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NE NE UD, most imba 3s garbage strat

This is a discussion on NE NE UD, most imba 3s garbage strat within the Warcraft 3 Strategies forum part of the Warcraft 3 forum category; im looking around this section and dont see a guide to NE NE UD, which is weird because this strat ...


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  #1  
Old 07-09-2009, 02:32 AM
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im looking around this section and dont see a guide to NE NE UD, which is weird because this strat 1. is very easy, 2. is very imba, and 3. goes with maphack well. NENEUD wins like every 3s tourney and can only be beaten by equally skilled or better players using equally imba or a better strat. it is very rare for a standard play type team to beat this strat

garg feed
basic formula, UD player: the ud techs as soon as his 2nd aco is out.
the undead makes crypt, graveyard, (tech main), altar, zig, then waits on feed. when the undead has about 130 wood he can start making crypts. he should already have one, and will build 4 more crypts, 3 more zigs, and an item shop. by the time his tier 2 finishes, the ud shoudl have 5 crypts, 14/50 food and plenty of res
he can then upgrade his piercing attack 1 time at graveyard. when tech finishes and crypts are done, order 5 gargs and tech again. hero should come out about same time as gargs due to ur second zig needing wood. grab skelly rod and dust and creep to level 2, then go hit. pump gargs with gather point on your hero. when your tech is half done, make a sacrificial pit and start making lich. also you can unsummon 3 or even 4 of your crypts to get the resources back when youre around 50 food. after that make like 3 boneyards asap and pump wyrms

basic formula, elves:the night elves make an altar and a well and that's it. they then immediately hand over their 60 remaining wood and all their gold to the undead, and feed as much and as often as they can. because demon hunter is the strongest standalone hero in wc3, they both go dh and use maphack to harass, constantly burning the enemies mana and picking on creeping heros. the elves must feed as early and as often as possible during the early stages. delaying tech or crypts by even 15 seconds can really take away from the strength of this build

background:
you dont see this being done much anymore by the big 3s nerds because when they face other nerds, they know it will be countered. this mainly works against people who aren't experienced fighting this strat, and is likely to fail if your enemy feeds a guy to bats or to fiends with web and gets pandas for their first heros

weaknesses: if enemy goes tripanda and range at start with an early tower two in each main, you'll have a hard time making early gargs pay off. also, if they feed an orc to bats your gargs become xp tomes. if you face another NE NE UD team, do NOT garg because they will have plenty of fiends with web as soon as you have gargs

strengths: very early high dps army with mobility that cant be beat this early. fed gargs can't be matched even by immediate archers or rifles, and when they are just getting midgame armies you already have orb of corruption and mass wyrm. against a mediocre enemy you will ruin one base before they have even realized what is happening

additional details:in NE NE UD it's not uncommon for the night elves to get dryads eventually. when your ud feed reaches a point of diminishing returns, you might want to have the elves get hunts or dryads instead of continuing to feed. feeding after 50 food loses some resources but feeding after 80 really costs you. usually if i have an orc enemy, i go for them as soon as i have level 2 and 10 gargs.

orc bases can be annoying to take out once the enemy is reacting to your strat and you dont want them towering up and going bats. if you take out a whole base before they get bats pumping, that's ok. just start making hutns and fiends and wyrms.

don't be afraid to trade an elf base for one of theirs. leave all expoing to your elves. they can mine the gold at under 50 food and ne expos are more disposable. buy heal scrolls. dont 1v3 three ranged armies in their base. if they go for an elf, go for a weak base, such as a human base with only a mana tower.

believe me, this strat is overpowered. the undead might have to be decent but the elves can be noobs. you will win many games with this, including 100% of your games against ppl who dont know the strat
-------------------------------------------------------------------------------
STANDARD NE NE UD/HUNTS HUNTS FIENDS

ok this one is less formulaic and you can vary the details quite a bit.

basically the elves give 100 gold each or 200 gold each to the undead, then proceed with standard hunt build. the undead builds fiends, with 1 or 2 crypts to your preference. you won't tech as soon as in the garg feed strat, but the NEs should toss you some wood and gold before long for you to tech.


the elves pump hunts to 50 food feeding occasionally, and then tech to dryads and continue to feed and stay below 50 food.

heros are dk/lich/crypt lord for undead and kotg potm for NEs. at the start the elf and kotg go to maphack harass while the ud solo creeps to level 3. potm aura, ud aura and hunts/fiends army is very hard to top, and entangle makes kills easy in those near-even battles.

the undead should get wyrms very early because of being fed for tech. all expoing is handled by NEs. heal scrolls and orb for lich are important items. in this strat you can just mass up and hit for an instawin VS most armies but against well-informed or skilled enemies you will have to play harder.

typically it is the elves duty to often go off by themselves and force a tp by focusing a main. huntresses rape repairers and your enemy will always have to choose between TP and losing his base.

if you want more details on this strat just go to wcreplays.com and click any 3s replay in the member replays section... 85% of them are ne ne ud with hunt/hunt./fiend

--------------------------------------------------------------------------------------------------

here are some screenshots from my first time trying garg feed. at this point i hadn't learned that dh/dh works better, so my allies' heros were potm kotg

the enemy tried the popular tri-orc ward rush strat. because we maphack we saw them coming and had one sh down before they had even crossed the map, reducing their ward ability to 2/3

http://img44.imageshack.us/img44/7742/90805540.jpg

by the time the grunts and the other 2 shadow hutners arrived at my base, i already had 5 gargs built. so we just sort of focused their heros while avoiding wards as much as we could and coiling gargs. i lost a crypt but that was no biggie.

