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What do you think about Guild Wars 2?

This is a discussion on What do you think about Guild Wars 2? within the Guild Wars forum part of the RPGs, MMORGPs, Online Strategy Games category; Well the first question is up in the title. These are other questions. I'd like to hear your opinions. What ...


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  #1  
Old 07-13-2009, 04:06 PM
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What do you think about Guild Wars 2?

Well the first question is up in the title. These are other questions.
I'd like to hear your opinions.
What do you think this project will become?
What feature do you think they'll implement to be able to compete with other mmo's of these days?
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  #2  
Old 10-11-2009, 08:36 PM
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i honestly thought the first guild wars was not even that great and thank god it wasnt a monthly subscription when i bought it, a GW2 wouldnt get as much money and can't compete against wow and other games that might come out soon such as SC2 or D3
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Old 10-11-2009, 08:49 PM
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Bullshit!
Guild Wars will suck for life...UNLESS! it becomes better (than wow!)

Sc2 FTW
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Old 11-02-2009, 06:00 PM
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Im really looking forward for GW2 but if it wont appear soon they can keep it...
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Old 11-04-2009, 01:14 AM
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hmm somebody should move these topic to the " random guys talking about something they dont know " ultra forum ..
No body seems to know what u are talking about . . . .

GW2 will kick ass WoW , just becouse GW2 has no montly payment fees, while being a better MMO than WoW itself .

Comparing SC2 with GW or WoW is something that shouldnt happen as they are from different genres . . RTS vs MMORP ?

try to search info about GW2, and then shout " hell i fucked up all my munny on shitz wow becouse now i will play gw2 whitout the benfits of having played gw 1 ( the hall of monuments ) "

GL HF CYA!

PD: sry have no time atm to post more about gw2.
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Old 11-04-2009, 04:13 AM
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Quote:
Originally Posted by C0mm4nd3r View Post
hmm somebody should move these topic to the " random guys talking about something they dont know " ultra forum ..
No body seems to know what u are talking about . . . .

GW2 will kick ass WoW , just becouse GW2 has no montly payment fees, while being a better MMO than WoW itself .

Comparing SC2 with GW or WoW is something that shouldnt happen as they are from different genres . . RTS vs MMORP ?

try to search info about GW2, and then shout " hell i fucked up all my munny on shitz wow becouse now i will play gw2 whitout the benfits of having played gw 1 ( the hall of monuments ) "

GL HF CYA!

PD: sry have no time atm to post more about gw2.
rephrasing, i was more or less talking about the marketing and profit that starcraft 2 and diablo 3 would bring in than guild wars 2, u cant compare the actual games but u can compare the ability to bring money in and how successful they will be. and wow had a lot more elements and i have asked at least over 2 thousand ppl their opinion about the two games and ive gotten a pretty lopsided answer about which game has more to offer and is better overall (wow) but im tired of both games so i dont really care anymore


the thread creator asked what do you think it will become and i implied that it will not become too successful because of competing games which will take other customers away probably and who knows maybe they will come up with a unique feature i dont think i could guess it though haha otherwise i woulda defintely tried to contact a developer and let them know of some cool ideas

the game will probably be OK at best but this is all opinion so w/e u are merely asking what we think about it and im answering it that's all, i didnt compare specific elements of guildwars to sc2 or other genre games
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Old 11-04-2009, 08:57 PM
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Guild Wars 2 Features:
Quote:
General

There will be no subscription fee for Guild Wars 2, and players just buy the game and play it online without paying a monthly fee. A character can be used to play any game mode available in Guild Wars 2: PvE, Structured PvP and World PvP. A player may still have multiple characters.

Improvements to the engine include true 3D environments, enhanced graphics and animations and the use of the Havok physics system and this will do justice to the concept art for the game and concept art will be integrated into the way the story is told to the player. Polygon counts and texture allowances have been increased and the game will support DirectX 10, but not require it to play.

http://images.mmosite.com/photo/2009...i0i43272v3.jpg
http://images.mmosite.com/photo/2009...q1nSEjMrLM.jpg
http://images.mmosite.com/photo/2009...l86257rm4p.jpg
(underwater, yes playable )
http://images.mmosite.com/photo/2009...6Ujoxo3r7y.jpg
(some characters - EMO NIGROS FTW ! )

