People interested in a rushbot?

This is a discussion on People interested in a rushbot? within the Starcraft 2 Hacks board part of the Starcraft 2 forum category; What kind of rush does it do? I have 2 rushing bots a worker rush and 6 pool rush. Here ...

Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 39
  1. #11
    Qazzy's Avatar
    Qazzy is offline Botting FTW


    Array
    Join Date
    Aug 2007
    Location
    Purdue University
    Posts
    320
    Rep Power
    13
    Reputation
    1431
    What kind of rush does it do? I have 2 rushing bots a worker rush and 6 pool rush.




    Here is my work in progress of the 6 pool.

    Last edited by Qazzy; 12-02-2010 at 08:51 AM.

  2. #12
    slashingmachine's Avatar
    slashingmachine is offline Addict
    Array
    Join Date
    Jan 2009
    Posts
    66
    Rep Power
    5
    Reputation
    5
    Well currently it only does worker rush but I could mod it so it does a 6pool rlly easy prob in like 2 hours maximum, currently iv had it running for about 4 hours and got 90 wins. By the looks of it we have pretty close to the same setup. Does your 6pool work on every map or is it just setup for that one? Because it would be really easy to make it jst find a random spot on creep to plant the pool, oh and on a side note i took the time and mapped out each 1v1 map so now instead of searching, it knows where to go turning a 4 minute to 6 minutes into about a 3 minute.

    I think a lot of people would, however you would probably have to be a god at that kind of stuff to have a bot of that quality.
    What quazzy said is true its is easy in the sense of programming skillz, but it is a bit of a time waister, 6pool is the easiest thats what he did it, then would be marine rush, and cannon rush would take a ridiculous amt of time to do properly because you would have to map it out for every single map, on every single base, otherwise it would be fail.
    Last edited by slashingmachine; 12-02-2010 at 12:25 PM.

  3. #13
    KingHacker is offline Member
    Array
    Join Date
    Nov 2010
    Posts
    27
    Rep Power
    3
    Reputation
    0
    nice I like that alot!

  4. #14
    Qazzy's Avatar
    Qazzy is offline Botting FTW


    Array
    Join Date
    Aug 2007
    Location
    Purdue University
    Posts
    320
    Rep Power
    13
    Reputation
    1431
    Quote Originally Posted by slashingmachine View Post
    Well currently it only does worker rush but I could mod it so it does a 6pool rlly easy prob in like 2 hours maximum, currently iv had it running for about 4 hours and got 90 wins. By the looks of it we have pretty close to the same setup. Does your 6pool work on every map or is it just setup for that one? Because it would be really easy to make it jst find a random spot on creep to plant the pool, oh and on a side note i took the time and mapped out each 1v1 map so now instead of searching, it knows where to go turning a 4 minute to 6 minutes into about a 3 minute.



    What quazzy said is true its is easy in the sense of programming skillz, but it is a bit of a time waister, 6pool is the easiest thats what he did it, then would be marine rush, and cannon rush would take a ridiculous amt of time to do properly because you would have to map it out for every single map, on every single base, otherwise it would be fail.
    It works on all the maps, right now I have to predefined where to build for each start location for each map. I have to do some more research to convert map coords to screen coords. Once I do that I can have it build dynamically, because it will know where the building will fit. I plan to eventually do some data mining to gather data from replays so the bot can learn good build orders/positions. I have some memory addresses about the build grid, on how many spots of it is valid and where the building grid is relative to the whole map. I'm assuming your whole bot is pixel based and not memory based? Because there are memory addresses that says where each player's start location is at

  5. #15
    CTS_AE is offline Addict
    Array
    Join Date
    Jun 2009
    Posts
    73
    Rep Power
    4
    Reputation
    65
    neuro network ftw, that would be sweet to have it analyse replays of pro players, great idea.

  6. #16
    slashingmachine's Avatar
    slashingmachine is offline Addict
    Array
    Join Date
    Jan 2009
    Posts
    66
    Rep Power
    5
    Reputation
    5
    Qazzy can you give me the memory offset and pointer for the how many workers you have? not just idle but how many in total.

  7. #17
    CTS_AE is offline Addict
    Array
    Join Date
    Jun 2009
    Posts
    73
    Rep Power
    4
    Reputation
    65
    Code:
    2272:             /* 0x3A0: Current amount of harvesters */
    2273:             [FieldOffset(0x3A0)]
    2274:             public uint harvesters_current;
    Code:
    2281:             /* 0x3B0: Total harvesters created */
    2282:             [FieldOffset(0x3B0)]
    2283:             public uint harvesters_built;
    Qazzy will have to give you the idle if you want that

    This is based off of the player structure starting at 2-5-0-C-E-2-0 with the size of 8-A-0

  8. The Following User Says Thank You to CTS_AE For This Useful Post:


  9. #18
    waffles3932 is offline Guru
    Array
    Join Date
    May 2010
    Posts
    80
    Rep Power
    0
    Reputation
    -4
    Quote Originally Posted by Qazzy View Post
    What kind of rush does it do? I have 2 rushing bots a worker rush and 6 pool rush.


    Here is my work in progress of the 6 pool.

    woah can yoou upload that? it looks good.. and is it undetected?

  10. #19
    Daniel999's Avatar
    Daniel999 is offline bla

    Array
    Join Date
    Apr 2009
    Location
    Germany
    Posts
    2,188
    Rep Power
    11
    Reputation
    1083
    Quote Originally Posted by waffles3932 View Post
    woah can yoou upload that? it looks good.. and is it undetected?
    I heard you like leeching?


  11. #20
    WhiteOps's Avatar
    WhiteOps is offline Wannabe Member
    Array
    Join Date
    Dec 2010
    Posts
    24
    Rep Power
    3
    Reputation
    25
    This would be useless because Qazzy already released a good one.

Page 2 of 4 FirstFirst 1234 LastLast

Similar Threads

  1. LF people interested in making a priv. server.
    By Bigwhitevan in forum Advertise your Private Server
    Replies: 0
    Last Post: 01-01-2010, 03:05 AM
  2. Anyone interested in a Scapegaming account?
    By mortred888 in forum Marketplace
    Replies: 0
    Last Post: 06-24-2009, 11:50 AM
  3. Would anyone be interested in.....
    By Mnemicc in forum WoW forum
    Replies: 0
    Last Post: 11-16-2008, 04:16 PM
  4. Anyone interested for fg?
    By PlayerH in forum Request a Designer
    Replies: 1
    Last Post: 05-13-2007, 06:54 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •