Start location: Speak to a Gossip in the area of the Sinclair Mansion.
Required:
Quests: Black Knights' Fortress, Merlin's Crystal, Holy Grail, Murder Mystery, One Small Favour
Skills: Level 45 Magic, Level 65 Defence
Items: Telekinetic grab runes (1 law 1 air) or lockpick, bronze medium helm, iron chainbody, a piece of Granite (any size), black platebody, black platelegs (or plateskirt), black full helm
Suggested:
Items: Ardougne teleport runes, Camelot teleport runes, Camulet (only for ease in obtaining granite)
NPC: Gossip, Guard, Mary the Maid, Pierre the Dog Handler, Hobbes the Butler, Anna, Judge, Merlin, Wizard Cromperty, King Arthur
Disappearances
Items Required: None
Items Suggested: None
1. Talk to the Gossip near the gates of the Sinclair Mansion and he will tell you the Sinclair Family has vanished. Anna is suspected because of insurmountable evidence, and is locked in the Seer's Village jail. To make it stranger, King Arthur and his knights have disappeared.
2. Agree to investigate, and the Gossip will tell you that the Guard in Sinclair Mansion might be able to say more.
Evidence
Items Required: None
Items Suggested: None
3. Speak to the Guard, who will tell you that the Seers Village Council has locked up both the Sinclair Mansion and Camelot.
4. Go to the east side of the Mansion and break the window closest to the dog pen.
5. Take the Scrap paper from next to the fireplace in the northeast corner of the dining room.
6. Head upstairs, and take the Address Form from the table in the center room.
7. Search the bookcase directly southwest of it for a black knight helm.
8. Go back to the smashed window and 'break' it again to leave.
9. Talk to the Guard to show him your evidence. He won't be able to do anything for a month, but suggests a rogue such as yourself would do well to learn the Sinclair history.
Anna Sinclair
Items Required: None
Items Suggested: None
10. Find a gossip and ask him about the Sinclair family history. Ask about the family, the mansion, and Anna. He tells you Anna is locked up in Seer's Village jail and no lawyer will represent her.
11. Head south down the path to Seer's Village until you get to the courthouse. Speak to Anna, she will swear innocence immediately. She will offer to show you the way into Camelot if you agree to be her defence attorney.
12. Agree to defend her and she'll give you a thread. She says the servants will recognize that the colour is also worn by one of her siblings.
Ample Defence
Items Required: None
Items Suggested: None
13. You can choose to return to the house and question the servants, finding out what each of them knows about the case. However this is optional, you may instead go directly to court. Head down the stairs in the courthouse to enter the courtroom. After a short cut scene, the judge will ask you to question your witnesses.
14. Call the following witnesses (to call a new witness, you must click on the judge):
Butler - Ask about the dagger
Dog Handler - Ask about the poison
Maid - Ask about the night of the murder
Ask any of these three witnesses about the thread
15. The Judge will call a halt and the Jury will find Anna Not guilty. Click on the gate behind you to exit.
16. Ask Anna for details on the secret passage into Camelot.
Unpleasant Discoveries
Items Required: Telekinetic grab runes (1 law 1 air) or lockpick
Items Suggested: Ardougne teleport runes (2 laws, 2 waters)
17. Follow the wall around Camelot to the east side where, just south of the small Camelot garden, you will see a statue. Search the statue and you will end up in a cut scene. It turns out that Anna, David, and Morgan Le Faye planned all of this from the beginning. They will knock you out and throw you in jail.
Escape
Items Required: None
Items Suggested: Lockpick or Telekinetic grab runes, Ardougne teleport runes (3 laws, 2 waters, 1 air in total)
18. Speak to Merlin and go through every question, then ask the knights if they have any ideas on how to escape.
19. Right-click the vent on the north wall and select 'reach'. Merlin will escape through the vent on a human pyramid in a cut scene. (You can escape this way also if you forgot your telekinetic grab runes or lockpick, but you must return to the statue / jail and pick the lock in order to release the knights and continue the quest.)
20. To get out, you must now pick the lock on the metal door. If you did not bring a lockpick, you'll need something to pick the lock. Examine a guard outside the cell to find one combing his hair - use telekinetic grab on him to obtain his hair clip. Use your lockpick or hair clip on the metal door to open the Tumbler puzzle.
21. You will need to match each tumbler up with its correct height to escape. It's a (Mastermind) game of guessing and chance, with the help of a "score" on the left showing if your tumbler guesses are correct. The lock will reset after 10 guesses. See the section below for an explanation on how to solve the lock.
Click here to view the
explanation of the tumbler puzzle
The Holy Grail
Items Required: None
Items Suggested: Ardougne teleport runes
22. Having solved the puzzle, you will be at the rear door of Keep Le Faye. Go inside and up two flights of stairs to the top floor.
23. Search the table with boxes on it. You can optionally click 'Show riddle' in the top left to get a riddle hinting which box contains the Holy Grail, but it's not required.
24. Select the purple box, second from the right. The grail will appear in your pack.
The Spell
Items Required: None
Items Suggested: Ardougne teleport runes
25. You now need to visit Wizard Cromperty, so head to his house, which is just northeast of Ardougne market. Talk to Wizard Cromperty, who will provide you with an animate rock scroll. This, he tells you, when used with the Holy Grail and a piece of granite, will free Arthur.
Freeing Arthur
Items Required: Bronze medium helm, iron chainbody, black full helm, black platebody, black platelegs, animate rock scroll, piece of granite, Holy Grail
Items Suggested: Camelot teleport runes
26. Go to the Black Knights' Fortress and put on your bronze medium helm and iron chainbody.
27. Enter the central door on the southern side of the fortress.
28. Put on your black armour and push the wall directly north of you.
29. Go down the ladder to find King Arthur as a statue.
30. Click to free him and a cut scene will show him being released from the spell.
31. Speak with him to give him the guard uniform (bronze medium helm and iron chainbody) as a disguise. He will tell you to meet him in Camelot, so go there.
32. Speak to King Arthur in Camelot and he will reward you.
Reward:
5000 Magic Experience
33,000 Defence Experience
5000 Experience Lamp
Knight Waves Training Ground
Quest points gained on completion: 1
Tips, tricks & notes:
You can use trimmed and gold trimmed black armour in the quest, so if you have it, there is no need to go out of your way to obtain normal black armour.
You can buy black armour at multiple stores. Black platebody: Varrock armoury or Ardougne platebody shop, Black platelegs: leg shop in Al Kharid or the Champion's Guild, Black full helm: Champion's Guild
Granite is mined in the quarry south of the desert Bandit Camp. Players who have finished Enakhra's Lament can easily teleport to the nearby temple using a charged Camulet. Any size granite piece will do.
After completing the quest, you may complete the Knight Waves Training Ground.
In the Training Ground, you fight the 8 knights of the round table, who range from level 110 to 127. To win, you must defeat them in a series without leaving the room.
This is a "safe" fight - if you die you will appear outside with all your items.
The knights reduce your stats when they hit you, so bring restore potions and check your stats.
Wear your best armour and bring plenty of good food.
Specific knights seem weak to different types of attacks (crush, stab, slash). At least one poison weapon is suggested.
As a reward for completing the Training Ground, you will receive 20000 experience in each melee skill as well as the ability to use the prayers Chivalry and Piety. You can also see Merlin in his workshop to set your death respawn point to Camelot.
Written By/Credits: abomb67 and SaidinWoT
Guide Originally From:
http://www.tip.it/runescape