 |  dota client detectionThis is a discussion on dota client detection within the Warcraft 3 Support forum part of the Warcraft 3 forum category; im using shadowfrenches maphack, i think it is detected by dota client
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12-31-2007, 01:14 AM
| | Newbie | | Join Date: Dec 2007
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Rep Power: 1 | | | dota client detection im using shadowfrenches maphack, i think it is detected by dota client
is there any maphacks that program wont detect? | | D3scene |
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01-02-2008, 08:34 AM
|  | Wannabe Member | | Join Date: Dec 2007
Posts: 19
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Rep Power: 1 | | | shadowfrench maphack can be detected almost by anything, use nowa's or imap | 
01-03-2008, 06:17 AM
| | Newbie | | Join Date: Dec 2007
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Rep Power: 1 | | | everest and imap are both undetected for dotaclient? | 
01-06-2008, 06:37 PM
| | Premium Member | | Join Date: Nov 2007
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Rep Power: 2 | | | no, they are detected | 
01-13-2008, 05:07 PM
| | Newbie | | Join Date: Jan 2008
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Rep Power: 1 | | what do you mean by dota client? do you really mean gg-client? | 
01-15-2008, 11:38 AM
| | Wannabe Member | | Join Date: Jan 2008
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Rep Power: 1 | | No, dotaclient is basicly the new "anti maphack"
it detects all know hacks, banns their auth ids, (roc cdkey)
It's going to be used in DL soon, so yeah..
interview with Dota-League neXXus Quote: What was your first impression of DotA-Client? I noticed a early beta of DotA-Client somewhere around June 07 and thought that it would be a really nice to finally have an anti-cheat tool for DotA. I stayed in contact to their lead developer falltime since then.
What have you experienced from test-games when it comes to hacking? I have tested all kinds of hacks and no one has slipped through. Even maphacks undetected in Blizzard's ladder have all been correctly banned. Is hacking a big issue in Dota-League as it is now? Hacking will always be a main issue of a league especially when it is getting professional and money comes into play. With DotA getting more and more popular and being picked up by major leagues and tournaments also hacking increased which we can notice on Dota-League as well. I do not have precise numbers, but we catch a maphacker from time to time. There are definately too much out there, that is for sure. Has Dota-League decided to implement DotA-Client or will it take more testing before you can give it a go? We already implemented DotA-Client so far that we can give it a try.
Will you encourage people to start using DotA-Client when hosting SIGs? Yes! SIG users are strongly recommended to use DotA-Client to get a hack-free environment.
How long will it take before DC gets a must for SIG games on DL? We will release DotA-Client in a testing phase at first. A few weeks later DC will be mandatory. I guess this will happen mid February. Do you think you will catch a lot of hackers after making DC mandatory in SIG games and the Pick-League games? I do not really know if we will catch a lot of hackers. If people are clever they will stop hacking when DC is introduced - and that is exactly what we want to achieve. I am happy if we do not catch a single hacker. Will you ban people on their Auth ID for other things like flaming and Penalty Points received for other things? Short answer: no. Long answer: it depends. Known mass multiaccounter may receive an Auth ID ban, but that is not sure yet. Will people receive penalty points for the bans issued on them while using DC? Our rules and terms of use forbid the use of any programs or tools that allow an unfair advantage over the other players, that means if you get caught hacking you will be banned from Dota-League.
What are your experiences with the latency reduction? I cannot say much to this as I have not tested this myself, but I heard it works. As for the new latencies 90 and 55ms: we should try out 90ms, but 55ms will not be allowed. As it is now, have you encountered any issues that needs to be fixed? Nothing important, no. Thank you for the interview. You are welcome.
So as we can see, another big league (Others are currently only DXD) have taken on DotA-Client. There have been a lot of discussion as if the TDA should make it mandatory, but at the moment no information have slipped out wether it is going one way or another.
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Last edited by dansaDisco; 01-15-2008 at 11:41 AM.
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01-16-2008, 03:07 PM
|  | Premium Member | | Join Date: Sep 2007
Posts: 80
Reputation: 34
Rep Power: 2 | | What about zMap?Detected too?Maybe someone who doesnt play dota could test it^^
"think"~~
Last edited by Bertel; 01-16-2008 at 03:22 PM.
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01-16-2008, 03:08 PM
|  | myspace.com/ryan_str0up | | Join Date: Jul 2007 Location: Folsom, California
Posts: 2,222
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Rep Power: 5 | | | I Don't Think That It Is Detected. | 
01-16-2008, 03:31 PM
| | Wannabe Member | | Join Date: Jan 2008
Posts: 12
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Rep Power: 1 | | Dotaclient detects EVERYTHING that implies into the wc3 memory, maphacks to. | 
01-16-2008, 03:35 PM
|  | Premium Member | | Join Date: Sep 2007
Posts: 80
Reputation: 34
Rep Power: 2 | | | Yes i know.. but zMap is the best Maphack it was allways undetected anywhere so i am just asking.. | 
01-16-2008, 03:45 PM
| | Wannabe Member | | Join Date: Jan 2008
Posts: 12
Reputation: 0
Rep Power: 1 | | well, the thing about maphacks, is that they change the files in the wc3 memory, so that the things that is hidden are not (or smth like that)
DotaClient however, constantly searches that memory for changes, and if there are any, it' bans (atleast that's how i remember it) | 
01-23-2008, 05:58 PM
| | Member | | Join Date: Jan 2008 Location: Nis (Serbia)
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Rep Power: 1 | | Dota client bans your cd key?? | 
01-24-2008, 12:22 PM
| | Wannabe Member | | Join Date: Jan 2008
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Rep Power: 1 | | Quote:
Originally Posted by Kidades Dota client bans your cd key?? | No, it bans your Auth-id.
