1.26 basic maphack offset

This is a discussion on 1.26 basic maphack offset within the Warcraft 3 Hacks, bots and tools board part of the Warcraft 3 forum category; Do not know - who would write mb its MAP hack, so you have a basis for thought = \ ...

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  1. #1
    Skino is offline Member
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    Post 1.26 basic maphack offset

    Do not know - who would write mb its MAP hack, so you have a basis for thought = \



    Features:
    - Reveal Units
    - Reveal Items
    - Reveal Invisible
    - Reveal Illusions
    - Reveal Units
    - Reveal Invisible
    - Reveal Skills
    - Reveal Experience (Heroes)
    - Reveal Cooldowns
    - Reveal Statuses (Building progressions, Training progressions...)
    - Enable clicking of Units/Buildings
    - Bypass dota -ah
    - Show Pings signal
    - Enable Trade
    - Resource View
    Code:
        *(WORD*)(dwGameBaseAddress + 0x3A159B) = 0xD109;
    
        *(WORD*)(dwGameBaseAddress + 0x2851B0) = 0x2BEB;
    
        *(WORD*)(dwGameBaseAddress + 0x3999F9) = 0xC309;
    
        *(WORD*)(dwGameBaseAddress + 0x3A14BC) = 0x34EB;
    
        *(WORD*)(dwGameBaseAddress + 0x282A50) = 0xC209;
    
        *(WORD*)(dwGameBaseAddress + 0x2026DA) = 0x06EB;
    
    
        *(WORD*)(dwGameBaseAddress + 0x34F2A6) = 0x02EB;
    
        *(WORD*)(dwGameBaseAddress + 0x34F2E6) = 0x02EB;
    
        *(WORD*)(dwGameBaseAddress + 0x28E1DC) = 0x33EB;
    
        *(WORD*)(dwGameBaseAddress + 0x361176) = 0x0DEB;
    
        // Bypass dota -ah
        *(DWORD*)(dwGameBaseAddress + 0x3C639C) = 0x0000FFB8;
        *(WORD*)(dwGameBaseAddress + 0x3C639C + 0x4) = 0xEB00;
        *(BYTE*)(dwGameBaseAddress + 0x3CB872) = 0xEB;
    
        //Show Pings signal
        *(WORD*)(dwGameBaseAddress + 0x43EE96) = 0x06EB;
        *(WORD*)(dwGameBaseAddress + 0x43EEA9) = 0x06EB;
    
        //Enable Trade
        // MaxTrade 0x000000C8 = 200
        *(DWORD*)(dwGameBaseAddress + 0x34DDA2) = 0x0000C8B8;
        *(WORD*)(dwGameBaseAddress + 0x34DDA2 + 0x4) = 0x9000;
        // MinTrade 0x00000064 = 100
        *(DWORD*)(dwGameBaseAddress + 0x34DDAA) = 0x000064B8;
        *(WORD*)(dwGameBaseAddress + 0x34DDAA + 0x4) = 0x9000;
    
        // Resource View
        *(WORD*)(dwGameBaseAddress + 0x35FA4A) = 0x9090;
    \o
    Last edited by Skino; 06-18-2011 at 05:40 PM. Reason: add info

  2. #2
    titi3223 is offline Newbie
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    please upload it to somewhere and give me the download link
    thanks

  3. #3
    Tracky's Avatar
    Tracky is offline Administrator

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    Quote Originally Posted by titi3223 View Post
    please upload it to somewhere and give me the download link
    thanks
    Uhm, no ?
    There are a lot of stickied threads containing several maphacks.
    Other than that you can simply learn to compile//code to add these offsets.

