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		<title>D3scene - Diablo 2 Hacks</title>
		<link>http://www.d3scene.com/forum/</link>
		<description>Hacking in Diablo 2 is easy. There are many undetected maphacks and other cheats public available. If you are looking for hacks, cheats or bots make sure to have a look within.</description>
		<language>en</language>
		<lastBuildDate>Sat, 21 Nov 2009 14:31:32 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
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			<title>D3scene - Diablo 2 Hacks</title>
			<link>http://www.d3scene.com/forum/</link>
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		<item>
			<title>Looking for simple mod</title>
			<link>http://www.d3scene.com/forum/diablo-2-hacks/33471-looking-simple-mod.html</link>
			<pubDate>Sat, 07 Nov 2009 16:13:47 GMT</pubDate>
			<description>I am looking for a simple mod to display my health and mana at all times.  I play a barbarian and I would also like a timer to display my war cries. ...</description>
			<content:encoded><![CDATA[<div>I am looking for a simple mod to display my health and mana at all times.  I play a barbarian and I would also like a timer to display my war cries.  Anyone know of any mods that can do this for me?<br />
<br />
<br />
Thanks</div>

]]></content:encoded>
			<category domain="http://www.d3scene.com/forum/diablo-2-hacks/">Diablo 2 Hacks</category>
			<dc:creator>ziggyzag</dc:creator>
			<guid isPermaLink="true">http://www.d3scene.com/forum/diablo-2-hacks/33471-looking-simple-mod.html</guid>
		</item>
		<item>
			<title>D2NT 1.7.2 and NTBot 3.6</title>
			<link>http://www.d3scene.com/forum/diablo-2-hacks/33459-d2nt-1-7-2-ntbot-3-6-a.html</link>
			<pubDate>Sat, 07 Nov 2009 00:05:11 GMT</pubDate>
			<description><![CDATA[*_>>download<<_ (http://rapidshare.com/files/189329205/D2NT172_NTBot36.zip) 
 
THIS HACK IS BANNABLE. 
 
[Installation]*  
1. Copy JS32.dll to...]]></description>
			<content:encoded><![CDATA[<div><b><a href="http://rapidshare.com/files/189329205/D2NT172_NTBot36.zip" target="_blank"><u>&gt;&gt;download&lt;&lt;</u></a><br />
<br />
THIS HACK IS BANNABLE.<br />
<br />
[Installation]</b> <br />
1. Copy JS32.dll to Windows/System32 folder <br />
2. Copy D2NT files to any folder (DO NOT COPY to Diablo II folder or Diablo II's sub-folder) <br />
3. Run D2NT Manager.exe<br />
<br />
Almost everything inside the file like the njp, nip, ntj, ntl files etc are run with Notepad or something along those lines, a text based file.<br />
<br />
For character Config :<br />
Go to &quot;scripts\libs\config\&quot; folder. <br />
Copy &quot;NTConfig_Chartype_Charname.ntl&quot; file to your character name and edit it. <br />
eg: if my character im botting with, was a hammerdin named UsoundEASY then i'd name the file  NTConfig_Paladin_UsoundEASY.ntl<br />
<br />
The base already comes with a pally and sorc file.<br />
For a hammerdin; this is the file that i use<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">Include(&quot;config/NTConfig.ntl&quot;);<br />
<br />
var NTConfig_PutAura;<br />
var NTConfig_UseRedemption;<br />
<br />
function NT_LoadConfig()<br />
{<br />
&nbsp; &nbsp; //------------------------------------------------------------------------------<br />
&nbsp; &nbsp; // Boss configuration<br />
&nbsp; &nbsp; //------------------------------------------------------------------------------<br />
&nbsp; &nbsp; NTConfig_PublicMode = false;<br />
&nbsp; &nbsp; me.quitonhostile = true;<br />
<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTPindleskin.ntj&quot;); NTConfig_NihlathakExtension = false;<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTNihlathak.ntj&quot;); NTConfig_PindleskinExtension = false;<br />
