DoD Source weapon guide

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    DoD Source weapon guide

    Beginner's Guide to Day of Defeat:Source Weapons & Classes

    If you have any comments or corrections, please post them below.

    Please also realize that if you're a veteran of the game you won't find too much useful here, but if you're new to the game you just might.

    Note* The points modifier is the ratio of points you would normally get if you kill someone with that gun in a hlstatsx server.

    Rifleman

    M1 Garand

    Type: Rifle
    Clip Size: 8
    Reserve clips: 10
    Accuracy: High
    Rate of Fire: N/A
    Damage Per Headshot: 200
    Body Hit Damage:80
    Reload Speed: 1.3 sec
    Alt. Fire: Iron sights
    Points Modifier: 1.30
    Analysis: A good gun in general, but not much of a specialty. Although its accuracy is high-ish, it does have a fair amount of recoil, which can throw your aim off a bit. Also note that it takes 2 body shots per kill, which is a bit low for such a weapon. Iron sights definitely help with this gun, but the game is usually too fast-paced for them to be used often.

    After 7/3/08 update: Significantly lower recoil and faster iron sight animation than before have made this a far more useful weapon, which can now compete with the K98.

    Other weapons: Amerknife, riflegrenade

    K98K

    Type: Rifle
    Clip Size: 5
    Reserve clips: 12
    Accuracy: High
    Rate of Fire: N/A
    Damage Per Headshot: 275
    Body Hit Damage: 110
    Reload Speed: 3 sec
    Alt. Fire: Iron sights
    Points Modifier: 1.30
    Analysis: Very powerful and accurate; a shot to the head, torso, or upper thighs is a one hit kill. Much slower shot to shot times than the garand, so try to use it only at med-long range. Since you don't have a sidearm in this class, avoid using it when combat gets close. Iron sights are are much harder to use than on the garand since the bottom is masked off by the gun barrel.

    After 7/3/08 update: Faster ironsight animation

    Other weapons: Spade, riflegrenade

    Assault

    Thompson

    Type: Sub-machinegun
    Clip Size: 30
    Reserve clips: 6
    Accuracy: Low
    Rate of Fire: 10 rds/sec
    Damage Per Headshot: 100
    Body Hit Damage: 40
    Reload Speed: 3 sec
    Alt. Fire: Punch
    Points Modifier: 1.25
    Analysis: Very effective in close quarters combat, but useless elsewhere. Stick to using it in maps like revolution and indoor arena and this gun will shine. Also worth mentioning that you don't have to switch weapons to use your melee attack, which is an added bonus.

    After 7/3/08 update: Much more accurate, increasing its effective range.

    Other weapons: Colt, grenade, punch

    MP40

    Type: Sub-machinegun
    Clip Size: 30
    Reserve clips: 6
    Accuracy: Low
    Rate of Fire: 10 rds/sec
    Damage Per Headshot: 100
    Body Hit Damage: 40
    Reload Speed: 3.4 sec
    Alt. Fire: Punch
    Points Modifier: 1.25
    Analysis: Basically the same as the Thompson. Use accordingly.

    After 7/3/08 update: Much more accurate, increasing its effective range.

    Other weapons: P38, punch, grenade


    Support

    BAR

    Type: Assault rifle
    Clip Size: 20
    Reserve clips: 12
    Accuracy: Med
    Rate of Fire: 8 rds/sec
    Damage Per Headshot: 125
    Body Hit Damage: 50
    Reload Speed: 3.2 sec
    Alt. Fire: Single shot/burst toggle
    Points Modifier: 1.20
    Analysis: The one size fits all gun, useful in a large variety of situations and ranges, from melee to medium range. Recoil is a bit on the heavy side, but its much more controllable than its axis counterpart. Unfortunately, the 20 round clip (vs. 30 with the MP44) is the price you pay for the extra control. The alternate fire single shot mode is nice if you want it to be more effective at long range.

