Warriors are the strongest melee characters in MapleStory in terms of raw damage. Warriors also have the largest amount of HP out of all the classes, as well as the highest defense. There are three main types of Warriors: Fighters, Pages, and Spearmen; each having their own pros and cons.
Pros:
Warriors are the strongest melee attackers in the game in terms of raw damage.
Warriors have a huge amount of HP; up to twice as much as the other classes, and Spearmen even more so with their skill "Hyper Body".
Warriors have the strongest armors in the game in terms of defense. For example, the level 60 Warrior helm has twice as much defense as the level 60 Magician helm. Fighters and Pages also receive the skill "Power Guard", which nullifies 40% of the damage they receive and reflects it back to the enemy.
Because of their high damage, HP, and DEF, Warriors can hunt some higher level monsters more easily.
Warriors are able to "tank" most monsters.
Having high "Str", Warriors are ideal for first time players to get through the game.
Warriors can easily take down monsters faster than any other class, which makes them perfect for parties with Thieves or Magicians.
Cons:
Other classes such as Bowmen and Assassins attack long-ranged, meaning that they would be able to kill monsters more quickly than Warriors. This can also lead to Warriors being KSed often. To make matters worse, Warriors are also the slowest class in the game in terms of speed.
Despite their high HP and defense, accuracy remains the downfall of every Warrior. However, Warriors often compensate through the use of "Sniper Potions/Pills" and equipment scrolled with DEX-scrolls.
Because Warriors have to get up close to the monsters to kill them, they usually end up being hit more often. Therefore, they spend more Mesos on potions.
Warriors can wear equipment such as the Jousting Helm that hides the entire head. Even though these helms are high in defense, any NX Cash that was spent to improve facial appearances are sacrificed to some degree unless more NX Cash is used to cloak the helm.
Because Warriors are melee characters and get hit often, low-leveled Warriors spend a lot on HP potions. However, they make up for it later in the game as their defence grows.
User Opinions (The following are opinions submitted by various players and do not reflect a neutral point of view. They are kept as they add to the information given.)
I'd have to disagree with this one. Sins have to spend money on stars and MP potions as Lucky7s is their only way to really keep up with everyone in terms of damage. Additionally, Mages have to buy MP potions and Archers need arrows, MP potions, and HP potions. Warriors have the cheapest attacks in the game and best armor, so they don't need as many HP potions. --Dragontamer
Just to add, IMO the skill "Recovering HP increase" makes my warrior pretty cheap, as it means i hardly ever use Potions. - Morris
I should add that Recovering HP increase is a good skill, but the other warrior skills are MUCH better than it; all warriors will use Power Strike and Slash Blast till 2rd job, and Crusaders and White Knights will use them till 3th job. Because of this, there usually isn't enough points to max out Recovreing HP increase. --Dragontamer 19:41, 23 December 2005 (UTC)
~Just like to add that warrior is the cheapest job from level 10 to 30 IF you do NOT use blue pots, keep your armour at its best and most importantly STAY at what's the biggest thing you can fight that only does 1 HP damage. It sounds bad, but compared to getting a mage through the first few levels... or a thief of bowman... on these levels the meso and drops you get are FAR TOO LOW to keep thieves and bowmen funded properly. If you use L7, or Double Shot etc... you will likely go broke before level 30 and you really need the funding to reach the 1 hit killing boars stage where things get easier.
Oh, and yeah the whole HP regen skill isn't that useful. Most of the time you won't stay still. I'm maxing it tho purely for hate of Final Attack and because it will help with my lagging and in places like El Nath where the cold constantly hurts you, such that I can go afk on any ropes etc and heal 60 HP every 10 seconds, 360 a minute, and by all rights if you can stand to wait a few minutes yeah it can heal you totally pretty fast.
I still wouldn't reccomend it tho. ~Marl
Starting off
Here is an example of perfect stats for a Warrior, unless you're going pure STR.So you want to be a Warrior? You'll have to start at the beginning like everyone else. On the character creation screen, roll the dice until you get 4 in INT and 4 in LUK, which are the "perfect" stats. However, if you do not want to wait until a 4/4, consider stopping at 4 INT and 5 LUK or vice versa. If you want to create the perfect Warrior, stop rolling when you receive a 12 or more in STR, 4 in INT, and 4 in LUK. However, this is not recommended unless you have another character which can provide substantial financial support to your Warrior.
