TFTLocal 1.23

This is a discussion on TFTLocal 1.23 within the Warcraft 3 Hacks, bots and tools board part of the Warcraft 3 forum category; Thanks a lot Darimus you are truly a skilled coder. I needed to extend the WC3 camera back a bit ...

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  1. #51
    amerikhan7 is offline Newbie
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    Thumbs up

    Thanks a lot Darimus you are truly a skilled coder. I needed to extend the WC3 camera back a bit and this is the perfect program for the task.


  2. #52
    Darimus's Avatar
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    I should note that the "/ct" (click-through) command works well in escape type maps, as you won't be able to accidentally right-click and follow a friendly player (or enemy unit if they're not using the locust ability).

    Also, more importantly, while it's already known that "/nokick" prevents a game from ending on victory/defeat, if multiple players have it enabled, they will still be in sync and be able to continue playing together after the map ended in victory/defeat. This is particularly useful in (for example) the "100 Rounds" map, where the game won't end (except on bosses) with nokick enabled.

    Finally, there was a bug that caused a crash in ~tftl105, so if you have an old version make sure to upgrade (latest version as of this posting is tftl10A).

  3. #53
    bananajoe2k8's Avatar
    bananajoe2k8 is offline Wannabe Member
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    it is detected @ ladder or custom?

    otherwise can s1 tell me which mh is working either ladder or cg?

    would be nice

    thx

    bye bye

  4. #54
    Tracky's Avatar
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    Quote Originally Posted by bananajoe2k8 View Post
    it is detected @ ladder or custom?

    otherwise can s1 tell me which mh is working either ladder or cg?

    would be nice

    thx

    bye bye
    As far as I know there is just one public hack out there that's undetected. But I can't find this hack so I think it's removed.
    All other hacks are detected or you can't get them anymore [zMap aso.].
    You should stop hacking in Wc3 for some time...
    Last edited by Tracky; 07-06-2009 at 10:20 PM.

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  6. #55
    Darimus's Avatar
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    Quote Originally Posted by Tracky View Post
    As far as I know there is just one public hack out there that's undetected. But I can't find this hack so I think it's removed.
    All other hacks are detected or you can't get them anymore [zMap aso.].
    You should stop hacking in Wc3 for some time...
    It's okay to use this as long as "/map" and "/noalpha" aren't used.

  7. #56
    sonic01 is offline Newbie
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    is there any maphack undetected thats similar to this hack?

  8. #57
    Darimus's Avatar
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    Quote Originally Posted by sonic01 View Post
    is there any maphack undetected thats similar to this hack?
    Only the "/map" and "/noalpha" commands are detected, so if you wanted a working maphack you'd have to find an undetected one or a way to avoid detection (such as DropBnet2, etc).

    As for the other features, I highly doubt you'll find so many in one program, but regardless of that, they're not flagged by warden and so are okay to use.

  9. #58
    allanho is offline Guru
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    Hey is it safe to use this maphack on Bored Aussies

    I know bored aussies hasn't got any warden, so is it safe to use any maphack ?

  10. #59
    Mads's Avatar
    Mads is offline Formerly Zo8

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    Well, I got banned for using Delay Reducer, and in this tool there is an delay reducer.
    But you say that only the /map and the /noalpha is detectable, how come that I got banned for using a delay reducer? (not this one.)

  11. #60
    Darimus's Avatar
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    Quote Originally Posted by Zo8 View Post
    Well, I got banned for using Delay Reducer, and in this tool there is an delay reducer.
    But you say that only the /map and the /noalpha is detectable, how come that I got banned for using a delay reducer? (not this one.)
    The various programs don't necessarily work in the same fashion. Warden is set up to flag certain offsets, and changing data at these offsets will get you in trouble. As it stands, none of the offsets of TFTLocal except "/map" and "/noalpha" (the maphack-related stuff) were flagged by warden.

    Furthermore, certain features of TFTLocal pretty much can't be detected due to the way they were implemented (this is a very small subset of the total amount of features), including the delay reducer. TFTLocal actually uses a long series of pointers to attain the address to the delay offset, without touching any of the game's code to do this.

    Finally, I've never stolen an implementation of a feature from any other program; I've incorporated ideas from other programs like delay reduction, but the methods of enacting it were my own. (Which is also why there's no "credits to such and such" for this program, as well).
    Last edited by Darimus; 07-15-2009 at 09:10 PM.

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