Progressing With Hacking

This is a discussion on Progressing With Hacking within the Spamboard board part of the General Chat category; I wasn't sure where to post this, so I posted it here. I've been using Cheat engine for about a ...

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  1. #1
    Banekai's Avatar
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    Progressing With Hacking

    I wasn't sure where to post this, so I posted it here.



    I've been using Cheat engine for about a month. It's pretty simple for stuff like HP, ammo, stuff like that. But I want to really hack games (aimbots, chams, etc. . .) SO where would I start? I've become mildly familiar with the AA script for CE but other than HTML that's it.

    Is there any way I can get started, in a nice easy way, that I can get okay in two or three months time, but still feel like i'm doing something productive? What language would I have to learn to hack online games? What programs would I have to download?

    Thanks for any responses!

    http://www.d3scene.com/forum/image.php?type=sigpic&userid=358749&dateline=13048  26804

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    Darchrow's Avatar
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    First continue in understanding how games and protections are working. Get experience and read tutorials about game hacking, memory reading, reverse engineering, pointers and so on.
    After got some advanced knowledge start to learn a programming language to create hacks and cheats. You should prefer C oder C++.


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    Okay, thanks



    EDIT: CE is used to scan for values to find addresses. But what if I can't find an address? Like for recoil. I can't find the address, and i don't know where to start looking for it.
    http://www.d3scene.com/forum/image.php?type=sigpic&userid=358749&dateline=13048  26804

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    And you should start with old games which are easier to hack, reverse and have no anticheats to get into material. Better start with singleplayer games.

    Edit: Even values like "player positions" or "recoil" have addresses. They are just harder to find like ammo, health or a string value.
    Last edited by Darchrow; 02-02-2011 at 08:37 PM.


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    Quote Originally Posted by Darchrow View Post
    And you should start with old games which are easier to hack, reverse and have no anticheats to get into material. Better start with singleplayer games.

    Edit: Even values like "player positions" or "recoil" have addresses. They are just harder to find like ammo, health or a string value.
    I know they're there, i just can find them. Would I be able to design teleports if I knew player positions?
    http://www.d3scene.com/forum/image.php?type=sigpic&userid=358749&dateline=13048  26804

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    Quote Originally Posted by Banekai View Post
    I know they're there, i just can find them. Would I be able to design teleports if I knew player positions?
    Depends on the game.


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