Be cautious when rolling the dice. It will probably take some time before you can get 4/4 on Int and Luk. Many people just click away and skip through the lucky throw. Have patience and slowly throw your dice once at a time.
Choose your character's name and appearance. Your clothing will not matter much as you will have the opportunity to change it at level 10. Enter the game, complete the tutorial, and voila! You can now fight with Snails and other monsters. Being a warrior, its a breeze in Maple Island. Lvl 5 onwards, all monsters are possible; just be cautious against Orange Mushrooms.
Level 1-5: Snail Hunting Ground I-II. Snails, and Blue Snail
Level 1-9: Split Road. Blue Snails, Red Snails, and Shrooms
Level 9-10: Dangerous Forest. Lots of Orange Mushrooms.
Keep training until around level 10, then head to Southperry and head off to Victoria Island to finally become a Warrior!
A good level to leave the tutorial is at level 3 1/2 or 4 and up to level 8, 9, or 10 and head off to Victoria.
First job advancement
Dances with Balrog.Once you hit level 10, rush your way off to the town of Southperry. Talk to "Shanks" and pay the 150 mesos fee straight to Victoria Island. Once there, jump off the ship and move to the left of Lith Harbor to see a NPC named Phil. Talk to him and he will let you go to one of the towns in Victoria Island, with a small fee. Go to Perion and climb all the way up to the top. Head inside the to building and speak with "Dances with Balrog".
First job training areas
Level 10-16: Slimes and Orange Mushrooms are your best bets right now. Go to the town of Ellinia, and go north two rooms to "The Tree That Grew 1." There are lots of slimes there that give 10 experience per kill. You could also ask someone to show you where it is, if you are lost. You may also want to go to the "Henesys Hunting Ground 1," which is the first room to the left of Henesys and kill Orange Mushrooms, which give 15 experience per shroom.
Level 17-19: Now is where it begins to become a challenge to level up. You could kill Orange Mushrooms at the Henesys Hunting Ground 1, or if you believe that you are strong enough, you could kill Pigs (15 experience per kill) or Ribbon Pigs (20 experience per kill). They can be found about one or two rooms left of the Henesys Hunting Ground 1. If you plan to kill Pigs over Orange Mushrooms, I suggest you have some backup money to pay for potions. Another great training area is the Rain Forest East of Henesys. There are many pigs and ribbon pigs there.... almost like pig beach.
"Henesys Hunting Ground II" is also ideal because not many players go up there to train, so the lack there of players in Henesys Hunting Ground II makes it a perfect place to not only gain EXP but also items and event items.
Level 20-24: Congratulate yourself for getting to level 20! Now you can buy weapons and armor that you couldn't purchase before, and kill Pigs with insane ease. Now you are in for one heck of a challenge. Go to Pig Beach. If you don't know where to find Pig Beach, then follow these simple instructions.
1. Go to the "3-Way Split" between Lith Harbor, Kerning City, and Henesys.
2. If you came from the left side of the screen, go towards the middle then up one level to a large yellow flower patch.
3. There is a hidden teleporter here, twards the middle of the patch, but a little to the right. Check to see if a teleporter is there by pressing the "up" button on every small step.
Once you get teleported, you are now at Pig Beach, a place where many Pigs, and Ribbon Pigs spawn about every 15 seconds. NOTE! Bring plenty of potions with you here, for you will get insanely hurt by the constant stampede of Pigs. If you are very unlucky, you will come upon an Iron Hog here (Pig in armor). Try not to attack him. If you do though, he will follow you alot and hurt you for about 30-60 damage. Also, at your level, you will also miss a lot more than usual on iron hogs, therefore not knocking it back and not delaying it from getting it to you. At level 21, you will be able to enter the first Party Quest which is a very good place to gain EXP, though it can take a while to get in. Fighting Green Mushrooms at Henesys Hunting Ground I is also a decent place to train.
Level 25-29: Now is the time to go to Ellinia Dungeon Stalks in the rooms near Ellinia. Here you will find Green Mushrooms(gives 26 exp) and Horny Mushrooms(35 exp), which is just what we are looking for. Again, bring many potions, as you will be spending much time here. Most places have "Axe Stumps", which seem to never get in these things, they give you 30 EXP and can be killed at Level 15.
If you feel like burning money, go to Fish Resting Spot. Lots of Cicles and Cicos there so you can Slash Blast to your heart's delight, but even with good manuvers you'll be losing some money.