  4. #4
    Skino is offline Member
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    Updated:
    Code:
                // Units on main map
                *(WORD*)    (dwGameBaseAddress + 0x3A159B)            = 0xD109;
    
                // Units on mini map & clickable
                *(WORD*)    (dwGameBaseAddress + 0x2851B0)            = 0x2BEB;
    
                // ???
                *(WORD*)    (dwGameBaseAddress + 0x3999F9)            = 0xC309;
    
                // Items and runes
                *(WORD*)    (dwGameBaseAddress + 0x3A14BC)            = 0x34EB;
    
                // Illusion
                *(WORD*)    (dwGameBaseAddress + 0x282A50)            = 0xC209;
    
                // Show Skills & cooldown
                *(WORD*)    (dwGameBaseAddress + 0x34F2A6)            = 0x02EB;
                *(WORD*)    (dwGameBaseAddress + 0x34F2E6)            = 0x02EB;
                *(WORD*)    (dwGameBaseAddress + 0x28E1DC)            = 0x33EB;
                *(WORD*)    (dwGameBaseAddress + 0x2026DA)            = 0x06EB; // cd
    
                // ???
                *(WORD*)    (dwGameBaseAddress + 0x361176)            = 0x0DEB;
    
                // Bypass dota -ah
                *(BYTE*)    (dwGameBaseAddress + 0x3C639C + 0x0)    = 0xB8;
                *(BYTE*)    (dwGameBaseAddress + 0x3C639C + 0x5)    = 0xEB;
                //*(DWORD*)    (dwGameBaseAddress + 0x3C639C)            = 0x0000FFB8;
                //*(WORD*)    (dwGameBaseAddress + 0x3C639C + 0x4)    = 0xEB00;
                *(BYTE*)    (dwGameBaseAddress + 0x3CB872)            = 0xEB;
    
                //Show Pings signal
                *(WORD*)    (dwGameBaseAddress + 0x43EE96)            = 0x06EB;
                *(WORD*)    (dwGameBaseAddress + 0x43EEA9)            = 0x06EB;
    
                //Enable Trade
                    // MaxTrade 0x000000C8 = 200
                *(BYTE*)    (dwGameBaseAddress + 0x34DDA2 + 0x0)    = 0xB8;
                *(DWORD*)    (dwGameBaseAddress + 0x34DDA2 + 0x1)    = 200;
                *(BYTE*)    (dwGameBaseAddress + 0x34DDA2 + 0x5)    = 0x90;
                    // MinTrade 0x00000064 = 100
                *(BYTE*)    (dwGameBaseAddress + 0x34DDAA + 0x0)    = 0xB8;
                *(DWORD*)    (dwGameBaseAddress + 0x34DDAA + 0x1)    = 100;
                *(BYTE*)    (dwGameBaseAddress + 0x34DDAA + 0x5)    = 0x90;
    
                // Resource View
                *(WORD*)    (dwGameBaseAddress + 0x35FA4A)            = 0x9090;
    
    AND OFF (original bytes):
    
                // Units on main map
                *(WORD*)    (dwGameBaseAddress + 0x3A159B)            = 0xCA23;
    
                // Units on mini map & clickable
                *(WORD*)    (dwGameBaseAddress + 0x2851B0)            = 0xC085;
    
                // ???
                *(WORD*)    (dwGameBaseAddress + 0x3999F9)            = 0xD823;
    
                // Items and runes
                *(WORD*)    (dwGameBaseAddress + 0x3A14BC)            = 0xCA23;
    
                // Illusion
                *(WORD*)    (dwGameBaseAddress + 0x282A50)            = 0xD023;
    
                // Show Skills & cooldown
                *(WORD*)    (dwGameBaseAddress + 0x34F2A6)            = 0xC085;
                *(WORD*)    (dwGameBaseAddress + 0x34F2E6)            = 0xC085;
                *(WORD*)    (dwGameBaseAddress + 0x28E1DC)            = 0xC085;
                *(WORD*)    (dwGameBaseAddress + 0x2026DA)            = 0xC085; // cd
    
                // ???
                *(WORD*)    (dwGameBaseAddress + 0x361176)            = 0x0D75;
    
