Pebbles Guide

This is a discussion on Pebbles Guide within the Heroes of Newerth Guides forum part of the Heroes of Newerth forum category; 1. Hero Description The elemental creatures of Newerth have long kept away from mortal struggles, seeking instead to heal the ...


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    Talking Pebbles Guide



    1. Hero Description


    The elemental creatures of Newerth have long kept away from mortal struggles, seeking instead to heal the destruction left in their wake. In the current war, however, some elementals have taken arm against the daemons, and the huge and implacable Pebbles is one of them.

    Pebbles is the same as Tiny in Dota. If played correctly, he can be devastating for the enemy team. It has a disable, huge shear force and can even get allies out of dangerous situations.

    2. Skills Description


    Stalagmites
    Description: Pebbles summons forth an eruption of stalagmites at a target location, stunning and damaging all enemies in the area. Mana cost 120
    • Level 1: Deals 100 magic damage and stuns each unit in 200 radius for 2 seconds
    • Level 2: Deals 180 magic damage and stuns each unit in 200 radius for 2 seconds
    • Level 3: Deals 260 magic damage and stuns each unit in 200 radius for 2 seconds
    • Level 4: Deals 300 magic damage and stuns each unit in 200 radius for 2 seconds
    Increases cast range by 50/100/150 Cooldown 20 seconds
    Units affected by Chuck takes double the damage

    Usage: This is probably one of Pebbles' most used skills. It is an aoe ability that can stun the enemy even when they are in groups. It is effective to defend towers when they are being attacked and also push. Do note that this spell has a huge cooldown, so use it wisely. Since it is a disable, it can also cancel ultimates of Magmus, Glacius and other chanelling spells

    Chuck

    Description: Pebbles throws a nearby unit to target location, damaging it and all enemies in an area around where it lands.
    • Level 1: Deals 75 magic damage to enemies in 300 radius. Buildings recieve 33% damage. Deals 15 magic damage to thrown unit.
    • Level 2: Deals 150 magic damage to enemies in 300 radius. Buildings recieve 33% damage. Deals 30 magic damage to thrown unit.
    • Level 3: Deals 225 magic damage to enemies in 300 radius. Buildings recieve 33% damage. Deals 45 magic damage to thrown unit.
    • Level 4: Deals 300 magic damage to enemies in 300 radius. Buildings recieve 33% damage. Deals 60 magic damage to thrown unit.
    Mana cost 120, Cooldown 15 seconds

    Usage: This spell is one of the spells that makes Pebbles the most fun to use. This allows pebbles to throw a unit to a specific area dealing damage on impact to the surroundings. Pebbles can throw anything from neutral creeps to enemy heroes. This is when this spell is fun to use, just get behind the enemy and throw him to your allies and use stalagmites to pin him down. The other way of using it is to throw one of your allies on an enemy hero that is running away so that your ally can finish him off. Since the last patch, Chuck has been buffed, and its damage even increase with Pebble's ultimate. Use it to get last hit on towers as well. This can be done by chucking any unit on another unit very close to the tower.

    Slab skin

    Description: Grants bonus armor and reduces the duration of debuffs.
    • Level 1: +2 Armor. -10% Debuff durations.
    • Level 2: +4 Armor. -20% Debuff durations.
    • Level 3: +6 Armor. -30% Debuff durations.
    • Level 4: +8 Armor. -40% Debuff durations.
    Mana cost n/a Cooldown n/a

    Pebbles has low armor and low hp, so more armor is always a plus, especially against melee heroes.

    Enlarge

    Description: Makes Pebbles grow larger, increasing his attack damage and adding to the power of his other skills.
    • Level 1: 40 Bonus attack damage, 20% reduced attack speed and +5 movement speed.
    • Level 2: 80 Bonus attack damage, 35% reduced attack speed and +10 movement speed.
    • Level 3: 120 Bonus attack damage, 50% reduced attack speed and +15 movement speed.
      Stalagmites range increase by 50/100/150
      Chucked units damage increased by 35/50/65
    Mana Cost n/a Cooldown n/a

    Usage: This is the one skill that will make Pebbles a Heavy hitter; you will get bigger and do more damage. But beware: this will also decrease the attack speed.

    3 Skill Build and Usage

    1. Stalagmites
    2. Chuck
    3. Stalagmites
    4. Chuck
    5. Stalagmites
    6. Chuck
    7. Stalagmites
    8. Chuck
    9. Enlarge
    10. Slab Skin / Stats
    11. Enlarge
    12. Slab Skin / Stats
    13. Slab Skin / Stats
    14. Slab Skin / Stats
    15. Slab Skin / Stats
    16. Enlarge
    Max out Stalagmites and Chuck first because these spell are key to pebbles success. Others prefer to get "Enlarge" at lvl 6. However, I just think that having the first 2 skills maxed out will get make it easier to get kills.