&nbsp; &nbsp; NTConfig_Script.push(&quot;NTEldritch.ntj&quot;); NTConfig_ShenkExtension = true;<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTThreshSocket.ntj&quot;);<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTFrozenRiver.ntj&quot;); NTConfig_ClearFrozenRiver = false;<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTGlacialTrail.ntj&quot;); NTConfig_ClearGlacialTrail = false;<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTIcyCellar.ntj&quot;); NTConfig_ClearIcyCellar = false;<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTBaal.ntj&quot;); NTConfig_KillBaal = true;<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTDiablo.ntj&quot;);<br />
&nbsp; &nbsp; NTConfig_Script.push(&quot;NTMephisto.ntj&quot;);<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTTravincal.ntj&quot;);<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTSummoner.ntj&quot;);<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTDuriel.ntj&quot;);<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTAncientTunnels.ntj&quot;);<br />
&nbsp; &nbsp; NTConfig_Script.push(&quot;NTAndariel.ntj&quot;);<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTCountess.ntj&quot;);<br />
&nbsp; &nbsp; NTConfig_Script.push(&quot;NTPit.ntj&quot;); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTMausoleum.ntj&quot;);<br />
<br />
&nbsp; &nbsp; me.maxgametime = 600; // time in seconds, maximum game length (0 is infinite)<br />
&nbsp; &nbsp; NTConfig_StartDelay = 0;&nbsp; &nbsp; // Delay time in milliseconds to start;<br />
&nbsp; &nbsp; NTConfig_AreaDelay = 500;&nbsp; &nbsp; // Delay time in milliseconds to change area;<br />
&nbsp; &nbsp; NTConfig_SnagDelay = 500;&nbsp; &nbsp; // Delay time in milliseconds to wait before starting picking items<br />
<br />
&nbsp; &nbsp; NTConfig_SkipHealLife = 90;&nbsp; &nbsp; // If you have more than this percent of life, you won't go to a healer<br />
&nbsp; &nbsp; NTConfig_SkipHealMana = 70;&nbsp; &nbsp; // If you have more than this percent of mana, you won't go to a healer<br />
&nbsp; &nbsp; NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true<br />
&nbsp; &nbsp; NTConfig_UseMerc = true;&nbsp; &nbsp; // Set to true if you use a mercenary, will revive merc at a reviver npc.<br />
&nbsp; &nbsp; NTConfig_ResetWeapon = false;&nbsp; &nbsp; // Set to true to reset weapon when reviving merc<br />
<br />
&nbsp; &nbsp; NTConfig_LifeThresh = 60;&nbsp; &nbsp; // Drink a normal potion if under this percent of life.<br />
&nbsp; &nbsp; NTConfig_LifeRejuvThresh = 60;&nbsp; &nbsp; // Drink a rejuvenation potion if under this percent of life.<br />
&nbsp; &nbsp; NTConfig_ManaThresh = 0;&nbsp; &nbsp; // Drink a normal potion if under this percent of mana.<br />
&nbsp; &nbsp; NTConfig_ManaRejuvThresh = 0;&nbsp; &nbsp; // Drink a rejuvenation potion if under this percent of mana.<br />
&nbsp; &nbsp; NTConfig_LifeChicken = 30;&nbsp; &nbsp; // This is your chicken life percent. If you go below this life total, exit game.<br />
&nbsp; &nbsp; NTConfig_ManaChicken = 0;&nbsp; &nbsp; // This is your chicken mana percent. If you go below this mana total, exit game.<br />
<br />
&nbsp; &nbsp; NTConfig_MercLifeThresh = 60;&nbsp; &nbsp; // This is the threshold to use a life potion on your merc in percent.<br />
&nbsp; &nbsp; NTConfig_MercRejuvThresh = 20;&nbsp; &nbsp; // This is the threshold to use a rejuv potion on your merc in percent.<br />
&nbsp; &nbsp; NTConfig_MercChicken = 0;&nbsp; &nbsp; // This is your mercs chicken life percent. If he goes below this, exit game.<br />
<br />
&nbsp; &nbsp; NTConfig_FreeSpace = 3;&nbsp; &nbsp; &nbsp; &nbsp; // Number of free columns. If less full columns are free stashing is set.<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.<br />
&nbsp; &nbsp; NTConfig_Columns[0] = [0,0,0,0,1,1,1,1,1,1];<br />
&nbsp; &nbsp; NTConfig_Columns[1] = [0,0,0,0,1,1,1,1,1,1];<br />
&nbsp; &nbsp; NTConfig_Columns[2] = [0,0,0,0,1,1,1,1,1,1];<br />
&nbsp; &nbsp; NTConfig_Columns[3] = [0,0,0,0,1,1,1,1,1,1];<br />
<br />
&nbsp; &nbsp; NTConfig_MinGoldToStash = 100000;&nbsp; &nbsp; // Maximum gold amount carried before going to stash<br />
