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Witch's House

This is a discussion on Witch's House within the Members Quests forum part of the Runescape category; Difficulty level: Medium Start location: Little boy at Taverly. Required: Items: Gloves (spawn south of Edgeville bank, or make/buy them), ...

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Old 05-04-2007, 04:43 AM
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Witch's House

Difficulty level: Medium

Start location: Little boy at Taverly.

Required:

Items: Gloves (spawn south of Edgeville bank, or make/buy them), Cheese (spawn at the house in Draynor).

Suggested:

Items:Several pieces of cheese

Monsters: Witches Experiment (levels 19, 30, 42 & 53).

NPC: Nora T. Hagg (in the garden), Boy (Just south of the house)


1: Starting out
Make your way to the gate entrance of Taverly (north of Falador). Just past it you will see a little boy standing by the hedge. Talk to him and he asks you if you can get his ball back for him. Make your way around the hedge to the door of the house. You find that it is locked. The door key is under the first pot to your left. Go in the door and head upstairs. Look around for the diary and read it.

Go back downstairs and then into the basement. While wearing your leather gloves, go through the gate and search the cupboard for the magnet. Go back upstairs and into the little room with the door that leads to the garden and drop your cheese. Suddenly a mouse will come out! Attach the magnet to the mouse and it will unlock the door. Caution: Be fast! The mouse disappears in about 20 seconds and you lose your cheese if you fail to attach the magnet in time.


2: In the garden, getting the key
Now you are in the garden. You will see the witch patrolling the garden. The tricky part here is to not let her see you! If she does, she teleports you outside of the house and takes away the magnet from the mouse. You will have to go in all over again. Make your way all the way round until you reach the fountain. Search around the sides of the fountain (may take several attempts but it is there) and you will find the key to the shed.
Note: You must have read the whole diary to find the key.


3: Getting the ball back
Head for the shed and use the key on it. When you try to take the ball, a shape shifter or "Witches Experiment" will appear and turn into 4 different monsters, each one harder than the other: it's original form, a spider, a bear and a wolf. Once you beat all four forms of the Shape Shifter, take the ball. Be careful not to get caught on your way out or you'll have to start again! Give the ball to the boy to complete the quest. You can never re-enter the witch's house once the quest is complete.

Note: When you have the ball, you must still not be seen by the witch. If she sees you, you'll be teleported out, and you will lose the key to the shed and the ball.

Reward:

6,325 Hits exp
Quest points gained on completion: 4

Written By/Credits: Draxal
Guide originally from http://www.tip.it/runescape
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