 |  Model EditThis is a discussion on Model Edit within the Guild Wars forum part of the RPGs, MMORGPs, Online Strategy Games category; You Will Not Get Banned Cause it only affects your client.
I Did Not Make This, i just want to ...  Welcome on D3scene.com! Make sure to register - it's free and very quick! You have to register before you can post and participate in our discussions with 70000 other registered members. Downloads, user profiles and some forums can only be seen by registered members. After you create your free account you will be able to customize many options, you will have the full access to new hacks, latest cheats and last but not least will see no advertisements at all. We would love to see you around in our community! 
05-20-2009, 08:04 AM
|  | Member | | Join Date: Mar 2009
Posts: 30
Thanks: 2
Thanked 2 Times in 1 Post
Reputation: 0
Rep Power: 1 | | Model Edit You Will Not Get Banned Cause it only affects your client.
I Did Not Make This, i just want to share it with you guys Download
TexMod Beta Version
TexMod is a utility to find, save and modify Direct3D textures in DirectX 9 or greater(!) applications. In order to share and distribute texture modifications, packages can be created, which are both compressed and prevent a further modification. Benefits are that you don't have to modify any files of your application's installation and you don't need any game specific modding tools.
Modes
The application interface offers three modes:
Package mode: add package files to a list and load them into the selected application.
Packages on top of the list are loaded first. Change the package order to prioritize a package if it changes the same texture as another one.
Logging mode: choose between several options and start the selected application in logging mode. You can browse through all loaded textures of the application and save the selected one in the output folder.
For every saved texture a line will be appended to the texmod.log file in the output folder in the format the Package Builder expects it.
Build mode: create a package by selecting a definition file (e.g. an automatically created log file) and entering your name and a comment, which both will be shown when opening the package in the package mode.
Please note: This is an early beta version and does not offer application specific fixes. Don't be surprised if your application crashes or shows other strange behavior and expect a slight performance drop, especially when you use the logging features.
Controls in logging mode
All controls are located on your numpad.
Key Function
+ select next texture
- select previous texture
* filter drawn textures. Only filtered will be selectable.
/ reset filter mode (show all textures again)
, reload the replacement definition file (reload modified textures without restarting your application)
Creating a mod
Open TexMod.
Click the big folder icon on the Target Application section and select Browse. Find your GuildWars folder and select your gw.exe.
Press "Logging Mode".
Select the options you want. I would advise you to keep "Show Texture on the upper left corner" and "Replace Texture (with a green texture)" on.
Select the Output format (see the table below). Select the "Log with" button (Something that isn't bound to anything else e.g F8). By pressing this button TexMod will extract a texture.
Select a folder you can find easily as the "output folder". Press run.
We will start off with modifying something easily like the "GuildWars Eye of the North" logo.
Keep pressing "+"(Numpad) until you find it(Notice the selected texture becomes green) and press the "Log with" key to export it.
Close Guildwars and go to the output folder, there should be a image and a TexMod.log file. Edit the image all you want but leave the .log file as it is.
I took the ArenaNet logo from the official wiki and replaced the Eye of the North one with it. Once you're done, save the image over the same file.
Go back to TexMod and press the "Package Build" button.
In the Definition File browse to the Output folder and select the TexMod.log file.
Enter your name and some comments (e.g. what you changed).
Press Build. A new window will open up and ask you to specify a name, give it a name and press save.
The Build Status shows you the progress. If all goes well, you will see the Success! 1 Textures.
Now you have a .tpf file which is your mod. You can share it with others or just keep it to yourself
Output format
When extracting textures using TexMod, there are a variety of different file types to choose from. This table will try to show which is best for specific uses.
2 textures have been extracted, with various formats.
0xF614EDF7 is a Paragon armor texture
0xE730F7C3 is a small UI element
0xF614EDF7
BMP JPG PNG DDS TGA
File size 1025kb 53kb 379kb 342kb 1025kb
Alpha Channel Yes No No Yes Yes
As seen here, the ideal filetype to use (if possible) is .dds. It has the smallest filetype which supports alpha, and is the native texture format which Direct3D uses. This means that using .dds does not require your video card to do additional conversions to display your texture, using even less memory and bandwidth compared to the other formats. If your image editing program does not support .dds, plugins can be easily found for Photoshop, Paintshop Pro, and GIMP
0xE730F7C3
BMP JPG PNG DDS TGA
File size 5kb 1kb 2kb 5kb 5kb
Alpha Channel Yes No No Yes Yes
Transparency Yes No Yes Yes Yes
For small textures without a reflection map, the difference is negligible. While .PNG has a smaller filesize and supports transparency, due to its lack of alpha channel it selects black as the color which denotes transparency. Because it this, you may find that .dds preferable, as despite the slightly larger filesize, it includes an alpha channel, and requires no additional conversion by the video card to display the texture.
It is recommended to avoid jpg format despite its low file sizes. The small size may look attractive, but this format greatly degrades the quality of the image, leading to highly noticeable imperfections in mods, while also lacking transparency features
Running a mod
To use a mod you will need a .tpf file.
Run TexMod.exe.
Click the big folder icon in the Target Application section and select Browse. Find your GuildWars folder and select your gw.exe. Switch to "Package Mode". In the "Select package" section press the small folder icon and find the .tpf file you want to use and select it. And then hit run, if all goes well your mod should work. me if u like it 
Enjoy. | | D3scene |
Welcome to D3scene - probably the best location for all Gamers.
To participate in our friendly environment you have to register. After completing registration you will have full access to all threads and features. We care about members and try to make your stay as pleasant as possible. We are unique with the following feature for members - you will not see a single Advertisement!
The best: registration is completely free. It will not cost you a single penny or harm you in any way. You will lose nothing except 1 minute of your time. So why not register? We would be happy to see you around!
| 
05-21-2009, 07:13 AM
| | Banned User | | Join Date: May 2009
Posts: 34
Thanks: 1
Thanked 0 Times in 0 Posts
Reputation: 0
Rep Power: 0 | | Nice | | D3scene |
Welcome to D3scene - probably the best location for all Gamers.
To participate in our friendly environment you have to register. After completing registration you will have full access to all threads and features. We care about members and try to make your stay as pleasant as possible. We are unique with the following feature for members - you will not see a single Advertisement!
The best: registration is completely free. It will not cost you a single penny or harm you in any way. You will lose nothing except 1 minute of your time. So why not register? We would be happy to see you around!
| | Thread Tools | | | | Display Modes | Linear Mode |
Posting Rules
| You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | | All times are GMT +1. The time now is 01:20 AM. | |  |