im looking around this section and dont see a guide to NE NE UD, which is weird because this strat 1. is very easy, 2. is very imba, and 3. goes with maphack well. NENEUD wins like every 3s tourney and can only be beaten by equally skilled or better players using equally imba or a better strat. it is very rare for a standard play type team to beat this strat
garg feed basic formula, UD player: the ud techs as soon as his 2nd aco is out.
the undead makes crypt, graveyard, (tech main), altar, zig, then waits on feed. when the undead has about 130 wood he can start making crypts. he should already have one, and will build 4 more crypts, 3 more zigs, and an item shop.
by the time his tier 2 finishes, the ud shoudl have 5 crypts, 14/50 food and plenty of res
he can then upgrade his piercing attack 1 time at graveyard. when tech finishes and crypts are done, order 5 gargs and tech again. hero should come out about same time as gargs due to ur second zig needing wood. grab skelly rod and dust and creep to level 2, then go hit. pump gargs with gather point on your hero. when your tech is half done, make a sacrificial pit and start making lich. also you can unsummon 3 or even 4 of your crypts to get the resources back when youre around 50 food. after that make like 3 boneyards asap and pump wyrms
basic formula, elves:the night elves make an altar and a well and that's it. they then immediately hand over their 60 remaining wood and all their gold to the undead, and feed as much and as often as they can. because demon hunter is the strongest standalone hero in
wc3, they both go dh and use maphack to harass, constantly burning the enemies mana and picking on creeping heros.
the elves must feed as early and as often as possible during the early stages. delaying tech or crypts by even 15 seconds can really take away from the strength of this build
background: you dont see this being done much anymore by the big 3s nerds because when they face other nerds, they know it will be countered. this mainly works against people who aren't experienced fighting this strat, and is likely to fail if your enemy feeds a guy to bats or to fiends with web and gets pandas for their first heros
weaknesses: if enemy goes tripanda and range at start with an early tower two in each main, you'll have a hard time making early gargs pay off. also, if they feed an orc to bats your gargs become xp tomes. if you face another NE NE UD team, do NOT garg because they will have plenty of fiends with web as soon as you have gargs
strengths: very early high dps army with mobility that cant be beat this early. fed gargs can't be matched even by immediate archers or rifles, and when they are just getting midgame armies you already have orb of corruption and mass wyrm. against a mediocre enemy you will ruin one base before they have even realized what is happening
additional details:in NE NE UD it's not uncommon for the night elves to get dryads eventually. when your ud feed reaches a point of diminishing returns, you might want to have the elves get hunts or dryads instead of continuing to feed. feeding after 50 food loses some resources but feeding after 80 really costs you.
usually if i have an orc enemy, i go for them as soon as i have level 2 and 10 gargs.
orc bases can be annoying to take out once the enemy is reacting to your strat and you dont want them towering up and going bats. if you take out a whole base before they get bats pumping, that's ok. just start making hutns and fiends and wyrms.
don't be afraid to trade an elf base for one of theirs. leave all expoing to your elves. they can mine the gold at under 50 food and ne expos are more disposable. buy heal scrolls. dont 1v3 three ranged armies in their base. if they go for an elf, go for a weak base, such as a human base with only a mana tower.
believe me, this strat is overpowered. the undead might have to be decent but the elves can be noobs. you will win many games with this, including 100% of your games against ppl who dont know the strat
-------------------------------------------------------------------------------
STANDARD NE NE UD/HUNTS HUNTS FIENDS
ok this one is less formulaic and you can vary the details quite a bit.
basically the elves give 100 gold each or 200 gold each to the undead, then proceed with standard hunt build. the undead builds fiends, with 1 or 2 crypts to your preference. you won't tech as soon as in the garg feed strat, but the NEs should toss you some wood and gold before long for you to tech.
the elves pump hunts to 50 food feeding occasionally, and then tech to dryads and continue to feed and stay below 50 food.
heros are dk/lich/crypt lord for undead and kotg potm for NEs. at the start the elf and kotg go to maphack harass while the ud solo creeps to level 3. potm aura, ud aura and hunts/fiends army is very hard to top, and entangle makes kills easy in those near-even battles.
the undead should get wyrms very early because of being fed for tech. all expoing is handled by NEs. heal scrolls and orb for lich are important items. in this strat you can just mass up and hit for an instawin VS most armies but against well-informed or skilled enemies you will have to play harder.
typically it is the elves duty to often go off by themselves and force a tp by focusing a main. huntresses rape repairers and your enemy will always have to choose between TP and losing his base.
if you want more details on this strat just go to wcreplays.com and click any 3s replay in the member replays section... 85% of them are ne ne ud with hunt/hunt./fiend
--------------------------------------------------------------------------------------------------
here are some screenshots from my first time trying garg feed. at this point i hadn't learned that dh/dh works better, so my allies' heros were potm kotg
the enemy tried the popular tri-orc ward rush strat. because we maphack we saw them coming and had one sh down before they had even crossed the map, reducing their ward ability to 2/3
http://img44.imageshack.us/img44/7742/90805540.jpg
by the time the grunts and the other 2 shadow hutners arrived at my base, i already had 5 gargs built. so we just sort of focused their heros while avoiding wards as much as we could and coiling gargs. i lost a crypt but that was no biggie.
http://img16.imageshack.us/img16/1361/84453421.jpg
third sh was then easy to force a tp on
http://img11.imageshack.us/img11/8321/92737030.jpg
i then hit and ran burrows and hh. when there were a bunch of hh and full burrows in one place i ran. it's not really showed here but they lost about 2 burrows or more at each base, and wasted a ton of res on towers. the base i hit the least, the top base, got bats first. in this picture the first bat out is shown, and as you can see i have tons of wyrms and am tping because i let my hero get beat up
http://img16.imageshack.us/img16/8048/90453265.jpg
after healing up i came back to finish off the bottom. as you can see my wyrms were 3/2 at this point, and bats arent too great vs heal scrolls and level 2 armor wyrms. they have to waste like 4 bats per wyrm pretty much,
http://img21.imageshack.us/img21/4836/56264733.jpg Edit by Nisturm: Merged your post and removed the images, please only post thumbnails or links to them so it doesn't fuck up the site layout.