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[Guide]Edit BC and DS.dat files

This is a discussion on [Guide]Edit BC and DS.dat files within the Mu Guides forum part of the Mu Online forum category; Hello All What we will learn today? How to edit BloodCastle.dat and Devilsquare.dat files from server. Let's start .. First ...


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Old 05-30-2009, 11:06 AM
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[Guide]Edit BC and DS.dat files

Hello All
What we will learn today?

How to edit BloodCastle.dat and Devilsquare.dat files from server.
Let's start ..

First go to your Muserver folder data:
example: d:\muserver\data\
There you will see files named "Bloodcastle.dat" and "Devilsquare.dat"
Open it with notepad or what you use.

We will start with BloodCastle.dat :
Open Bloodcastle.dat file with notepad or what you use..

Monsters for 97d-99i :

Code:
0
5    15    2
end

1
100    1200    0
end

2
0    60000    140000
1    100000    220000
2    140000    260000
3    160000    340000
4    200000    440000
5    240000    500000
end
Monsters for 99b+

Code:
// This contains the time for Blood Castle
// Enter time, Playtime, Waiting time before BC starts.
0
5 15 1
end

// Below is the item dropratio for Blood Castle
// General item drop ratio (the gItemDropPer (10)/n)
1
100 1200 0
end


// Blood Castle specific settings
// Blood Castle Number (0~5), Physical strength, City gate physical strength 
2
0 60000 140000 //Blood Castle 1
1 100000 220000 //Blood Castle 2 
2 140000 260000 //Blood Castle 3
3 160000 340000 //Blood Castle 4
4 200000 440000 //Blood Castle 5
5 240000 500000 //Blood Castle 6
end
Monsters for 1.0L

Code:
// єн·Їµе ДіЅЅ ЅєДЙБм ЅГ°ЈјіБ¤
// Б¤ЅГАЗ ёоєРАьїЎ АФАе°ЎґЙЗС°Ў?, °ФАУАє ёоєРµїѕИ БшЗаµЗґВ°Ў?, ґл±вЅГ°ЈАє ёоєРАО°Ў?
0
5    15    2
end

// єн·Їµе ДіЅЅ ёуЅєЕНАЗ ѕЖАМЕЫ µе·УАІ №Ч ё®БЁЅГ°Ј
// АП№ЭѕЖАМЕЫ µе·УАІ(gItemDropPer(10)/n), їўјїѕЖАМЕЫ µе·УАІ(1/n), ё®БЁЅГ°Ј    (P.S.> АП№Э №Ч їўјїѕЖАМЕЫ µе·УАІ јцДЎ°Ў і·А»јц·П И®·ьАМ іфґЩ.)
1
100    1200    0
end


// °ў ґЩё®є° јєАЪАЗј®»у, јє№®АЗ Гј·В
// ґЩё®№шИЈ (0~5), јєАЪАЗј®»у Гј·В, јє№® Гј·В
2
0    60000    140000        // 1ґЩё®
1    100000    220000        // 2ґЩё®
2    140000    260000        // 3ґЩё®
3    160000    340000        // 4ґЩё®
4    200000    440000        // 5ґЩё®
5    240000    500000        // 6ґЩё®
end
Monsters for 1.1Е

Code:
//==============
// BLOOD CASTLE
//==============

//Blood Castle time settings
// Time will be open(min) / Duration - Event(min) / Time to close after the weapon is delivered to the Archangel(min)
0
5    15    1
end

// Configuration and range to drop items disappear
// item drop rate(gItemDropPer(10)/n) / exc item drop rate(1/n) / time for items to disappear
1
100    1200    0
end


// Castle door health
// BC Lvl | Hp Crystal Statue | HP gate/door
2
0    65000    150000        // Blood Castle1
1    105000    205000        // Blood Castle2
2    145000    260000        // Blood Castle3
3    185000    325000        // Blood Castle4
4    225000    400000        // Blood Castle5
5    265000    480000        // Blood Castle6
6    305000    565000        // Blood Castle7
end
Monsters for 1.02q (Season II )