Guild Wars 2 is trying to deal with that issue by using a system with a high level cap once that could be set to 100 or even boundless. But the magnitude of the level cap raise is still unknown. There will be a plateau of power, where each level no longer adds as much to the power of the character. A side-kick system has been mentioned which would allow characters of a lower level to play with high level characters without disadvantage. The sidekicking system, similar to that used in "City of Heroes", will be be introduced allowing high-level characters to transfer their powers to lower-level characters and entry to e-sport type PvP will grant access to all skills, items and provide a fixed level. In a departure from the high number skills present in Guild Wars, Guild Wars 2 will focus on quality of skills over quantity and will also reduce the overall number of game modes to reduce balancing complexity.

The skill system will be modified. There will be fewer, less complex skills which may behave differently in different situations. A system similar to the limited 8 skill system will be used.

The professions are being designed to be viable for both solo and group play. A primary and secondary profession system will be used. It is currently not known if any professions from the original Guild Wars will return, and the profession count is unknown.

Besides these significant changes to the game, Guild Wars 2 will also introduce plenty of smaller ones, like the ability for your characters to do things like jump, swim, even climb trees.

PvE

The most important element in PvE is persistence. They integrate a persistenced world with instanced areas which means an amalgam of both instanced and massive environments where instanced events can have domino effects on other parts of the world, or zone. This unique system allow players to meet and interact while exploring while still using instances to further storytelling within the game and for missions and dungeons.

A new Event system will be added into the game to instead conventional quests which are meant to encourage the player to explore the world. In this system, events will happen with or without the presence of the player, and if a player happens to be present at the time of the event, then the player can complete the quest by participating in the event, and the outcome of the event may affect if, or what kind, of event may happen soon thereafter.

Example: You are wandering through the countryside and you see a dragon flying overhead. You and a group try to stave off the dragon. If you are successful the nearby town gives you a treasure.
But if you don't drive off the dragon, the bridge will be destroyed. This will lead to a team of carpenters gathering at the bridge to try to fix it and then you will have to protect them from bandits.

Overall, there will always be something going on in the world designed to allow character of all levels to continuously interact with the game-world.

An NPC companion system will be implemented to help keep the game solo friendly, but characters will be proportionally rewarded if they choose not to use this system. Players will be able to advance their characters to the maximum level without ever joining a group if so desire. Most content will be designed in a solo-friendly way, though often with mechanisms for scaling up in difficulty when more players are involved. This will give players the option to experience the game whichever way they prefer. But the official encourage players to join together to overcome challenges, because of many awesome element won't be displayed without friends.

http://images.mmosite.com/photo/2009...Tf61Q5W0bi.jpg

PvP

There will be two types of PvP available in Guild Wars 2; World PvP and Structured PvP.

World PvP will allow you to play characters of any level. It is intended to be a more relaxed bridging point between PvE and structured PvP. It will be on a larger scale than the original Guild Wars PvP with large battles which could take place over a long period with people coming and going.

RTS elements will be added into World PvP. The World PvP Maps bear a resemblance to RTS-maps and give you a chance to play different roles. You can conquer stone mines, which will then deliver stone by caravan to your catapults, you can attack and cut off caravans of the enemy, you can operate as a scout and inform the rest of hostile movement, you can man watchtowers and defend, or you can just run up to a lost PvP'er and teach him a lesson.

Each battle will have a number of different objectives which can be met such as taking guard towers or defending choke points or joining a larger battle to take a castle. Battles will take place in the Mists.

http://images.mmosite.com/photo/2009...0165N10QU6.jpg
(these kinda sux but, its still a bridge o.O - q_Q dragons will be too weak if they want to breake these :S)

Victory in World PvP will confer benefits to your world. This may include improved drop rates, better energy regeneration or other bonuses.

Structured PvP is similar to today's GvG. Structured PvP-participants will have access to the same skills and gear, which ensures survival is indeed of the fittest (and most strategic), not the one that has spent the most time online. It will allow you to enter the game at maximum level with all skills, races, items and classes automatically unlocked.

