 |  The LOLWTFAMAINHALL stratThis is a discussion on The LOLWTFAMAINHALL strat within the Warcraft 3 Strategies forum part of the Warcraft 3 forum category; I GIVE ALL CREDIT TO THE INVENTOR OF THIS STRAT , my wc3 friend and mentor Remoa (taught me this ...  Welcome on D3scene.com! Make sure to register - it's free and very quick! You have to register before you can post and participate in our discussions with 35000 other registered members. Downloads, user profiles and some forums can only be seen by registered members. After you create your free account you will be able to customize many options, you will have the full access to new hacks, latest cheats and last but not least will see no advertisements at all. We would love to see you around in our community! 
10-06-2008, 09:46 AM
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Rep Power: 1 | | | The LOLWTFAMAINHALL strat I GIVE ALL CREDIT TO THE INVENTOR OF THIS STRAT, my wc3 friend and mentor Remoa (taught me this strat) on East,
the strategy is formally named : LOLWTFAMAINHALL The strategy involves: Undead
Human Undead: (YOU WANT TO FEED ALL EXCESS GOLD/WOOD AS OFTEN AS U CAN AT START) The Ud's part in this strategy is to begin his build with crypt/zigg you will want to make 3 accos at start and the 1st acco that is out of your necrop send to enemy base and hide your necropolis outside the enemy base then send accolyte to the tavern (make sure the necrop is close enough that the blight when finished reachs within sight of the base (also make sure to use that 1st acco on time or your necrop can be killed before you need it) then mass 5 ghouls and don't bring them along for the rush they are strictly for wood feeding purposes as soon as tavern is ready u will get a tinker and run down to your necrop (usually at this point they have found the necrop and have begun trying to kill it, throw a pocket factory down make a relic and 1 ziggurut then begin massing feeding human player the zigg becomes nubian tower just feed and keep massing skellys and passing the wand when relic is up and feeding, once 1st base is dead tech straight to frost wyrms Human: The human has the more difficult part and the better player should be doing this part, The human wants 2x rax with mountainking/pally foot/rifle/caster/mort/tank but the rifle caster mort tank wont be used on the 1st base, simply start ur build with rax,farm,alter,farm,rax,farm,farm,lumbermill,farm and macro your peasents/foot best you can the more foot the better, As soon as your Mk is finished Militia all your wood accolytes group up and TP to the undeads necropolis that he hid close to base, then when u tp quickly try to kill heros or units w/e you can get your hands on or kill buildings that are currently going up, use your better judgement and micro to do the most damage you can with your HUGE MILITIA ADVANTAGE then begin spamming towers all over the place with your peasents when they transform, (the ud should be feeding you alot of wood/gold) also during this rush u should tech as soon as you have extra wood, also it should be obvious but expand to the 1st base you defeat IMPORTANT POINTS: This strategy has a few things you must keep in mind, the push you begin on their base is very, very ,very imba and strong but it leaves your main bases both very vulnerable especially the human base most of my losses from this strat are do to this vulnerability, if they rush your base/bases when you are preforming your hit just get undead to grab his ghouls and go split hit, (go for main halls 1st) it, is usually a good idea to get 1-2 towers at your main bases after 1st base has been taken down Summary: THIS STRATEGY IS A REALLY FUN TOWER RUSH THAT MOST PLAYERS DO NOT EXPECT, It has also been customary for us to say, ''Sorry Guys We Both New'' when they find the main hall...
Last edited by sir-talksalot; 10-06-2008 at 12:34 PM.
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10-06-2008, 10:36 PM
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Rep Power: 1 | | | This works decent, unless against an orc who builds towers ASAP (warmill before altar), and humans that are smart enough to militia 2-3 wood peasants at a time to kill the necropolis.