From the subway of Kerning City, the first area is full of Bubblings who give decent EXP.
If you get bored of training, you can always to Party Quests in Kerning City. Advised not to do a party quest until you are level 25, because you will not be able to do much damage to the boss monster.
Second job advancement
Once you've hit level 30, congratulations! After many levels of being KSed by almost every other class and levelling at a very slow pace, you will finally receive a well deserved power boost so you can stand on your own. Your average damage will stabilize at a much higher level, and your HP and defense will let you stand out among all the classes. There are three paths that lie ahead, all leading to their own brilliant glory. However, There's still the second job advance test, an obstacle that must be passed to unlock your true power. You need to prepare for this next step and take the challenge head on.
To reach your test area, you first need to talk to Dances with Balrog, then head west from Perion two screens (where the music changes), then keep heading up until you see a guy standing. Talk to the guy, and he will transport you to your testing area. At the test area, you will be fighting Fire Boars and Lupins. They are different from the everyday Fire Boars and Lupins you will see in Perion and Ellinia. No sir, they're evil, pure evil, all the way to their burning flesh/banana filled stomach (yuck!), and they actually have less HP than their normal counterparts. You will need 43 accuracy to hit them 100% of the time, so if your accuracy is lower, Sniper Pots might do you some good. The lupins are really difficult to bring down (WARNING!!! Do NOT use Slash Blast on Lupin; being swarmed with unavoidable attacks that do up to 10% of your max HP is the LEAST thing you would want), so you might want to stick with Fire Boars only. In any case, it shouldn't be long before they bite the dust and either drop their evil, sinister mind, in the form of a marble, or just disappear completely into Purgatory. Once you've found your 30 Marbles, talk to the guy inside the test area and he will let you out with Proof of Hero. Now, bring your proof (I thought the proof of courage is supposed to be a tail...), Talk to Bahamut... eh, Dances with Balrog, and you will be able to make your decision to be either a Fighter, a Page, or a Spearman. If you're unsure which path to choose (as most people who are indecisive), don't fret. I will list out their advantages and disadvantages below.
Before level 50, Fighters and Pages are basically the same thing with tiny differences. Spearman, however, suffers from unstability of damage and slow attacking speed, so the other two classes come slightly ahead.
At level 50-70, Fighters gain Rage and become the most damaging class of all Maple Story (I'm talking about average damage: nobody can top Archer in maximum damage, except perhaps a super-duper-powered-up assassin), and Spearman catch up with the ability to use Hyper Body and the fact their damage edge is becoming more significant. Pages, however, suffer from the mediocrity of Threaten, and become the weakest link of the Warrior family.
At level 70+, you will receive your 3rd job advance. Dragon Knights become MUCH faster with Spear Crusher, and though they do not do massive damage in a single hit you do lower damage spread out over ALOT of hits, Crusaders will be known for doing MASSIVE damage from here on, once you've leveled up Combo and preferrably Panic over Coma, you will pwn everyone I know many disagree but listen to my explanation; Crusaders as they use mainly swords(axes on fewer occasions but they do fine if you use axe booster) which are faster then blunt weapons(which are the better choice for White Knights) and spears and polearms, all of these weapons are slower then swords making for faster kills, and swords have the most reliable damage of I think any weapon in the game. This makes most Crusaders both faster AND stronger then other classes. Now pages,(finally) though they are not known for massive damage they have one thing that would make any Crusader or Spearman ALOT stronger...elements. Pages have the ability to attack with Fire, Ice, and Lightning. This means that if they find themselves in a situation where a they are surrounded by monsters weak to fire they can whip out their fire attacks, if the situation changes to ice-weak monsters they can quickly adapt to the change. Plus, ice charge freezes the enemy for a second or two. They also have Magic Crash which will allow them cancel out Magic Defense.
So basically: If you're a guy who loves seeing big damage(REALLY big damage), and kill a high level monster such as Lycanthrope in one hit, go for Fighter. If you're a guy who wants to kill a large number of enemies in half the amount of attacks that it would take to solo them, go for Spearman. If you're a guy who likes to be cool and use elemental attacks, go for Page (which, as I always iterates and then reiterates, is the only subclass of warrior that keeps any vestiges of coolness with them). As for me? My main character isn't a warrior, but I do have one that I plan to become a Page (Like I said, page is the only subclass of warrior that keeps any vestiges of coolness with them - no offence to fighters and spearmen).
