Difficulty level: Hard

Start location: Outside the Legends Guild, Northeast of Ardougne. Speak with one of the guards.


Skills: 52 Mining, 50 Agility, 50 Crafting, 50 Smithing(49 with dwarven ale), 50 Strength, 50 Thieving, 42 Prayer, 56 Magic, 50 Woodcutting, 45 Herblore.

Prayer 43 to protect from Melee strongly recommended!

Quests: You must have completed the following quests: Hero's Quest, Family Crest, Shilo Village, Underground Pass, Waterfall Quest. You must also have 107 quest points.


Radimus notes, Bull Roarer (quest items)
Charcoal, minimum of 3 Papyrus, Machete (Can be bought at the general store in Shilo Village),
Minimum of 2 Gold bars, Lockpick (also bring a spare, can be bought in Rogue's Den), Hammer, Pickaxe, Rune hatchet, Soul Rune, Mind Rune, Earth Rune, 2 Law Runes, Cut Sapphire, Emerald, Ruby, Diamond, Red Topaz, Opal and Jade, Unpowered Orb, 30 of one of the elemental runes (Water /air/earth/fire) depending on which charge orb spell you are doing, 3 Cosmic runes, Rope, Vial of water, Empty vials, good healing food.

Monsters: Ranalph Devere (level 92), Irvig Senay (level 100), San Tojalon (level 106), Nezikchened (level 187)

NPC: Sir Radimus Erkle (Legends guild), Jungle Forester (Outside the southern Karamja jungle), Gujuo (swing your bull roarer in the southern jungle area), Ungadulu (fire octagon).

1- Getting Started
Speak with Sir Radimus Erkle in the Legends Guild and he will give you an incomplete map of the Kharazi Jungle. Your assignment is to complete it, make friends with the locals, and bring back a totem pole. When you're done talking with Radimus, search the cupboard in his house to find a Machete. You will need this throughout the quest.

Next, take the boat to Brimhaven from Ardougne. Head south until you get to Shilo Village (Or you can take Hajedy's cart from Brimhaven to Shilo Village which will cost you a random amount of gp varying from 10-200 coins). Use the Shilo Village bank and shop and collect the following items: Radimus notes, hatchet, machete, charcoal and minimum of 3 papyrus (you can buy these in Shilo shop). Wear armour and a weapon and bring some food because there will be level 64 Jungle wolves and level 90 Jungle Savages. You might want to use our world map for directions

2- Mapping the Jungle
There are some woods south of Shilo Village. Use your hatchet and machete to hack your way into the southern jungle area. Start mapping the area by right clicking on the map that Radimus gave you and select "map". You will use your crafting skill to map the western, middle and eastern section of the jungle on one papyrus each as you walk around the jungle. When the mapping fails you wreck the papyrus and you will have to use a new papyrus to do it again so it's wise to bring extra. The charcoal can also break. When you've mapped each section of the jungle area, go outside and find a Jungle Forrester there. Talk with him and he will give you a Bull Roarer in return for a copy of your map.

3- Gujuo and Ungadulu
Chop your way back into the jungle area and swing your roarer. Gujuo should now appear, talk with him and he will ask you to help free his tribe's shaman Ungadulu from a nearby cave. Find the cave by searching the rocks in the far north west of the jungle. Squeeze yourself into it and find Ungadulu in a fire octagon. Investigate the fire wall and Ungadulu will talk to you. He will tell you you need pure water from the jungle above to extinguish the firewall and will also throw you out.

Click here to view the
map of the Kharazi Dungeon

4- The Golden Bowl and pure water
Go back out into the jungle and call Gujuo using the roarer. He will tell you that pure water is only to be held by a vessel made from the sun and he will give you a sketch. Go back to Shilo Village bank and get ready to make a golden bowl. You will need a hammer, a minimum of two gold bars, and the sketch that Gujuo gave you. The nearest anvil is in the town Tai Bwo Wannai north of Shilo. Go there and make the bowl (Use the gold bar on the anvil). 2 gold bars are needed to make a golden bowl and it's possible to fail, so bring some extra bars to be safe.

When you have the bowl go back to Shilo Village bank and bring the following items: Radimus notes, bull roarer, hatchet, machete, lockpick, pickaxe, the 7 gems, and the following runes; 1 Soul Rune, 1 Mind Rune, 1 Earth Rune and 2 Law Runes, golden bowl, food (bring empty vials too if want to make holy water and you choose not to go back to the bank before fighting the demon).

