Permanent Bound Items
Bound items are zero-weight items of daedric quality. Several glitches exist that can be used to create permanent versions of various bound items. These permanent items are particularly useful because zero-weight items can be placed into a NPC's inventory (
pickpocket the NPC, but add an item instead of removing one). Most NPCs will then equip the item, even if they already have a similar item equipped (because daedric items are considered to be better quality than most other items).
Repair Cast a
Bound Armor spell, let the armor get damaged, and then repair it. (If you are expert level in
Armorer there is no need to damage the armor; just immediately repair to 125%.) After repair, the bound items can be removed from your inventory. Drop them on the ground and wait for the spell timer to expire or cast
Dispel on yourself. You now have permanent bound items. This works for
Bound Weapons as well. Runestones
Runestones will provide you with a bound weapon and a bound piece of armor. Before activating the runestone, cast a
Bound Weapon spell and/or cast a
Bound Armor spell on yourself (for armor it must be the same type of armor as that provided by the runestone). When you activate the runestone, you will end up with duplicate bound items. Drop the unequipped bound items on the ground and wait for the spell timer to expire, then pick them back up. Spells If you know two different
Bound Weapon effects, you can make a
custom spell that combines the two effects, so that when you cast the spell, you are simultaneously equipped with two different bound weapons. The spell duration can be very short (5 seconds or less). Cast the spell on yourself, at which point the game will try to equip the weapons in alphabetical order; the effect that is second in order will fail. Therefore, the first bound weapon will end up in your hand and the second one will be in your inventory. Before the spell expires, enter your inventory and drop the second weapon. Once the spell expires, pick it back up.