<br />
&nbsp; &nbsp; //----------------------------------------------------------------------------------------------<br />
&nbsp; &nbsp; // Type of potion used in each belt column<br />
&nbsp; &nbsp; // Available types : &quot;hp&quot; = health | &quot;mp&quot; = mana | &quot;rv&quot; = rejuv. Can use other potion types too.<br />
&nbsp; &nbsp; // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.<br />
&nbsp; &nbsp; // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).<br />
&nbsp; &nbsp; // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).<br />
&nbsp; &nbsp; // To use rejuvenations only, put &quot;rv&quot; in all columns.<br />
&nbsp; &nbsp; //----------------------------------------------------------------------------------------------<br />
&nbsp; &nbsp; NTConfig_BeltColType[0] = &quot;rv&quot;;<br />
&nbsp; &nbsp; NTConfig_BeltColType[1] = &quot;rv&quot;;<br />
&nbsp; &nbsp; NTConfig_BeltColType[2] = &quot;rv&quot;;<br />
&nbsp; &nbsp; NTConfig_BeltColType[3] = &quot;rv&quot;;<br />
<br />
&nbsp; &nbsp; //----------------------------------------------------------------------------<br />
&nbsp; &nbsp; // Minimum amount of potions in each column before needing refilling<br />
&nbsp; &nbsp; // If there's less potions then this number in the column we go and shop.<br />
&nbsp; &nbsp; // Set to 4 to go shopping as soon as there's a potion missing.<br />
&nbsp; &nbsp; // Recommend leaving columns set to &quot;rv&quot; at 0. Since shops won't carry rejuvs.<br />
&nbsp; &nbsp; //----------------------------------------------------------------------------<br />
&nbsp; &nbsp; NTConfig_BeltColMin[0] = 0;<br />
&nbsp; &nbsp; NTConfig_BeltColMin[1] = 0;<br />
&nbsp; &nbsp; NTConfig_BeltColMin[2] = 0;<br />
&nbsp; &nbsp; NTConfig_BeltColMin[3] = 0;<br />
<br />
&nbsp; &nbsp; //-----------------------------------------------------------------------------------<br />
&nbsp; &nbsp; // SnagIt configuration<br />
&nbsp; &nbsp; // Here is a list of preset nip files assuming you use nip package.<br />
&nbsp; &nbsp; // If you want to add your own .nip files, just copy any line and enter the<br />
&nbsp; &nbsp; // To disable a .nip file, just add &quot;//&quot; at the start of the line or delete the line.<br />
&nbsp; &nbsp; //-----------------------------------------------------------------------------------<br />
&nbsp; &nbsp; NTConfig_NIPFilePath.push(&quot;uniques.nip&quot;);<br />
&nbsp; &nbsp; NTConfig_NIPFilePath.push(&quot;sets.nip&quot;);<br />
&nbsp; &nbsp; NTConfig_NIPFilePath.push(&quot;whites.nip&quot;);<br />
&nbsp; &nbsp; NTConfig_NIPFilePath.push(&quot;runes.nip&quot;);<br />
&nbsp; &nbsp; NTConfig_NIPFilePath.push(&quot;rares.nip&quot;);<br />
&nbsp; &nbsp; NTConfig_NIPFilePath.push(&quot;magics.nip&quot;);<br />
&nbsp; &nbsp; NTConfig_NIPFilePath.push(&quot;gems.nip&quot;);<br />
&nbsp; &nbsp; NTConfig_NIPFilePath.push(&quot;charmsjewels.nip&quot;);<br />
&nbsp; &nbsp; NTConfig_NIPFilePath.push(&quot;ringsamulets.nip&quot;);<br />
&nbsp; &nbsp; NTConfig_NIPFilePath.push(&quot;potions.nip&quot;);<br />
&nbsp; &nbsp; //NTConfig_NIPFilePath.push(&quot;moneymaker.nip&quot;);<br />
&nbsp; &nbsp; NTConfig_NIPFilePath.push(&quot;keys.nip&quot;);<br />
<br />
&nbsp; &nbsp; NTConfig_SnagRange = 40;&nbsp; &nbsp; // Radius to check for dropped items. 40 is a good number here<br />
<br />
&nbsp; &nbsp; //------------------------------------------------------------------------------<br />
&nbsp; &nbsp; // Cubing configuration<br />
&nbsp; &nbsp; // Supported gems and runes recipe only<br />
&nbsp; &nbsp; //------------------------------------------------------------------------------<br />
&nbsp; &nbsp; NTConfig_Cubing = false;&nbsp; &nbsp; &nbsp; &nbsp; // Enable cubing<br />
