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Commands for Walker's Scripts

This is a discussion on Commands for Walker's Scripts within the Lineage 2 Bots forum part of the Lineage 2 category; GOHOME () / / Move to top the script. No, this team return to the city after smetri SAY (Message) ...

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Old 07-08-2008, 04:47 AM
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Commands for Walker's Scripts

GOHOME ()
/ / Move to top the script.

No, this team return to the city after smetri

SAY (Message)
/ / Write anything in the chat box. I do not think it would be useful

Correct - redkoispolzuemaya team

JMP (Text)
/ / Going to CALL (text) where the text quoted the same.

No, this is simply the transition to label LABEL (text) where the text quoted the same

CALL (Text)
/ / Calling the sub. The transition to LABEL (text) where the text quoted the same.

LABEL (Text)
/ / Indicates label to go on CALL (text) or JMP (Text)

DELAY (x)
x = milisekundy
/ / Pause script.

Pause (x)
x = milisekundy
/ / I'm not sure that there is a difference between DELAY and PAUSE

There is a difference, Delay - a delay in the script, the script only suspends

RETURN ()
/ / Exit from the sub.

EXIT ()
/ / Exit from the script.

MOVEMENT:

MOVETO (x, y, z)
/ / Topat at coordinates x, y, z

FOR:

ITEMCOUNT (name of the [ID =#],<, 1)
(
)
/ / Podschityvaet number of these objects to the terms <,> = script and performs in curly brackets.

USEITEM (name of the [ID = #])
/ / Uses subject.

BuyItem (name of the [ID =#],#)
/ / Buy a
BuyItem (name of the [ID =#],#; name of the [ID =#],#)
/ / Buy a time more than one subject (you can specify a lot of subjects through a semicolon).

SavelItem (name of the [ID =#],#)
/ / Pomeschaet object in the repository (Warehouse).
SavelItem (name of the [ID =#],#; name of the [ID =#],#)
/ / Pomeschaet several objects in the repository (Warehouse).

LoadItem (name of the [ID =#],#)
/ / Zabrat object from the repository.
LoadItem (name of the [ID =#],#; name of the [ID =#],#)
/ / Zabrat several items from the repository. # - Itself a number.

MOBY aka NPC's:

NPCSEL (Name NPC [ID = #])
/ / Select NPC.

NPCDLG (Name NPC [ID = #])
/ / Open dialogue with the NPC.

DLGSEL (Dialogue)
/ / Vyrat para dialogue [example: DLGSEL (Buy)]

StrInDlg (Dialogue)
(
)
/ / Checks whether the phrase is present in the dialogue. (for example, Thank You!) If yes, ispolnyaetsa Vietnamese script in curly brackets ({}).

Character:

ChangeWaitType (x)
Change state to "sit" to "stand" and vice versa.
x = 0 Sest
x = 1 Vstat

CharStatus ([CHP | CMP | HP | MP | WEIGHT | LV | SP | RACE | STAND]
,[>=|>|==|!=|<|<=], number)
(
)
CHP = Health character
CMP = Mana character
HP = Health (%)
Mana MP = (%)
WEIGHT = Load (%)
LV = Level (vozhmozhno)
SP = Hren knows what
RACE = This is even less clear
STAND = Checking sitting or standing
...,==, 0) Sidish
...,==, 1) One hundred (may be 0 and 1 must be reversed

PosInRange (x, y, z, distance)
(
)
/ / Check whether a given point within range (distance). If so, then performed a piece of script in curly brackets ({}).

PosOutRange (x, y, z, distance)
(
)
/ / The same, but the condition is true if all reach the point.

SET (FIGHTSTART)
/ / Starts battle.

SET (FIGHTSTOP)
/ / Stops battle.

If you wanna more then me need translate Rus -> Engl

Thx.
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