Beginner's Guide to Day of Defeat:Source Weapons & Classes
If you have any comments or corrections, please post them below.
Please also realize that if you're a veteran of the game you won't find too much useful here, but if you're new to the game you just might.
Note* The points modifier is the ratio of points you would normally get if you kill someone with that gun in a hlstatsx server.
Rifleman
M1 Garand
Type: RifleClip Size: 8
Reserve clips: 10
Accuracy: HighRate of Fire: N/ADamage Per Headshot: 200Body Hit Damage:80Reload Speed: 1.3 secAlt. Fire: Iron sightsPoints Modifier: 1.30Analysis: A good gun in general, but not much of a specialty. Although its accuracy is high-ish, it does have a fair amount of recoil, which can throw your aim off a bit. Also note that it takes 2 body shots per kill, which is a bit low for such a weapon. Iron sights definitely help with this gun, but the game is usually too fast-paced for them to be used often.
After 7/3/08 update: Significantly lower recoil and faster iron sight animation than before have made this a far more useful weapon, which can now compete with the K98.
Other weapons: Amerknife, riflegrenade
K98K
Type: RifleClip Size: 5
Reserve clips: 12
Accuracy: HighRate of Fire: N/ADamage Per Headshot: 275Body Hit Damage: 110Reload Speed: 3 secAlt. Fire: Iron sightsPoints Modifier: 1.30Analysis: Very powerful and accurate; a shot to the head, torso, or upper thighs is a one hit kill. Much slower shot to shot times than the garand, so try to use it only at med-long range. Since you don't have a sidearm in this class, avoid using it when combat gets close. Iron sights are are much harder to use than on the garand since the bottom is masked off by the gun barrel.
After 7/3/08 update: Faster ironsight animation
Other weapons: Spade, riflegrenade
Assault
Thompson
Type: Sub-machinegunClip Size: 30
Reserve clips: 6
Accuracy: LowRate of Fire: 10 rds/secDamage Per Headshot: 100Body Hit Damage: 40Reload Speed: 3 secAlt. Fire: PunchPoints Modifier: 1.25Analysis: Very effective in close quarters combat, but useless elsewhere. Stick to using it in maps like revolution and indoor arena and this gun will shine. Also worth mentioning that you don't have to switch weapons to use your melee attack, which is an added bonus.
After 7/3/08 update: Much more accurate, increasing its effective range.
Other weapons: Colt, grenade, punch
MP40
Type: Sub-machinegunClip Size: 30
Reserve clips: 6
Accuracy: LowRate of Fire: 10 rds/secDamage Per Headshot: 100Body Hit Damage: 40Reload Speed: 3.4 secAlt. Fire: PunchPoints Modifier: 1.25Analysis: Basically the same as the Thompson. Use accordingly.
After 7/3/08 update: Much more accurate, increasing its effective range.
Other weapons: P38, punch, grenade
Support
BAR
Type: Assault rifleClip Size: 20
Reserve clips: 12
Accuracy: MedRate of Fire: 8 rds/secDamage Per Headshot: 125Body Hit Damage: 50Reload Speed: 3.2 secAlt. Fire: Single shot/burst togglePoints Modifier: 1.20Analysis: The one size fits all gun, useful in a large variety of situations and ranges, from melee to medium range. Recoil is a bit on the heavy side, but its much more controllable than its axis counterpart. Unfortunately, the 20 round clip (vs. 30 with the MP44) is the price you pay for the extra control. The alternate fire single shot mode is nice if you want it to be more effective at long range.
Other weapons: Knife, grenades
STG 44 (aka MP44)
Type: Assault rifleClip Size: 30
Reserve clips: 6
Accuracy: MedRate of Fire: 8.5 rds/secDamage Per Headshot: 125Body Hit Damage: 50Reload Speed: 3.3 secAlt. Fire: Single shot/burst togglePoints Modifier: 1.35Analysis: Similar to the BAR, but with noticeably more recoil, which makes controlling the gun more difficult (and to a degree less accurate), but you get 10 more rounds per clip, and a slightly higher rate of fire to make up for it. Unlike most weapons, this and the Bar are useful in a very wide variety of situations. The single-shot mode is hindered by the heavy recoil.
Other weapons: Spade, grenades
Sniper
Springfield
Type: Sniper RifleClip Size: 5
Reserve clips: 10
Accuracy: Very highRate of Fire: N/ADamage Per Headshot: 300Body Hit Damage: 120Reload Speed: 4.5 secAlt. Fire: 2x zoomPoints Modifier: 1.50Analysis: The American sniper rifle; be sure you abide by the rules and maintain at least a 1.00 kdr if you're going to use it on our server. Obviously its powerful and accurate, and features a scope (duh). Movement is severely slowed when scoped, so be careful.
Other weapons: Colt, amerknife
K98 Scoped
Type: Sniper RifleClip Size: 5
Reserve clips: 12
Accuracy: Very highRate of Fire: N/ADamage Per Headshot: 300Body Hit Damage: 120Reload Speed: 4.5 secAlt. Fire: 2x zoomPoints Modifier: 1.50Analysis: The Axis sniper rifle; very similar to the Springfield, but with a different crosshair which may take getting used to if you're new to it.