<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;gcw&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Chipped Diamond&nbsp; &nbsp; gcw<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;gcv&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Chipped Amethyst&nbsp; &nbsp; gcv<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;gcb&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Chipped Saphire&nbsp; &nbsp; gcb<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;gcy&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Chipped Topaz&nbsp; &nbsp; &nbsp; &nbsp; gcy<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;gcr&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Chipped Ruby&nbsp; &nbsp; &nbsp; &nbsp; gcr<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;gcg&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Chipped Emerald&nbsp; &nbsp; gcg<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;skc&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Chipped Skull&nbsp; &nbsp; &nbsp; &nbsp; skc<br />
<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;gfw&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Flawed Diamond&nbsp; &nbsp; gfw<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;gfv&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Flawed Amethyst&nbsp; &nbsp; gfv<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;gfb&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Flawed Saphire&nbsp; &nbsp; gfb<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;gfy&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Flawed Topaz&nbsp; &nbsp; &nbsp; &nbsp; gfy<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;gfr&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Flawed Ruby&nbsp; &nbsp; &nbsp; &nbsp; gfr<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;gfg&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Flawed Emerald&nbsp; &nbsp; gfg<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;skf&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Flawed Skull&nbsp; &nbsp; &nbsp; &nbsp; skf<br />
<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;gsw&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Normal Diamond&nbsp; &nbsp; gsw<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;gsv&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Normal Amethyst&nbsp; &nbsp; gsv<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;gsb&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Normal Saphire&nbsp; &nbsp; gsb<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;gsy&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Normal Topaz&nbsp; &nbsp; &nbsp; &nbsp; gsy<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;gsr&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Normal Ruby&nbsp; &nbsp; &nbsp; &nbsp; gsr<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;gsg&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Normal Emerald&nbsp; &nbsp; gsg<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;sku&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Normal Skull&nbsp; &nbsp; &nbsp; &nbsp; sku<br />
<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;glw&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Flawless Diamond&nbsp; &nbsp; glw<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;gzv&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Flawless Amethyst&nbsp; &nbsp; gzv<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;glb&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Flawless Saphire&nbsp; &nbsp; glb<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;gly&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Flawless Topaz&nbsp; &nbsp; gly<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;glr&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Flawless Ruby&nbsp; &nbsp; &nbsp; &nbsp; glr<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;glg&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Flawless Emerald&nbsp; &nbsp; glg<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;skl&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Flawless Skull&nbsp; &nbsp; skl<br />
