Invoker currently invoked spells

This is a discussion on Invoker currently invoked spells within the Warcraft 3 Hacks, bots and tools board part of the Warcraft 3 forum category; Originally Posted by oMBra Sorry for double posting but couldn't edit the previous post. " Native "GetLearnedSkill" located at 0x6F3C2210 ...

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  1. #21
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    Quote Originally Posted by oMBra View Post
    Sorry for double posting but couldn't edit the previous post.
    "Native "GetLearnedSkill" located at 0x6F3C2210 with parameters "()I""
    does this mean that it takes no parameters and returns an Integer?
    Yes it does.



    Anyways being spoon-fed isn't the best you could do.
    If you don't learn it yourself you'll always be beggin' "give me infozz".

    http://www.amazon.de/Reversing-Secre.../dp/0764574817

    Best reference to learn RE from.
    You can check if you find some of those old known boats of THE PIRATEs, which may have this book for free at their BAY, as everybody knows they're very ORGanized.
    Last edited by ZeD; 01-21-2012 at 04:45 PM.

  2. #22
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    Well I just opened ollydbg attached to w3, went to 6F3C2210 and looked at the opcodes till the RETN.
    I'm not sure what this function does, I think it returns the last learned spell

  3. #23
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    Quote Originally Posted by oMBra View Post
    Well I just opened ollydbg attached to w3, went to 6F3C2210 and looked at the opcodes till the RETN.
    I'm not sure what this function does, I think it returns the last learned spell
    How you know that if you didn't trace the call at 6F3C2210 to function located at 6F3C1D40 and the calls within this function?

  4. #24
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    I don't know how to analize the information inside the trace window

  5. #25
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    Quote Originally Posted by oMBra View Post
    I don't know how to analize the information inside the trace window
    Check the first post on this side - I've referred you to an Reverse Engineering book.
    You can learn enough from it if you combine it with one of those thousands of sourcecodes posted within this wc3 hack section.

  6. #26
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    Quote Originally Posted by Dennis View Post
    You can check if you find some of those old known boats of THE PIRATEs, which may have this book for free at their BAY, as everybody knows they're very ORGanized.
    Sorry for offtopic but I lol'd hard xD


  7. #27
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    Quote Originally Posted by Darchrow View Post
    Sorry for offtopic but I lol'd hard xD
    Subliminal messaging is a privilege

  8. #28
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    I found that book, interesting reading, it inspired me to try the following:
    In the list of JASS functions there is one: "AbilityIdToString", it accepts and interger as parameter and returns a string.
    I did a bit a research and discovered that in JASS integer can be presented in 8, 10, 16, 256(ASCII) notation.
    This led me to the assumption that the spell IDs that can be found in the customkeys file in the WC3 folder, are all presented in the 256 notation.
    After this I've converted a spell id to esadecimal notation (I did this converting each character to the corresponding hex number).
    For example I took the Quas spell id: A21W and converted to hex: 0x41323157
    At this point I've created a small DLL with some instructions:
    Code:
    PUSH SpellId;
    Call AbilityIdToString;
    The dll is injected succesfully, infact, putting a breakpoint in ollydbg to that function is succesfully triggered.
    However that function returns 0.
    I've even done various attempts, I even tried to reverse the spell id, however the function always returns 0.

    Where am I failing?

    EDIT:
    I've found on google that function always return 0
    Last edited by oMBra; 01-22-2012 at 06:33 PM.

  9. #29
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    It has been a week that I'm trying to find something that points to hero abilities... but I failed...
    No one can help me?
    Last edited by oMBra; 01-27-2012 at 01:15 PM.

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    Maybe the Spellsteal from Rubick could help you. There should be an access on the last casted spell from the enemy hero. But I'm not sure.

    What about the current available hacks who have that "Show abilities" and "Show cooldowns" features. Isn't that the LearnedSpellID (<- or whatever) function?!


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