                // Bypass dota -ah
                *(BYTE*)    (dwGameBaseAddress + 0x3C639C)            = 0x3D;
                *(WORD*)    (dwGameBaseAddress + 0x3C63A1)            = 0x0576;
                *(BYTE*)    (dwGameBaseAddress + 0x3CB872)            = 0x74;
    
                //Show Pings signal
                *(WORD*)    (dwGameBaseAddress + 0x43EE96)            = 0xC085;
                *(WORD*)    (dwGameBaseAddress + 0x43EEA9)            = 0xC085;
    
                //Enable Trade
                    // MaxTrade
                *(WORD*)    (dwGameBaseAddress + 0x34DDA2 + 0x0)    = 0x878B;
                *(DWORD*)    (dwGameBaseAddress + 0x34DDA2 + 0x2)    = 0x0000016C;
                    // MinTrade
                *(WORD*)    (dwGameBaseAddress + 0x34DDAA + 0x0)    = 0x878B;
                *(DWORD*)    (dwGameBaseAddress + 0x34DDAA + 0x2)    = 0x00000168;
    
                // Resource View
                *(WORD*)    (dwGameBaseAddress + 0x35FA4A)            = 0x08EB;
    From sHack (my project).
    Last edited by Skino; 12-28-2011 at 05:55 PM.

  5. #5
    Farid.Agl's Avatar
    Farid.Agl is offline Advanced Hacker

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    Sorry, but what are the ??? comments on your updated post? It means you don't know what they will do?

  6. #6
    YourName's Avatar
    YourName is offline THE ONE AND ONLY DARK KNIGHTY


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    Quote Originally Posted by GoDLiKe.ON3 View Post
    Sorry, but what are the ??? comments on your updated post? It means you don't know what they will do?
    Of course, you usually patch offsets you don't know shit about!
    Providing you with foolish stuff since 2007.

  7. #7
    undeadist's Avatar
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    Quote Originally Posted by Skino View Post
    Updated:
    Code:
                // Units on main map
                *(WORD*)    (dwGameBaseAddress + 0x3A159B)            = 0xD109;
    
                // Units on mini map & clickable
                *(WORD*)    (dwGameBaseAddress + 0x2851B0)            = 0x2BEB;
    
                // ???
                *(WORD*)    (dwGameBaseAddress + 0x3999F9)            = 0xC309;
    
                // Items and runes
                *(WORD*)    (dwGameBaseAddress + 0x3A14BC)            = 0x34EB;
    
                // Illusion
                *(WORD*)    (dwGameBaseAddress + 0x282A50)            = 0xC209;
    
                // Show Skills & cooldown
                *(WORD*)    (dwGameBaseAddress + 0x34F2A6)            = 0x02EB;
                *(WORD*)    (dwGameBaseAddress + 0x34F2E6)            = 0x02EB;
                *(WORD*)    (dwGameBaseAddress + 0x28E1DC)            = 0x33EB;
                *(WORD*)    (dwGameBaseAddress + 0x2026DA)            = 0x06EB; // cd
    
                // ???
                *(WORD*)    (dwGameBaseAddress + 0x361176)            = 0x0DEB;
    
                // Bypass dota -ah
                *(BYTE*)    (dwGameBaseAddress + 0x3C639C + 0x0)    = 0xB8;
                *(BYTE*)    (dwGameBaseAddress + 0x3C639C + 0x5)    = 0xEB;
                //*(DWORD*)    (dwGameBaseAddress + 0x3C639C)            = 0x0000FFB8;
                //*(WORD*)    (dwGameBaseAddress + 0x3C639C + 0x4)    = 0xEB00;
                *(BYTE*)    (dwGameBaseAddress + 0x3CB872)            = 0xEB;
    
                //Show Pings signal
                *(WORD*)    (dwGameBaseAddress + 0x43EE96)            = 0x06EB;
                *(WORD*)    (dwGameBaseAddress + 0x43EEA9)            = 0x06EB;
    
