Need advice on detecting certain offsets

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  1. #1
    cryptl0rd is online now Mentor
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    Need advice on detecting certain offsets

    I can't seem to think of a method to detect offsets for units on mini map, invisible units (maybe with help from someone I could get this one), or clickable units.

    Anyone have knowledge or ideas?


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    Edelmetall's Avatar
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    What do you mean by 'detecting certain offsets'.
    String32

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    cryptl0rd is online now Mentor
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    Quote Originally Posted by Edelmetall View Post
    What do you mean by 'detecting certain offsets'.
    The memory address's that control those functions. I've since found Minimap units but have had time yet to riddle out how to patch.

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    I was planning on making a thread in the future about this, but if you plan on finding offsets, wanna help with a project?
    https://github.com/vampiricwulf/WarCraft-III-MHplus

    To get offsets, you can do it in either CheatEngine's assembly debugger/memory view or OllyDbg, which would you prefer?
    Last edited by vampiricwulf; 12-04-2017 at 05:39 AM.

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    Edelmetall's Avatar
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    Quote Originally Posted by vampiricwulf View Post
    I was planning on making a thread in the future about this, but if you plan on finding offsets, wanna help with a project?
    https://github.com/vampiricwulf/WarCraft-III-MHplus

    To get offsets, you can do it in either CheatEngine's assembly debugger/memory view or OllyDbg, which would you prefer?
    Cool I'm going to add a camera hack
    String32

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    Quote Originally Posted by Edelmetall View Post
    Cool I'm going to add a camera hack
    Thank you! That'd be wonderful! I haven't had time to work on this project since classes picked up and finals hit. All the help this project can get would be great! If you haven't seen the README, the original Xenon code is in the 7zip and I believe there to be a section on the camera hack that it had (Camera Distance Hack and HotKeys files). Anything removed can easily pull back into the current code. I only removed them because they were obsolete and didn't want to have all these extra files cluttering when I wasn't adept enough to understand them fully or figure out how to spot their memory offsets in base game.

    I have plans to try and build a map with everything we want to detect in there (toggle-able so it's easy to isolate) and whenever a patch comes around, just running through that map to update any offsets.

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