Code:
//===========================================================
/////////////////// ------------------ \\\\\\\\\\\\\\\\\\\
//////////////////     Blood Castle     \\\\\\\\\\\\\\\\\\\
///////////////// ---------------------- \\\\\\\\\\\\\\\\\\\
//===========================================================
0
5    15    1
end

1
100    1200    0
end

2
0    65000    150000        // 1
1    105000    205000        // 2
2    145000    260000        // 3
3    185000    325000        // 4
4    225000    400000        // 5
5    265000    480000        // 6
6    305000    565000        // 7
end
Monsters for Season 3 Episode 1

Code:
//==============
// BLOOD CASTLE
// Thanks Chris
//==============

//Blood Castle time settings
// Time will be open(min) / Duration - Event(min) / Time to close after the weapon is delivered to the Archangel(min)
0
    5    15    1
end


// Configuration and range to drop items disappear
// item drop rate(gItemDropPer(10)/n) / exc item drop rate(1/n) / time for items to disappear
1
    100    1200    60
end


// castle door health
// BC Lvl | Hp Crystal Statue | HP gate/door
2
    0    65000    150000  // Blood Castle1
    1    105000    205000    // Blood Castle2
    2    145000    260000    // Blood Castle3
    3    185000    325000    // Blood Castle4
    4    225000    400000    // Blood Castle5
    5    265000    480000    // Blood Castle6
    6    305000    565000    // Blood Castle7
end
Now we will get started with Devilsquare.dat files.
Open Devilsquare.dat file with notepad or what you use ..

Monsters for 97d-99i

Code:
// CloseTime, OpenTime, PlayTime
0
35    5    20
end

// ±¤Ае№шИЈ, ёуЅєЕНЕёАФ, ё®БЁЅГАЫЅГ°Ј, ё®БЁіЎЅГ°Ј
1
0    9    0    7            // Ѕгґхё®ДЎ
0    5    0    7            // ЗпЗПїоµе
0    10    0    7            // ґЩЕ©іЄАМЖ®
0    39    0    7            // ЖчАМБр Ѕ¦µµїм
0    25    12    20            // ѕЖАМЅєДэ
0    41    12    20            // µҐѕІ Д«їм

1    18    0    7            // °нёЈ°п
1    41    0    7            // µҐѕІ Д«їм
1    35    5    14            // µҐѕІ °нёЈ°п
1    51    5    14            // ґлЗь№ЩЗП№«Ж®
1    64    12    20            // їАЕ©±Гјц
1    65    12    20            // їАЕ©ґлАе

2    38    0    7            // №Я·П
2    51    0    7            // ґлЗь№ЩЗП№«Ж®
2    64    5    14            // їАЕ©±Гјц
2    65    5    14            // їАЕ©ґлАе
2    62    12    20            // №ВЕПЖ®
2    60    12    20            // єн·ЇµрїпЗБ


3    64    0    7            // їАЕ©±Гјц
3    65    0    7            // їАЕ©ґлАе
3    62    5    14            // №ВЕПЖ®
3    60    5    14            // єн·ЇµрїпЗБ
3    57    12    20            // ѕЖАМѕрИЩ
3    61    12    20            // єціЄАМЖ®
end

// ЗС№шёё іЄїАґВ єёЅє±Ю ёуЅєЕН јіБ¤
// ±¤Ае№шИЈ, ёуЅєЕНЕёАФ, ё®БЁЅГ°Ј, ё®БЁБВЗҐ
2
0    38    15    119 80   150  115        // №Я·П
0    38    15    119 80   150  115        // №Я·П
0    38    15    119 80   150  115        // №Я·П
0    38    15    119 80   150  115        // №Я·П
0    38    15    119 80   150  115        // №Я·П

1    67    15    121 152 151 184            // ёЮЕ»№Я·П
1    67    15    121 152 151 184            // ёЮЕ»№Я·П
1    67    15    121 152 151 184            // ёЮЕ»№Я·П
1    67    15    121 152 151 184            // ёЮЕ»№Я·П
1    67    15    121 152 151 184            // ёЮЕ»№Я·П


2    58    15    49 138 79 173            // ЕєЕ»·ОЅє
2    58    15    49 138 79 173            // ЕєЕ»·ОЅє
2    58    15    49 138 79 173            // ЕєЕ»·ОЅє
2    58    15    49 138 79 173            // ЕєЕ»·ОЅє
2    58    15    49 138 79 173            // ЕєЕ»·ОЅє


3    66    15    53 74 83 109            // АъБЦ№ЮАєїХ
3    66    15    53 74 83 109            // АъБЦ№ЮАєїХ
3    66    15    53 74 83 109            // АъБЦ№ЮАєїХ
3    66    15    53 74 83 109            // АъБЦ№ЮАєїХ
3    66    15    53 74 83 109            // АъБЦ№ЮАєїХ
end

// јшА§ Бэ°иЅГ єёіКЅє °жЗиДЎ №Ч БЁ јіБ¤
// ±¤Ае№шИЈ. µојц, єёіКЅє°жЗиДЎ, єёіКЅєБЁ
3
0    0    4000    30000
0    1    3000    25000
0    2    2000    20000
0    3    1000    10000
    
1    0    6000    40000
1    1    4000    35000
1    2    3000    30000
1    3    2000    20000

2    0    8000    50000
2    1    6000    45000
2    2    5000    40000
2    3    4000    30000

3    0    10000    70000
3    1    8000    60000
3    2    7000    50000
3    3    6000    40000
end
Monsters for 99б+

Code:
// closetime, opentime, playtime 
0
35 5 20
end

// here must explain is each line of openings 0 1 2 3 separately represents devil square 1 2 3 4
1
// Devilquare 1
0 9 0 7 // Thunder Lich
0 5 0 7 // Hell Hound
0 10 0 7 // Dark Knight 
0 39 0 7 // Poisonous Shadow
0 25 12 20 // Ice Queen
0 41 12 20 // Poisonous Cow

// Devilquare 2
1 18 0 7 // Gorgon 
1 41 0 7 // Poisonous Cow
1 35 5 14 // Death Gorgon
1 51 5 14 // Great Bahamut
1 64 12 20 // Orc Archer
1 65 12 20 // Elite Orc

// Devilquare 3
2 38 0 7 // Balrog
2 51 0 7 // Great Bahamut
2 64 5 14 // Orc Archer
2 65 5 14 // Elite Orc
2 62 12 20 // Mutant
2 60 12 20 // Bloody Wolf

// Devilquare 4
3 64 0 7 // Orc Archers 0 7 Are the numbers of the minutes in which the Orc Archers appear and leaves
3 65 0 7 // Elite Orc 
3 62 5 14 // Mutants spawn from the 5th to the 14th minute
3 60 5 14 // Bloody Wolf
3 57 12 20 // Iron Wheels spawn from the 12th to the 20th minute
3 61 12 18 // Vim Knights spawn from the 12th to the 18th minute
end

// This section contains all the settings for the bosses.
2
0 38 15 119 80 150 115 // Balrog
0 38 15 119 80 150 115
0 38 15 119 80 150 115
0 38 15 119 80 150 115
0 38 15 119 80 150 115
0 53 15 119 80 150 115 // Taikan
0 53 15 119 80 150 115 // Taikan

1 67 15 121 152 151 184 // Metal Balrog
1 67 15 121 152 151 184
1 67 15 121 152 151 184
1 67 15 121 152 151 184
1 67 15 121 152 151 184
1 79 15 121 152 151 184 // Golden Dragon
1 79 15 121 152 151 184 // Golden Dragon


2 58 15 49 138 79 173 // Tantallos
2 58 15 49 138 79 173
2 58 15 49 138 79 173
2 58 15 49 138 79 173
2 58 15 49 138 79 173
2 80 15 49 138 79 173 // Golden Titan 
2 80 15 49 138 79 173 // Golden Titan