Party size in World PvP has no limit, and you can charge into a limitless battle.

http://images.mmosite.com/photo/2009...8136a4N5yW.jpg

Five Races:
Humans
http://images.mmosite.com/photo/2009...04JR2127hr.jpg
paladins?
Charr
http://images.mmosite.com/photo/2009...gxE02H5hrG.jpg
charr have advantage knowledge in fire, means they will have rockets, like rifleman in wc3
Norn
http://images.mmosite.com/photo/2009...66Kv2QEprd.jpg
barbarian like
Asura
http://images.mmosite.com/photo/2009...CJw1aps466.jpg
Concept art
Sylvari
http://wiki.guildwars2.com/images/th...x-Summoned.jpg
Concept art - Summoner like - male
http://images3.wikia.nocookie.net/gw...Sylvari_CA.jpg
wommen power ~.~
http://wiki.guildwars2.com/images/7/...r_3Sylvari.jpg

sylvari screenshot form the GW2 Trailer.

----

MAP:
Tyria --> equal to GW1 tyrias map but:

Divinity's Reach Capital of Kryta, and confirmed Human starting city.
http://images.mmosite.com/news/2009/...nitysreach.jpg

Rata Sum Confirmed capital and starting city of the Asura
http://images.mmosite.com/news/2009/...re/ratasum.jpg

Iron Citadel Charr capital, possible starting location for Charr characters. Built by Iron Legion on the ruins of the human city of Rin.
http://images.mmosite.com/news/2009/...arrcapital.jpg

Hoelbrak Norn capital.(Working...)
http://images.mmosite.com/news/2009/...e/hoelbrak.jpg

The Grove Assumed to be the location of the Pale Tree that grows the Sylvari race. The Sylvari capital/starting location may be here or near the Henge of Denravi, but this is not confirmed.(Working)

Durmand Priory is a monastery hidden in the Shiverpeaks. It contains many volumes of information rescued from Lion's Arch during the flood by the Order of Whispers, who remain its guardians to this day. It is named after Durmand, a master Historian who established the truth about the rise of the White Mantle, the Tengu accords and the Battle of Jahai, among other things.
Kodan Iceberg Home of new polar bear race, the Kodan.
http://images.mmosite.com/news/2009/...ebergshipt.jpg

Lion's Arch The new "Battle Isles", populated by pirates, mercenaries and the priests of Balthazar. Here will probably be GvG battles, the GW2 version of Hero's Hall, and other PvP events.
Ascalon City Now a literal ghost city, the eternal defenders of Ascalon fight friend and foe alike. (Expect Mission to return legendary swords to their rightful owners to quell the spirit of King Adelbern and his followers).
Corrupted Orr Orrian dragon Zhaitan's homebase, will probably be end-game or elite area. "Only the greatest of heroes dare venture within the ruined cities of Orr; to adventure there is to face the dragon and its minions directly, and that creature's power is not to be underestimated."
Sorrow's Furnace confirmed to be in GW2 by Ree Soesbee in interview. Possibly controlled by Dredge.
Hrangmer After the fall of the Titans and Kalla Scorchrazor’s rebellion, the Flame Legion was overthrown and cast down. With their mystic power shattered and their Shamans reviled, they barely had enough strength left to fight off the other legions and stay alive. The broken legion retreated northeast to their primary citadel at Hrangmer.
More concept arts:
Guild Wars 2 Features Preview, Races, PvE, PvP and More... - MMORPG News - New MMO News, Free MMOs, Tidbit, Top 10, Topics, Previews - News.mmosite.com
BTW u noticed that male humans no logner are Rambo muscle man stylish ?

info from:
Guild Wars 2 Features Preview, Races, PvE, PvP and More... - MMORPG News - New MMO News, Free MMOs, Tidbit, Top 10, Topics, Previews - News.mmosite.com

Guildwars2 trailer ( official ) Guild Wars 2
(dont worry for the 1/2 video being nicely concept art - wacht the last 1/2 if u care ^^ )

PD: its almost a 90% copy paste, i wouldnt write these much xDD

and these are not ALL its features, there will be more!
allready known - but i wont put it right now q_Q
try to search urselft if these isnt engoug, or if u want more ^^

GL HF CYA!
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  #8  
Old 11-06-2009, 12:03 AM
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good post commander

i now think it will be better than the original one at the very least
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Old 11-08-2009, 07:23 PM
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ty

btw i forgot to say it will be monthly free, as GW1 does )
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Old 11-08-2009, 08:29 PM
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NO...just no....monthly fee for a so-so game? thats phail
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