Difficulty level: Hard
Start location: You start the quest at the Grand Tree. Talk to King Narnode Shareen. He gives you a Royal Gnome Seal.
Required:
Skills: Prayer level 43 highly recommended, Able to Defeat a Level 195 Demon.
Items: 1 gold bar, 1 ball of wool, anti poisons, prayer potions, loads and loads of GOOD food (sharks preferred when fighting jungle demon), monkey bones or corpse (from Karamja monkeys, monkeys can be killed with long range attacks. Corpses only appear after starting the Tai Bwo Wannai Trio quest), plank (spawns in ruined house west of dungeon entrance), a form of teleportation out of Ape Atoll (IMPORTANT) (rings, amulets – runes not recommended since they take up space).
Quests: The Grand Tree and Tree Gnome Village.
Suggested: Energy potion (or strange fruit) for maintaining energy while running through dungeon, 1 Ardougne teleport (optional), a super set (super attack, strength and defence potion).
Monsters: Jungle Demon (level 195)
NPC: King Narnode Shareen, G.L.O. Caranock, Daero, Waydar, Lumdo, Garkor, Zooknock, Monkey child, Elder guard, Kruk, Awowogei
Chapter 1
You are to investigate the disappearance of the 10th squad.
Take the gnome glider (top floor) to Gandius and head north to the shipyard. Attempt to open the gate and show the gnome seal to the shipyard worker, head to the house to the south and talk to the gnome in the house, G.L.O. Caranock. He tells you that the 10th squad never reached the shipyard and that the squad might have been blown away by the wind to the south. Report back to the king and the king will give you orders to be taken to the new Tree Guardian, Daero.
You are to find Daero and give him the orders from King Narnode Shareen. He is located on second floor of the Grand Tree to the east at the bar. Daero blindfolds you and brings you to an underground chamber. Head south to a reinitializing panel and solve the sliding puzzle. The answer can be found in the crate beside the panel. On the other hand, you can pay Glough 200.000 gp if you really can't solve the puzzle (find him at his treehouse southeast of the Grand Tree entrance).
Chapter 2
Quest journal changes: "I have found that the 10th Squad were indeed blown off course and never reached the shipyard. I am currently on a mission for King Narnode Shareen to investigate their whereabouts."
You land on an island and find the crashed gliders of the 10th squad. Speak to the gnome there (Lumdo) and request that he bring you to Ape Atoll. The gnome will refuse so speak to the Wing Commander and he will order the gnome to bring you to Ape Atoll.
Quest journal changes: "I have made contact with the rest of the 10th Squad, who are stranded on an island called Ape Atoll."
When you reach the island head northwest and go northwards. You will be shot down by the archers and jailed. In the jail, pick-lock the lock when the guard is not near the door and go to the space to the west when the guards change shifts, dash out of the jail and head north to the tall grass. Warning: Be aware that as a human on Ape Atoll everything will attack you and most things are poisonous. Move east and run southeast past the temple (big building to the northeast with an altar - you cannot run around the northeast edge). You should find yourself southeast of the temple and north of the sergeant of the 10th squad, Garkor.
Talk to Garkor and he will ask you to go and see the mage of the squad.
Head west to the big house with the trapdoor in the middle. Go in through the backdoor. Do not step in the center area and AVOID THE TRAP DOOR! If you go near it you will get jailed again. Stick to the walls of the house and search the crates inside. Search the crates in the south east corner to find some magical monkey talking dentures and make sure you take some. They are in the chest closest to the trapdoor. There is also crate with a hole at the bottom to the southeast. Go down the hole and head northwest. There will be about 6 crates at the northwest corner. Search the crates to find a monkey amulet mould. Teleport out, get your gold bar (and ball of wool if you plan to do two steps), and refresh your food/potions.
Go back to Ape Atoll again (talk to Daero) and head west and look out for a dungeon entrance (! sign on mini-map).
Click here to see the
Marim Dungeon Map
Go down the dungeon and follow the tunnel (head north at the first intersection)
Tips in the dungeon:
Turn off auto-retaliate and turn on run. You'll take the least damage if you just keep moving. Use energy potions or strange fruit - it's a long run.
Keep protect against melee on at all times for safety reasons.
Every now and then the screen will start shaking. When that happens you can run for shelter under one of the ledges, but the damage unsheltered will only be 2-3 hp.
Look out for traps on the floor.
There will be a trap which you can pass by using a plank on it.
You will find the mage Zooknock at the end of the tunnel. Talk to him and he will tell you about the amulet and talisman. Use the gold bar, dentures and amulet mould on him. He will enchant the bar and return it to you. Leave the dungeon (teleport or walk out).
Head back to the monkey village by getting shot down and jailed again. Using the same method as before to escape from the prison, and head east towards the temple. Go in (make sure protect against melee is on). Look for a trap door to the east of the temple and climb down it. You should notice 2 walls of flame in the dungeon. Use the enchanted bar on either wall of flame and then use the ball of wool on the amulet. Wear the amulet.
