UD Tower Rush [A Guide by Archimonde]

This is a discussion on UD Tower Rush [A Guide by Archimonde] within the Warcraft 3 Strategies forum part of the Warcraft 3 forum category; Undead Tower Rush by A rchimonde [a.1] Contents [a.1] Contents [a.2] Introduction [a.3] Build Order [a.4] Gameplay [a.5] Micro Information ...


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    UD Tower Rush [A Guide by Archimonde]

    Undead Tower Rush
    by Archimonde




    [a.1] Contents
    • [a.1] Contents
    • [a.2] Introduction
    • [a.3] Build Order
    • [a.4] Gameplay
    • [a.5] Micro Information
    • [a.6] Credits
    [a.2] Introduction

    Hey, it's Arch, bringing you another war3 guide. This guide will teach you how to tower rush as Undead against orc (and orc only, using it against any other race will result in complete and utter failure). Remember, as all strategies require, you will need to be able to move your units around and focus fire (right click micro). Don't come crying if your micro sucks and you lose all your fiends to a lone grunt. Be aware this strategy is best used on maps that you can walk through (EI, TM, TS..) Gnoll Wood is orc's playground, you'll have a hard time tower rushing there unless its close spawn positions.


    [a.3] Build Order



    Now, the build order is pretty simple, a basic Fiend build order, except you will make a 6th acolyte after your fourth fiend to summon ziggurats for your tower rush.
    1. Graveyard (Can be after crypt, doesn't matter.)
    2. Crypt
    3. 2nd Aco (5th aco)
    4. Altar
    5. Ziggurat
    6. Ghoul
    7. Tomb of Relics
    8. Fiend/Death Knight
    9. Fiend
    10. Fiend
    11. Zig (at 26/30 Food)
    12. Fiend
    13. 6th Aco
    14. Sell TP/Buy new Rod of Necromancy/Sacrifical Skull/Dust
    [a.4] Gameplay


    Using the basic Undead fiend build, creep as much as you can until your 4th fiend comes out. Be sure not to lose fiends. If your opponent is using Far Seer and its hurting you, consider NOT tower rushing. If you have good micro, simply focus the wolves down, the FS itself can't do much damage.

    Before you tower rush, an average player should be at least able to get level 2 for DK aura, allowing your units to maneuver faster in/out of your opponent's base.

    The reason you don't Sell TP early is to throw your opponent off, thinking your doing a basic fiend build, when your actually setting up for a tower rush.

    (When you enter your opponents base, he/she should have just reached Tier 2, or are close to. You'll be able to cancel Low HP Tier 2 buildings at the time)
    Remember, the first thing you should do is set up your blight with your sacrifical skull as soon as you enter your opponent's base. Make sure you summon your ziggurats out of burrow range, but in the range of his Altar/Barracks/Main. Enter the base, focus the burrows to force a battle.

    As soon as you see his Blademaster (most likely, considering everyone thinks the Blademaster is imba) and grunts. If Blademaster is under 50% health, focus it down. Otherwise, focus the grunts. If your Death Knight is level 3, Coil will be very efficient when healing fiends. Remember, fiends can be backed off, and grunts will not be hitting them while the fiends are moving, giving you time to deal more damage to that grunt. Remember to keep making fiends until your food count is 40/40.

    Don't forget to upgrade your ziggurats to Spirit Towers/Cold Towers, the reason your units are there is to stall until the towers get up. Remember to focus, without it, fiends don't do as much damage as they are supposed to. Simply focusing will win you the game. Towers are just a convient factor to lean the odds to your favor.


    [a.5] Micro Information

    Remember, your micro doesn't have to be crazy gosu pro-like, all you have to do is focus fire your opponents units and back off fiends that are weak/being focused on. YOU have the advantage. You should have more units, and your units are ranged, (and faster, assuming you have aura). If your Death Knight gets focused, you can just back it off, he is simply buying you more time.

    Dealing with the second hero: Just make sure the first hero is low on health. If the opponent is using Blademaster, you'll probably be seeing Shadow Hunter. Make sure Blademaster is low, so he can't Hex-Push on your fiends. The advantage is always on your side, your pushing your opponent, and your opponent is not pushing you.

    Also, killing a burrow early is also good. It'll kill the opponent's food count, making them unable to build the second hero for support and more grunts to defend. In fact, his grunts are better off dead, considering if they are backed off in the red, they'll just be filling useless food count while your towers are going up.

    Killing the shop can also be crucial for victory - he will be unable to buy Heal Pots/Salves to heal up while your attacking. The advantages an Undead player has over orc makes this strategy almost unstoppable.


    [a.6] Credits

    Guide was written by Archimonde for D3scene on May 11th, 2009. Copying or using this guide for another website is prohibited.
    Last edited by Archimonde; 05-12-2009 at 12:45 AM.

  2. The Following User Says Thank You to Archimonde For This Useful Post:

    Zo8

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    Zo8
    Zo8 is online now Blue mod in Wc3 section!

    Zo8 is a glorious beacon of light Zo8 is a glorious beacon of light Zo8 is a glorious beacon of light Zo8 is a glorious beacon of light Zo8 is a glorious beacon of light Zo8 is a glorious beacon of light
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    It seems cool.
    I didn't try it yet, but I will when I have time.

    Thanks, and +Rep from me.

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    Kaskame is offline Cookieeez ! *.*
    Kaskame is just really nice Kaskame is just really nice Kaskame is just really nice Kaskame is just really nice
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    Nice Guide, though it's not easy to do it without some micro skill cause you need to be fast healing/backoff fiends ^^, will try it later : D (im a noob but will try xD) !

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