3 66 15 53 74 83 109 // Cursed King 
3 66 15 53 74 83 109 // 15 Represents 15minutes Cursed King ; 53 74 83 109 Represent the monster positions. You can see that DS 1-4 are different.
3 66 15 53 74 83 109 // This section has 5 lines in total
3 66 15 53 74 83 109 // For the Cursed Kings
3 66 15 53 74 83 109
3 82 15 53 74 83 109 // gold 5 curses in the 15th minute to destroy the knight 
3 82 15 53 74 83 109 // gold in other words to destroy knight 
end

// This section contains the Devil Square final rewards. [Eg: Devil Square 4 gets 10000 experience and 70000 money.]
3
0 0 4000 30000
0 1 3000 25000
0 2 2000 20000
0 3 1000 10000

1 0 6000 40000
1 1 4000 35000
1 2 3000 30000
1 3 2000 20000

2 0 8000 50000
2 1 6000 45000
2 2 5000 40000
2 3 4000 30000

3 0 10000 70000
3 1 8000 60000
3 2 7000 50000
3 3 6000 40000
end
Monsters for 1.0L

Code:
// closetime, opentime, playtime
0
35 5 20
end

//ХвАпТЄЛµГчµДКЗГїРРїЄН·µД0 1 2 3·Ц±рґъ±н¶сД§№гіЎ1 2 3 4
1
//№гіЎ1
0 9 0 7   // ЛАБйОЧЋџ
0 5 0 7   // µШУьБФИ®№Ц
0 10 5 14   // °µєЪЖпКї
0 39 5 14   // ѕз¶ѕ№н»к
0 25 12 20   // ±щєу
0 41 12 28   // ЕЈД§Нх
//№гіЎ2
1 18 0 7   // Д§№нёкµЗ
1 41 0 7   // ЕЈД§Нх
1 35 5 14   // ЛАЙсёкµЗ
1 51 5 14   // ґу°Н№юД·МШ
1 64 12 20   // јЩГж№*КЦ
1 65 12 28   // јЩГжОдКї
//№гіЎ3
2 38 0 7   // Д§Нх°НВеїЛ
2 51 0 7   // ґу°Н№юД·МШ
2 64 5 14   // јЩГж№*КЦ
2 65 5 14   // јЩГжОдКї
2 62 12 20   // Мъј№№Ц
2 60 12 28   // ѕЮіЭКЮ

//№гіЎ4
3 64 0 7   // јЩГж№*КЦ0 7ґъ±нµДѕНКЗЛўјЩГж№*КЦµДЖрКјєНЦХЦ№К±јд
3 65 0 7   // јЩГжОдКї
3 62 5 14   // Мъј№№Ц5-14·ЦЛўМъј№№Ц
3 60 5 14   // ѕЮіЭКЮ
3 67 12 27   // ЅрКф°НВеїЛ12-20
3 72 12 28   //  »ГУ°ЖпКї12-30
end

//ХвТ»¶ОКЗ№гіЎДЪРЎbossµДґъВлЎЈ
2
0 38 15 119 80   150  115  // Д§Нх°НВеїЛ
0 38 15 119 80   150  115  
0 38 15 119 80   150  115
0 38 15 119 80   150  115  
0 38 15 119 80   150  115  
0 53 15 119 80   150  115  //М©М№
0 53 15 119 80   150  115  //М©М№

1 67 15 121 152 151 184   // ЅрКф°НВеїЛ
1 67 15 121 152 151 184   
1 67 15 121 152 151 184
1 244 14 53 74 83 109 //ЙМИЛіціЎ 
1 67 15 121 152 151 184   
1 67 15 121 152 151 184


2 58 15 49 138 79 173   //ЖЖ»µЖпКї
2 58 15 49 138 79 173   
2 58 15 49 138 79 173   
2 58 15 49 138 79 173
2 244 13 53 74 83 109 //ЙМИЛіціЎ   
2 58 15 49 138 79 173   
2 80 15 49 138 79 173   //»ЖЅрОЧК¦Нх
2 80 15 49 138 79 173   //»ЖЅрОЧК¦Нх