Go back in to the jungle and call for Gujuo. Tell him you have the bowl, and that he needs to bless it for you. This is a quite funny scene, just sit back and laugh a bit.

Note: You need at least 42 prayer points to do this, if you fail you will lose 5 prayer points, and you'll have to try again.

In the centre of the area you will find a pool. Try using your bowl on the water, and you'll discover you can't reach it, use your machete on the Tall Reeds next to the pool and then use the hollow reed on the water to fill your bowl. You now have water in the bowl.

5- Venturing into the cave
Go back into the cave in the north west of the jungle. Search the bookcase to the north east of the cave and you will find an entrance. Go through it.

Pick lock the big doors with the lockpick and smash the boulders with your pickaxe. You then come to a heavy door. On the other side of the door are level 83 Death Wings; batlike creatures that can possibly multi attack you. Run straight through the room to the other side into a corridor. Jump over the wall there and you should now be in a room with apparently nowhere to go. There is a marked wall there, search it and you will find a riddle. To solve the riddle use your runes on it in this order: Soul, Mind, Earth, Law, Law, making the word SMELL.

6- The gem ponds
You can now go through the SMELL wall, and you will be in an area with 7 ponds. Use your gems with all of the stalagmites in the ponds, find out what fits where by simply trying. When you have placed the last gem an animation will start. The gems will light up again and your character will be moved to the middle of the area. A spell will be unleashed and a book (Book of Binding) will appear on the ground. Take it and read it.

By reading the Book of Binding you can bless empty vials, with which you can make holy water when you use the golden bowl of pure water on them (your bowl will empty after 10 fills). For every vial that you enchant, your prayer and magic are reduced by about 5 points/levels. You can wield holy water when you fight the 187 demon Nezikchened later on and it will help you defeat him.

7- Killing Nezikchened
At this point you can choose to go all the way back to the Shilo Village bank to make your holy water and restock on food and maybe super potions before the upcoming fight. Be sure to bring the Book of Binding and the golden bowl back with you. You might also want to bring Silverlight which is found to do good damage to demons.

When you feel you are ready for the first of three fights with the lvl 187 Nezikchened, go back to the firewall where Ungadulu is. Use your bowl with water in it on the fire wall. Now use the Book of Binding on Ungadulu who will faint and spasm and Nezikchened the demon will appear. If you have the holy water vials, now is the time to use them. The demon will drain your prayer quite a bit, so be very careful. When you defeat Nezikchened he will cast a final Fire blast spell at you which can cause some damage, so be sure not to be too low on health. After you've killed the demon, Ungadulu will give you some Yommi seeds, and he will also cast a spell on you to protect you from the firewall when you ask him how to get out.

8- The drained pond
Go back to the pond, use the Yommi seeds on the water in the golden bowl and investigate the pond, and you will discover that the pond has been drained. Call for Gujuo again, and tell him about it. He will tell you that the underground source of the stream has been blocked. You will have to go down into the cave again to unblock it.

Gujuo will tell you that it's a very scary place down there, and you will need to make a potion of courage to make yourself fearless when going down. To do this, you need two herbs; Ardrigal and Snake Weed. If you remember the Jungle Potion quest, you will know where these are, if not, look in the guide, and get the herbs. When you have both the herbs, mix them together in your vial of water and you will have 1 dose of bravery potion.

9- Back into the cave
Go back to the Shilo Village bank and get ready for the next challenge. Bring Radimus notes, machete, hatchet, lockpick, pickaxe, bull roarer, golden bowl, bravery potion, rope, 30 of an elemental rune (air/water/earth/fire runes depending on which charge orb spell you are planning to do, Charge Water Orb level 56 magic is the lowest), 3 cosmic runes, unpowered orb, if you want a super set and a prayer potion and then fill yourself up with food.

When you're ready, go back to the cave where Ungadulu is. Talk with him and then go the same way you did before to the room with the 7 ponds. There is a big gate which is a test of magic ability. When you cast a charge orb spell on it, it will open and you can go through.

In the next room there are several barrels, you are best off not touching them. They contain enemies and random stuff. They can contain food and rope but can also reduce your attack. Find the winch and use your rope on it. Before you go down drink your potion to keep you fearless.

10- The heart shaped crystal
You will find yourself standing on top of a massive hill and you will find a blue hat next to you. When you touch it Viyeldi will appear and he will recite a beautiful poem for you, which will also give you clues on what's coming up. Make your way to the bottom of the massive hill. The easiest way is to fail one of the agility obstacles, but you will lose a lot of health if you fail (up to 40hp!)