Seeing that the 2nd jobs for warrior are so similar, there's really no need to divide into three sections. The unique thing about warrior is that, while most other 2nd jobs must choose one specific weapon, each seperation of the warrior guild can choose between two weapons to use:
Fighters can choose to use either sword or axe;
Pages can choose to use either sword or mace/blunt weapon;
Spearmen can choose to use either spear or polearm.
With the exception of Spearmen, it's strongly recommended that you stick with one weapon. Spearmen can choose to either stick with one weapon or go hybrid, meaning to master both weapons.
Second job training areas
Level 30-34: Stick to Ant Tunnel. PS everything exactly once, then finish them off with normal attacks if they aren't dead already. Training is actually quite slow and can be unprofitable, but you should bear it for now. Jr Sentinels works well as an alternative, but it's pretty slow training. It's a bit early for Land of Wild Boar II but it can be a good change of scenery.
Level 35-39: Go to Land of Wild Boar II and start mass killing boars. They don't do much damage, and they have drops that are worth quite a bit to the NPCs. Alternatives include Evil Eye Cave, which is fast but burns money a bit, and Jr Sentinels, which earns money quite fast but is unbearably slow on training. Teddies and Pink teddies are also worth a try, generally because there is lots of space, along with good experience and money.
Level 40-44: Go to Evil Eye Cave. There are a LOT of evil eyes there, and the map is quite small. Furthermore, you don't have mages bothering you there, and while you will meet the occasional assassin the terrain's terrible for them. You won't earn a lot of money but hey, at least you're training. Jr. Cellion/Lioner/Grupin will be the fastest ticket to pass this stage. They can be found near Orbis at The Garden of 3 Colors, or their respective gardens. Alternatives: Fire Boars (bad experience, good money) and Leatties.
Level 45-49: Go to Dangerous Valley and train on Fire Boars and Copper Drakes for a while. The bottom part and the middle part are generally very good since there are a lot of spawns, but try to go to a map with two people already there (you'll be the third person) so you don't have to run around to kill things. You can also try Dark Leatties or Jr Kitties, but the former isn't really good for money and the latter is rather slow, and you'll get KSed a lot.
Level 50-54: You can either go to Cloud Park IV or Jr Yetis. Jr Yetis are considered a bit better because there are a LOT of them over there, so you can slash blast to your heart's delight. Cloud Park IV is more focused on single attack, but Lunar and Star Pixies are not hard to kill and have decent drops. Fighting Platoon Chronos in Lost Time <1> or The Road of Time <1> is also a possibility. Iron Hog are recommanded if one can KO with no more than 3-hits. Their spawn rates are ideal and they deal low damage; ideal for meso saving. They can be found at Pig Park.
Level 55-59: Jr Yetis, Cloud Park VI, or Drake's Meal Table. Jr Yeti is still quite nice for money, Cloud Park VI is decent experience and decent profit, while Drake's Meal Table is just plain awesome experience. Wraith are excellant choices as long as it does not take more than 2-hits to KO them. Their map are straightforward and little climbing is needed.
Level 60-69: Remember Drake's Meal Table? If you have Power Guard, it now switches from awesome experience and little profit to decent experience and HECK OF A LOT OF profit. Hectors are another good choice for decent experience and decent profit (and works well for Spearman as well, unlike DMT). Zombies are generally good experience, but... trying to find an empty map is like trying to find a needle in a haystack, and trying to keep rude assassins from KSing you is like trying to keep a mad dog from trying to bite you. White Pang also works, but I wouldn't recommend it. A great place to also go around at 65+ is the Sanctuary Entrance II, with floods of Cold Eyes and Tauromacis, ready to be defeated. Very good drops there. Jr. Yeti at Watch out for Icy Path I-II is ideal for those with the Accuracy to hit them. Hector, like Jr. Yeti, are excellant choice for the Lvl 65+.
LEVEL 70-80: One can continue at Hectors or choose to travel to El Nath. Coolie Zombies at Forest of Dead Tress I-IV are an excellant choice during this period due to the map layout and the spawn rates. Do take note of the varities of attacks they possess, esp. poison. KS is commonplace at these maps among ALL classes
Information on DEX
A big controversy in warrior build is the DEX Cap. The whole point of DEX is accuracy. However, you will also want to keep your damage as high as possible. Therefore, it is recommended to keep the DEX you have just as much as you need, so you'll have no problem hitting everything while doing as high damage as possible under that condition.
