaeron Winter in 64x64 terrain to begin - you may want to use Northrend or Icecrown Glacier as your starting terrain - the only difference is the cliffs because you can always change your tileset.

You'll want to set the global weather to something snowy as well.

Things to do:
- Set Global Weather to Northrend Blizzard, Northrend Snow (Light), or Northrend Snow (Heavy).

Tileset
The tileset is very important for any map as it gives the map a different look as opposed to just having one tile - it gets boring after a while if there's nothing to look at.

You should scan through Northrend, Icecrown Glacier, and the cliff tiles (only the ones which fit your terrain), for any tiles you might like. I prefer to have a full arsenal, containing:

Icecrown Glacier - Dark Ice
Icecrown Glacier - Ice
Icecrown Glacier - Snow (Cliff Tiles 2)
Lordaeron Winter - Grassy Snow
Lordaeron Winter - Snow
Northrend - Rocky Snow
Underground - Ice

And the last tile slots are given to the default cliff tile of grass (which we probably wont be using).

Things to do:
- Modify your tileset to your preference.

Doodads
Doodads, along with the tileset are also very important for visuals.

Some doodads you may want are:

Doodads\Icecrown\Props\SnowMan\SnowMan
You can find this under props - just check 'All' in 'Editor - Tilesets'.

Doodads\Icecrown\Structures\Igloo\Igloo.mdl
I prefer to make a custom doodad based off of Building (under structure) so players cannot destroy the Igloo.

Things to do:
- Allow the Snowman to be used in 'All' tilesets.
- Create a custom doodad of Igloo.

Units
Units also add to the map in the same way doodads and a good tileset do.

Some good ones to have are:

units\creeps\PolarBear\PolarBear
units\critters\Penguin\Penguin
units\creeps\WhiteWolf\WhiteWolf

Things to do:
- Enable the units you want in your map (some may not be enabled).

Towns
Why make a map which is devoid of lifeforms? Towns add places for people to live, and it also adds a simple, but interesting part to the map.

Example:




Highlights:

1 = Fires to keep the people warm during snowstorms and such.
2 = Paths, indented and without snow due to excessive use.
3 = Doodads such as a simple Tree, Rocks, or a Brazier to add to the effect.
4 = People to inhabit the town.
5 = Igloos for the people to live in.


Naturally, you'd want to variate the tiles to make it look a bit more interesting, and try to stay away from Ice because the Ice in Warcraft III tends to make things look hazardous - taking away from the theme of the small, cozy Town.

Lakes
Lakes to draw water from because all the water beneath the earth will have frozen up, rendering wells useless. And also, a great excuse to allow Polar Bears and Penguins to wade in the water.

Example:



Highlights:

1 = Water (of course).
2 = Foliage tends to grow more around the lakes than other parts.
3 = Units like the Polar Bear and Penguin, add a nice touch.
4 = Ice under the water.

Common lake-making technique -- using the raise tool on Shallow Water. Also, remember to 'Smooth' the edges of the lake, and any extra hills. You could also add Ice Floes, and etc to make the lake more frosty (I neglected to do that before I made the screenshot )

Try to make the textures under the lake in a varying intesity, coming out being less and less intense. Try doing it in this order:

Lordaeron Winter - Snow
Icecrown Glacier - Snow (Cliff Tiles 2)
Icecrown Glacier - Ice
Icecrown Glacier - Dark Ice

Forests
Forests are surprisingly attractive, but really simple to make, and are quite appropriate for the theme of the terrain.

Example:



Highlights:

1 = Preying animals (poor rabbit).
2 = Trees (duh) in a pattern, and in clumps which aren't too big*.
3 = Textures variated, much like the lake (Rocky Snow is quite attractive).


* Too big should be determined by the maker of the map

Basically, what you want to do is make clumps of trees first, and then randomly spread terrain under them. Ice typically shouldn't be under the trees and try to use Rocky Snow more (it really does look nice on the snow).


I'd like to say i didn't make all of this guide, i found it on google and editet it for better understanding, hope you like it,
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  #2  
Old 05-30-2008, 07:04 PM
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why dont you make a D3 map? +rep
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Old 05-30-2008, 07:07 PM
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why dont you make a D3 map? +rep
Lol xD Takes so fucking long time to build up a GOOD map, And i prefer coding and learning bots more then this
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Old 05-30-2008, 09:31 PM
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Nice dude
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Old 05-30-2008, 09:37 PM
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Nice dude
Thanks Took me some time to make it, but it was worth it
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Old 05-30-2008, 10:11 PM
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Could make a nice map together, although im not mapping anymore. xD
Anyway, nice job, +rep.
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Old 05-30-2008, 10:14 PM
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Could make a nice map together, although im not mapping anymore. xD
Anyway, nice job, +rep.
I'm not either, i just want to share my knowledge with those who wants to learn about it The cool'est thing is terraining
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Old 05-30-2008, 10:26 PM
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Another very nice guide. People interested in mapping will love this . Thank you marc!
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Old 05-30-2008, 10:31 PM
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Np Im just glad to help
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