3 66 15 53 74 83 109   // ЧзЦдЦ®Нх
3 66 15 53 74 83 109   //15ґъ±нµЪ15·ЦЦУЛўЧзЦдЦ®Нх53 74 83 109ґъ±нЛў№ЦµД·¶О§Ј¬Дг»б·ўПЦ№гіЎ1-4µД·¶О§КЗІ»Т»СщµД
3 66 15 53 74 83 109   //ХвТ»¶ОЧЬ№ІУР5РР
3 66 15 53 74 83 109   //ТІѕНКЗЛµФЪµЪ15·ЦЦУЧЬ№ІЛў5ёцЧзЦдЦ®Нх
3 66 15 53 74 83 109
end

//ХвТ»¶ОКЗ¶сД§№гіЎ»о¶ЇЧоєуµДЅ±АшЈ¬№гіЎ4µЪТ»ГыµГµЅѕ*Сй10000Ј¬mu±Т70000Ј¬µЪ¶юГыТФґЛАаНЖЎЈ
3
0 0 4000 30000000
0 1 3000 25000
0 2 2000 20000
0 3 1000 10000
 
1 0 6000 40000000
1 1 4000 35000
1 2 3000 30000
1 3 2000 20000

2 0 8000 50000000
2 1 6000 45000
2 2 5000 40000
2 3 4000 30000

3 0 10000 70000000
3 1 8000 60000
3 2 7000 50000
3 3 6000 40000
end
Monsters for 1.1Е

Code:
// CloseTime, OpenTime, PlayTime
0
35    5    20
end

// Numero DS, MobIndex, Apparizione Minuto, Sparizione Minuto
1
0    17    0    7    // Cyclop
0    15    0    7    // Skeleton Archer
0    5    5    14    // Hell Hound
0    13    5    14    // Hell Spider
0    8    12    20    // Poison Bul
0    36    12    20    // Shadow

1    10    0    7    // Dark Knight
1    39    0    7    // Poison Shadow
1    34    5    14    // Cursed Wizard
1    41    5    14    // Death Cow
1    40    12    20    // Death Knight
1    35    12    20    // Death Gorgon

2    41    0    7    // Death Cow
2    37    0    7    // Devil
2    35    5    14    // Death Gorgon
2    180    5    14    // Schriker
2    64    12    20    // Orc Archer
2    65    12    20    // King Orch

3    64    0    7    // Orc Archer
3    65    0    7    // King Orch
3    60    5    14    // Bloody Wolf
3    294    5    14    // Ax Warrior
3    57    12    20    // Iron Wheel
3    70    12    20    // Queen Rainer

4    294    0    7    // Ax Warrior
4    60    0    7    // Bloody Wolf
4    71    5    14    // Mega Crust
4    190    5    14    // Death Angel
4    61    12    20    // Beam Knight
4    73    12    20    // Drakan

5    290    0    7    // Lizard Warrior
5    57    0    7    // Iron Wheel
5    70    5    14    // Queen Rainer
5    293    5    14    // Poison Golem
5    74    12    20    // Alpha Curst
5    292    12    20    // Queen Bee
end

// Boss Monster
// Numero DS, Monster, Appear Time, x y, x2 y2
2
0    18    15    119 80   150  115    // Gorgon
0    18    15    119 80   150  115    // Gorgon
0    18    15    119 80   150  115    // Gorgon
0    18    15    119 80   150  115    // Gorgon
0    18    15    119 80   150  115    // Gorgon

1    49    15    121 152 151 184        // Hydra
1    49    15    121 152 151 184        // Hydra
1    49    15    121 152 151 184        // Hydra
1    49    15    121 152 151 184        // Hydra
1    49    15    121 152 151 184        // Hydra

2    67    15    49 138 79 173        // Cursed King
2    67    15    49 138 79 173        // Cursed King
2    67    15    49 138 79 173        // Cursed King
2    67    15    49 138 79 173        // Cursed King
2    67    15    49 138 79 173        // Cursed King