First of all, the whole point of DEX is to increase your accuracy. There are a lot of ways to improve your DEX. Listed below are most of the ways.
Adding points into DEX
Mastery skill (Passive Skill) (provides a +20 accuracy at max)
Scrolling shoes for DEX (Not really recommended since they add more avoidabiilty than accuracy, but the accuracy bonus it gives beats shoes for Jump)
Scrolling shoes for Jump (60% gives 1 DEX and 10% gives 3 DEX, and while the accuracy bonus it gives is worse than shoes for DEX, you gain some jump and possibly speed as well which is always nice things)
Scrolling overall for DEX (A prime source of DEX for level 80+ and most low DEX warriors)
Scrolling cape for DEX (Depending on the price of STR cape scrolls and DEX cape scrolls)
Scrolling glove for DEX (Not recommended. You'd do better to put points into DEX and get an attack glove)
Sniper Potions (+5 accuracy for 3 minutes.)
Sniper Pills (+10 accuracy for 10 minutes, only available in the Ludibrium potion store. They're cheaper and more effective.)
Having a Cleric cast Bless (+20 accuracy for 200 seconds, but it cancels out any sniper pills/potions)
As you can see, adding DEX is not the only option of raising accuracy you will need to hit a specific monster.
Level difference = Monster Level - Your Level
If level difference < 0, then level difference = 0
Hit Ratio = Accuracy - Avoidability * (1.84 + level difference * 43 / 6) / (Avoidability * 1.84 + level difference * 43 / 6) * 100% (This formula is based on an estimation of[1] or [2] )
If Hit Ratio > 100%, Hit Ratio = 100%
If Hit Ratio < 0%, Hit Ratio = 0%
Generally, if you want to hit the enemy 100% all the time, you will need more accuracy than 3.68 times the monster's avoidability on the same level as you or less.
For example,you will need an accuracy of 111 to fully hit an Yepe at level 78+ (Recommended level 80+ so you can save DEX by scrolling the overall instead), 140 accuracy to hit Bains on level 90+, and 148 accuracy to hit Crimson Balrog on level 100+.
User Opinions (The following are opinions submitted by various players and do not reflect a neutral point of view.)
(wrong, WRONG! DEXed gloves is 100% better than attack gloves. DEXed gloves add accuracy AND DEX. Each point of DEX only add 0.8 accuracy. So considering the accuracy by DEX gloves AND the DEX added is definitely better than weapon attack.)
Attack gloves are far better. Adding weapon attack is the equivalent of 3-4 STR per attack point, possibly more or less at varying levels. 3-4 DEX = 2.4-3.2 accuracy, about what a 60% glove DEX scroll would add, compared to a single point of weapon attack.
As far as I can tell you really don't need more than 60-70 DEX. At L50 to 65 when you'll be mostly training on zombies and pixies having only 70 DEX poses no problem whatsoever. Especially if you have nice DEX equips. Remember warriors are the only SINGLE stat class in Maplestory, where in theory you'd only need STR to put on your armour. Best way to own is to put as much as you can in STR instead of DEX.
------------------------------------------------------------------------------------
Skill Builds
Generally, it is 2x level == dex until you reach a certain level, where you start to "cap" your dex eternally. Common capping points are 60 dex, 90 dex, and 4 dex.
The Cookie-Cutter (or generic) warrior build is the most used warrior build, and the most recommended if you're not too rich, yet still want to deal out alot of damage. The usual stat build for this type of warrior is 60-90 DEX, and rest into STR.
Keep your DEX twice your level before level 30, then put 1 point in DEX and 4 point in STR every level after that, until your DEX reaches the cap you want (from that point on, it's all STR til the end). There is not a "best" DEX cap, but most warriors cap their DEX at 60-90.
First Job Skill Build
The recommended SP build (Cookie-Cutter) if this is your first character. (By Regal Star aka MajesticMystic)
Improved HP Recovery (5)
Improved HP Increase (10) [MAX]
Power Strike (1)
Slash Blast (10)
Power Strike (20) [MAX]
Slash Blast (20) [MAX]
Endure (1)*
Improved HP Recovery (5)*
You can use the last six skill points anywhere, they don't need to be used on these skills.
You can also max Slash Blast before Power Strike.
It is extremely important that a warrior max Improved HP Increase as soon as possible, this skill is the reason why warriors have so much HP.