Head back up the rope and try to escape (might be a bit tough as the NPCs block your way, so try climbing the ladder and escape from the second floor where there is a ladder to the south).
Head back to the north of the jail again and move west. You should find a small courtyard with a few banana trees in it. Wait for the Monkey's Aunt to go into the house, then talk to the little monkey child and claim you are his uncle. While looking out for the aunt, pick a few bananas (5 or 6) and give them to the little monkey.
Then, head north to hide and wait for the aunt to go to the little monkey and head back to the house again. Keep talking to the little monkey (I tried 3 times) and the monkey will tell you that the aunt has given him a toy.
Ask for the toy and you will get a monkey talisman. Kill a monkey on Karamja if you don't have the monkey corpse (or bones) yet. Head back to Ape Atoll again and go down the dungeon to the mage. Use the monkey corpse (or bones) and the talisman on the mage and he will give you a magical greegree. When you hold the greegree you will transform into a monkey. When you are a monkey you will not be attacked by anyone or anything on Ape Atoll.
Quest journal changes: "I have been working with Sergeant Garkor and High Mage Zooknock to create items which will allow me to spy on the monkeys: an amulet of monkey speak and a monkey greegree."
Chapter 3
It's easier to teleport out and return to the island rather than try to leave the dungeon, as it holds hazards even for a monkey. Upon arriving at the island again, transform into a monkey and head back into the village with your monkey speak amulet equipped. Go to the sergeant again and talk to him. Then, approach the high elder guard to the south.
You will need to find the captain who can be located to the southwest of the village. You can go up to the ledge where the monkey archers are guarding the village entrance. Use the tower to get to the other side to find the captain, Kruk.
Upon talking to the monkey leader, Awowogei, he will request that you rescue a fellow monkey from the Ardougne zoo.
Go to the zoo and transform into a monkey. Talk to the Monkey Minder and he will lock you up. Talk to a monkey in there and tell him to get into your backpack. Then transform back into a human and talk to the Monkey Minder. He will get you out of the cage. Do not teleport or use the Spirit Trees or you will lose the monkey. Go back to Ape Atoll, change into your disguise, and bring the monkey to the monkey leader. Then talk to the sergeant.
Quest journal changes: "On Garkor's advice, I disguised as a Karamjan monkey and proposed an alliance with Awowogei. Having Proved my worthiness by rescuing a monkey from Ardougne Zoo, I earned Awowogei's favour."
Final Chapter
The sergeant will give you a 10th squad sigil and tell you to get prepared. It's suggested to drop it and get another one just in case. Don't wear the sigil before you're ready to fight the demon (pot up, have weapons and armour equipped, etc.) Bank items you don't need, such as the extra sigil, your valuable greegree and monkeyspeak amulet; you don't want to have to obtain them again! When you have finished your preparations, wear a sigil and you will be teleported to the jungle demon.
It's sometimes recommended to fight the demon with full rune armour, with protect against magic on. However, if you have a decent ranged level, you can range the demon easily. You shouldn't try to use magic, the demon is highly protected from it. The demon will recover some of its hp when it's low, so do high damage to it and kill it quickly. You can try running east over the bridge and let the gnomes do the hard work (you must do some damage or the demon will regenerate when dead), but the demon isn't that hard to beat on your own, either. The demon can do up to 32 damage with either melee or magic, so watch out. When the demon is defeated, the mage will teleport you out.
Head east towards the boat and go back to the wing commander who will bring you back to the gnome stronghold. Talk to the king to end the quest.
Reward:
10,000gp
3 Diamonds
Ability to wield Dragon Scimitar
Approach Daero to train you in Attack/Defense and Strength/Hitpoints (35,000 exp each for the skills you choose, and 20,000 exp each for the others)
Quest points gained on completion: 3
Tips, tricks & notes:
If you get stuck in Ape Atoll city without teleporting devices (and an uncharged Home teleport), there is a ladder in the southeastern corner of the village that will lead you to a place where you can jump and exit the city.
If you lose the sigil before defeating the demon, you can get one back from Waymottin (who is at the end of the Marim Dungeon).
If you lose a monkey greegree or monkey speak amulet, the only way to get it back is to get it again by following all of the steps that you did originally.
Keep your greegree for the Recipe for Disaster quest. RFD requires 3 different greegrees, so consider bringing the proper bones (and an equal number of monkey talismans) with you on any visit to Zooknock in the dungeon. It's easiest (but still difficult!) to navigate the dungeon as a monkey.
After the quest, it is possible to purchase and wield a Dragon Scimitar from the scimitar shop for 100,000 gp.
Written By/Credits: Luke281913
Guide originally from
http://www.tip.it/runescape