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Delay reducer

This is a discussion on Delay reducer within the Warcraft 3 Tools forum part of the Warcraft 3 forum category; Using the delay reducer you can reduce Warcraft III's default delay of 250ms to any value you wish. No longer ...

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  #1  
Old 03-14-2008, 12:17 PM
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Delay reducer

Using the delay reducer you can reduce Warcraft III's default delay of 250ms to any value you wish. No longer will the host have an advantage over others. This program to reduce delays is completely free. You can also use the delay reducer for other software, I however really like using it for Warcraft 3 to make the games less laggy with less delay. When I reduce the delay people usually like joining my games again and again.

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  #2  
Old 03-15-2008, 06:36 AM
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IS this working or no?
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  #3  
Old 03-15-2008, 12:03 PM
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Yeah, but you need a good connection to host with like 35 ms etc... else everyone in your game get disconnected.
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  #4  
Old 03-15-2008, 12:41 PM
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Thanks.

LOL the first thing i did was host a game then reduce it to 35. no1 dropped? delay was changed though, i could tell the difference between 250 and 35.

I must have a good connection
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  #5  
Old 03-15-2008, 01:04 PM
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it a tool like lc ? i have 102ms so i cant host or?
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  #6  
Old 03-15-2008, 03:57 PM
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Quote:
Originally Posted by kinz View Post
Thanks.

LOL the first thing i did was host a game then reduce it to 35. no1 dropped? delay was changed though, i could tell the difference between 250 and 35.

I must have a good connection
Well, they might lagged... and only you saw the different since you were host so don't expect too much
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  #7  
Old 03-15-2008, 03:59 PM
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Quote:
Originally Posted by Zyphrus View Post
Well, they might lagged... and only you saw the different since you were host so don't expect too much
means it's an useless program then.
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  #8  
Old 03-15-2008, 04:01 PM
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Thanks and ... +rep i'l try this out
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  #9  
Old 03-15-2008, 04:51 PM
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nice + rep

Nice + rep
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  #10  
Old 03-15-2008, 06:45 PM
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Quote:
Originally Posted by X-FreeLoOsE-X View Post
means it's an useless program then.
well, I actually meant he felt the difference and the others too but they lagged because lower ms than his connection could handle.
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  #11  
Old 03-15-2008, 07:24 PM
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Quote:
Originally Posted by Zyphrus View Post
well, I actually meant he felt the difference and the others too but they lagged because lower ms than his connection could handle.
so you need a very high connection.
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  #12  
Old 03-15-2008, 07:40 PM
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List Checker is a way better.
My friend has a ping of 10 when I host.
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  #13  
Old 03-15-2008, 08:16 PM
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If you use this program and type in 100 ms delay it's like LC.

@LoveYou]: If you have 100ms ping to host with banlist, you'll have 50 ms ping with LC... (Check it youself, you'll see...)
In fact, you have to multiply all LC ping values by 2 when comparing to banlist ping... This means I just killed the myth that LC reduces your ping.

Last edited by Zyphrus; 03-15-2008 at 08:25 PM.
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  #14  
Old 03-15-2008, 08:56 PM
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Quote:
Originally Posted by Zyphrus View Post
If you use this program and type in 100 ms delay it's like LC.

@LoveYou]: If you have 100ms ping to host with banlist, you'll have 50 ms ping with LC... (Check it youself, you'll see...)
In fact, you have to multiply all LC ping values by 2 when comparing to banlist ping... This means I just killed the myth that LC reduces your ping.
that's right. ;o
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  #15  
Old 03-16-2008, 12:41 AM
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Nobody complained of lag/spikes when i had it on 35.
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  #16  
Old 03-16-2008, 01:55 AM
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Err, just me who doubt this program actually works..?
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  #17  
Old 03-16-2008, 02:06 AM
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Go host a game of dota with delay set on 250, click to walk back and forth and notice the delay, change it to 50 you will see the delay go away.
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  #18  
Old 03-16-2008, 09:22 AM
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I myself, usually don't host any DotA's, I prefer to find a good one already hosted. [:
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  #19  
Old 03-16-2008, 09:35 AM
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I was refering to Zyphrus, a simple way he can test if it works or not.
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  #20  
Old 03-16-2008, 10:15 AM
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Yeah it slightly works, but DotA Client with 35 ms works much better for some reason...
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  #21  
Old 03-17-2008, 10:25 AM
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is this working in gg?
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  #22  
Old 03-17-2008, 06:27 PM
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GGC is already optimized to 90 (100? not sure) ms. So the answer is no, and I won't need it either. If it lags on GGC it's probably just a bad host.
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  #23  
Old 03-17-2008, 10:15 PM
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Guys i got a question what internet should you have to host on WC3 Battle net? I have 1500/256 seems ok but sometimes lags (80ms), when i use ListChecker people get 30ms and no lag
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  #24  
Old 03-17-2008, 10:51 PM
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LC is 100ms (because LAN is default 100, bnet is 250).