If you are a Fighter, you might consider getting lvl 1 Iron Body to cancel out the ill-effects of Rage.
Second Job Skill Builds
Basically, if you choose to max only one weapon, you have enough SP to max everything. The only thing is the order.
Fighter
Option 1
19 Weapon Mastery (19)
5 Weapon Booster (5)
30 Final Attack: Weapon (30)
3 Rage (3)
30 Power Guard (30)
17 Rage (20)
15 Weapon Booster (20)
1 Weapon Mastery (20) (Warrior need as much accuracy as they can have)
Anywhere (1)
Option 2
Put 19 points in Sword Mastery
Put 19 points in Rage
Put 5 points in Sword Booster
Max Final Attack (30)
Put 3 points in Sword Booster (

Max Power Guard (30)
Put 7 points in Sword Booster (15)
Max Sword Mastery (20)
Put 7 points in Iron Body (10)
You can choose freely the order of Final Attack, Rage, and Power Guard. Just keep in mind to max Power Guard AFTER Final Attack, and that you need 3 Rage to unlock Power Guard.
Page
Weapon Mastery (19)
Weapon Booster (5)
Final Attack: Weapon (30)
Threaten (3)
Power Guard (30)
Threaten (17)
Weapon Booster (15)
Weapon Mastery (1) (Warrior need as much accuracy as they can have)
Anywhere (1)
There is much less to debate about. Threaten isn't nearly as useful as Fury is (at lower levels), so it should be left to be maxed last. The usefulness of Fury stays around the same, while Threaten's usefulness (due to the weapon attack decrease being calculated by %) grows exponentially from say lvl 30 to lvl 100, because the monsters that you will be fighting will have higher weapon attack.
Spearman
One Weapon Spearman Build:
Weapon Mastery (19)
Weapon Booster (5)
Final Attack: Weapon (30)
Iron Will (3)
Hyper Body (30)
Weapon Booster (15)
Weapon Mastery (1) (Warrior need as much accuracy as they can have)
Anywhere (1

(Free points)
Not much to say here. Iron Wall is utterly useless.
Hybrid Spearman Build A
Primary Weapon Mastery (19)
Primary Weapon Booster (5)
Iron Will (3)
Hyper Body (30)
Secondary Weapon Mastery (19)
Secondary Weapon Booster (5)
Booster (30) (Fill up booster for both weapons)
Weapon Mastery (20) (Fill up booster for both weapons)
Free Points (

(Anywhere except for Final Attack)
Hybrid helps quite a bit in the 3rd job advance, as Crusher and Slasher only works well with Spear and Pole Arm, respectively. However, your 2nd job advance period will be quite hard because of the lack of Final Attack. Which weapon to use as Primary is up to you.
Hybrid Spearman Build B
Primary Weapon Mastery (19)
Primary Weapon Booster (5)
Final Attack: Primary Weapon (30)
Iron Will (3)
Hyper Body (30)
Secondary Weapon Mastery (19)
Secondary Weapon Booster (5)
Primary Weapon Booster (5)
Secondary Weapon Booster (5)
This allows you to go Hybrid with FA on one weapon (you only need it on one weapon, because who cares if you're hybrid in 2nd job?), allowing you to train faster in 2nd job period. This sacrificed 10 points in each weapon's booster, but chances are, it won't make much of a difference anyways. Polearms are more commonly used as a primary weapon as the swing:stab ratio is 3:2, giving an advantage to polearms (polearm deals more damage on swing; spear deals more damage on stab).
