Since WoW got rid of skills and spell ranks and used the (Level x Spell Rank) system where your spells and skills scale level by level -- you don't have to train them at all, I've always wondered why they haven't just gotten rid of leveling already? I feel as though in most MMORPGs, the entire concept seems increasingly irrelevent as the vast majority of players can skip all of your content, or better yet, get totally discouraged and just stop playing because its taking so long to reach endgame.
For how the WoW system and its clones are based on, tiered raiding and tiered pvp content isn't all that bad if more was added to it to vary it up, with more regularity. Hell, you could make all of it competitive if you wanted to, but to be honest, the game has never felt like an RPG to begin with, it seems like the intention was to turn it into a competition for equipment when you reach max level. So what do you think, do MMOs (or even just WoW ones) honestly need a leveling system if they're going to keep oversimplifying the system?
- Its pointless to do instances, as your shiny blue equipment becomes useless in only a few hours. Its faster and more reliable to grind these stupid quests that I don't have to read because nobody is acting them out, its on a nice sheet of paper.
- You spend most of your dev time working on levels then spend no time on end game and surprise when everybody quits out of boredom -- turns out you can predict how fast a % of guilds can clear endgame content, but not how fast players will reach max level?
- Balance in PvP is borderline impossible as you keep adding spells to each player and classes become imbalanced every 10 levels.
- Leveling feels, kind of cheap. I think players like the skill system and even the talent tree more because your character doesn't feel like a cookie cut out -- where Sci Fi we regard our equipment as the source of power, in Fantasy its been traditionally been our skills and prowess -- nobody can just pick up a sword and become a master with it, like you can with a gun.
- It might be easier to add a bunch of endgame content, then work on that and add unlock systems for abilities and gear, add quests, storylines, achievements, whatever to it. Your game might actually seem more complete.
- Monsters are pretty static, rather than getting any new abilities or become stronger, a Lv.45 player vs. a Lv.45 mob won't see any more difficulty in killing that mob than a Lv.25 vs. a Lv.25 mob. It would be nice to see a Tier 5 area where the different types of mobs do different attacks or act completely different in combat from each other.
- Also Monsters scale... inappropriately, a bunny rabbit at Lv.40 can one shot kill a Kodo Beast at Lv.10.