Now you should see three different level monsters; San Tojalon (level 106), Irvig Senay (level 100) and Ranalph Devere (level 92). Defeat one of each in a challenge, (they won't attack you again after you win the challenge) and you get three crystal parts. Go to the northeast of this room and you will find a furnace. Use each one of your crystal parts on this and remove a heartshaped crystal.

If you haven't already noticed, the dungeon you are in looks like a dragon's head on the minimap, you need to go where the eye is. There you will find a mossy rock with a search option. Search the rock, and use your crystal on it. The crystal will now start glowing.

Go to the south of the room and find a magical barrier there. Use your crystal on the heart-shaped recess on the wall next to it and pass through the barrier. You will come into a room with lesser demons. Turn west and you will find the source of the stream and you will see boulders blocking the stream.

11- The spirit of Echned Zekin
Try to push a boulder, and a spirit named Echned Zekin will appear asking who dares to disturb him while he is already being tortured. Talk with him, and he will ask for your help to get revenge on the guy that put him there - Viyeldi. When you agree to do this he will give you a black dagger for this.

There's 2 ways to do the next part, it's up to you.

A. Short, but hard:
Go back to the wizard's hat on top of the hill where you entered. Try taking the hat, and Viyeldi will appear. Stab him with the dagger, and it will start to glow. Go back to the boulder, and get ready for the second fight with Nezikchened. Drink your super set if you brought that. Push the boulder and Zekin will appear again, he will betray you and turn into his true form; the demon Nezikchened. Battle and kill him.

B. Long, but easier:
(If you aren't so strong, this will be the best way to do it, it will make it easier later on as well; though it will require an extra enchant orb spell) Instead of killing Viyeldi, go back and talk with Ungadulu who will give you the Holy Force spell. This will weaken the demon a lot. You need all the materials for another charge orb spell, but it will give you a chance to get some more food if you want. Go back to the boulder and get ready for the second fight with Nezikchened. Drink your super set if you brought that. Push the boulder and then use the Holy Force spell on the spirit, which will make Zekin turn into the demon.

He will take your prayers when the fight starts, so take that into account if you brought a prayer potion. Defeat him and push the boulder again, you won't get attacked this time. Fill your bowl from the sacred water. (The water in the bowl might evaporate from the heat in the jungle but don't worry, the pool has refilled itself and you can easily fill your bowl with a hollow reed again.)

12- The Totem and the final battle
Go back to the Shilo Village bank for the last time and get ready for the last part of the quest. Prepare for the final battle too. Get out Radimus notes, hatchet, machete, bull roarer, Yommi seeds, golden bowl, superpotions and food.

Go back into the southern jungle and use water from the bowl on the Yommi seeds which will make them germinated. Call for Gujuo and tell him the good news. Then find some fertile soil to plant the seeds in. You can find the soil by looking for brown patches on the map. Watch the tree grow into a young tree and then use some more water on it to make it grow into a big tree. Use a rune hatchet to chop it, cut off the branches and cut it again to make it into a totem pole.

Find the dark totem pole east from the pool, and use your own totem pole on it. Before you do so, make sure you're ready for the last battle. Drink potions and have food ready. If you chose to take the easy way before, you will only have to fight the demon, but if you chose the hard way, you will have to kill San Tojalon, Irvig Senay and Ranalph Devere again. When you've killed the demon for the last time, you just need to talk with Gujuo once again, and then head back to Radimus and he will give you your reward inside the guild.


Access to the Legends Guild.
Ability to wield Dragon Sq Shield.
7,650 exp in four skills of choice.
Quest points gained on completion: 4

Tips, tricks & notes:

Use the Shilo Village bank, which is closest to the quest area. It is strongly recommended that you use sharks, turtles or manta rays for food since you're going to be up against some pretty nasty monsters, some of them without the use of prayer. After the demon drains your prayer to zero, then use a prayer potion and turn on your protection prayer. Take a Ring of Dueling or a charged Amulet of Glory with you to teleport out in case you get in trouble.

Looking at the skill level requirements, you can use Greenman's Ale purchasable from the Yanille Inn to raise your herblore one level so you can do the quest with only 44 herblore. Use our Beer guide for more info.

Written By/Credits: Ks Jeppe & Wydoncha
Guide originally from http://www.tip.it/runescape