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dota client detection

This is a discussion on dota client detection within the Warcraft 3 Support forum part of the Warcraft 3 forum category; im using shadowfrenches maphack, i think it is detected by dota client is there any maphacks that program wont detect?...

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  #1  
Old 12-31-2007, 01:14 AM
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dota client detection

im using shadowfrenches maphack, i think it is detected by dota client
is there any maphacks that program wont detect?
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  #2  
Old 01-02-2008, 08:34 AM
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shadowfrench maphack can be detected almost by anything, use nowa's or imap
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  #3  
Old 01-03-2008, 06:17 AM
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everest and imap are both undetected for dotaclient?
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  #4  
Old 01-06-2008, 06:37 PM
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no, they are detected
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  #5  
Old 01-13-2008, 05:07 PM
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what do you mean by dota client? do you really mean gg-client?
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Old 01-15-2008, 11:38 AM
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No, dotaclient is basicly the new "anti maphack"
it detects all know hacks, banns their auth ids, (roc cdkey)
It's going to be used in DL soon, so yeah..

interview with Dota-League neXXus
Quote:

What was your first impression of DotA-Client?
I noticed a early beta of DotA-Client somewhere around June 07 and thought that it would be a really nice to finally have an anti-cheat tool for DotA. I stayed in contact to their lead developer falltime since then.

What have you experienced from test-games when it comes to hacking?

I have tested all kinds of hacks and no one has slipped through. Even maphacks undetected in Blizzard's ladder have all been correctly banned.

Is hacking a big issue in Dota-League as it is now?
Hacking will always be a main issue of a league especially when it is getting professional and money comes into play. With DotA getting more and more popular and being picked up by major leagues and tournaments also hacking increased which we can notice on Dota-League as well. I do not have precise numbers, but we catch a maphacker from time to time. There are definately too much out there, that is for sure.

Has Dota-League decided to implement DotA-Client or will it take more testing before you can give it a go?
We already implemented DotA-Client so far that we can give it a try.

Will you encourage people to start using DotA-Client when hosting SIGs?

Yes! SIG users are strongly recommended to use DotA-Client to get a hack-free environment.

How long will it take before DC gets a must for SIG games on DL?

We will release DotA-Client in a testing phase at first. A few weeks later DC will be mandatory. I guess this will happen mid February.

Do you think you will catch a lot of hackers after making DC mandatory in SIG games and the Pick-League games?
I do not really know if we will catch a lot of hackers. If people are clever they will stop hacking when DC is introduced - and that is exactly what we want to achieve. I am happy if we do not catch a single hacker.

Will you ban people on their Auth ID for other things like flaming and Penalty Points received for other things?
Short answer: no. Long answer: it depends. Known mass multiaccounter may receive an Auth ID ban, but that is not sure yet.

Will people receive penalty points for the bans issued on them while using DC?
Our rules and terms of use forbid the use of any programs or tools that allow an unfair advantage over the other players, that means if you get caught hacking you will be banned from Dota-League.

What are your experiences with the latency reduction?

I cannot say much to this as I have not tested this myself, but I heard it works. As for the new latencies 90 and 55ms: we should try out 90ms, but 55ms will not be allowed.

As it is now, have you encountered any issues that needs to be fixed?
Nothing important, no.

Thank you for the interview.
You are welcome.


So as we can see, another big league (Others are currently only DXD) have taken on DotA-Client. There have been a lot of discussion as if the TDA should make it mandatory, but at the moment no information have slipped out wether it is going one way or another.

Last edited by dansaDisco; 01-15-2008 at 11:41 AM.
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  #7  
Old 01-16-2008, 03:07 PM
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What about zMap?Detected too?Maybe someone who doesnt play dota could test it^^

"think"~~

Last edited by Bertel; 01-16-2008 at 03:22 PM.
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  #8  
Old 01-16-2008, 03:08 PM
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I Don't Think That It Is Detected.
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  #9  
Old 01-16-2008, 03:31 PM
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Dotaclient detects EVERYTHING that implies into the wc3 memory, maphacks to.
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Old 01-16-2008, 03:35 PM
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Yes i know.. but zMap is the best Maphack it was allways undetected anywhere so i am just asking..
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  #11  
Old 01-16-2008, 03:45 PM
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well, the thing about maphacks, is that they change the files in the wc3 memory, so that the things that is hidden are not (or smth like that)
DotaClient however, constantly searches that memory for changes, and if there are any, it' bans (atleast that's how i remember it)
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  #12  
Old 01-23-2008, 05:58 PM
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Dota client bans your cd key??
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  #13  
Old 01-24-2008, 12:22 PM
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Quote:
Originally Posted by Kidades View Post
Dota client bans your cd key??
No, it bans your Auth-id.
What a auth-id is:
Quote:
Originally Posted by Falltime
There seems to be a bit of confusion on what a Battle.net Auth ID is and how it relates to a person's Warcraft III CD-key.

