Swiftblade guide for dummies

This is a discussion on Swiftblade guide for dummies within the Heroes of Newerth Guides board part of the Heroes of Newerth forum category; Swiftblade is an agility hero who can not only shine in late, but early to mid game aswell! His role ...

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  1. #1
    The_Blanket is offline Banned User
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    Swiftblade guide for dummies

    Swiftblade is an agility hero who can not only shine in late, but early to mid game aswell! His role is definitely hard carry, and you should play him like that, focusing on farming and earning as much gold as possible.

    Skills

    Blade Frenzy [Q]

    Target: Self
    Type:
    Magic
    Radius: 250
    Mana cost: 110
    Cooldown: 30/28/26/24

    Deals 80/100/120/140 Magic damage per second to target units in radius around self. Lasts for 5 seconds.

    This is your bread and butter in the early stages of the game. With the help of a good stunner/slower support hero, you can easily kill someone without escape mechanism even on level one. If you're pushing the lane, you can clear a creepwave in seconds. Note, that this skill will only be useful in the early game. Why? Cause later on, you will pump more damage with your regular auto attacks and kill creeps much faster.
    While in Blade Frenzy, you are Magic immune and Silenced, but you can use items like Portal Key, Shrunken Head, Ring of Sorcery, Astrolabe or even Tablet of Command/ Stormspirit on others, but your passive skills will be disabled. If you're in a tight spot you can always activate Blade Frenzy and then your Homecoming Stone. Since you're magic immune, the enemy heroes won't be able to stop you with stuns that are magic types, and you can teleport back home safely (Naturally, being magic immune won't protect you against heroes with superior magic or physical disables like Pharaoh/ Deadwood/ Tempest/ Succubus/ Gauntlet/ Devourer etc.).
    Also note, that during level 1/2/3 Blade Frenzy you'll be Disarmed, means you can't auto attack. On level 4, your attack speed is slowed by 50%.


    Counter Attack

    Type: Passive

    15/20/25/30% chance to counter-attack if attacker is an enemy hero.


    Way of the Sword

    Type: Passive

    12/20/28/36% chance to deal a 2x critical strike.


    Swift Slashes [R]

    Target: Organic enemy units
    Type: Physical
    Range:
    450
    Mana cost: 200/275/350
    Cooldown: 130/120/110

    Teleports self to random targets 3/5/8 times in 450 Range, dealing 200 Physical damage with each attack along with a mini stun.

    It's a single target spell, but it can affect other enemy units aswell. It means you have to time it carefully, try not to cast it on a hero who's surrounded with enemy creeps, cause most likely you will bounce off of your target and waste a very powerful ultimate with a large cooldown.
    In addition, Swiftblade can trigger additional regular auto attack instances each time he bounces. It means you will hit your target almost every time while you bounce, if you have a decent attack speed.
    During your ultimate, you are Silenced (can use Shrunken Head and Portal Key though) and Invulnerable.
    The skill can be boosted by the Staff of the Master (+2 bounce and -20 seconds cooldown on each level).


    Items

    For start, you should buy a Hatchet, Iron Buckler and some regen (Health Potion or Runes of the Blight). Some people might say Hatchet is for less skilled lasthitters, but look at the hero's base damage. I think it's needed, plus with the recent buff, you can hit a creep from a distance every 30 seconds. But if you think Hatchet is useless, you should go for mass regen (Health Potion, Runes of the Blight and Mana Potion), stats (2x Minor Totem) and an Iron Buckler. From your first 300 gold, you can buy 2 Duck boots at the side shop and upgrade it to an Iron Shield, especially if you're facing a tough lane with heavy harassment (Iron Shield provides you more damage with the +6 agility boost and more defense against auto attack harassment).
    The first item you will need is Ghost Marchers. You'll need the plus movement speed boost if you want to outrun your enemies or at least catch up to them while in Blade Frenzy, constantly damaging them. The plus damage for lasthitting is also required.
    Your first big item should be Runed Cleaver or Nullstone, but personally, I prefer the first one. Nullstone is much more of a defensive item against single target burst spells, plus it gives you a decent amount of stats and more regen, while Runed Cleaver provides you +60 damage (in early to mid game, it's a lot, believe me) with less regen though, but most importantly, you'll deal 40% cleave damage in a 225 radius around yourself. It means you can farm as a beast, clear creepwaves and jungle stacks in seconds, granting yourself more gold and quicker items.
    Some people like to build a Shieldbraker because of the minus armor it grants during your ultimate (the first bounce will also apply an autoattack, and with that, the effect of your attack modifier aswell), but personally I prefer the Assassin's Shroud + Frostburn route. Why?
    Mobility! Frostburn passively gives you +14% movement speed, while on activation, Assassin's Shroud provides you with a +20% movement speed bost. If you activate your Ghost Marchers and then your Assassin's Shroud, you'll have maximum movement speed for 6 seconds. If you upgrade your Shroud into Genjuro, you won't even need to activate your boots to gain maximum movement speed for 9 seconds (Genjuro provides 5% more speed burst than it's predecessor).
    Survivability! Frostburn grants you 16 strength (equal to 300 hitpoints). And naturally, your Shroud can't only be used offensively, but defensively aswell.
    Attack speed! Yes, Shieldbraker grants you more damage and burst, but this combination gives you passively +30 attack speed with 16 agility (which comes with damage and attack speed aswell). Genjuro will raise the amount with +15 attack speed and +25 agility.
    For this combination, I usually buy lifesteal (Abyssal Skull) and Savage Mace, but items are very optional in this game. If you're facing a team with mass magic and/or burst damage, don't be shy to skip your Shroud and buy a Shrunken Head. If the enemy team has a hard dps (damage per second) carry aswell, you can buy a Wingbow to provide yourself with evasion against his/her attacks. It's all up to you.