Set this to 80-100. I have the same connection and it works fine on those settings.
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  #25  
Old 03-19-2008, 03:44 PM
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im confused so only hosts can use this program?
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  #26  
Old 03-19-2008, 05:50 PM
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Quote:
Originally Posted by rafabull View Post
im confused so only hosts can use this program?
That's right, to improve their BNet hosting.
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  #27  
Old 04-14-2008, 11:22 AM
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So does anyone know of any method to reduce their pings when they are joining a game?

Last edited by random_klingons; 04-14-2008 at 11:25 AM.
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  #28  
Old 04-15-2008, 10:55 PM
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defy the laws of physics
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  #29  
Old 06-11-2008, 12:33 PM
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Is this only in battle net ? I wondered if it can be use in gg client.
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  #30  
Old 06-11-2008, 12:40 PM
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Test in GG-Client, and you will know.
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  #31  
Old 06-11-2008, 12:54 PM
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The new version is compatible.

Last edited by kinz; 06-15-2008 at 11:04 AM.
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  #32  
Old 06-17-2008, 06:07 PM
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Quote:
Originally Posted by random_klingons View Post
So does anyone know of any method to reduce their pings when they are joining a game?
well there will be a way to fake their pings^^ i dunno how... maybe tell em "all pings are below 80"

a latency reducer is also included in visualcustomkick btw
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  #33  
Old 07-01-2008, 03:38 AM
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Notes:

If Host sets latency to 100ms for commands or actions using this tool then for all players will have the same or players can set it for themselves.

Only hosts will always have 0 latency advantage for reaction time and that cannot be changed but this does'nt include the internet latency.

Players have a ~250ms default for WC3 Bnet and 100ms default for LAN for Commands and Actions or reaction time.

Considering the above... your latency is for example 80ms, add 250ms (from what was set above) then:
330ms is your actual latency! (or 335ms if your monitors latency is 5ms)

Latency should'nt be set more then 250ms and should be no less then 100ms for hosts to respond but maybe you might get a very good host with less then 50ms; whereby you maybe able to set latency equivilent to host ping!

Do not forget that spikes can be deadly... if you cannot respond in time you maybe kicked and thats why... it is safe to use no less then 100ms.

Hosts Advantage can be minimized:
Host 0 ms reactin time and 50ms ping to host.
Your latency set to 50ms for reaction time and another 50ms for your ping
So Hosts will only have a 50ms advantage thats 1/20 of a second!
This allows you to perform ~20 actions in 1 second max but not all can do 20 in 1 sec so we use our preception abilities in advance to attain victory and be glorious or be glorified with god like killing streaks.

Human Ability:

The human reaction time from mind to body is from 200ms to 270ms and A well trained part of the body can react as fast as atheletes (150ms).
This means upto 3.7 - 6.6 actions per second but with knowledge, preception, intuition and prediction; the body can do much more actions per second.

Typists average is 8-11 letters a second and that shows its working. (60-75 WPM)

I hope my feedback helped. Well Good Luck.

Last edited by frenzy; 07-01-2008 at 08:13 PM.
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  #34  
Old 07-18-2008, 06:46 AM
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Smile hi every one

i am happy i join and i hope to be help to you guys also
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  #35  
Old 07-28-2008, 07:39 PM
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Link is broken.
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  #36  
Old 07-28-2008, 08:58 PM
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