    Other weapons: Knife, grenades

    STG 44 (aka MP44)

    Type: Assault rifle
    Clip Size: 30
    Reserve clips: 6
    Accuracy: Med
    Rate of Fire: 8.5 rds/sec
    Damage Per Headshot: 125
    Body Hit Damage: 50
    Reload Speed: 3.3 sec
    Alt. Fire: Single shot/burst toggle
    Points Modifier: 1.35
    Analysis: Similar to the BAR, but with noticeably more recoil, which makes controlling the gun more difficult (and to a degree less accurate), but you get 10 more rounds per clip, and a slightly higher rate of fire to make up for it. Unlike most weapons, this and the Bar are useful in a very wide variety of situations. The single-shot mode is hindered by the heavy recoil.

    Other weapons: Spade, grenades

    Sniper

    Springfield

    Type: Sniper Rifle
    Clip Size: 5
    Reserve clips: 10
    Accuracy: Very high
    Rate of Fire: N/A
    Damage Per Headshot: 300
    Body Hit Damage: 120
    Reload Speed: 4.5 sec
    Alt. Fire: 2x zoom
    Points Modifier: 1.50
    Analysis: The American sniper rifle; be sure you abide by the rules and maintain at least a 1.00 kdr if you're going to use it on our server. Obviously its powerful and accurate, and features a scope (duh). Movement is severely slowed when scoped, so be careful.

    Other weapons: Colt, amerknife

    K98 Scoped

    Type: Sniper Rifle
    Clip Size: 5
    Reserve clips: 12
    Accuracy: Very high
    Rate of Fire: N/A
    Damage Per Headshot: 300
    Body Hit Damage: 120
    Reload Speed: 4.5 sec
    Alt. Fire: 2x zoom
    Points Modifier: 1.50
    Analysis: The Axis sniper rifle; very similar to the Springfield, but with a different crosshair which may take getting used to if you're new to it.

    Other weapons: P38, spade

    Machine Gunner

    .30 cal

    Type: Machine gun
    Clip Size: 150
    Reserve clips: 2
    Accuracy: High
    Rate of Fire: 9.5 rds/sec
    Damage Per Headshot: 215
    Body Hit Damage: 85
    Reload Speed: 5 sec
    Alt. Fire: Deploy (when prone)
    Points Modifier: 1.25
    Analysis: Slow rate of fire, relatively speaking, but pretty darn accurate. Best used to defend territory. Thanks to the slower rate of fire this gun will not overheat, so you can shoot as long as there's a bullet in the chamber. It also has to be deployed in order to fire, which makes you a sitting duck. Best used on stationary targets that are either standing still, covered, or far away.

    After 7/3/08 update: Mouse sensitivity no longer reduced.

    Other weapons: Colt, amerknife

    MG42

    Type: Machine gun
    Clip Size: 250
    Reserve clips: 1
    Accuracy: Med-high
    Rate of Fire: 17 rds/sec
    Damage Per Headshot: 215
    Body Hit Damage: 85
    Reload Speed: 5 sec
    Alt. Fire: Deploy (when prone)
    Points Modifier: 1.20
    Analysis: Machine gun with a significantly higher rate of fire and a larger clip than the .30 cal, but its a lot less accurate. Due to the high rate of fire this gun will overheat if you shoot for too long, so use your shots wisely. Again, use it to defend territory, or if you're a jackass: spawn camping. Also has to be deployed in order to fire. Extremely effective against moving targets at short-medium range.

    After 7/3/08 update: Mouse sensitivity no longer reduced

    Other weapons: P38, spade

    Rocket

    Bazooka

    Type: Rocket launcher
    Clip Size: 1
    Reserve clips: 4
    Accuracy: High
    Rate of Fire: N/A
    Damage Per Headshot: 110
    Body Hit Damage: 110
    Reload Speed: 3.4 sec
    Alt. Fire: Mount
    Points Modifier: 2.25
    Analysis: It just isn't an FPS without a rocket launcher . This weapon has to be shouldered to fire, which slows down both movement and aiming, so be careful when firing. Also note that rockets travel in an arc, not a straight line, so if your target is far away be sure to aim above them.

