This is a short guide how you can
run to Droknars with a Warrior/Monk. Droknars is a city in the Prophecies part of guildwars, which allows you to get some of the "better" armor in the game, therefore, it is also very popular spot for people to get run to.
In this guide, you will find a map, youtube videos, and a text guide, about how you can run to Droks as a warrior/monk. In doing this, you will also be able to make quite a bit of money

.
Map
Preview Video: Part One Part Two Text Guide
Things you should remember:
-Always check all monster groups when in a safe spot.
-Regenerate your Health and Energy frequently.
-Use Balanced Stance when you need to pass Siege Ice Golems.
-Best way to get Wurms off is to only run forward.
-If you want to strafe, hold on your mouse's 2nd button and use A or D or just use Q or E.
-Numbers (1,2,3,4,...) means which rest spot is near.
-You can dodge ranged attacks and Water Tridents, use Q and E buttons to dodge.
-If you have any questions just whisper me in game. My name is Wethospu Braveheart.
1. Start (Lornar's Pass)
Enemies: 0-1 groups of Avicara ( Ardents, Braves, Fierces and Guiles), 1-2 Ice Imps and 1-2 Pinesouls and maybe some Ice Imp groups.
Cast Holy Veil. Use Sprint and run through Pinesouls (X) and Imps. Remove bad Hexes and avoid traps. (1)
When you are in a safe spot, remove Holy Veil if you have it. Cast Mending. (2)
2. Before tunnel

Enemies: 1-2 groups of Ice Imps, few Wurms and 1 Ice Imps+ Pinesoul group (=Pinesoul group).
Avoid Ice Imp groups. If it isn't possible, cast Holy Veil. Remove bad Hexes.
*Note: If you can choose, choose th4 Pinesoul group (X) instead of the Ice Imp Group.
Use Sprint if you have full Energy. Wait opposite of the Pinesoul group (X) until the Ice Imp group passes you. (1)
Run to the tunnel and use Balanced Stance if more than 2 Wurms are attacking you or if Avicaras are front of you.
*Note: You don't need Balanced Stance if only 1 Wurm attacks you outside of tunnel.
*Note: Mending keeps you healthy against 1-2 Wurms. Remember to move when they knock you down.
3. The Tunnel and after it

Click here for spawns!
Enemies: Few Wurms, 1 Siege Ice Golem+ Pinesouls (=Siege Ice Golem Group) and 1-2 groups of Avicara. ( Braves, Fierces and Guiles)
Use "Charge!" and run through Avicaras.
*Note: Don't try to cast Holy Veil to protect your Mending. It just wastes Energy.
*Note: If there aren't any Avicaras and there is an empty tunnel, you can try to get Wurms off before Avicaras or just use Sprint.
Try getting Wurms off. You should see a Siege Ice Golem group. (1) (2)
If you are in safe spot, remove Mending and cast Holy Veil. Use Balanced Stance and "Charge!" and run through Siege Ice Golems.
Remove Hexes if you get them. When "Charge!" ends, use Sprint and run away. (3)
If you aren't in a safe spot, try dodge attacks and use Balanced Stance when you can. Use Holy Veil and run to Siege Ice Golems.
Remove Hexes and use Endure Pain if needed.
*Note: Don't run to Siege Ice Golem group without Balanced Stance. That isn't a very good idea.
*Note: Best way to get Wurms off is use (Balanced Stance + "Charge!") and ONLY run forward. If you don't get the Wurms off, you usually die.
*Note: Sometimes an Avicara Guile follows you. It's trying use Deathly Swarm or another spell. Let it use it, then use Sprint and run away.
4. Grawl Area (before Troll Tunnel)

Enemies: 3 groups of Grawls ( Grawls and Crones) and 1-2 groups of Siege Ice Golem+ Pinesouls.
You should have a safe spot. Remove Holy Veil and cast Mending.
If a Wurm or two are following you run to near corner, use Balanced Stance and "Charge!" and try get Wurms off.
*Note: Don't go too near the corner or you may get stuck.
If you can't avoid Siege Ice Golem group use Holy Veil and run. After them, remove Holy Veil if needed. (1) Use Sprint to pass Grawls.
*Note: You should have Mending on all the time. If you lose it, cast it again.
5. Troll Tunnel (T) and Wurm Path

Enemies: 2 groups of Mountain Trolls, 2-3 groups of Grawls ( Grawls and Crones), 0-1 groups of Siege Ice Golems and few Wurms.
Use "Charge!" to pass first Troll group. Use Sprint to pass second Troll group. (1)
*Note: There is an Ice Pillar. Use that to dodge Trolls.
When a Wurm knocks you down, don't use Balanced Stance. Wait until a Grawl Group is near and then use Balanced Stance and "Charge!" away. (2)
If there are more than two Wurms attacking you, use Balanced Stance and "Charge!" again. Otherwise use Sprint and continue onward.
*Note: If you are on low health, use Balanced Stance and "Charge!" and try to get Wurms off.
When you see the Grawl group (X), check to see if there is an Siege Ice Golem party behind them.
If there is, run back and wait until Grawls come. Then just use Balanced Stance and "Charge!" away.
If there aren't any Siege Ice Golems wait until Balanced Stance reloads. Then use it and run away. (3)
*Note: You should still have Mending.
*Note: Use Ctrl button to check monsters.
6. Siege Ice Golem Path