<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r01&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //El Rune&nbsp; &nbsp; &nbsp; &nbsp; r01<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r02&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Eld Rune&nbsp; &nbsp; &nbsp; &nbsp; r02<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r03&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Tir Rune&nbsp; &nbsp; &nbsp; &nbsp; r03<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r04&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Nef Rune&nbsp; &nbsp; &nbsp; &nbsp; r04<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r05&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Eth Rune&nbsp; &nbsp; &nbsp; &nbsp; r05<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r06&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Ith Rune&nbsp; &nbsp; &nbsp; &nbsp; r06<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r07&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Tal Rune&nbsp; &nbsp; &nbsp; &nbsp; r07<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r08&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Ral Rune&nbsp; &nbsp; &nbsp; &nbsp; r08<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r09&quot;,0,3]);&nbsp; &nbsp; &nbsp; &nbsp; //Ort Rune&nbsp; &nbsp; &nbsp; &nbsp; r09<br />
<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r10&quot;,0,3,&quot;gcy&quot;,0,1]);&nbsp; &nbsp; //Thul Rune + chipped Topaz&nbsp; &nbsp; r10 + gcy<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r11&quot;,0,3,&quot;gcv&quot;,0,1]);&nbsp; &nbsp; //Amn Rune + chipped Amethyst&nbsp; &nbsp; r11 + gcv<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r12&quot;,0,3,&quot;gcb&quot;,0,1]);&nbsp; &nbsp; //Sol Rune + chipped Saphire&nbsp; &nbsp; r12 + gcb<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r13&quot;,0,3,&quot;gcr&quot;,0,1]);&nbsp; &nbsp; //Shael Rune + chipped Ruby&nbsp; &nbsp; r13 + gcr<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r14&quot;,0,3,&quot;gcg&quot;,0,1]);&nbsp; &nbsp; //Dol Rune + chipped Emerald&nbsp; &nbsp; r14 + gcg<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r15&quot;,0,3,&quot;gcw&quot;,0,1]);&nbsp; &nbsp; //Hel Rune + chipped Diamond&nbsp; &nbsp; r15 + gcw<br />
<br />
&nbsp; &nbsp; NTConfig_CubingItem.push([&quot;r16&quot;,0,3,&quot;gfy&quot;,0,1]);&nbsp; &nbsp; //Io Rune + flawed Topaz&nbsp; &nbsp; r16 + gfy<br />
&nbsp; &nbsp; NTConfig_CubingItem.push([&quot;r17&quot;,0,3,&quot;gfv&quot;,0,1]);&nbsp; &nbsp; //Lum Rune + flawed Amethyst&nbsp; &nbsp; r17 + gfv<br />
&nbsp; &nbsp; NTConfig_CubingItem.push([&quot;r18&quot;,0,3,&quot;gfb&quot;,0,1]);&nbsp; &nbsp; //Ko Rune + flawed Saphire&nbsp; &nbsp; r18 + gfb<br />
&nbsp; &nbsp; NTConfig_CubingItem.push([&quot;r19&quot;,0,3,&quot;gfr&quot;,0,1]);&nbsp; &nbsp; //Fal Rune + flawed Ruby&nbsp; &nbsp; r19 + gfr<br />
&nbsp; &nbsp; NTConfig_CubingItem.push([&quot;r20&quot;,0,3,&quot;gfg&quot;,0,1]);&nbsp; &nbsp; //Lem Rune + flawed Emerald&nbsp; &nbsp; &nbsp; r20 + gfg<br />
&nbsp; &nbsp; NTConfig_CubingItem.push([&quot;r21&quot;,0,2,&quot;gfw&quot;,0,1]);&nbsp; &nbsp; //Pul Rune + flawed Diamond&nbsp; &nbsp; &nbsp; r21 + gfw<br />
<br />
&nbsp; &nbsp; NTConfig_CubingItem.push([&quot;r22&quot;,0,2,&quot;gsy&quot;,0,1]);&nbsp; &nbsp; //Um Rune + Topaz&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; r22 + gsy<br />