3    66    15    53 74 83 109        // Metal Balrog
3    66    15    53 74 83 109        // Metal Balrog
3    66    15    53 74 83 109        // Metal Balrog
3    66    15    53 74 83 109        // Metal Balrog
3    66    15    53 74 83 109        // Metal Balrog

4    291    15    120 80   150  115    // Fire Golem
4    291    15    120 80   150  115    // Fire Golem
4    291    15    120 80   150  115    // Fire Golem
4    291    15    120 80   150  115    // Fire Golem
4    291    15    120 80   150  115    // Fire Golem

5    197    15    122 152 151 184        // Illusion of Kundun
5    197    15    122 152 151 184        // Illusion of Kundun
5    197    15    122 152 151 184        // Illusion of Kundun
5    197    15    122 152 151 184        // Illusion of Kundun
5    197    15    122 152 151 184        // Illusion of Kundun
end

// Devil Square Premio
// DS Number, Position, Exp, Zen
3
0    0    6000    30000
0    1    4000    25000
0    2    2000    20000
0    3    1000    15000
    
1    0    8000    40000
1    1    6000    35000
1    2    4000    30000
1    3    2000    25000

2    0    10000    50000
2    1    8000    45000
2    2    6000    40000
2    3    4000    35000

3    0    30000    100000
3    1    10000    55000
3    2    8000    50000
3    3    6000    45000

4    0    80000    1500000
4    1    40000    750000
4    2    20000    200000
4    3    10000    100000

5    0    200000    3000000
5    1    100000    1500000
5    2    50000    750000
5    3    20000    200000
end
Monsters for 1.02Q ( Season II )

Code:
//===========================================================
/////////////////// ------------------ \\\\\\\\\\\\\\\\\\\
//////////////////     Devil Square     \\\\\\\\\\\\\\\\\\\
///////////////// ---------------------- \\\\\\\\\\\\\\\\\\\
//===========================================================
// CloseTime, OpenTime, PlayTime
0
35    5    20
end

// [Loader1]
1
0    17    0    7
0    15    0    7
0    5    5    14
0    13    5    14
0    8    12    20
0    36    12    20

1    10    0    7             
1    39    0    7             
1    34    5    14             
1    41    5    14            
1    40    12    20             
1    35    12    20             

2    41    0    7            
2    37    0    7        
2    35    5    14             
2    180    5    14            
2    64    12    20            
2    65    12    20            

3    64    0    7             
3    65    0    7             
3    60    5    14             
3    294    5    14             
3    57    12    20            
3    70    12    20            

4    294    0    7             
4    60    0    7            
4    71    5    14             
4    190    5    14             
4    61    12    20             
4    73    12    20            

5    290    0    7            
5    57    0    7            
5    70    5    14            
5    293    5    14            
5    74    12    20             
5    292    12    20            
end

// [Loader2]
2
0    18    15    119 80   150  115        
0    18    15    119 80   150  115        
0    18    15    119 80   150  115        
0    18    15    119 80   150  115        
0    18    15    119 80   150  115        

1    49    15    121 152 151 184             
1    49    15    121 152 151 184             
1    49    15    121 152 151 184             
1    49    15    121 152 151 184             
1    49    15    121 152 151 184            

2    67    15    49 138 79 173             
2    67    15    49 138 79 173            
2    67    15    49 138 79 173             
2    67    15    49 138 79 173            
2    67    15    49 138 79 173            

3    66    15    53 74 83 109            
3    66    15    53 74 83 109            
3    66    15    53 74 83 109             
3    66    15    53 74 83 109             
3    66    15    53 74 83 109            

4    291    15    120 80   150  115        
4    291    15    120 80   150  115        
4    291    15    120 80   150  115        
4    291    15    120 80   150  115        
4    291    15    120 80   150  115        

5    197    15    122 152 151 184        
5    197    15    122 152 151 184            
5    197    15    122 152 151 184            
5    197    15    122 152 151 184            
5    197    15    122 152 151 184            
end