Enemies: 2-3 groups of Siege Ice Golems, 3 groups of Grawl ( Grawls and Crones) and 2 Stone Summit groups. ( Gnashers, Heretics, Dolyak Masters...)
If you still have Wurms attacking you, wait until Balanced Stance reloads.
Then use it and "Charge!" and run ONLY forward until they leave you alone. There is usually Siege Ice Golem group. (1)
Remove Mending and cast Holy Veil. Go through of them. Turn Right and you should see Siege Ice Golem group and few Grawl groups.
Just pass Siege Ice Golem group normally but don't mess with Stone Summit. (X) (There is usually a Heretic and it kills you.)
After Stone Summit and Grawls you should have a safe spot. (2) Check is there Siege Ice Golems blocking your way.
If there are, pass them normally. If there aren't, just use Sprint. (3)
Congratulations! You have completed the first part!
7. Stone Summit Area (Dreadnought Drift)

Enemies: 3-4 groups of Stone Summit. ( Gnashers, Heretics, Dolyak Masters...)
Cast Mending. Turn Right and start running immediately.
When you have passed the first Stone Summit group, check if there are any Stone Summits blocking your path. (1)
If there are any Stone Summit Gnashers, -Heretics or Siege Ice Golems, use Holy Veil. Use Sprint if there aren't any Siege Ice Golems.
If there are, use Balanced Stance and "Charge!".
8. Tundra Giants

Enemies: 0-1 groups of Blessed Griffons and 2-3 groups of Tundra Giants.
(1) Use Balanced Stance and "Charge!" (If you don't have already) and pass first Tundra Giant group. Cast Mending if you don't have it. (2)
Pass other Giant groups with same tactic.
9. Tundra Giant Area (Snake Dance)

Enemies: Lots of Tundra Giants, 0-1 groups of Blessed Griffons and Mountain Trolls.
Here you should make other people pay you. (1000 gold - 2000 gold)
Cast Mending. Use Sprint to pass first few Tundra Giants. (1) When you see bigger spawn, use Balanced Stance and "Charge!".
Keep running near wall with Balanced Stance long as you can. (2) Use Sprint when Balanced Stance ends.
You should see some Mountain Trolls up ahead. Instead of going there turn left and sprint past two Tundra Giants.
(3) Check to see if there is more than 3 Tundra Giants or Blessed Griffon group. If there is, use Balanced Stance and "Charge!".
If there isn't, just walk or use Sprint. (4) Use Balanced Stance when bigger Tundra Giant group comes. Run far as you can. (5)
Check to see if there is Blessed Griffon group. If there is, use Balanced Stance and "Charge!". If there isn't, just walk or use Sprint. (6)
10. Azure Shadow Area

Enemies: Lots of Tundra Giants and few Azure Shadows.
Use Balanced Stance to pass two Tundra Giant groups. Use Sprint to pass last group when Balanced Stance ends.(1)
Use Balanced Stance to pass two Tundra Giant groups. (2)
When Azure Shadow pops up let it use its Signet Of Judgment and then run away. (3) Use Balanced Stance to next Azure Shadow.
If there is Tundra Giant group use Sprint. (4)
11. Troll Tunnel (T)
Enemies: Lots of Tundra Giants, Mountain Trolls and Azure Shadows, 0-3 Azure Shadows and some Ice Golems.
(1) Just walk and let your Energy regenerate.
*Note: X means Grenth's Footprint. There, your Team Members will return to life.
Use Balanced Stance if there is more than 3 Tundra Giants or any Azure Shadows. (2)
Check if there are any Ice Golems in Troll Tunnel . (T) If there are, use Holy Veil. If there aren't, don't use it.
Lure out the Troll group and pass them when they are outside of the cave. If Ice Golems start camping in cave get out of their range.
Ice Golems will come when they try cast Ice Spikes on you. When they are out remove Holy Veil and keep running.
Remove Bad Hexes. After tunnel you will see lots of monsters. Just use Sprint to pass them.
*Note: There is Krogg Shmush or Whuup Buumbuul in Troll Tunnel.
12. Stone Summit Area

Enemies: 1-2 groups of Blessed Griffons, 4 groups of Stone Summit ( Dolyak Masters and Herders), 2 Azure Shadows and 0-2 Stone Summit Heretics.
Use Balanced Stance and "Charge!" to pass Stone Summit groups. (1) Use Sprint to pass next group.
Use Balanced Stance to pass next group. Use Sprint to pass Blessed Griffons and Azure Shadows. (2)
After this you should be in Camp Rankor. In Camp Rankor you should make other people pay you. (500 gold - 1000 gold)
*Note: If you see a Stone Summit Heretic, remember to cast Holy Veil to protect you.
13. Azure Shadow Area (Talus Chute)

Enemies: Lots of Avicaras ( Ardents, Braves, Fierces, Guiles and Wises ) and 2 groups of Azure Shadows.
Cast Mending. Use Balanced Stance and "Charge!" to pass the first Azure Shadow group and the second Azure Shadow group.
Use Sprint and run through the Avicara. After them, remove Hexes and Conditions. (1) Keep running forward.
*Note: There is Brrrr Windburn, Frostbite, Niggh Spinechill or Seaar Windlash in first Azure Shadow group.
*Note: It's important that you use "Charge!" a few seconds after Balanced Stance.
*Note: Target the nearest Azure Shadow and check when it's using Signet of Judgement. Use Balanced Stance just before it does.
14. Avicara Area

Enemies: Lots of Avicaras ( Wises, Braves and Ardents ), 1 group of Mountain Trolls and 0-1 Wurms.
Use Sprint and run through the Avicara. After them, remove Hexes and Conditions. (1)
Use Sprint and "Charge!". Run a little and you should see Droknar's Forge.
Congratulations!
Alright, well, now you have everything you need to successfully run to Droknars Forge as a W/Mo! Credits go to their respective owners, and some to me for taking images and guides/videos from different places and putting them all together in this one guide
Hope this helps,
~Diesel