    And of course, the luxury items:

    Post Haste! Since you're ALWAYS CARRYING A HOMECOMING STONE, you can get a free slot with this choice.
    Splitting your Frostburn? Nah! Especially now, earn 2200 more gold and upgrade it to Dawnbringer instead! The item is overpowered as hell! Gives you mass amount of stats, a little bit of damage/movement speed/attack speed boost (compared to it's predecessor) and most importantly, Searing. With every attack, you apply a charge in a 200 radius around the target for 3 seconds. 1 charge means 16 magic damage per second. The maximum number of charges is 3.
    Daemonic Breastplate! Great defense against physical attacks, and also powers up you and your ultimate with the -5 armor aura. Your team will benefit too!
    Staff of the Master! Forget it! It's a waste.
    Hellflower! One of my favorite items. +51 damage with +30 attack speed, with a burst of intelligence and mana regen, not to mention it's effect (silences a target and applies a +20% Damage taken debuff on him. It also prevents him from using items like Shrunken Head. Oh, and it cancels Homecoming Stones!).
    Doombringer! When every bit of hope is gone...


    Skill build

    It depends on your starting items. If you go with Hatchet + Iron Buckler + HP regen route, you must level up your stats at level 2 or 4. Why? Cause without the +2 intelligence from either a stat boost or 2 minor totems, you won't have enough mana to combo with your ultimate (200 mana) and first skill (110 mana) at level 6 (without that +2 intelligence boost the 2 minor totems OR the +1 stat boost provides, you will have 299 maximum mana).

    Level 1 Blade Frenzy
    Level 2 Way of the Sword / Stats
    Level 3 Blade Frenzy
    Level 4 Way of the Sword / Stats
    Level 5 Blade Frenzy
    Level 6 Swift Slashes
    Level 7 Blade Frenzy
    Level 8 Way of the Sword
    Level 9 Way of the Sword
    Level 10 Counter Attack / Way of the Sword
    Level 11 Swift Slashes
    Level 12 Counter Attack
    Level 13 Counter Attack
    Level 14 Counter Attack
    Level 15 Stats / Counter Attack
    Level 16 Swift Slashes
    Level 17-25 Stats

    Miscellaneous

    Good laning partners:
    Ranged support heroes with disables and slowing abilites. Basically, a hero who can harass the enemy heroes and protect you from their harassments, and can help you set up easy kills.
    Glacius, Witch Slayer, Myrmidon, Elonia, Pollywog Priest (waste as a support but it's possible), Andromeda (shitty attack range), Voodoo Jester, Nymphora, Monarch, Demented Shaman (healer against tougher lanes), Rhapsody (decent), Slither (waste), Master of Arms (great slow + stun combo but again, waste as a support)

    Enemy heroes you're going to love:
    Squishy ones with low health pool, relying on their magic type skills and without any kind of escape mechanism. Mostly supports and intelligence based nukers, or fellow carries.

    Enemy heroes you're going to hate:
    Basicly anyone who can disable you, even in your Blade Frenzy form, but this situation will only be frustrating after level 6. In early game, a strength based hero is always hard to kill due to his/her high health pool and beefy presence or any hero with a built-in escape mechanism (speed burst like Aluna, or blink like Magebane).

    That's all, cheers!

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  3. #2
    Flash's Avatar
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    Nice guide, will have to try when he's free.

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    The_Blanket is offline Banned User
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    the game is already free to play, since a month or so. every hero is playable

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    O.O, I just played a week ago and this wasn't a free hero available. I don't have enough RP to buy the hero .

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    The_Blanket is offline Banned User
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    Quote Originally Posted by Ocean Spray View Post
    O.O, I just played a week ago and this wasn't a free hero available. I don't have enough RP to buy the hero .
    RP are Riot Points in League of Legends, aren't they? Swiftblade is in Heroes of Newerth, where every hero is playable from the start :]

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    O.O, wow. I thought this was LoL.. Didn't know people still played HoN. Used to play it but the lack of players is just a turn off.

  8. #7
    The_Blanket is offline Banned User
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    Well, it's definitely not as popular as LoL, but there are still tons of HoN players out there

  9. #8
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    Not a bad guide for the average player who wants to hardcarry with swift, though I think you should include a ganking section as well. In some situations, Swiftblade with a Portal key can be an extremely efficient ganker during the midgame, and if you throw in a Hellflower, he can pick off practically any hero who happens to be alone. The Hellflower mana regen and damage is also amazing if you're not buying Runed Axe, since you'll lack mana otherwise. This build is not ideal in some situations, since it leaves you incredibly squishy and vulnerable after picking off a target, but still worth a mention I'd say (since it's tons of fun)

    Props for taking time to write this guide though, we really lack dedicated HoN players on d3scene. Cheers.

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    The_Blanket is offline Banned User
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    True, I wanted to mention the usefulness of the Portal Key, but after the "you can use Portal Key during your ultimate" part, I totally forgot it. But I agree, if you want to have fun, playing him as a ganker with the mentioned item build or with a brodex is hilariously funny
    Last edited by The_Blanket; 10-19-2012 at 06:44 PM.

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