Other weapons: P38, spade
Machine Gunner
.30 cal
Type: Machine gunClip Size: 150
Reserve clips: 2
Accuracy: HighRate of Fire: 9.5 rds/secDamage Per Headshot: 215Body Hit Damage: 85Reload Speed: 5 secAlt. Fire: Deploy (when prone)Points Modifier: 1.25Analysis: Slow rate of fire, relatively speaking, but pretty darn accurate. Best used to defend territory. Thanks to the slower rate of fire this gun will not overheat, so you can shoot as long as there's a bullet in the chamber. It also has to be deployed in order to fire, which makes you a sitting duck. Best used on stationary targets that are either standing still, covered, or far away.
After 7/3/08 update: Mouse sensitivity no longer reduced.
Other weapons: Colt, amerknife
MG42
Type: Machine gunClip Size: 250
Reserve clips: 1
Accuracy: Med-highRate of Fire: 17 rds/secDamage Per Headshot: 215Body Hit Damage: 85Reload Speed: 5 secAlt. Fire: Deploy (when prone)Points Modifier: 1.20Analysis: Machine gun with a significantly higher rate of fire and a larger clip than the .30 cal, but its a lot less accurate. Due to the high rate of fire this gun will overheat if you shoot for too long, so use your shots wisely. Again, use it to defend territory, or if you're a jackass: spawn camping. Also has to be deployed in order to fire. Extremely effective against moving targets at short-medium range.
After 7/3/08 update: Mouse sensitivity no longer reduced
Other weapons: P38, spade
Rocket
Bazooka
Type: Rocket launcherClip Size: 1
Reserve clips: 4
Accuracy: HighRate of Fire: N/ADamage Per Headshot: 110Body Hit Damage: 110Reload Speed: 3.4 secAlt. Fire: MountPoints Modifier: 2.25Analysis: It just isn't an FPS without a rocket launcher. This weapon has to be shouldered to fire, which slows down both movement and aiming, so be careful when firing. Also note that rockets travel in an arc, not a straight line, so if your target is far away be sure to aim above them.
Mouse sensitivity no longer reduced.
M1 Carbine
Type: RifleClip Size: 15
Reserve clips: 2
Accuracy: HighRate of Fire: N/ADamage Per Headshot: 100Body Hit Damage: 40Reload Speed: 3secAlt. Fire: N/APoints Modifier: 1.20Analysis: Pretty sweet to have a rifle as a secondary, isn't it? Anyway, this gun is weak but has very low recoil, high rate of fire, and high accuracy. The downside is that you only have 2 reserve clips, so ammo will go quickly.
Other weapons: Amerknife
Panzerschreck
Type: Rocket launcherClip Size: 1
Reserve clips: 4
Accuracy: HighRate of Fire: N/ADamage Per Headshot: 130Body Hit Damage: 130Reload Speed: 3 secAlt. Fire: MountPoints Modifier: 2.25Analysis: Essentially the same as the Bazooka.
After 7/3/08 update: Mouse sensitivity no longer reduced.
C96
Type: Machine pistolClip Size: 20
Reserve clips: 2
Accuracy: Very lowRate of Fire: 13 rds/secDamage Per Headshot: 100Body Hit Damage: 40Reload Speed: 2.3 secAlt. Fire: N/APoints Modifier: 1.50Analysis: Powerful and a very quick rate of fire which is in fact faster than the SMG's. The problem is ammo; with only 20 rounds you'll be going through each clip in just over a second, and you only have 2 reserve clips. Accuracy is also very low, so don't plan on using it at anything other than close range.
After 7/3/08 update: Increased accuracy, same treatment as the SMG's
Other weapons: Spade
Universal Weapons
Colt
Type: PistolClip Size: 7
Reserve clips: 2
Accuracy: LowRate of Fire: N/ADamage Per Headshot: 100Body Hit Damage: 40Reload Speed: 1.5 secAlt. Fire: N/APoints Modifier: 1.60Analysis: The Allied all-purpose backup pistol. Low accuracy and small clip, so use only as a last resort or humiliation.
After 7/3/08 update: Increased accuracy, same treatment as the SMG's
P38
Type: PistolClip Size: 8
Reserve clips: 2
Accuracy: lowRate of Fire: N/ADamage Per Headshot: 100Body Hit Damage: 40Reload Speed: 2.6 secAlt. Fire: N/APoints Modifier: 1.50Analysis: The Axis all-purpose backup pistol. Essentially the same as the colt but with a whole extra bullet.
After 7/3/08 update: Increased accuracy, same treatment as the SMG's
AmerknifeMax Damage: 300-Allied melee weapon
SpadeMax Damage: 300-Axis melee weapon
Grenades-Obvious. You have 5 seconds before they explode. Maximum damage is 130. A little known fact among many players is that by pressing the use button (default "e"), you can throw enemy nades back at them.
PunchMax Damage: 150-I don't think I have to explain this one.
Rifle Grenades-Only available to rifleman; nades that are launched from the end of gun. They do the same amount of damage as normal nades, but have a greater range.
Other important info:-If you want to experiment with new weapons and classes, the best (and lowest risk) way to do is by using DoD:S Bots
-Recoil is lessened with any weapon if you either crouch or go prone. However these negatively impact your mobility.
I did NOT compile this guide. Full credit goes to Spirit of Neoseeker Forums
Enjoy!


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. This weapon has to be shouldered to fire, which slows down both movement and aiming, so be careful when firing. Also note that rockets travel in an arc, not a straight line, so if your target is far away be sure to aim above them.
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