    Mouse sensitivity no longer reduced.

    M1 Carbine

    Type: Rifle
    Clip Size: 15
    Reserve clips: 2
    Accuracy: High
    Rate of Fire: N/A
    Damage Per Headshot: 100
    Body Hit Damage: 40
    Reload Speed: 3sec
    Alt. Fire: N/A
    Points Modifier: 1.20
    Analysis: Pretty sweet to have a rifle as a secondary, isn't it? Anyway, this gun is weak but has very low recoil, high rate of fire, and high accuracy. The downside is that you only have 2 reserve clips, so ammo will go quickly.

    Other weapons: Amerknife

    Panzerschreck

    Type: Rocket launcher
    Clip Size: 1
    Reserve clips: 4
    Accuracy: High
    Rate of Fire: N/A
    Damage Per Headshot: 130
    Body Hit Damage: 130
    Reload Speed: 3 sec
    Alt. Fire: Mount
    Points Modifier: 2.25
    Analysis: Essentially the same as the Bazooka.

    After 7/3/08 update: Mouse sensitivity no longer reduced.

    C96

    Type: Machine pistol
    Clip Size: 20
    Reserve clips: 2
    Accuracy: Very low
    Rate of Fire: 13 rds/sec
    Damage Per Headshot: 100
    Body Hit Damage: 40
    Reload Speed: 2.3 sec
    Alt. Fire: N/A
    Points Modifier: 1.50
    Analysis: Powerful and a very quick rate of fire which is in fact faster than the SMG's. The problem is ammo; with only 20 rounds you'll be going through each clip in just over a second, and you only have 2 reserve clips. Accuracy is also very low, so don't plan on using it at anything other than close range.

    After 7/3/08 update: Increased accuracy, same treatment as the SMG's

    Other weapons: Spade

    Universal Weapons

    Colt

    Type: Pistol
    Clip Size: 7
    Reserve clips: 2
    Accuracy: Low
    Rate of Fire: N/A
    Damage Per Headshot: 100
    Body Hit Damage: 40
    Reload Speed: 1.5 sec
    Alt. Fire: N/A
    Points Modifier: 1.60
    Analysis: The Allied all-purpose backup pistol. Low accuracy and small clip, so use only as a last resort or humiliation.

    After 7/3/08 update: Increased accuracy, same treatment as the SMG's


    P38

    Type: Pistol
    Clip Size: 8
    Reserve clips: 2
    Accuracy: low
    Rate of Fire: N/A
    Damage Per Headshot: 100
    Body Hit Damage: 40
    Reload Speed: 2.6 sec
    Alt. Fire: N/A
    Points Modifier: 1.50
    Analysis: The Axis all-purpose backup pistol. Essentially the same as the colt but with a whole extra bullet.

    After 7/3/08 update: Increased accuracy, same treatment as the SMG's

    Amerknife
    Max Damage: 300
    -Allied melee weapon

    Spade
    Max Damage: 300
    -Axis melee weapon

    Grenades
    -Obvious. You have 5 seconds before they explode. Maximum damage is 130. A little known fact among many players is that by pressing the use button (default "e"), you can throw enemy nades back at them.

    Punch
    Max Damage: 150
    -I don't think I have to explain this one.

    Rifle Grenades
    -Only available to rifleman; nades that are launched from the end of gun. They do the same amount of damage as normal nades, but have a greater range.

    Other important info:
    -If you want to experiment with new weapons and classes, the best (and lowest risk) way to do is by using DoD:S Bots
    -Recoil is lessened with any weapon if you either crouch or go prone. However these negatively impact your mobility.

    I did NOT compile this guide. Full credit goes to Spirit of Neoseeker Forums

    Enjoy!
    Last edited by Visionary; 09-08-2008 at 11:23 PM.
    Active again.

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