Dota 6.67c Pro-Mode Collided Map

This is a discussion on Dota 6.67c Pro-Mode Collided Map within the Warcraft 3 Hacks, bots and tools board part of the Warcraft 3 forum category; You can't collide maps anymore though...

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  1. #31
    fogest is offline Banned User Array
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    You can't collide maps anymore though


  2. #32
    Funs's Avatar
    Funs is offline Mentor
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    This map is NOT collided, just found it out using google translate, but only understood the half. Maybe we have some russian member, who can translate this for us...

    sano
    1. разбираю весь архив карты (для этого нужен полный listfile карты. Я его дать как бы не могу, так что используйте "RMPQExtractor" или что-нибудь подобное)
    2. добавляю к ним файлы патча и удаляю оригинальный экран загрузки
    3. редактирую unitui.slk (заменяю путь к модели в e011, u00d, e00r, e00s, u00m, u00n, u00t, e019 на "buildings\pmtower")
    4. собираю файлы карты в mpq архив
    5. копирую заголовок (512 байт) оригинальной карты в созданный ранее mpq архив (любой HEX редактор подойдёт)
    6. переименовываю архив в название карты, и готово.


    LoG
    В основном использую "Photoshop CS4" и "3ds max 5.1 + WarTools".
    Для редактирования моделей часто использую "War3ModelEditor".
    Для конвертации текстур с недавних пор использую "BLPLab".
    found here: DotA Allstars v6.67b PM Patch! -

  3. #33
    fogest is offline Banned User Array
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    Yah that's not collided that's just editing characters and such it is not at all collided

  4. #34
    hendthenoob is offline Wannabe Member
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    Thank you guys for telling us that this map is not collided. If you can do any better, please release a better non-collided map.

    This edit, or whatever, is extremely useful, if not for just the toward range circle alone.

  5. #35
    JrMn's Avatar
    JrMn is offline Master Hacker
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    With the same checksum - MD5 or so you can use it, but you have true, it has been "fixed" in patch 1.22.
    JrMn Only one JerMen of this kind. ^˙_˙^

  6. #36
    fogest is offline Banned User Array
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    Quote Originally Posted by hendthenoob View Post
    Thank you guys for telling us that this map is not collided. If you can do any better, please release a better non-collided map.

    This edit, or whatever, is extremely useful, if not for just the toward range circle alone.
    I was not saying that the map isn't really cheated but you can't collided them anymore.No need to rage

  7. #37
    SamSun is offline Newbie
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    Code:
    sano 
    
       1. unpacking the whole  archive of maps (for this you need a full listfile card. I give it as it  can not, so use "RMPQExtractor" or something like that) 
       2. attach files patch and  delete the original download screen 
       3. editing unitui.slk  (Replace the path to the model in the e011, u00d, e00r, e00s, u00m,  u00n, u00t, e019 on "buildings \ pmtower") 
       4. collect files in mpq  archive maps 
       5. copy the header (512  bytes) of original maps created earlier mpq archive (any HEX editor will  do) 
       6. rename the archive in the  name of the map and ready. 
    
    
    LoG 
    In general use "Photoshop  CS4" and "3ds max 5.1 + WarTools". 
    To edit the models often  use "War3ModelEditor". 
    For converting textures  recently been using "BLPLab".

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  9. #38
    Riddick is offline Wannabe Member
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    I downloaded and took a look on this. Then I deleted it and copied the normal map again. But whenever I create a game, name of the map appears as "dota allstars 6.67c PRO-MOD" etc. I think this is because the pro-mod map's counted as if it's the real dota map. So their names don't change. Any ideas?
    Last edited by Riddick; 07-14-2010 at 08:06 PM.

  10. #39
    Devic3's Avatar
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    If you replace PRO-MODE with the original dota map it should simply be as usual.

  11. #40
    Riddick is offline Wannabe Member
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    I know that thank you. I already did that. And I couldn't create games with ghost one then I created a new cfg and it created game as usual. Still How to revert this?

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