Also, I'd suggest you list out the build orders and explain things a bit more thoroughly than 2 huge paragraphs, that'd make it a lot easier to read. Overall good strategy though, works 90% of the time against elves, a bit less on undead/orc, and not a huge chance of working against human. | 
10-07-2008, 03:04 PM
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Originally Posted by Assault This works decent, unless against an orc who builds towers ASAP (warmill before altar), and humans that are smart enough to militia 2-3 wood peasants at a time to kill the necropolis.
Also, I'd suggest you list out the build orders and explain things a bit more thoroughly than 2 huge paragraphs, that'd make it a lot easier to read. Overall good strategy though, works 90% of the time against elves, a bit less on undead/orc, and not a huge chance of working against human. | I mentioned the most important parts of the undead build. The human build is almost unimportant as long as you macro properly (spend your gold with x2 rax) . The more footmen the better early game. This is because wood is not really an issue, but it is important that your alter is at least the 4rth building you make. I normally go rax/farm/alter/farm/farm/rax/farm to start and with macroing i try to keep only 1 unit producing at a time. While you are pushing if you forget to macro, while microing, tech with your extra gold. If you are pro and don't make any macroing mistakes then tech after the push is successfull. (sorry if that is not exactly what you wanted but i think i have covered the most important aspects of the push). I suggest never to hit undead 1st with this push, A bad undead will get rocked fast but a decent player will know all he needs is a wand and a few spirit towers. Human is doable but the most difficult (firelord, panda and dark ranger all work well vs human in tower pushes if you have no other option but to tower push a human). Elf and orc are the best race choices of races vs LOLWTFAMAINHALL. If you are haveing trouble vs orc just remember you don't have to fight in burrow range. If orc fast tower is your problem just counter with defend sheild and get an aoe hero 2nd to stop repairing from happening.
Last edited by sir-talksalot; 10-08-2008 at 01:13 PM.
Reason: cleaned post up
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10-07-2008, 03:12 PM
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Posts: 508
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Rep Power: 1 | | | maybe upload a replay of it...as it looks a bit strange by reading it ^^ | 
10-07-2008, 09:40 PM
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Rep Power: 1 | | Quote:
Originally Posted by sir-talksalot i mentioned the most important parts of the undead build, and the human build is almost unimportant as long as you macro properly (spend your gold with x2 rax) the more footmen the earlier the better i would say because wood is not really an issue, but it is important that your alter is at least the 4rth building you make i normally go rax/farm/alter/farm/farm/rax/farm to start and with macroing i try to keep only 1 unit producing at a time, also while you are pushing if you forget to macro, while microing, tech with your extra gold, if you are pro and don't make any macroing mistakes then tech after the push is successfull, sorry if that is not exactly what you wanted but i think i have covered the most important aspects of the push (even without micro there is a decent chance this push will kill at least 1 base) also i suggest never to hit undead 1st with this push (very dooable vs noob but nearly impossible vs good player) , human is dooable but the most difficult, elf and orc are the best race choices to attempt vs, if you are haveing trouble vs orc just remember you don't have to fight in burrow range, and if orc fast tower is your problem just counter with defend sheild and get an aoe hero 2nd to stop repairing from happening | I know what you mean. I meant to put in a list or something that's a bit more visually friendly, as it's two huge paragraphs with run-on sentences.
Also, this strategy doesn't work well against fast tower orcs. If you think that you should just go defend and get a second hero then that isn't really the strategy at all, that's what you'd do playing normally.
I'll upload a sample replay later maybe. | 
10-08-2008, 01:03 PM
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Rep Power: 1 | | Quote:
Originally Posted by Assault I know what you mean. I meant to put in a list or something that's a bit more visually friendly, as it's two huge paragraphs with run-on sentences.
Also, this strategy doesn't work well against fast tower orcs. If you think that you should just go defend and get a second hero then that isn't really the strategy at all, that's what you'd do playing normally.