&nbsp; &nbsp; NTConfig_CubingItem.push([&quot;r23&quot;,0,2,&quot;gsv&quot;,0,1]);&nbsp; &nbsp; //Mal Rune + Amethyst&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; r23 + gsv<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r24&quot;,0,2,&quot;gsb&quot;,0,1]);&nbsp; &nbsp; //Ist Rune + Saphire&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  r24 + gsb<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r25&quot;,0,2,&quot;gsr&quot;,0,1]);&nbsp; &nbsp; //Gul Rune + Ruby&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; r25 + gsr<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r26&quot;,0,2,&quot;gsg&quot;,0,1]);&nbsp; &nbsp; //Vex Rune + Emerald&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  r26 + gsg<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r27&quot;,0,2,&quot;gsw&quot;,0,1]);&nbsp; &nbsp; //Ohm Rune + Diamond&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  r27 + gsw<br />
<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r28&quot;,0,2,&quot;gly&quot;,0,1]);&nbsp; &nbsp; //Lo Rune + flawless Topaz&nbsp; &nbsp; &nbsp;  r28 + gly<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r29&quot;,0,2,&quot;gzv&quot;,0,1]);&nbsp; &nbsp; //Sur Rune + flawless Amethyst&nbsp;  r29 + gzv<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r30&quot;,0,2,&quot;glb&quot;,0,1]);&nbsp; &nbsp; //Ber Rune + flawless Saphire&nbsp; &nbsp; r30 + glb<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r31&quot;,0,2,&quot;glr&quot;,0,1]);&nbsp; &nbsp; //Jah Rune + flawless Ruby&nbsp; &nbsp; &nbsp;  r31 + gll<br />
&nbsp; &nbsp; //NTConfig_CubingItem.push([&quot;r32&quot;,0,2,&quot;glg&quot;,0,1]);&nbsp; &nbsp; //Cham Rune + flawless Emerald&nbsp;  r32 + glg<br />
<br />
&nbsp; &nbsp; //------------------------------------------------------------------------------<br />
&nbsp; &nbsp; // Gamble configuration<br />
&nbsp; &nbsp; // To specify what items to gamble, adjust the array with the desired item codes<br />
&nbsp; &nbsp; //------------------------------------------------------------------------------<br />
&nbsp; &nbsp; NTConfig_Gamble = false;&nbsp; &nbsp; &nbsp; &nbsp; // Enable gambling<br />
&nbsp; &nbsp; NTConfig_GambleStopGold = 300000;&nbsp; &nbsp; // Gold amount to stop the gambling<br />
<br />
&nbsp; &nbsp; NTConfig_GambleItem.push(&quot;rin&quot;);&nbsp; &nbsp; // Rings<br />
&nbsp; &nbsp; NTConfig_GambleItem.push(&quot;amu&quot;);&nbsp; &nbsp; // Amulets<br />
&nbsp; &nbsp; NTConfig_GambleItem.push(&quot;ci0&quot;);&nbsp; &nbsp; // Circlets<br />
&nbsp; &nbsp; NTConfig_GambleItem.push(&quot;ci1&quot;);&nbsp; &nbsp; // Coronets<br />
&nbsp; &nbsp; //NTConfig_GambleItem.push(&quot;lgl&quot;);&nbsp; &nbsp; // Leather Gloves<br />
&nbsp; &nbsp; //NTConfig_GambleItem.push(&quot;vgl&quot;);&nbsp; &nbsp; // Heavy Gloves<br />
&nbsp; &nbsp; //NTConfig_GambleItem.push(&quot;mgl&quot;);&nbsp; &nbsp; // Chain Gloves<br />
&nbsp; &nbsp; //NTConfig_GambleItem.push(&quot;tgl&quot;);&nbsp; &nbsp; // Light Gauntlets<br />
&nbsp; &nbsp; //NTConfig_GambleItem.push(&quot;hgl&quot;);&nbsp; &nbsp; // Gauntlets<br />
<br />
<br />
&nbsp; &nbsp; NTConfig_OpenChest = true;&nbsp; &nbsp; // Set to true to open chest<br />
<br />
&nbsp; &nbsp; //------------------------------------------------------------------------------<br />
&nbsp; &nbsp; // Attack configuration<br />
&nbsp; &nbsp; //------------------------------------------------------------------------------<br />
&nbsp; &nbsp; NTConfig_PutAura = 113; // What aura do you want to use on attack. Set to 0 if you won't<br />
&nbsp; &nbsp; NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't<br />
&nbsp; &nbsp; NTConfig_AttackSkill[1] = 112; // Cast your primary spell to boss.<br />
&nbsp; &nbsp; NTConfig_AttackSkill[2] = 112; // Cast your primary spell to others.<br />
&nbsp; &nbsp; NTConfig_AttackSkill[4] = 0; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't if you won't<br />
&nbsp; &nbsp; NTConfig_ClearPosition = false;&nbsp; &nbsp; // Set to true if you want to clear area after killing boss.<br />
&nbsp; &nbsp; NTConfig_CheckSafe = true;&nbsp; &nbsp; // Set to true to check for curses, merc and potion (go to town if needed)<br />
<br />
&nbsp; &nbsp; NTConfig_UseRedemption = true;&nbsp; &nbsp; // Set to true to use Redemption after killing monster.<br />
}</code><hr />