                //Enable Trade
                    // MaxTrade 0x000000C8 = 200
                *(BYTE*)    (dwGameBaseAddress + 0x34DDA2 + 0x0)    = 0xB8;
                *(DWORD*)    (dwGameBaseAddress + 0x34DDA2 + 0x1)    = 200;
                *(BYTE*)    (dwGameBaseAddress + 0x34DDA2 + 0x5)    = 0x90;
                    // MinTrade 0x00000064 = 100
                *(BYTE*)    (dwGameBaseAddress + 0x34DDAA + 0x0)    = 0xB8;
                *(DWORD*)    (dwGameBaseAddress + 0x34DDAA + 0x1)    = 100;
                *(BYTE*)    (dwGameBaseAddress + 0x34DDAA + 0x5)    = 0x90;
    
                // Resource View
                *(WORD*)    (dwGameBaseAddress + 0x35FA4A)            = 0x9090;
    
    AND OFF (original bytes):
    
                // Units on main map
                *(WORD*)    (dwGameBaseAddress + 0x3A159B)            = 0xCA23;
    
                // Units on mini map & clickable
                *(WORD*)    (dwGameBaseAddress + 0x2851B0)            = 0xC085;
    
                // ???
                *(WORD*)    (dwGameBaseAddress + 0x3999F9)            = 0xD823;
    
                // Items and runes
                *(WORD*)    (dwGameBaseAddress + 0x3A14BC)            = 0xCA23;
    
                // Illusion
                *(WORD*)    (dwGameBaseAddress + 0x282A50)            = 0xD023;
    
                // Show Skills & cooldown
                *(WORD*)    (dwGameBaseAddress + 0x34F2A6)            = 0xC085;
                *(WORD*)    (dwGameBaseAddress + 0x34F2E6)            = 0xC085;
                *(WORD*)    (dwGameBaseAddress + 0x28E1DC)            = 0xC085;
                *(WORD*)    (dwGameBaseAddress + 0x2026DA)            = 0xC085; // cd
    
                // ???
                *(WORD*)    (dwGameBaseAddress + 0x361176)            = 0x0D75;
    
                // Bypass dota -ah
                *(BYTE*)    (dwGameBaseAddress + 0x3C639C)            = 0x3D;
                *(WORD*)    (dwGameBaseAddress + 0x3C63A1)            = 0x0576;
                *(BYTE*)    (dwGameBaseAddress + 0x3CB872)            = 0x74;
    
                //Show Pings signal
                *(WORD*)    (dwGameBaseAddress + 0x43EE96)            = 0xC085;
                *(WORD*)    (dwGameBaseAddress + 0x43EEA9)            = 0xC085;
    
                //Enable Trade
                    // MaxTrade
                *(WORD*)    (dwGameBaseAddress + 0x34DDA2 + 0x0)    = 0x878B;
                *(DWORD*)    (dwGameBaseAddress + 0x34DDA2 + 0x2)    = 0x0000016C;
                    // MinTrade
                *(WORD*)    (dwGameBaseAddress + 0x34DDAA + 0x0)    = 0x878B;
                *(DWORD*)    (dwGameBaseAddress + 0x34DDAA + 0x2)    = 0x00000168;
    
                // Resource View
                *(WORD*)    (dwGameBaseAddress + 0x35FA4A)            = 0x08EB;
    From sHack (my project).
    need link for dowloand plz

  8. #8
    Farid.Agl's Avatar
    Farid.Agl is offline Advanced Hacker

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    Do you know what is this wall of text?
    What do you want to download? a Map Hack? Is it really hard to download yHack from sticky?

  9. #9
    n0v4's Avatar
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    please link.thx

    ---------- Post added at 09:41 PM ---------- Previous post was at 09:41 PM ----------

    P.S.:i have windows xp soo no yhack is optional !

  10. #10
    Darchrow's Avatar
    Darchrow is offline Life's good.



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    Here are some other public and working hacks which are running on XP.


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