I'll upload a sample replay later maybe. | ok well im too lazy today but tommorow i will try to clean up my posts with punctuation and proper grammar, and i will save a few replays of this strat, here is a replay of me doing this strategy with a 50% player that has never done it before (we win in 5 minutes)
As for the Orc Fast Tower Problem, I assume you maphack so first you must use your better judgement, If the player towers in front of his base then tower pushing him is not smart, but if he makes his towers behind his main hall then it leaves his base open still to be tower pushed (because killing main hall is just as good as getting the whole base unless it is undead) But if it is a serious problem and they just massing towers at tier 1, or protoing and you don't think you have the micro to beat 2 heros and stationary towers, then just feed the human for a fast air tech, and tower your bases up to prevent harass (cloud/gryph should fix the tower problem with cloud) on another note i would also like to let people know that this strategy should be practiced about 2 times at least on smurf before a team should use it, it is very important that if your not hacking an original acolyte goes to make the main hall (one of your first 3) if your hacking you can just use the 1st accolyte you main produces, when preformed perfectly with decent micro i would say there is a 90% chance you will kill the base you push creating a huge advantage, but it is still possible to lose 2v1 also ally that are new to that strategy make alot of mistakes usually for example trying the undead part and the main hall is killed because you did not send your accolyte on time or hide it the apporiate distance from their base, or humans commonly does not get their alter on time and hero is not out on time to tp when the full advantage is present (also this is not a foolproof win every time strategy the human will at least need to know the basics of micro, i have had an ally lose to 1dh 1dk 1fiend with mk 5 footmen /w defend and 8 militia and the dh was in red also when he got to base and all wells were used but it was start of night (also nerubian was up) 49 apm ftl
Last edited by sir-talksalot; 10-08-2008 at 06:08 PM.
Reason: forgot something
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10-08-2008, 10:18 PM
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Rep Power: 1 | | | First suggestion worked okay. The last thing you mentioned isn't the problem though, we both have 180ish APM and very good micro.
Maphacking would help, although I don't have zMap so I'm not 100% sure I want to do that in ladder.
Decent replay too, but they were both noobs. The NE made me sick. I guess it shows it works okay though I guess. | 
10-09-2008, 09:43 PM
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Rep Power: 1 | | | check the apm in that game, those who you called noobs have 194 apm / 169 apm
while i had 90 apm (as ud) and ally had 72 apm i picked this replay because i wanted to prove that a noob can use this strategy with moderate success, when both players are very good play a game with your ally, don't dance any footmen (move them as soon as they are hit) instead make a little game out of your micro, the game is sending footmen to human base as soon as they hit orange hitpoints, this way when both players are controling units to increase the success rate and apm of one player it does not turn into a click wars because the worst thing your ally will do is send a unit to the human base right after you did, and as for your orc problem if you could give me a replay of your fail i could tell you what i think was the error or if the strategy is impossible to apply, and i will try to get some replays vs some decent people asap
Last edited by sir-talksalot; 10-09-2008 at 09:45 PM.
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10-09-2008, 10:40 PM
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Rep Power: 1 | | | Their APM was NOT skill related, I'm too lazy to check but I'm pretty sure that was spam.
Also, as NE is my main race, me and a friend shared gold as needed and I went beastmaster/single AoW huntress and teleported in with 3 wisps and built 3 AoW, he brang 6ish ghouls and continued pumping with DK. Works very very well, not sure if it'd be considered better than the militia strat. | 
10-11-2008, 05:57 PM
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Rep Power: 1 | | Quote:
Originally Posted by Assault Their APM was NOT skill related, I'm too lazy to check but I'm pretty sure that was spam.
Also, as NE is my main race, me and a friend shared gold as needed and I went beastmaster/single AoW huntress and teleported in with 3 wisps and built 3 AoW, he brang 6ish ghouls and continued pumping with DK. Works very very well, not sure if it'd be considered better than the militia strat. | that is an interesting idea im going to test this idea further and maybe see if i can improve | | D3scene |
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