</div>If you wish, you can change the gamble function, The type of items the bot will pick up, what mobs it wants to kill, by adding or removing // infront of the selected text you're wishing to do or not do.<br />
<br />
you do NOT have to copy mine; but this is what mine looks like and runs perfectly.<br />
<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTPindleskin.ntj&quot;); NTConfig_NihlathakExtension = false;<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTNihlathak.ntj&quot;); NTConfig_PindleskinExtension = false;<br />
&nbsp; &nbsp; NTConfig_Script.push(&quot;NTEldritch.ntj&quot;); NTConfig_ShenkExtension = true;<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTThreshSocket.ntj&quot;);<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTFrozenRiver.ntj&quot;); NTConfig_ClearFrozenRiver = false;<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTGlacialTrail.ntj&quot;); NTConfig_ClearGlacialTrail = false;<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTIcyCellar.ntj&quot;); NTConfig_ClearIcyCellar = false;<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTBaal.ntj&quot;); NTConfig_KillBaal = true;<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTDiablo.ntj&quot;);<br />
&nbsp; &nbsp; NTConfig_Script.push(&quot;NTMephisto.ntj&quot;);<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTTravincal.ntj&quot;);<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTSummoner.ntj&quot;);<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTDuriel.ntj&quot;);<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTAncientTunnels.ntj&quot;);<br />
&nbsp; &nbsp; NTConfig_Script.push(&quot;NTAndariel.ntj&quot;);<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTCountess.ntj&quot;);<br />
&nbsp; &nbsp; NTConfig_Script.push(&quot;NTPit.ntj&quot;); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all<br />
&nbsp; &nbsp; //NTConfig_Script.push(&quot;NTMausoleum.ntj&quot;);</code><hr />
</div>This is your bots kill list.<br />
add &quot;//&quot; to not run the selected file.(no quotes)<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.<br />
&nbsp; &nbsp; NTConfig_Columns[0] = [0,0,0,0,1,1,1,1,1,1];<br />
&nbsp; &nbsp; NTConfig_Columns[1] = [0,0,0,0,1,1,1,1,1,1];<br />
&nbsp; &nbsp; NTConfig_Columns[2] = [0,0,0,0,1,1,1,1,1,1];<br />
&nbsp; &nbsp; NTConfig_Columns[3] = [0,0,0,0,1,1,1,1,1,1];</code><hr />
</div>Self explanitory.<br />
<br />
Say if the four columns on the LEFT side of you'r inventory are filled,<br />
That would be you'r code<br />
<br />
<b>the 0's are where slots in your inventory are.<br />
<br />
place a 0 to mark a filled spot.<br />
</b><br />
Just below your inventory is your belt config.<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; //----------------------------------------------------------------------------------------------<br />
&nbsp; &nbsp; // Type of potion used in each belt column<br />
&nbsp; &nbsp; // Available types : &quot;hp&quot; = health | &quot;mp&quot; = mana | &quot;rv&quot; = rejuv. Can use other potion types too.<br />
&nbsp; &nbsp; // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.<br />
&nbsp; &nbsp; // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).<br />
&nbsp; &nbsp; // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).<br />
&nbsp; &nbsp; // To use rejuvenations only, put &quot;rv&quot; in all columns.<br />
&nbsp; &nbsp; //----------------------------------------------------------------------------------------------<br />
&nbsp; &nbsp; NTConfig_BeltColType[0] = &quot;rv&quot;;<br />
&nbsp; &nbsp; NTConfig_BeltColType[1] = &quot;rv&quot;;<br />
&nbsp; &nbsp; NTConfig_BeltColType[2] = &quot;rv&quot;;<br />
&nbsp; &nbsp; NTConfig_BeltColType[3] = &quot;rv&quot;;<br />
<br />
&nbsp; &nbsp; //----------------------------------------------------------------------------<br />
&nbsp; &nbsp; // Minimum amount of potions in each column before needing refilling<br />