// [Loader3]
3
0    0    6000    30000
0    1    4000    25000
0    2    2000    20000
0    3    1000    15000
    
1    0    8000    40000
1    1    6000    35000
1    2    4000    30000
1    3    2000    25000

2    0    10000    50000
2    1    8000    45000
2    2    6000    40000
2    3    4000    35000

3    0    20000    60000
3    1    10000    55000
3    2    8000    50000
3    3    6000    45000

4    0    22000    70000
4    1    20000    65000
4    2    10000    60000
4    3    8000    55000

5    0    24000    80000
5    1    22000    75000
5    2    20000    70000
5    3    10000    65000
end
Monsters for Season 3 Episode 1

Code:
//---------------------------------------------------------------------------------
//[іЎіЄґВЅГ°ЈАєѕрБ¦АО°Ў?] [ЅГАЫЗПґВЅГ°ЈАєѕрБ¦АО°Ў?] [ёоєРµїѕИБшЗаµЗґВ°Ў?]
0
35    5    20
end
//---------------------------------------------------------------------------------
// ёуЅєЕН №иДЎ
//---------------------------------------------------------------------------------
//[±¤Ае№шИЈ] [ёуЅєЕН№шИЈ] [ё®БЁЅГАЫЅГ°Ј] [ё®БЁіЎЅГ°Ј]
1
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 1ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
0    17    0    7    //    ЅОАМЕ©·УЅє
0    15    0    7    //    ЗШ°с±Гјц
0    5    5    14    //    ЗпЗПїоµе
0    13    5    14    //    ЗпЅєЖДАМґх
0    8    12    20    //    ЖчАМБрјТ»ФАь»з
0    36    12    20    //    Ѕ¦µµїм
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 2ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
1    10    0    7    //    ґЩЕ©іЄАМЖ®
1    39    0    7    //    ЖчАМБ𽦵µїм
1    34    5    14    //    АъБЦ№ЮАє№э»з
1    41    5    14    //    µҐѕІД«їм
1    40    12    20    //    µҐЅєіЄАМЖ®
1    35    12    20    //    µҐЅє°нёЈ°п
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 3ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
2    41    0    7    //    µҐЅєД«їм
2    37    0    7    //    µҐєф
2    35    5    14    //    µҐЅє°нёЈ°п
2    180    5    14    //    Ѕґё®Дї2
2    64    12    20    //    їАЕ©±Гјц
2    65    12    20    //    їАЕ©ґлАе
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 4ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
3    64    0    7    //    їАЕ©±Гјц
3    65    0    7    //    їАЕ©ґлАе
3    60    5    14    //    єн·ЇµрїпЗБ
3    294    5    14    //    ѕЧЅєїцё®ѕо
3    57    12    20    //    ѕЖАМѕрИЩ
3    70    12    20    //    Дэ·№АМіК
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 5ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
4    294    0    7    //    ѕЧЅєїцё®ѕо
4    60    0    7    //    єн·ЇµрїпЗБ
4    71    5    14    //    ёЮ°ЎЕ©·ЇЅєЖ®
4    190    5    14    //    µҐЅєїЈБ©4
4    61    12    20    //    єціЄАМЖ®
4    73    12    20    //    µе¶уД*
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 6ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
5    290    0    7    //    ё®АЪµеїцё®ѕо
5    57    0    7    //    ѕЖАМѕрИЩ
5    70    5    14    //    Дэ·№АМіК
5    293    5    14    //    ЖчАМБр°с·Ѕ
5    74    12    20    //    ѕЛЖДЕ©·ЇЅєЖ®
5    292    12    20    //    Дэєс
end
//---------------------------------------------------------------------------------
// ЗС №шёё іЄїАґВ єёЅє±Ю ёуЅєЕН №иДЎ
//---------------------------------------------------------------------------------
//[±¤Ае№шИЈ] [ёуЅєЕН№шИЈ] [ё®БЁЅГАЫЅГ°Ј] [ё®БЁ№ьА§БВЗҐX1] [ё®БЁ№ьА§БВЗҐY1] [ё®БЁ№ьА§БВЗҐX2] [ё®БЁ№ьА§БВЗҐY2]
2
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 1ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
0    18    15    119    80    150    115    //    °нёЈ°п
0    18    15    119    80    150    115    //    °нёЈ°п
0    18    15    119    80    150    115    //    °нёЈ°п
0    18    15    119    80    150    115    //    °нёЈ°п
0    18    15    119    80    150    115    //    °нёЈ°п
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 2ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
1    49    15    121    152    151    184    //    Ичµе¶у
1    49    15    121    152    151    184    //    Ичµе¶у
