Quote:
Originally Posted by risker Not really.
I can unprotect it faster then it takes to protect a map
( Seriously i've timed my self )
LOL
xD |
nah
LOL you make me laugh
Quote:
Originally Posted by Marcdk Types of map protection
1. Corrupting the header of the maps database.
2. Deleting the GUI triggers from a map.
3. Deleting the camera, sounds and region data for World Editor from a map.
4. Hiding the maps script file inside the database. (correction: Scripts\war3map.j") |
so deprotection?
1. restoring original mpq header
2. recover GUI trigger from obfuscated jass (war3map.j)
3. recover camera, sounds, region data from obfuscated jass (war3map)
4. move war3map.j from scripts\ to root
#1 is easy
#2 is impossible as of today
#3 is impossible as of today
#4 is easy
..
#2 & #3 this is the reason why you had your deprotection templates.rar which contains the default world editor files. not the actual ones recovered from the protected map.
with #2 and #3 on a protected map
NO ONE could actually
DEPROTECT it 100%.