What a auth-id is: Quote: |
Originally Posted by Falltime There seems to be a bit of confusion on what a Battle.net Auth ID is and how it relates to a person's Warcraft III CD-key.
An Auth ID is another term for a GUID or a Globally Unique Identifier ( Globally Unique Identifier - Wikipedia, the free encyclopedia). It is not a portion of a person's CD-key NOR is it a hash of a person's CD-key. An Auth ID also cannot be used to derive a person's CD-key. It is a dataless key or "DU3" - (dataless, unchanging, unique and unambiguous). It is used only referentially within Battle.net's database to link a player’s information together within the relational database model (including their CD-key).
It is the same thing as the Steam ID in Counter-Strike or the GUID in Battlefield 2. Virtually all online games have their own version of an Auth ID to globally track and link players across multi-server systems. Some are publically retrievable, others aren't - all are at least stored locally. DotA Client retrieves the local Auth ID from memory once a person logs onto Battle.net.
In the early days of Battle.net, the Auth ID used to be publically retrievable using the /whois command. I'm not 100% sure why Blizzard removed the feature, although there were rumors that it was because of "bot spam" as bots would spam /whois constantly to track every user who joined the channel. | | 
01-24-2008, 01:11 PM
|  | Hacker | | Join Date: Mar 2007 Location: Romania
Posts: 206
Reputation: 170
Rep Power: 2 | | hey dunno if this DotaClient really works .... i play on dota-league and alot of host's use dota client ... and i allways play with maphack ( the best ever made = Everest ,thx for telling me hendricius ) and i never get cought !!! it works or no ? | 
01-24-2008, 01:52 PM
|  | zMapper | | Join Date: Aug 2007 Location: Sweden
Posts: 945
Reputation: 206
Rep Power: 3 | | Everyone got to use it, and DL with invert it fully so everyone have to use it to be able to play in a few weeks  | 
01-24-2008, 09:44 PM
| | Wannabe Member | | Join Date: Jan 2008
Posts: 12
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Rep Power: 1 | | | Yup, and DC even have a price, 150$ for the one that's able to use hacks with DC on ^^ | 
02-15-2008, 05:19 PM
|  | Premium Member | | Join Date: Apr 2007
Posts: 156
Reputation: 43
Rep Power: 2 | | I don't think that zmap is detected but im not sure and zoid is offline at the moment 
but if id have to say something id say that it is undetected | 
02-15-2008, 06:29 PM
|  | zMapper | | Join Date: Aug 2007 Location: Sweden
Posts: 945
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Rep Power: 3 | | | zMap is detected, ZoiD wrote somewhere on bwhacks why DC is so strong... | 
02-15-2008, 07:34 PM
|  | Premium Member | | Join Date: Apr 2007
Posts: 156
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Rep Power: 2 | | than im glad, that i didn't test it
lol
Are there any ggc proof hacks? | 
02-15-2008, 09:21 PM
|  | Premium Member | | Join Date: Sep 2007
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Rep Power: 2 | | Quote:
Originally Posted by Zyphrus zMap is detected, ZoiD wrote somewhere on bwhacks why DC is so strong... |
Link pls : / cant find it | 
02-15-2008, 10:02 PM
|  | zMapper | | Join Date: Aug 2007 Location: Sweden
Posts: 945
Reputation: 206
Rep Power: 3 | | Quote:
Originally Posted by Bertel Link pls : / cant find it | Don't know... longxx @ bwhacks said he posted why DC is so strong somewhere, also I doubt ZoiD added some kind of bypass to zMap just to make it work with DC... | 
02-16-2008, 07:10 AM
|  | Premium Member | | Join Date: Apr 2007
Posts: 156
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Rep Power: 2 | | im not talking about dota client
im talking about GGC :e good game client | 
02-16-2008, 08:13 AM
|  | zMapper | | Join Date: Aug 2007 Location: Sweden
Posts: 945
Reputation: 206
Rep Power: 3 | | | Ask ZoiD himself then =) | 
02-17-2008, 10:23 AM
| | Newbie | | Join Date: Feb 2007
Posts: 9
Reputation: 9
Rep Power: 2 | | Quote: |
Originally Posted by Zyphrus ZoiD wrote somewhere on bwhacks why DC is so strong... | I've never said such things about DotaClient. Quote: |
Originally Posted by Zyphrus also I doubt ZoiD added some kind of bypass | You don't need to make any kind of unique bypass to get around it. | 
02-17-2008, 11:51 AM
|  | Premium Member | | Join Date: Sep 2007
Posts: 80
Reputation: 34
Rep Power: 2 | | rofl longxx talked shit... Quote:
Originally Posted by ZoiD I've never said such things about DotaClient. | Lol^^ | 
02-17-2008, 08:56 PM
|  | zMapper | | Join Date: Aug 2007 Location: Sweden
Posts: 945
Reputation: 206
Rep Power: 3 | | Lol, I owned myself pretty much  well... longxx @ bwhacks said ZoiD posted why somewhere lol, I never saw it myself though... | 
02-18-2008, 07:20 AM
|  | Premium Member | | Join Date: Apr 2007
Posts: 156
Reputation: 43
Rep Power: 2 | | zmap is ggc proof btw  | 
02-18-2008, 11:38 AM
|  | Premium Member | | Join Date: Sep 2007
Posts: 80
Reputation: 34
Rep Power: 2 | | Quote:
Originally Posted by Mentis zmap is ggc proof btw  | ofc... | 
02-20-2008, 01:28 PM
| | Member | | Join Date: Jan 2008
Posts: 26
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Rep Power: 1 | | cant we use engine for bypass dota ? | | D3scene |
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