Monitor My Host + Source Code

This is a discussion on Monitor My Host + Source Code within the Warcraft 3 Hacks, bots and tools board part of the Warcraft 3 forum category; I bet the same can be done in C# or VB.NET with much, much ease. But then I guess you're ...

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  1. #11
    ArcaneFx's Avatar
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    I bet the same can be done in C# or VB.NET with much, much ease. But then I guess you're very experienced with AutoIt considering all your programs are coded in it. I'm trying to learn it at the moment, not having much luck though.
    Thanks for the source code; if I ever do manage to master AutoIt, I'll be sure to take a look at it.
    Bookmarked.


  2. #12
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    Thanks Arcane.
    In fact i'm pretty new to AutoIt, Just about 4 month.
    Take a look at this, i hope you find it useful:
    http://www.d3scene.com/forum/warcraf...urce-code.html
    Last edited by Farid.Agl; 11-07-2011 at 09:35 PM.
    http://faridaghili.ir

  3. #13
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    I think AutoIt script language is great, i'm using it allot too.
    I only use C++ for console programs, cant use it so good as others.

  4. #14
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    JoeBlack2060 thanks for that crack again, did you cracked that yourself?

    AutoIt has many weaknesses but can be a good language for writing simple apps. One of the biggest problem is that AutoIt doesn't support Multi-Threading, really hurts.
    http://faridaghili.ir

  5. #15
    hahahafr is offline Addict
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    Thanks a lot for posting the source of your tool, it's always useful. However it requires to host the game, which a big limitation since we could also do the same being simple player (while playing with automated hosted games for example).

  6. #16
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    In fact it's just a simple tool and works with Memory Reading. It start reading and comparing a value from the Warcraft III's process memory and ...
    Do you mean there is an offset that stores the number of players in the host even if you are not the host?
    http://faridaghili.ir

  7. #17
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    Quote Originally Posted by GoDLiKe.ON3 View Post
    In fact it's just a simple tool and works with Memory Reading. It start reading and comparing a value from the Warcraft III's process memory and ...
    Do you mean there is an offset that stores the number of players in the host even if you are not the host?
    Lol sure there is.
    If there's one when you're Host, there's also one when you aren't.
    I've already found it in 5 min work, lets see how long you take
    (Little tip: go in LAN game with kLoader, and join your own game, search value, leave it, search again etc.)

  8. #18
    hahahafr is offline Addict
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    lol Dennis, finding the offset one time is not hard with CE or whatever, but finding it everytime is harder. One way to do it is to know the baseAddress of the Game.dll Thread Local Storage, then relative to that the address is static. Thanks god lots of people have already searched for this, which was the whole point of my previous thread by the way.

    PS: I didn't check your sourcode GoDLiKe.ON3, so maybe you already do that, I dunno.

  9. #19
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    Thread Updated to v1.1.1.0.

    GUI Improved.

    (Little tip: go in LAN game with kLoader, and join your own game, search value, leave it, search again etc.)
    Tricky!
    http://faridaghili.ir

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