http://img16.imageshack.us/img16/1361/84453421.jpg

third sh was then easy to force a tp on

http://img11.imageshack.us/img11/8321/92737030.jpg

i then hit and ran burrows and hh. when there were a bunch of hh and full burrows in one place i ran. it's not really showed here but they lost about 2 burrows or more at each base, and wasted a ton of res on towers. the base i hit the least, the top base, got bats first. in this picture the first bat out is shown, and as you can see i have tons of wyrms and am tping because i let my hero get beat up

http://img16.imageshack.us/img16/8048/90453265.jpg

after healing up i came back to finish off the bottom. as you can see my wyrms were 3/2 at this point, and bats arent too great vs heal scrolls and level 2 armor wyrms. they have to waste like 4 bats per wyrm pretty much,

http://img21.imageshack.us/img21/4836/56264733.jpg




Edit by Nisturm: Merged your post and removed the images, please only post thumbnails or links to them so it doesn't fuck up the site layout.

Last edited by forgotmylogin; 07-09-2009 at 06:32 AM.
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  #2  
Old 08-08-2009, 09:21 AM
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Best to point out that I love the standard ne ne ud strategy and I also love beating it with the azn wave

the thing to remember if you are trying to counter this is to try and stall the other team to the point where you are past t2 and t3 so you can make their hunts seem pointless (its hard i know), the best way is to pick big maps so you're not at a huge disadvantage and then the elf needs to protect the orc while he creeps with TC HH, aura/stomp and then the ud needs to lvl up as well so once you have lvl 3 tc and lvl 3 dk, with full size armies, just make use of speed scroll and take out their kotg/potm/ and hunts as well

this mostly works with good players all around and also the orc should probably get 1-2 tower with a nice base build whereas the NE defintely needs to get some towers and block off their main nicely, this will cause the other team to be stalled at least, then all you need to do is bottle neck their hunt army and take it down

at t2, orc and ud should just start massing up more and get SH and Lich while upgrading units to 2-2 and 3-3 eventually giving u much more edge vs hunts

In the end, gaining lvls gives u the big advantage if you can manage a lvl 3 potm with a lvl 4 dk and lvl 4 TC, then the rest can be yours
=) just my opinion and it only works when the wave players really know what they are doing and can make bats vs wyrms or docs for statis trap + healing and then tauren.
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Old 08-16-2009, 08:04 PM
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just imba ! xD
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Old 08-16-2009, 08:12 PM
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I see Nisturm edited your post and stated that the pics should be links or thumbnails.
I have to dissagree with that.

It's pretty annoying to open every single link and wait for the picture to load, then close the link, open the new one, and wait again. I'd rather fuck up the page and see all pictures at once and don't deal with links and thumbnails.

Back on topic..

Great guide, i've tried something similar before using timehack and shit like that.. hah, it's a great strat,
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Old 08-18-2009, 04:07 AM
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Quote:
Originally Posted by Marcdk View Post
I see Nisturm edited your post and stated that the pics should be links or thumbnails.
I have to dissagree with that.

It's pretty annoying to open every single link and wait for the picture to load, then close the link, open the new one, and wait again. I'd rather fuck up the page and see all pictures at once and don't deal with links and thumbnails.

Back on topic..

Great guide, i've tried something similar before using timehack and shit like that.. hah, it's a great strat,
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hey u mentioned time hack? meaning like for the loading screen or the pause hack?
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Old 09-06-2009, 11:41 PM
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Can u recommend a 2nd hero at the tavern for ne's on this strat. Great description and well written gj.
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Old 09-07-2009, 02:52 AM
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Quote:
Originally Posted by soygamer View Post
Can u recommend a 2nd hero at the tavern for ne's on this strat. Great description and well written gj.
typically some1 will grab pit lord for howl of terror in mass games b/c it affects all their units and you can coil it for healing, beyond that anything you think you can get to work
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Old 09-07-2009, 02:58 AM
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no need for ne to tech if the ud has VERY good carry because you will need to feed all at 50/50 so ud can get frosts + early orb etc.
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Old 09-07-2009, 10:05 AM
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Originally Posted by VpRoD) View Post
no need for ne to tech if the ud has VERY good carry because you will need to feed all at 50/50 so ud can get frosts + early orb etc.
true but in some games, if the other team still has all 3 bases (hasnt been halled yet) and the game has dragged into tier 3/late stages, hunts will be more than likely obsolete if your opponent went mass air or mass aoe with piercing and the night elves should tech to bears or whatever is needed (maybe some giant/faerie dragon/dry) to help support your ud carry. not always the same but sometimes hunts dont cut it the whole game, and most good players already predict this strategy so you have to be unpredictable
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Old 09-08-2009, 03:41 AM
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Quote:
Originally Posted by killerwave7 View Post
true but in some games, if the other team still has all 3 bases (hasnt been halled yet) and the game has dragged into tier 3/late stages, hunts will be more than likely obsolete if your opponent went mass air or mass aoe with piercing and the night elves should tech to bears or whatever is needed (maybe some giant/faerie dragon/dry) to help support your ud carry. not always the same but sometimes hunts dont cut it the whole game, and most good players already predict this strategy so you have to be unpredictable
lol if ur ne's are good in beggining no need for this
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