Third Job Skill Builds
Crusader
Put 6 points in Combo Attack
Put 1 point in Coma
Max Combo Attack (30)
Max Coma (30)
Max Panic (30)
Max Armor Crush (20)
Max Relax (20)
Max Shield Mastery (20)
Put 1 point in Iron Body (11)
Dragon Knight
Hybrid
Crusher build
Spear Crusher 30(max)
Spear Fury 1
Elemental Resistance 1
Dragon Blood 20(max)
Elemental Resistance 10
Polearm Fury 30(max)
Elemental Resistance 20(max)
Sacrifice 3
Dragon Roar 30(max)
17sp into Sacrifice or Power Crush or Spear Fury or Booster
Fury build
Polearm Fury 30(max)
Elemental Resistance 1
Dragon Blood 20(max)
Spear Crusher 30(max)
Spear Fury 1
Elemental Resistance 20(max)
Sacrifice 3
Dragon Roar 30(max)
17sp into Sacrifice or Power Crush or Spear Fury or Booster
Lv10 fury build
Polearm Fury 10
Spear Crusher 30(max)
Elemental Resistance 1
Spear Fury 1
Dragon Blood 20(max)
Elemental Resistance 20(max)
Polearm Fury 30(max)
Sacrifice 3
Dragon Roar 30(max)
17sp into Sacrifice or Power Crush or Spear Fury or Booster
Pure Spear
Spear Crusher 30(max)
Elemental Resistance 1
Spear Fury 1
Dragon Blood 20(max)
Elemental Resistance 20(max)
Sacrifice 3
Dragon Roar 30(max)
Spear Fury 30(max)
18sp into Sacrifice or Power Crush
Pure Polearm
Polearm Fury 30(max)
Elemental Resistance 1
Dragon Blood 20(max)
Elemental Resistance 10
Sacrifice 30(max)
Elemental Resistance 20(max)
Dragon Roar 30(max)
Power Crush 20(max)
Polearm > Hybrid
Converting from a Pure polearm to a Hybrid in third job
Polearm Fury 30(max)
Dragon Blood 20(max)
Elemental Resistance 1
Spear Mastery 19
Spear Booster 6-10
Spear Crusher 30(max)
Spear Fury 1
Elemental Resistance 20(max)
rest of the points into anything
the skills that u MUST have at the end of your build are: 30 Polearm Fury, 20 Dragon Blood, 19 Spear Mastery(60% mastery), 30 Spear Crusher, Spear Booster.
Alternative Builds
The Low-DEX Build
The Low-DEX build is designed to get the maximum damage out of a Warrior, capping DEX extremely low from anywhere about 5-60, and using DEX scrolls on thier shoes or overalls. A 10% overall DEX scroll can add 3 accuracy and 5 DEX. A 10% shoe DEX scroll can add 3 accuracy. And a 10% glove DEX can add 5 accuracy and 3 DEX. Each DEX point is 0.8 Accuracy, which means each overall scroll adds 7 Accuracy. With 5 slots on your shoes, (and a certain pair that has 7) you could get up to 21 extra Accuracy. If you use an Overall with 10 slots, then you could get 70 extra Accuracy, and if you add that to your godly shoes, that is 91 Accuracy! And some overalls have a bonus +5 DEX, which is another 4 Accuracy. It's VERY hard to get 10 10% scrolls to work on one piece of equipment, so don't expect it to happen too often (or at all). In addition, the second job "Mastery" skill increases Accuracy by 20 when maxed, assuming that the corresponding weapon is equipped.
The Pure HP Build
This build is not recommended for those just starting the game. That said, it is a viable build for advanced players with money to burn and plenty of spare time. The general premise is this: Once you've got Improved HP Increase to level 10, put all your AP into the HP option, to give your character a monstrous amount of hit points. The advantages of this are that you can go to areas with extremely tough monsters, and not be killed thanks to how long it takes them to kill you. This is probably the build that will let you kill the Jr. Balrog and other powerful monsters the soonest; however it is not cheap to do, nor easy. It is just possible earlier. So you want to do this? There are some things you need to have. First, you need lots of money. Without money, training is incredibly slow, and even once you've got it to a higher level, you won't be able to afford pots. Second, if you want to get any use out of the character, you need at least one friend who is a Cleric. They will probably be more than happy to help heal you, since they get exp based on how much they heal, and you will have a lot of HP to heal. Third, if you want to do this quickly, you will need someone who can enter a party with you and train you.
Once you have these, you are ready to begin. The ideal stat build is as follows: Roll 12 STR, and 4 in 2 of the other stats, 5 in the third. Since you do not need damage, it doesn't really matter where the 5 is. Eleven or 10 STR is also permissible, but you lose 50-100 hp.
From level 1-6, add points into STR. Stop doing this when you hit 35 STR, as this is all you need to do the Warrior job advance. This should happen at level 6, and you will have 2 spare AP. After this level, keep storing your AP, because you will get the most benefit from it after you have the HP Increase skill at it's maximum level.
To train, you will probably want to stay on Maple Island until level 6 or 10, depending on whether you have the friend to party with and train for you. Up to level 6, it is faster to train on your own, but at level 6 you get a reasonable amount of experience when in a party with someone, and the amount of exp you need to level up jumps dramatically. If you cannot find someone to do this, just stay at Maple Island until level 10 - snails are your best option due to only having 35 STR, and there are no better equipments on Victoria Island.