An Auth ID is another term for a GUID or a Globally Unique Identifier (Globally Unique Identifier - Wikipedia, the free encyclopedia). It is not a portion of a person's CD-key NOR is it a hash of a person's CD-key. An Auth ID also cannot be used to derive a person's CD-key. It is a dataless key or "DU3" - (dataless, unchanging, unique and unambiguous). It is used only referentially within Battle.net's database to link a player’s information together within the relational database model (including their CD-key).

It is the same thing as the Steam ID in Counter-Strike or the GUID in Battlefield 2. Virtually all online games have their own version of an Auth ID to globally track and link players across multi-server systems. Some are publically retrievable, others aren't - all are at least stored locally. DotA Client retrieves the local Auth ID from memory once a person logs onto Battle.net.

In the early days of Battle.net, the Auth ID used to be publically retrievable using the /whois command. I'm not 100% sure why Blizzard removed the feature, although there were rumors that it was because of "bot spam" as bots would spam /whois constantly to track every user who joined the channel.
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  #14  
Old 01-24-2008, 01:11 PM
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hey dunno if this DotaClient really works .... i play on dota-league and alot of host's use dota client ... and i allways play with maphack ( the best ever made = Everest ,thx for telling me hendricius ) and i never get cought !!! it works or no ?
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  #15  
Old 01-24-2008, 01:52 PM
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Everyone got to use it, and DL with invert it fully so everyone have to use it to be able to play in a few weeks
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  #16  
Old 01-24-2008, 09:44 PM
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Yup, and DC even have a price, 150$ for the one that's able to use hacks with DC on ^^
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  #17  
Old 02-15-2008, 05:19 PM
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I don't think that zmap is detected but im not sure and zoid is offline at the moment
but if id have to say something id say that it is undetected
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  #18  
Old 02-15-2008, 06:29 PM
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zMap is detected, ZoiD wrote somewhere on bwhacks why DC is so strong...
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Old 02-15-2008, 07:34 PM
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than im glad, that i didn't test it
lol

Are there any ggc proof hacks?
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  #20  
Old 02-15-2008, 09:21 PM
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Quote:
Originally Posted by Zyphrus View Post
zMap is detected, ZoiD wrote somewhere on bwhacks why DC is so strong...

Link pls : / cant find it
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  #21  
Old 02-15-2008, 10:02 PM
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Quote:
Originally Posted by Bertel View Post
Link pls : / cant find it
Don't know... longxx @ bwhacks said he posted why DC is so strong somewhere, also I doubt ZoiD added some kind of bypass to zMap just to make it work with DC...
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  #22  
Old 02-16-2008, 07:10 AM
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im not talking about dota client
im talking about GGC :e good game client
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  #23  
Old 02-16-2008, 08:13 AM
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Ask ZoiD himself then =)
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  #24  
Old 02-17-2008, 10:23 AM
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Angry

Quote:
Originally Posted by Zyphrus
ZoiD wrote somewhere on bwhacks why DC is so strong...
I've never said such things about DotaClient.

Quote:
Originally Posted by Zyphrus
also I doubt ZoiD added some kind of bypass
You don't need to make any kind of unique bypass to get around it.
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  #25  
Old 02-17-2008, 11:51 AM
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rofl longxx talked shit...
Quote:
Originally Posted by ZoiD View Post
I've never said such things about DotaClient.
Lol^^
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  #26  
Old 02-17-2008, 08:56 PM
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Lol, I owned myself pretty much well... longxx @ bwhacks said ZoiD posted why somewhere lol, I never saw it myself though...
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  #27  
Old 02-18-2008, 07:20 AM
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zmap is ggc proof btw
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  #28  
Old 02-18-2008, 11:38 AM
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Quote:
Originally Posted by Mentis View Post
zmap is ggc proof btw
ofc...
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  #29  
Old 02-20-2008, 01:28 PM
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cant we use engine for bypass dota ?
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