1    49    15    121    152    151    184    //    Ичµе¶у
1    49    15    121    152    151    184    //    Ичµе¶у
1    49    15    121    152    151    184    //    Ичµе¶у
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 3ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
2    67    15    49    138    79    173    //    ЅЗ№ц№Я·П
2    67    15    49    138    79    173    //    ЅЗ№ц№Я·П
2    67    15    49    138    79    173    //    ЅЗ№ц№Я·П
2    67    15    49    138    79    173    //    ЅЗ№ц№Я·П
2    67    15    49    138    79    173    //    ЅЗ№ц№Я·П
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 4ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
3    66    15    53    74    83    109    //    АъБЦ№ЮАєїХ
3    66    15    53    74    83    109    //    АъБЦ№ЮАєїХ
3    66    15    53    74    83    109    //    АъБЦ№ЮАєїХ
3    66    15    53    74    83    109    //    АъБЦ№ЮАєїХ
3    66    15    53    74    83    109    //    АъБЦ№ЮАєїХ
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 5ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
4    291    15    120    80    150    115    //    ЖДАМѕо°с·Ѕ
4    291    15    120    80    150    115    //    ЖДАМѕо°с·Ѕ
4    291    15    120    80    150    115    //    ЖДАМѕо°с·Ѕ
4    291    15    120    80    150    115    //    ЖДАМѕо°с·Ѕ
4    291    15    120    80    150    115    //    ЖДАМѕо°с·Ѕ
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 6ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
5    197    15    122    152    151    184    //    ДпµРАЗАЬїµ4
5    197    15    122    152    151    184    //    ДпµРАЗАЬїµ4
5    197    15    122    152    151    184    //    ДпµРАЗАЬїµ4
5    197    15    122    152    151    184    //    ДпµРАЗАЬїµ4
5    197    15    122    152    151    184    //    ДпµРАЗАЬїµ4
end
//---------------------------------------------------------------------------------
// јшА§ Бэ°и ИД ѕт°Ф µЗґВ єёіКЅє
//---------------------------------------------------------------------------------
//[±¤Ае№шИЈ] [јшА§] [єёіКЅє°жЗиДЎ] [єёіКЅєБЁ]
3
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 1ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
0    0    6000    30000
0    1    4000    25000
0    2    2000    20000
0    3    1000    15000
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 2ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
1    0    8000    40000
1    1    6000    35000
1    2    4000    30000
1    3    2000    25000
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 3ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
2    0    10000    50000
2    1    8000    45000
2    2    6000    40000
2    3    4000    35000
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 4ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
3    0    20000    60000
3    1    10000    55000
3    2    8000    50000
3    3    6000    45000
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 5ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
4    0    22000    70000
4    1    20000    65000
4    2    10000    60000
4    3    8000    55000
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
// 6ѕЗё¶АЗ±¤Ае
//ЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎлЎл
5    0    24000    80000
5    1    22000    75000
5    2    20000    70000
5    3    10000    65000
end
I hope i help you a little.
Have a nice play.

Credits:
Diablo
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D3scene
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  #2  
Old 06-12-2009, 10:39 AM
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do you have any guides for Chaos Castle?

coz my CC event dont drops any ancient items.

how to set it? also on kundun drops. kundun only drop 1 ancient item. but not always..
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  #3  
Old 06-13-2009, 10:12 AM
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nope, for now i don't have information but wait 1-2 days to make guide
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