This is a discussion on OnLive! within the Entertainment board part of the General category; Originally Posted by X-räi I would also see the problem of latency, do you guys think online gaming would be ...
I guess it may cause some lagg with the keyboard tho *thinks*
Latency between game host and client should not be much affected.
My car is not leaking oil?
Its marking its territory!
I meant: Since onlive processes the info which is coming from the host and sends it to you, you have to react. (I assume there is a delay, little or w/e, i dont know), now you react AND once again, there is an instance between you and the host.
Others wont have this delays, and of course they wont even see it, since your ping (or latency in that context) is perfectly fine.
So you "real ping" (I dont know how to call this) should be higher, than it normally is. And I find playing with more than 100ms more difficult than >100ms, no matter if fps or rts.
This kind of "realping" would be even more problematic than a normal-higher ping.
Hard to explain and maybe I am talking trash at all ^^
^using CHROME nowBanned users: 0 (Counting since: 04.06.2008)
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Sent a detailed email asking to be a beta tester. Chance of success 2%
1% Accually, because they don't need any more beta testers, it opens in June anyway,
I found out that OnLive lets you play any game at high resolution from any computer even a computer that doesn't let you play that game? right?
Like Remote Playing..
In my opinion, it will be a little fail. Why? Because in some countries they dont have connection 1,5+ Mbps, or faster, VOD or AOD is better.
JrMn Only one JerMen of this kind. ^˙_˙^