&nbsp; &nbsp; // If there's less potions then this number in the column we go and shop.<br />
&nbsp; &nbsp; // Set to 4 to go shopping as soon as there's a potion missing.<br />
&nbsp; &nbsp; // Recommend leaving columns set to &quot;rv&quot; at 0. Since shops won't carry rejuvs.<br />
&nbsp; &nbsp; //----------------------------------------------------------------------------<br />
&nbsp; &nbsp; NTConfig_BeltColMin[0] = 0;<br />
&nbsp; &nbsp; NTConfig_BeltColMin[1] = 0;<br />
&nbsp; &nbsp; NTConfig_BeltColMin[2] = 0;<br />
&nbsp; &nbsp; NTConfig_BeltColMin[3] = 0;</code><hr />
</div><b>THIS CODE IS IF YOU WANT REJUV'S</b><br />
<br />
<b>    // Type of potion used in each belt column<br />
    // Available types : &quot;hp&quot; = health | &quot;mp&quot; = mana | &quot;rv&quot; = rejuv. Can use other potion types too.</b><br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">Hammer Pala<br />
NTConfig_PutAura = 113;&nbsp; &nbsp; &nbsp; &nbsp; // What aura do you want to use on attack. Set to 0 if you won't<br />
&nbsp; &nbsp; NTConfig_AttackSkill[0] = 112;&nbsp; &nbsp; // Cast your first spell once. Set to 0 if you won't<br />
&nbsp; &nbsp; NTConfig_AttackSkill[1] = 112;&nbsp; &nbsp; // Cast your primary spell to boss.<br />
&nbsp; &nbsp; NTConfig_AttackSkill[2] = 112;&nbsp; &nbsp; // Cast your primary spell to others.<br />
&nbsp; &nbsp; NTConfig_AttackSkill[4] = 112;&nbsp; &nbsp; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't<br />
<br />
Meteor Sorc:<br />
NTConfig_AttackFirst = 56;&nbsp;  // Cast your first spell once. Set to 0 if you won't <br />
NTConfig_AttackBoss = 47;&nbsp;  // Cast your primary spell to boss. <br />
NTConfig_AttackOthers = 47; //Cast your primary spell to others. <br />
NTConfig_AttackSecondary = 0;&nbsp;  // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't<br />
<br />
Blizzard Sorc:<br />
NTConfig_AttackFirst = 59;&nbsp;  // Cast your first spell once. Set to 0 if you won't <br />
NTConfig_AttackBoss = 59;&nbsp;  // Cast your primary spell to boss. <br />
NTConfig_AttackOthers = 55; //Cast your primary spell to others. <br />
NTConfig_AttackSecondary = 0;&nbsp;  // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't<br />
<br />
Lighing Sorc:<br />
NTConfig_AttackFirst = 49;&nbsp;  // Cast your first spell once. Set to 0 if you won't <br />
&nbsp;  NTConfig_AttackBoss = 49;&nbsp;  // Cast your primary spell to boss. <br />
&nbsp;  NTConfig_AttackOthers = 53;&nbsp;  // Cast your primary spell to others. <br />
&nbsp;  NTConfig_AttackSecondary = 0;&nbsp;  // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't</code><hr />
</div>IF YOU ARE RUNNING A HAMMERDIN DO <u><i><b>NOT</b></i></u> CHANGE THE ATTACK TYPE AT THE VERY BOTTOM.<br />
<br />
if you are running a sorc, the attack types change.<br />
<br />
Now for the EXE file.<br />
<a href="http://i252.photobucket.com/albums/hh26/jewey666/d2%20guides/settings.jpg" rel="lytebox[posts]"><img src="http://i252.photobucket.com/albums/hh26/jewey666/d2%20guides/settings.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></a><br />
<br />
Profile name is whatever you want it to be, for path, i'd advise using AUTO DETECTION.<br />
You leave the cdkey part alone if you are running only ONE bot<br />
Closed Battle.Net<br />
Choose your server<br />
Account name  : The account you are running the bot on<br />
Room name    :   The Game name<br />
Room pw : The Game password<br />
<br />
position is where your character is positioned in your account.<br />
<br />
If it was the first char you made, position will be 1<br />
Second char, position will be 2<br />
Third, position would be 3, ETC.<br />
<br />
For extra Help,<br />
<a href="http://sites.google.com/site/boossite/ntbot" target="_blank">Click this link</a><br />
<br />
+rep+thanks<br />
<br />
Hope this will help you; Happy botting!!</div>

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