Once you hit level 10, you are ready to become a Warrior. Once you do this, you have a multitude of options - you can keep having the person train for you, or you can go to Ossyria, and use the Item Exchange Quest to gain experience. This is a simple quest where you return 100 items to an NPC, and he gives you 500 exp and some randomly chosen prize. Thus it is very fast to train in this way if you have the items readily available - and if you have the money, you should be able to buy them from other players. Now that you are level 10 and gaining, we turn to the SP Build.
10 - 1 Improved HP Recovery
11 - 4 Improved HP Recovery
12 - 5 Improved HP Recovery, 2 Improved HP Increase.
13 - 5 Improved HP Recovery, 5 Improved HP Increase.
14 - 5 Improved HP Recovery, 8 Improved HP Increase.
15 - 5 Improved HP Recovery, 10 Improved HP Increase.
Thus at level 15, you have the skill Improved HP Increase at it's maximum level, and you have all those AP that you saved up since level 6 (47 if you get ideal stats). You can just put them all in the HP option and watch your HP grow to an enormous number - at the end, you should have around 3,000HP!
After this, the SP usage is not very important since most of the 1st job skills are pretty much useless. If you want to try fighting for yourself, you will be weak, but you can get the damage increase skills first. If you just want to use the Exchange Quest more, or leech experience from someone, maximize Improved HP Recovery and Endure, as they are more useful to you. The AP usage is simple - put all the points in HP every time you level up.
The Exchange Quest remains a reasonable way to gain experience until level 21, at which point if you can find people to enter the Party Quest with, this will be a much better way to get experience. At level 20, it costs approximately 100,000 mesos to level up using the Exchange Quest if you trade Solid Horns, which can generally be purchased for 50 mesos. So if you're poor, this may not be the best thing anymore. The reason for the variance in price is that the prizes you get have different values - some are worth almost as much as the money the items cost, some are worth less than half. As for the Party Quest, you won't do any killing, but if you can find a willing party then go for it!
Level 30 is the next interesting point. You've got here in whatever way, probably costing vast amounts of mesos, or taking a ridiculously long time, but you've done it. Now, all that's left before you and your ultimate success is the 2nd job advance test. If you're in MapleSEA, the test is impossible for you to complete by yourself (and by impossible, I mean impossible. Not a chance. Zero). You will need another regular warrior who's completeing the quest to help you: Let him kill the monsters, and you can then loot their marbles. Now, the chance of finding a warrior who's job advancing at the precise time as you are is... not very probable, so good luck, you will need it. If you're in GMS, though, then you lucked out: with Three Snails, lots of HP/MP potions, and heck of a lot of shells (bring 2k just to be safe), you can actually do this by yourself. Try to pick on Fire Boars, since Lupins will throw bananas at you when you hit them.
Once you have done that, Congratulations! You will now be getting the most useful skill to you: Powerguard. Powerguard is available to both Fighters and Pages, but Fighters are generally considered the better choice thanks to gaining several hundred HP when they choose their 2nd Job. Either way, Powerguard does the same thing - returns some of the damage monsters deal to you by running into you (bump damage) to the monsters. The reason it is so nice is because of how it works - it returns a percentage of the total damage done to you. Thus, the stronger the monster's attack, the more damage it will do to itself if you run into it. This damage ignores accuracy, so if the monster hits you, you hit it back, unless it hits you for 1 damage. In that case, you would not be doing any damage at all, so it records a "MISS". As you can see, with a massive amount of HP, this means you can take on some of the strongest monsters in the game, and as long as you have a Cleric along or a bunch of pots, there's no risk of you even dying. Heck, if you feel bold, party a Cleric and go kill Crimson Balrog. You won't die if the cleric doesn't.
Once you have Power Guard, you can choose Rage (as a Fighter), or other skills - Rage is useful to party members because it improves their weapon attack, and if you are always training with someone they will appreciate this. Rage also decreases your own weapon defense, increasing Power Guard damage ever so slightly. It should be noted that your armor cannot go below 0.
And there you have it. The (nearly) Pure HP Warrior. With an estimated 8,000hp by level 30, and rising to 15,000 at level 50, you are in no danger of dying from any of the monsters currently in the game. Clerics will also love the hundreds of experience they get when they heal you.
Credits go to the People at StrategyWiki!
I take no credit for this guide!