Exteel Online Info

This is a discussion on Exteel Online Info within the Other Games forum part of the RPGs, MMORGPs, Online Strategy Games category; Hey, I'm playing this game now: Exteel. And i want to give some info about it: Exteel is a third-person ...


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  1. #1
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    Post Exteel Online Info

    Hey,

    I'm playing this game now: Exteel. And i want to give some info about it:



    Exteel is a third-person shooter game published by the Korean game company NCsoft, and developed by NCsoft's E & G Studios.
    In Exteel, players control giant customized mechs called Mechanaughts into combat against other online players or against computer controlled enemies (as in Last Stand battle mode), though the game does not have a PvE part. The game features fully customizable mechs, as well as a variety of gameplay modes.
    The game was released on December 4, 2007.[1] The game is free to download and play has a micropayment system through the acquisition of NCcoins, the virtual currency of NCsoft which allows players to purchase exclusive in-game weapons, skills, and parts.




    Gameplay

    When a player first begins to play "Exteel", they are given a basic, low-level mechanaught free of charge which they begin their careers off of.
    Through the on-going game, the player will acquire credits which can be used for purchasing future upgrades, repairs, weapons, and Skills. [3] The player is given the choice to equip various weapons such as swords, spears, shields, SMGs, shotguns, rifles, and hand-held/portable rocket launchers (shoot solid slug projectiles) & cannons (self-guiding explosive or energy round)[4] to fully customize their Mechnaught. Similarly, all mechanaughts can be customized for different levels of armor, speed, and heat reduction according to the player's preferences by swapping out the head, core (torso), booster (backpack jump/thruster unit), arms, and legs. Paint colors can also be purchased for limited time (usually 30 days before expiration). Complete pre-arranged mechanaught "sets" (minus customized boosters and weapon arrangements) can be purchased with different playing values.
    There are three classes of mechanaught to choose from in the game- Light (little armor but greater speed), Standard (better armor but slower speeds), and Heavy (thick armor but poor speed). All parts of a mechanaught are based around these classes, with some being more balanced for one type than another.
    Using specific types of weapon pairings, players can then purchase Skills- powerful attacks which can confuse and overwhelm opponents with their speed and fury. Skilled attacks are dependent on how many Skill Points (SP) a player has, and can be used an unlimited number of times in a single match. Skills will expire after a set days of play (not based on calendar days), and will then need to be purchased again to continue their use. When using a Skill, a player's mechanaught will be momentarily invulnerable until the attack is finished. Also, when a skilled attack is used, the victim's mechanaught cannot be controlled by the player until the attack has ended, with a few exceptions, such as all booster skills, and all Area of Effect (AoE) skills.
    The gameplay is all about fast-paced action. There are 5 gameplay modes available, with a maximum of 16 players (eight per side) at any time, though lower numbers can be set beforehand. If a player's mechanaught is defeated, they can come back ("spawn") at no expense to their credits within a few seconds. However, their number of defeats in any match will appear on their record. All games are limited by a timer, which runs no longer than 12 minutes, and can be adjusted for shorter times.

    Modes of Play

    Most matches center around specified markers in the battlefield map called "aerogates". These are points of occupation that must be defended against for a positive outcome. An invading player merely steps onto one to begin a capture process which will take several seconds. (Multiple allied players standing on an aerogate will raise the rate of capture.)
    Around most aerogates will also be a small number (usually 1 - 2) of healing pads which will restore the health points (HP) of a player's mechanaught. However, healing pads have both a limited time of use for the allied side, and need time to restore themselves before they can be used again. Enemy players cannot utilize allied healing pads unless they capture the associated aerogate first.

    Player-VS-Player Games


    Death Match

    A free-for-all, no holds barred fight to the end where players go solo against everyone else in the match. Aerogates and healing pads are not involved here.

    Team Death Match

    Called "Team DM", it is the same as above, but you are paired up with teammates for group battles. Aerogates and healing pads are not involved here. But if a teammate has a Rectifier unit, they can restore your Health Points (HP) in-battle.

