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The Tourist Trap

This is a discussion on The Tourist Trap within the Member quests forum part of the Runescape quests category; Difficulty level: Medium Start location: Shantay Pass, South Al-Kharid. Required: Skills: Level 10 Fletching, 20 Smithing. Be able to kill ...


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Old 05-04-2007, 01:05 AM
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The Tourist Trap

Difficulty level: Medium

Start location: Shantay Pass, South Al-Kharid.

Required:

Skills: Level 10 Fletching, 20 Smithing. Be able to kill a level 47 Mercenary Captain.

Items: Desert Robes and boots, 2 or 3 Full Water skins, Shantay Pass ticket, 3 Bronze Bars, 50 Feathers, Hammer, Knife and 200 gp.


1:Getting started
Go to the Shantay Pass and talk to Shantay. Buy all of the things listed above. Go through the doorway and talk to Irena who will tell you about her daughter. Walk directly south until you find a mining site.

Watch Mercenary Captain (he is easy to spot as he is the only one wearing a cape) and get the message that he likes to have his men do his dirty work for him.
Talk to the captain, say "hello" then insult him, THEN threaten to punch him.
The guards will whisper a message to you and pretend to fight you. If you continue, they will haul you away into the desert.
Talk to a guard and ask him about the captain. Keep asking about the captain and he'll mention that if anyone challenges the captain to a one-on-one duel all the guards have agreed not to interfere. Make a bet with the guards that you'll win.
Talk to the captain again, but this time, offer to do something for him. He will send you to bring the head of a bandit lord. Don't go to the bandit camp in the desert, instead go to the nomad camp due west (and a bit north of the bandit camp). Talk to the leader of the bandits (inside the big tent holding a staff) and tell him your job of killing the bandit chief. He will tell you the bandit does not exist and send you back to the captain with some choice words.
Talk to the captain again and this time the option to insult him for not knowing the bandit was a fraud comes up. He will challenge you to a duel in response.
Fight the captain.
Collect your bet (if any) from the guards before entering.
Note: If you get thrown in jail and lose your key, you can escape by inspecting the bars on the window, you will climb out, you can then climb the rocks to get back to the outside of the front gate. Just walk up to the captain and choose the bandit dialog again to start the fight instantly. You don't need to do any of the running around all over again.


2: The underground mine
Talk to the male slave and listen to what he has to say, agree to help him. Remove the handcuffs and give him your desert robe for his slave robe. This may take a few tries and you might get locked up in the jail. If you have the jail key use it on the jail door; if not you need to climb out of window and up rocks and start all over. Enter the gate at the corner of the mountain. Be sure to wear slave robes.



You will be at Gate 1 on the map. Go to the far end (Gate 2) and talk to the mercenary there and tell him you want to change mining spots. He will want a pineapple.


3: Getting the pineapple
To get a pineapple you need to head west after exiting the camp and go to the Tenti's camp. Talk to the head Tenti chief (Al Shabim) and tell him you want a pineapple. You will have to bring him the plans for a weapon. Agree and he will give you a chest key.


4: The secret plans
Go back to the mining camp and enter the building where the jail is. Go up the ladder and look at the book cases as long as you notice that the captain has books about sailing. Search the desk for a cell key. Then try to open the chest with the chest key and you will be caught and asked you what are you doing. Try telling him the different chat options until you find the correct one for you (changes for different people) and will get distracted. Open the chest and then exit and go back to the Tenti's camp and show the plans to the head chief. He will let you use the tent with an anvil in it. First you need to get 2 bronze bars and 10 feathers. (Bring more of each as you could fail.)

Show the plans to the guard outside the tent, enter and use the bronze bar with the anvil. It will ask you if you want to follow the plans say "yes" and it will create some dart heads. Use the feathers on the darts to complete them. Go back to the head chief and show him the weapon. He will give you a pineapple and 6 bronze darts. You now have the ability to smith your own darts.


5: Rescuing Ana
Go back to the jail and enter the underground part. Use your pineapple on the guard and then you can enter the next part of the mine. Move on until you see a mining cart; examine a barrel and pick it up. Search the cart and ride in it. It may take some time and some damage. On the next area follow the middle path to find Ana, talk to her about the possibility of escape. Then use the barrel on her and you will put her in it. Go back to the mining cart and use the barrel to send Ana back, then jump into the cart yourself, and ride it back. Search the barrels there to find the one where Anna is in. You will automatically pick it up.

Go to the lift there and use the barrel with it, a guard will see you and he will help you. He'll ask you a question, to which the answer is "gregarious". Go back through the tunnels and exit the underground. Remember to wear your slave robe, otherwise the guards will catch you. You will need to get the barrel out of the lift so go to the lift and operate it. Use Ana in a barrel with the cart.


6: The final part
Talk to the cart driver, say some jokes, he will begin to laugh. Then tell him what you need; ask him to drive the cart for 10 gold without any questions asked, he will say he wants 100, agree. Now you will be back outside with Ana in a barrel which is in your inventory. Head back to the gate and use the barrel with Ana's mother. Talk to her and she will reward you. (If you mess up and are sent to jail Ana will be back in the mine and you will have to go back and get her with the barrel again and start over from there.)

Reward:

Access to the mining camp.
4,650 experience x 2 in a choice of Agility, Fletching, Smithing or Thieving
Ability to smith darts.
Wrought iron key
Quest points gained on completion: 2

Tips, tricks & notes:

There is a jug of wine on the captain's desk which heals 11. It respawns decently rapidly and can come in handy you run low on food.
There is also a respawn of a bowl of water on the first floor of the jail if you are stuck dying of thirst.
If you wear desert robes and boots in the beginning, and no other armors, the guards won't throw you in jail.
Remember to hang on to your metal key to the Desert Mining Camp. You will need your key to get into the mining camp to access the ores there later, and some Treasure Trails clues require you to enter the mine. If you lose your key, you can get another one from the Mercenary Captain. Just talk to him and ask if you can do anything for him. The captain will ask you to get him the head of some bandit chief. Decline his offer - if you have already completed the quest, you will know there is no such person. The captain will then make some remark about you not being good enough. Tell him that you have seen he is not man enough to fight his own battles. The captain will then attack you - kill him and he will drop a metal key.
Written By/Credits: wstephen4, B I S H O P
Guide originally from http://www.tip.it/runescape
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