    4. Item build


    To start with:


    1x Health potion
    1x Runes of blight
    1x Mark of novice
    1x Pretenders crown
    1x Mana potion

    Pebbles has a low mana pool and low armor. These items should allow you to survive and also gank until you need to come back to the fountain. Always keep a health potion as well; it might get you out of critical situations and save you from going back to the fountain to heal.

    Then..


    Marchers
    Talisman of exile
    Ring of sorcery
    or
    Bottle
    Portal key

    Pebbles has a movement speed of 285, so the marchers are important to get first, complete talisman of exile. Now, there is a choice between ring of sorcery and bottle. Ring of sorcery will allow you to regain mana and any ally thats near when upon activation whereas bottle will heal you by 135 hp and regen 70 mana over 3 seconds. Depending on how well you are doing, buy what you can afford. Most people would go for bottle so that they can get other items earlier. Portal key is a must since Pebbles has strong but melee AOE spells. Portal key is great for pebbles but not as good as it was for tiny, nevertheless it is still an item to go for. It will allow you to get in the action and finish the enemy and even escape from harsh situations.

    Mid-late game items


    Enhanced Marchers
    Frostfield Plate (optional)
    Behemoth's Heart
    Daemonic Breast Plate

    Enhanced marchers is good for pebbles, since it gives the extra armor and it would benefit you from early game. Frostplate would be a very good item for pebbles since it will give you more tanking abilities, greater mana pool and slows the enemy. This combined with portal key will be devastaing, not to mention stalagmites to put the cherry on the cake.

    5. Hero Specific Strategies and Techniques


    5.1 Laning


    Pebbles has a good disable and this should be taken into consideration. To begin with, team up with an ally that has a disable would be great since then it will be easier to get those kills early on in the game. If you are getting harassed much, don't hesitate to move ahead and stalagmites him and use chuck to cause even more damage. Remember to deny and last creep hit and always stay in motion so as to avoid nukes from the opponents. Remember call for "miss" when there is 1 or more enemy hero missing in your lane, this will allow your team mates to be on their guards.

    5.2 Ganking


    This can be done easily as from LvL9, as you can leave your lane, allowing your teammate to gain experience, while you go and help gank on other lanes. The chuck ability is also very useful in ganking since you can throw and ally on a running enemy to finish him off or you could go around the enemy and throw him to your allies followed by stalagmites to kill him; he will not even know what hit him.

    5.3 Escaping Ganks


    If you are getting ganked, use your stalagmites to stun them and run away. if the enemy is close to you, just use chuck to throw them away from you and if it is mid game, just blink away using the portal key. Map awareness is also very important; remember, to check the mini maps all the time to see if there are people on the map. if you see no enemy heroes you can guess that they might be coming for you.

    Not written by me,found on gamereplys.org
    Written by KGB_Killer. Credits go to him.
    ENJOY
    Last edited by Tracky; 09-16-2009 at 07:33 PM.

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    Thanks for sharing.
    What would you think about one BIG Thread with all guides compared to one ?
    Just an idea.

    Yeah, I got this Tshirt <3

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    That would be just way too long imo.

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    Good, but i chose boots of TP.

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    definitely a good guide.
    in a 5on5: ring of sorcery, portal key and frostfield will always be the best choice.
    phase boots over the other boots, as is a need, so is phase.

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    yeh good guide, not accredited to the person that wrote it though!

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    On Level 7 Chuck > Stalagmites imo, as you only gain 40dmg (80 in combo) while always having 75dmg surplus when skilling Chuck.
    Apart from that: the Range increase is very nice.
    It's the same in dota: most competitive players used to skill toss on level 7 and not avalanche.
    Apart from that: good guide!

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    I seriously think that there MUST be some attack speed increasing item before you do the enlarge....A Slash will do....


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    there is guide is partly outdated, phase boots no longer give Attackspeed, making them way less effective. the new boots are quite nice on him, as well as the portal boots.
    the damage of the phase boots isnt needed.

    to his as: normally, pebbles is not build to be a fighter.
    In addition, slash (yasha in dota) isnt a real AS items, it comes at a high-prize too
    the enlarge slows too much to make anything besides the +55 attackspeed stone useful. (and theoretically wingbow haha)
    so if you want to make a fighter pebbles, go breast plate before heart and skip the frostfield plate
    (I always play frostfield + breastplate though)

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    True,but If u are stuck in a bad team whatsoever,get a Warpcleft, after Ring,as It is really useful.

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