    Territory Control

    Similar to Team Death Match, the main objective is to capture neutral and enemy aerogates. Every team has a main aerogate called a base. Capturing the opposing team's base results in victory instantly regardless of the number of aerogates in control. However, in the event that the timer runs out without either team losing a base, the team with the most number of points, which is determined by capturing aerogates, if no one captures the base, which ever team that winds up with the most points wins.

    Capture the Flag

    Also called "CTF", players are split into two teams. Similar to Territory Control, but with the added objective of making it to the enemy team's home aerogate and stealing their flag. The winning team is decided by which side captures the opponents flag the most within the 10 minutes of game play. If both teams capture the same amount of flags the match ends in a draw. If a player holding a flag is destroyed, the flag is restored when a opponent runs or touches the flag that is standing on the ground; the exception is, an allied player can grab the stranded flag before this happens. It currently has the best credit pay, after last stand lvl.5.
    Unlike Territory Control, the number of aerogates occupied does not determine the winning team. In other words, if your flag is taken, your team loses even if you occupy the majority of aerogates.
    • When a player captures an enemy flag, it appears on the back of their mechanaught everyone to see, and will increase the EN drain of jumping and boosting, as well as cut their max EN in half. Speed is reduced by 10%.

    Player-VS-Computer Games


    Last Stand

    Also called "LS", players are lumped into one team (which can go up to 8), and they fight together to destroy large numbers of computer-controlled drone mechanaughts. The drones appear in large groups at one location near the allied aerogates. The allies' objective is to defend the aerogates against these assaults. If one aerogate is captured by the drones, the game will end early. The resistance of the drones can be increased only according to the difficulty level set by the master of the room before a game is started. The higher the difficulty level is set (ranging from 1 to 5), the higher score there is with each drone kill for the player(s). The number of drones that spawn per wave is dependent upon the number of players in the match before the wave starts.
    • An additional feature exists in Last Stand which does not in all other game modes. Whereas all other modes it is player-VS-player, and you have to depend on allied healing pads & allied Rectifiers to restore your HP, Last Stand provides a unique full-restoration 'Healing Skill' option available to all players in the fifth Skill slot. Simply, when a player presses the "5" key on their keypad, their mechanaught will have its HP restored to full health; regardless of how much damage has been received. To prevent this feature from being consistently used to prevent damage altogether, the 'Healing Skill' takes several minutes to renew itself, and is shown by remaining dark until it is ready to be used again. Unlike regular-combat Skills which must be purchased out-of-game in the Store menu, the 'Healing Skill' does not need to be purchased, and does not require SP to use. The only limit on its use is the cooldown activated after using it.
    For both Territory Control and Capture the Flag, stationary drone mechanaughts with powerful long-range siege cannons or rockets will appear to automatically defend allied aerogates. If an aerogate is captured, the drones' allegiance will also switch. Unlike the drones in Last Stand, however, these have better armor, requiring more hits for a single drone. If destroyed, a drone will automatically re-spawn after a few seconds. If an aerogate is neutral (i.e. has not been fully captured), no guarding drones will appear.


    Some pictures:














    Video:


    YouTube - Gamehelper.com - Exteel Trailer

    YouTube - Exteel Gameplay

    Website:

    Exteel: Free Online Multiplayer Game from NCsoft

    Source: Wikipedia, Google and Youtube



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  3. #2
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    Looks like transformers or something XD Haha.. I prefer FPS though.
    Thanks for sharing!
    http://i291.photobucket.com/albums/ll304/dog_keeper/dog_keeper.jpg

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    I like it cause u can use weapons, without ammo but they can get overheated and u can use skills


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    TRansformers o.0 kewl now I might get my bro to stfu :] ty

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    Nice... still it's not really my type .
    Btw there is a transformers game. But it has no LAN gameplay.
    Last edited by no5xmega; 05-25-2009 at 08:18 PM.
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    Exteel - Wikipedia, the free encyclopedia

    C/P?

    Nvm, didnt see the sources.
    Looks kewl
    Last edited by Bat; 06-21-2009 at 12:30 PM.

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